List of bugs
Game bugs that have been reported on a wiki page using {{bug}}.
Items[edit]
General[edit]
# | Page | Bug description |
1 | "/Hiss" Emote Tome |
Currently plays the wrong sound effects for female charr. Possibly for male charr too, needs confirmation. |
2 | "We Carry Her Loss Together" |
Efi may not see the bandolier in your inventory, blocking progress on this achievement. Try holding the Bandolier with the character that went through the story and/or received it initially. |
3 | Advanced Spinal Blades |
|
4 | Agony Impedance 3 |
Item description concludes with "Level 1 out of 4," despite being the third upgrade out of the four available for purchase. |
5 | Agony Impedance 4 |
Item description concludes with "Level 1 out of 4," despite being the fourth and final upgrade out of the four available for purchase. |
6 | Ambrite Imbued Inscription |
|
7 | Back item |
When trying to dye a back skin, sometimes its dye channels are moved behind the dye selection, preventing any dye application to the skin. |
8 | Backpack Straps |
Cannot be equipped - There are workarounds: 1. Right click on the backpack spot, then go to "equip from inventory", you can then equip the backpack straps. 2. Drag the item from your inventory into the equipment panel backpack slot |
9 | Bloodstone Empowerment |
The bonus experience does not apply to collecting airborne Unbound Magic, which remains at 2,540 . |
10 | Bootleg VIP Pass |
Still purchasable after completing the achievement. |
11 | Chatoyant Elixir |
Some players received a version of this mail, where the sign off was cut after "His Royal Majesty, First Claw of the Realms and". |
12 | Club Chair |
If the chair is used while dodging, an alternate pose is used. |
13 | Coiler (discontinued) |
Currently available from map completion on Path of Fire maps as an Elementalist, Mesmer, or Necromancer. |
14 | Dragon Emblem Clothing Outfit |
The shirt itself cannot be dyed. The outfit has four dye channels, but the bottom-right one doesn't have any visual effect. |
15 | Elegant Armorsmith's Backpack |
Despite the description, it cannot currently be used as a crafting ingredient. |
16 | Elegant Artificer's Backpack |
Despite the description, it cannot currently be used as a crafting ingredient. |
17 | Elegant Huntsman's Backpack |
Despite the description, it cannot currently be used as a crafting ingredient. |
18 | Elegant Jeweler's Backpack |
Despite the description, it cannot currently be used as a crafting ingredient. |
19 | Elegant Leatherworker's Backpack |
Despite the description, it cannot currently be used as a crafting ingredient. |
20 | Elegant Tailor's Backpack |
Despite the description, it cannot currently be used as a crafting ingredient. |
21 | Elegant Weaponsmith's Backpack |
Despite the description, it cannot currently be used as a crafting ingredient. It has the generic description for crafted backpacks, but should have a special one without crafting option. |
22 | Elemental Lodestone |
Drops from Earth Elementals around Agnos Gorge, even though there's no events that have any use for them around there. |
23 | Endless Interface Crafter Golem Tonic |
|
24 | Healer's Xera Backpiece |
Might be rewarded by Siege Chest in place of a unique drop. |
25 | Imperial Favor |
Although it is possible to get this currency without owning the expansion, in such a case it will not be visible in the wallet. |
26 | Jade Sphere Maintenance Manual |
Despite being labelled as a unique service, the Jade Sphere Maintenance Manual can be purchased multiple times. However, doing so after the initial purchase (which unlocks the item in the relevant collection achievement) will not have any effect other than wasting karma and imperial favor. |
27 | Knife Tail Gang Hunting Bond |
It is possible that killing a Knife Tail Gang member will not reward you with Recovered Black Lion Goods upon death. This will not remove your buff and eligibility to get the drop on your next attempt. |
28 | Luxon Tools |
Sometimes does not get awarded. Try turning off autoloot in the Options panel |
29 | Olmakhan Songbook |
Can be interacted with through the wall. |
30 | Peaceful Shrine Chair |
This chair appears invisible to other players if they are outside of the character loading range and did not see the player get on the chair originally. |
31 | Preparation (Nicabar Steelweaver's Footsteps) |
Interacting with the repair anvil located south of Mystic Plaza — will not grant this service, even though the hint states the player can interact with any repair anvil to find it. |
32 | Quad Spinal Blades |
|
33 | Raise Morale |
Despite saying "all stats and magic find", the buff appears to only affect Power, Ferocity, Critical Damage, and Magic Find. |
34 | Redeployment Order |
When interacting with the object, the text is the same as Recruitment Notes: Vishen Steelshot. |
35 | Relic of Abaddon |
Currently there are some graphical overlap errors on the Abaddon sigil. Additionally it clips completely through the head on Asura models when in combat. |
36 | Scrap of Desert Mastery |
When opening one of the original map-specific chests from Path of Fire (not including Living World), the number "12,700" can be seen to pop up twice in the HUD, but these amounts are neither applied to desert mastery nor to core experience. |
37 | Shinota Blackfin |
Hall Director Soohee will not accept them when repeating the renown heart. |
38 | Skale Venom (consumable) |
Skills that Bounce have a chance of ~20% to inflict the effect on the player instead of the target. |
39 | Skyscale of Courage (Secrets of the Obscure) |
Some bosses visually appear to give more than 1 stack, but only actually count as 1 kill. Re-entering an instance can fix the amount of stacks awarded on the buff bar, otherwise you can progress past 4 stacks until you reach the 4 world boss kills. |
40 | Sparking Rod |
Does 0 damage when effective level is at 80. |
41 | Spinal Blade Pack |
The copy about "cannot be used in the Mystic Forge if transmuted" is no longer accurate after transmutation system was changed to be charge based. |
42 | Technomagical Detector |
Opening stashes does not cost any Unbound Magic. |
43 | Tempered Spinal Blades |
Not always recognized by the Mystic Forge Conduit. Must be made in the Mystic Forge itself. |
44 | Threat Assessment Manual |
Purchasing this item also unlocks Willbender's Feat. |
45 | Twin Spinal Blades |
The text about "cannot be used in the Mystic Forge if transmuted" is no longer accurate after transmutation system was changed to be charge based. |
46 | Willbender's Feat |
Willbender's Feat is also awarded from any heart vendor in New Kaineng City when buying Threat Assessment Manual. |
Armors[edit]
# | Page | Bug description |
1 | Archon Coat |
When wearing this coat players always have visible Archon Shoulders. It will also completely obscure any glove armor or lack thereoff. |
2 | Blossoming Mist Shard armor (light) |
The male version of the boots has a non-dyeable red cloth part. |
3 | Cloth Duskmade Boots |
All other heart vendors in Blazeridge Steppes sell light karma armor of the Stately armor set. |
4 | Hellfire Warhelm Skin |
This piece has clipping issues when equipped by an asura. |
5 | Heritage Gloves |
This piece has clipping issues when equipped by a female norn. |
6 | Heritage Pauldrons |
In some systems, the underside of this piece of armor will not colorize the base red colors when equipped by a male norn, except while underwater. |
7 | Meteor-Wielder's Glove (heavy) |
This item comes with an infusion slotted and an additional open slot making it the only glove item with 2 infusion slots |
8 | Meteor-Wielder's Glove (light) |
This item comes with an infusion slotted and an additional open slot making it the only glove item with 2 infusion slots |
9 | Meteor-Wielder's Glove (medium) |
This item comes with an infusion slotted and an additional open slot making it the only glove item with 2 infusion slots |
10 | Nentor Heavy Leggings |
Miner Kelgg is a different, nearby heart vendor. |
11 | Nentor Leather Leggings |
Miner Kelgg is a different, nearby heart vendor. |
12 | Nentor Leggings |
Miner Kelgg is a different, nearby heart vendor. |
13 | Nightfury (heavy) |
While equipped, will sometimes appear in the Equipment preview even when the shoulder slot is set to hidden. If the shoulder slot is unhidden, the bugged appearance will "stack" with the normal appearance, creating a denser flock of bats than usual. |
14 | Nightfury (light) |
While equipped, will sometimes appear in the Equipment preview even when the shoulder slot is set to hidden. If the shoulder slot is unhidden, the bugged appearance will "stack" with the normal appearance, creating a denser flock of bats than usual. |
15 | Nightfury (medium) |
While equipped, will sometimes appear in the Equipment preview even when the shoulder slot is set to hidden. If the shoulder slot is unhidden, the bugged appearance will "stack" with the normal appearance, creating a denser flock of bats than usual. |
16 | Orchid Coat |
The female version of this chestpiece covers all shoulder armor with the Orchid shoulder armor, regardless of what armor is worn on the shoulders. |
17 | Ragamuffin Bandana |
This item is incorrectly using a non-wardrobe skin with the same appearance as the Rogue Mask, which is the skin it should be using. |
18 | Savant Coat |
When using this particular piece of armor your shoulder armor is hidden, even the Tier 3 Shoulders. |
19 | Subterfuge Hood |
If you use the Remove Dye feature when dying this hood, it will be the same color as if it was painted with the Midnight Fuchsia Dye rather than being gray. |
20 | Tier 2 Legendary Armor: Suffused Obsidian |
Some of the effect counters do not seem to display the correct number of stacks. |
21 | Winter's Presence (heavy skin) |
While equipped, will sometimes appear in the Equipment preview even when the shoulder slot is set to hidden. If the shoulder slot is unhidden, the bugged appearance will "stack" with the normal appearance, creating a denser flurry of snow than usual. |
22 | Winter's Presence (light skin) |
While equipped, will sometimes appear in the Equipment preview even when the shoulder slot is set to hidden. If the shoulder slot is unhidden, the bugged appearance will "stack" with the normal appearance, creating a denser flurry of snow than usual. |
23 | Winter's Presence (medium skin) |
While equipped, will sometimes appear in the Equipment preview even when the shoulder slot is set to hidden. If the shoulder slot is unhidden, the bugged appearance will "stack" with the normal appearance, creating a denser flurry of snow than usual. |
Foods[edit]
# | Page | Bug description |
1 | Bowl of Cactus Fruit Salad |
The tooltip erroneously states the chance to steal life is 33%, when it's actually 66%. |
2 | Bowl of Fire Salsa |
The increased health effect is non-functional. |
3 | Bowl of Sawgill Mushroom Risotto |
The item has a crafting material tag, despite not being used in any recipes. |
4 | Dragon's Revelry Starcake |
The attributes gained do not get converted by traits that convert stats. |
5 | Plate of Jerk Poultry |
The item has a crafting material tag, despite not being used in any recipes. |
6 | Roasted Meaty Sandwich |
A stack of this item will read "Sandwichs" instead of "Sandwiches". |
Miniatures[edit]
# | Page | Bug description |
1 | Mini Accumulated Ley Energy |
During combat, the mini will permanently stop leaving a trail while moving, and will only do it again if its model is refreshed. |
2 | Mini Keep Construct |
Might be rewarded by Siege Chest in place of a unique drop. |
3 | Mini Mursaat Overseer |
Miniature does not appear properly in the preview screen or while in use. It does appear after moving/following the player. |
4 | Mini Phoenix |
Named "Mini Kanaxai" when used by players |
5 | Miniature |
|
Gem Store[edit]
# | Page | Bug description |
1 | Amnytas Feathered Raptor Mounts Pack |
The Preview option for this container is broken and does not display. |
2 | Choya Logging Tool |
The Choya will occasionally fail to do its third strike before the gathering cast ends, forcing the player to start another gathering cast to get the third strike out of the logging node. |
3 | Dragon Emblem Clothing Outfit |
The shirt itself cannot be dyed. The outfit has four dye channels, but the bottom-right one doesn't have any visual effect. |
4 | End of Dragons Expedition Contract |
|
5 | Flute |
|
6 | Gem Store |
Sometimes purchases will not be immediately delivered via mail; if this happens, deleting 1-2 existing messages often resolves the issue. |
7 | Living World Season 2 Complete Pack |
If any episode has been unlocked as a part of the Living World Return event, the bundle might show it as still being locked. The bundle's price will also not be adjusted. |
8 | Mad Realm Springer Skin |
The smoke that appears during jump Rocket Jump animations is not being dyed, appearing with the base red color of the textures regardless of dyes used. |
9 | Mini Red Spark |
If you are crafting The Dreamer, but have not completed the entire quest chain and obtained the Mini Red Spark, Evon Gnashblade will not prompt the relevant dialogue for the legendary collection. |
10 | Panda Warclaw Skin |
The item's description says that it can be purchased as a part of the Warclaw Frontline Mount Pack. This is not true however and buying the pack won't unlock this skin. |
11 | Pet Dog Whistle: Basenji |
While another summoned ally such as Feline Familiar or Sous Chef - which can be summoned simultaneously - remains in the world, the Basenji does not spawn. Players can still activate the toy's skills, although they will be playing with an invisible pet. |
12 | Rebel Long Boots Skin |
Might be affected by various bugs:
|
13 | Replica Job-o-Tron Backpack |
As of November 4, 2014 update, Job-o-Tron's dialog box renders out of depth from a distance when Stereoscopic Rendering is enabled. [verification requested] |
14 | Snowflake Gobbler Pack |
The Snowflake Gobbler Pack is currently not searchable in the Gem Store. It can however, be found under either the Promotions or Utility tabs. |
15 | Spirit of Wolf Logging Tool |
This logging tool sometimes only strikes the tree two times, even if the animation finished correctly and the channelling wasn't interrupted. When this happens, the tree can be chopped again to gather the remaining wood, getting felled after the first strike. |
16 | Swarm Logging Flute |
This gathering tool often leaves the character stuck for a few seconds after completing the gathering. |
17 | The Icebrood Saga Complete Pack |
If any episode has been unlocked as a part of the Living World Return event, the bundle might show it as still being locked. The bundle's price will also not be adjusted. |
Locations[edit]
Zones[edit]
# | Page | Bug description |
1 | Draconis Mons |
The Skimmer can traverse the Boiling Sea with the Skimming the Depths mastery unlocked unharmed up until a certain depth is reached. A message stating 'You are leaving the playable area. Return to the playable area, or you will be killed' will appear if the player goes too deep underwater. |
2 | Elon Riverlands |
Skimshallow Cove is currently labelled on the world map in the wrong location (east of The Quickmire) - its true location is south of the Skimmer Ranch. |
3 | Green Alpine Borderlands |
The dolyak from Foghaven camp to Green Alpine Bastion often gets stuck on the portal before despawning. |
4 | Lake Doric |
When the last area needed for world completion is discovered, a completion for the original unreleased Lake Doric map may also be received, with a reward of one Transmutation Charge or Black Lion Key and 8,001 experience points. This has been observed when completing multiple maps. |
5 | Mount Maelstrom |
This zone does not give a mail message from the Tyrian Explorers Society upon completing the map. Rewards are unaffected. |
6 | Southsun Cove |
Some background sound effects are not muted completely while Guild Wars 2 is in the background even while using the related sound option. |
7 | The Echovald Wilds |
Qinkaishi Falls does not shine on the map when mousing over points of interest. It is recommended to get this early when attempting map completion as all other point of interests will shine. |
Areas[edit]
# | Page | Bug description |
1 | Astrozintli Forelands |
Some merchants are found dead and cannot be revived conventionally. Battle Standard or Glyph of Renewal must be used to revive dead merchants by the crafting stations. |
2 | Commodore's Quarter |
Sometimes Marcello DiGiacomo's will take out his instrument and start playing and singing. The audio from this often overlap with his ambient dialogue. |
3 | Dalada Forest |
While the race event is active more Race Spectators and Old Soldiers show up. However, if you get too close to them they disappear. They reappear once you are sufficiently far away. |
4 | Dostoev Sky Peak |
The ceiling chains intended to open the door on the way to the vista may not be interactable despite the cog icon. If this happens, the door can be jumped over from above and slightly down the ramp. |
5 | Fionnghuala Scratch |
The skritt merchant can apparently be killed. He does not respawn. |
6 | Fort Salma |
Above where a well has fallen into the collapsed ground, there is a circle of water now floating inside a tree. |
7 | Fort Trinity |
The Priory Explorer uses a human female model but a male asura voice. |
8 | Legions' Alcove |
The dialogue that plays after the defeat of the first Dominion tribune acts as if all five tribunes were still alive. |
9 | Mad King's Raceway |
For a short amount of time when a race event starts or ends, credit for a time trial checkpoint may not occur requiring a participant to retrigger the checkpoint. |
10 | Mechanisms of Production |
The Elite Dredge Resonator doesn't always leave the scene to report to General Zadorojny. In this case he is standing there as an ally. |
11 | Mellaggan's Grotto |
The waypoint doesn't seem to appear if the Prevent krait from kidnapping Okarinoo quaggans event is active. |
12 | Pain Cliffs |
If doing on Exploration Mode, be careful around the checkpoint right before the final zone. Players have been trapped in the rainbow clouds after activating it, type /gg in chat to respawn. Lag may cause traps to knock characters onto the opposite side where they are not supposed to be. This may cause issues with progression and force the character to respawn by dying to additional trap damage. |
13 | Phloem Meander |
The waypoint at the Ooze Font has no name ingame. |
14 | Rapids |
It is possible to jump over the trees blocking your path in this section if you do not have the Candle. If you do this, you will later get stuck and be forced to leave the instance. |
15 | Shaman's Rookery |
Neither Sacred Wolves or Sacred Bears seem to cause any effects: standing in their AoEs won't do anything to you. |
16 | Skimshallow Cove |
|
17 | Storm Top |
|
18 | Tumultuous Sea |
Coral and seaweed nodes can often be found floating above the seabed against the barrier that pushes the player back. |
19 | Unending Nightmares |
Upscaled hallucinatory enemies will lose their nightmarish appearance. Because of this, all veteran and above NPCs that are not the bosses of the events will have a corporeal appearance. |
Mini-dungeons[edit]
# | Page | Bug description |
1 | Font of Rhand |
|
2 | Goff's Loot |
Sometimes the Veteran Cave Trolls will escape their cells but remain invulnerable. In this case, the mini-dungeon cannot be properly finished, as the Prison Gate will not open while they're alive. |
3 | Tears of Itlaocol |
It can be impossible to complete the mini-dungeon if the Tears of Itlaocol have been "displaced" by other players. The only fix is finding the Tears and carrying them back to the mini-dungeon. |
4 | Valdhertz Crypts (mini-dungeon) |
|
5 | Vasburg Armory (mini-dungeon) |
|
Instanced content[edit]
Dungeons[edit]
# | Page | Bug description |
1 | Ascalonian Catacombs (explorable) |
|
2 | Ascalonian Catacombs (story) |
The Crypt Waypoint does not appear on the map nor minimap, so it cannot be used. |
3 | Caudecus's Manor (explorable) |
There is currently a bug in Path 1 where there's a chance to not receive the dungeon completion reward after defeating Frost. |
4 | Champion Icebrood Goliath |
Occasionally, Icebrood Goliaths will use ogre shouts upon aggro, deaggro, and death. |
5 | Citadel of Flame (story) |
|
6 | Crucible of Eternity (explorable) |
At times the advanced golem (Mark T-B34RC3) may not change from Friendly to Hostile. |
7 | Deepstone Fractal |
In the chasm room, one of the orbs of light may not appear as activated in the user interface. The room will complete without it and this has no effect on the rest of the fractal. |
8 | Farnaz, High Priestess of Lyssa |
Farnaz may not spawn if Whispers Agent died during her dialogue or something similar. To prevent it, use stealth to skip spiders or lose aggro before approaching the statue. There is no known fix. |
9 | Fractals of the Mists |
The recommended agony resistance values shown in-game can vary by ±1 from the ones shown here, depending on your character's max HP. |
10 | Hirvela the Lost |
Hirvela's Transform ability will sometimes not complete the animation from being attacked, making him much easier than intended. |
11 | Honor of the Waves (explorable) |
Wollam will almost always clip through the ceiling of the underwater cave if it uses its surge attack while aiming upwards, making it very hard to finish the fight since most skills in the game cannot hit targets through terrain |
12 | Honor's Voice |
Honor's Voice will sometimes run away when not using a skill. |
13 | Kudu's Power Suit |
This creature is flagged as a 'bandit', will be affected by Outlaw slaying sigils and potions, and will have bandit drops such as Broken Lockpicks and Encoded Orders |
14 | Kulag the Fallen |
Kulag will sometimes fixate on one player for the fight and will stop attacking if said player stands out of Kulag's line of sight, forcing him to be an easy target. |
15 | Lonely Tower Fractal |
|
16 | Mechanisms of Production |
The Elite Dredge Resonator doesn't always leave the scene to report to General Zadorojny. In this case he is standing there as an ally. |
17 | Nightmare Fractal |
Progressing to the top of the ramp too quickly may cause Arkk to stall and the second boss to not spawn. A full instance reset will be necessary. Some ways to avoid this bug are to not use super speed or blinks to progress up the ramp, or to wait for Arkk to teleport to the bottom of the ramp before moving onwards. This bug is not generally seen unless the group is speed-running. |
18 | Pain Cliffs |
If doing on Exploration Mode, be careful around the checkpoint right before the final zone. Players have been trapped in the rainbow clouds after activating it, type /gg in chat to respawn. Lag may cause traps to knock characters onto the opposite side where they are not supposed to be. This may cause issues with progression and force the character to respawn by dying to additional trap damage. |
19 | Phloem Meander |
The waypoint at the Ooze Font has no name ingame. |
20 | Rapids |
It is possible to jump over the trees blocking your path in this section if you do not have the Candle. If you do this, you will later get stuck and be forced to leave the instance. |
21 | Silent Surf Fractal |
The tether visual is bigger than indicated and may change targets to players who did not visually intercept it. |
22 | Siren's Reef Fractal |
The treasure chest will despawn if thrown into water. Have the party use /gg to reset |
23 | Solid Ocean Fractal |
It has been noted that sometimes you cannot hear and/or see the boss's laser attack; It can be safely timed based on the skull's disappearance. |
24 | Sorrow's Embrace (explorable) |
Rarely, the chain will not become interactible, blocking progress. Before players kill Kreutzerova, they need to make sure that Rasolov is alive. After killing him, players must wait for the dialogue to finish before proceeding to kill the next four minibosses. Otherwise, Tarleov may bug and not open the door, blocking progress. Rarely, Rasalov fails to start the event for collecting glowing rocks, blocking progress. War Minister Shukov will occasionally bug out and not summon his golems. |
25 | Sparki |
If Sparki is interrupted while casting her Ground Bloom skill, the interrupt animation will play, but the damage from the skill will stay for an additional few seconds. |
26 | Storm Top |
|
27 | Sunqua Peak Fractal |
|
28 | Super Adventure Box |
|
29 | Thaumanova Reactor Fractal |
The lines "Everybody you saved..." and "This is it!..." are played twice at the same time, with the first simply being just "Dessa". |
30 | The Ruined City of Arah (explorable) |
|
31 | Twilight Arbor (explorable) |
Currently one of the ships cant be taken down. This can be worked around by having one player leave the instance, return, and throw a grenade at the final ship. The grenade has to be thrown at the windscreen of the ship to register for the event. On rare occasions, when doing the forward path, the spiderweb door blocking the entrance to the historical Forward/Up is not present, allowing players to enter and fight some husks. However, a bridge is missing shortly after, and the boss doesn't spawn, so the path remains incompletable. |
32 | Twilight Arbor (story) |
If you're in necromancer shroud form or photon forge, the "turn into a kitten attack" won't turn you into a kitten, but you still won't be able to attack Cadeyrn and killing a nightmare puppy won't change you back to normal. You have to exit your shroud/holo form and then kill a nightmare puppy for it to work properly.
|
33 | Uncategorized Fractal |
|
34 | Vallog |
Despite being a male centaur, Vallog uses a female centaur voice in combat. |
35 | Volcanic Fractal |
The "The Floor Is Lava. Don't Step In It." achievement might sometimes not be credited properly despite not stepping in any lava. |
Raids[edit]
# | Page | Bug description |
1 | Hall of Chains |
|
2 | Mythwright Gambit |
In rare cases, the tank may get the Tidal Pool mechanic when fighting Nikare at the third or final platforms. Kenut may occasionally spawn double the amount of waterspouts after teleporting to her third or final platform. Either one of the twins may occasionally bug out at 25%, being invunerable and not moving to the next platform. This bug occurs when it coincides with a CC bar. The platform they are on continues to sink during this time, so it becomes near impossible to kill them before the platform sinks entirely under the water. There is currently a bug (or obscure mechanic) that occurs during the kiting phase when Qadim is at 33% health. While Qadim is switching platforms to the third kiting platform (the one connected with blue orbs to the second platform) the kiter has to move to the opposite side or else, even if Djinn's Gaze fixation appears to be applied to him, Qadim will act as though there was noone on the platform, gaining stacks and rapidly changing platforms, which can quickly snowball into a wipe. This often happens when the kiter is a Deadeye, as they tend to kneel on the closest corner. To circumvent this issue, the kiter should go to the furthest corner on this third platform (it will be the corner closest to the wyverns). |
3 | Stronghold of the Faithful |
If the projections are too close together and one dies a split second before they merge, there is a possibility of both phantasms disappearing but no Insidious Projection will spawn. A stack of Xera's Embrace will still be stripped. Sometimes the Radiant/Crimson Phantasms do not disappear even after Keep Construct's Defiance Bar is broken, forcing the party to destroy them with little time, otherwise the phantasms will explode and wipe the party. Sometimes the core may get stuck in one spot. It will not move even if skills specifically target it. The phase will end once a Retriever Projection touches it.
Certain ley lines present in this raid can be traversed while gliding without the Ley Line Gliding mastery as of July 2023. |
4 | The Key of Ahdashim |
The Force of Havoc's "road" becomes invisible soon after spawning, only reappearing briefly for its despawn animation. |
Strike Missions[edit]
# | Page | Bug description |
1 | Convergences |
One of the attacks that pulls the player away can also pull the player inside a stone or behind a texture making them stuck for the rest of the fight. Teleports do not work and you cannot /gg either. |
2 | Dragonstorm |
|
3 | Secret Lair of the Snowmen |
After leaving an unsuccessful instance and returning you are sometimes added to an already locked instance. If that happens your character will be defeated instantly near the entrance. You can be revived by another player, provided they haven't all been locked already in Freezie's pit. Attempting to use a waypoint while in this state claims you're in combat. Logging out and in again will take you to Divinity's Reach near the Lair's portal in a defeated state, but if you revive and re-enter the Lair you will be instantly killed again. Entering the Lair on any other character on the same account also puts that character in the same situation. You have to wait for the instance to finish but if at least one player stays alive and keeps kiting Freezie the instance can last for a long time. |
4 | Strike Mission: Cosmic Observatory |
If Dagda's health is pushed to a phase transition threshold while she is performing Spinning Nebula at any spot other than the center, she will use the spot where the Spinning Nebula was performed as her default position (instead of the center) until another Spinning Nebula teleports her to another spot.
|
5 | Strike Mission: Harvest Temple |
The green pools left behind by the Heart of Zhaitan persist longer than telegraphed. Players should move around its path to avoid taking damage from an invisible pool. The Putrid Deluge attack will sometimes not trigger during a fight attempt. The Swipe attack is larger than telegraphed. |
6 | Strike Mission: Kaineng Overlook |
If the players are assigned the numbers by the Spread attack, but the boss is phased before the attack is fully completed, the players will be immobilized, unable to move away from the damaging AoEs, and killed. Especially dangerous in the Challenge Mode.
|
7 | Strike Mission: Shiverpeaks Pass |
The shock waves from Ice Shock Wave and Spinning Ice do not disable, despite their skill description and visual indicator. |
8 | Strike Mission: Whisper of Jormag |
If the defiance bar from Frigid Vortex is broken and the boss subsequently phases, the Whisper of Jormag can either attack very rapidly, not attack at all, disappears, or goes invisible after the doppelganger phase. Players should therefore take caution and avoid breaking the bar if the boss is about to phase. Spreading Ice no longer deals damage to the original player during this phase. |
9 | The Twisted Marionette |
Switching layers on the full-screen map results in the northern and southern Pact Emergency Waypoints being replaced by non instanced False River Waypoint — and Winterthaw Waypoint — , until the world map is reopened. |
NPCs[edit]
# | Page | Bug description |
1 | Aatxe |
Sometimes Aatxe may still inflict Charge attacks after it dies. |
2 | Aellin |
If Comrades in Arms hasn't been unlocked and started yet, despite being able to have the complete dialogue with Basil and being able to promise him you'll deliver the letter, Aellin will not be present in Lion's Arch until you start that achievement and progress Basil's dogtag in it by talking to him again. |
3 | Agent Ava |
In German she is mistakenly named Ibboh, a nearby NPC, instead of Ava. |
4 | Agent Dazz |
Currently has this dialogue which is also Scholar Nola's |
5 | Agent Raia |
Agent Raia does not show a merchant icon. |
6 | Albert the Butler |
Players that have replayed the story may not be able to purchase items from him nor may they enter conventionally by interacting with the door. |
7 | Alchemist Briella |
Briella doesn't show the "talk bubble" icon on hover, and her "Talk" prompt is orange instead of green |
8 | Allen Westward |
He can be revived by AoE revive skills such as Signet of Undeath, if killed again by the veteran troll when it respawns, he will disappear instead of staying as a corpse. |
9 | Anya Fairmind |
The strawberry patch is sometimes missing. |
10 | Apprentice Kloxx |
After succeeding Destroy the malfunctioning golem, Kloxx's default dialogue will close immediately whenever you talk to her. This bug is reset by relogging or switching characters. |
11 | Ascalonian Archer |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
12 | Ascalonian Captain |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire: |
13 | Ascalonian Fighter |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
14 | Ascalonian Healer |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
15 | Ascalonian Mage |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
16 | Ascalonian Peasant |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire: |
17 | Ascalonian Recruit |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
18 | Ascalonian Scholar |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
19 | Ascalonian Siege Engineer (Blazeridge Steppes) |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
20 | Ascalonian Soldier |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
21 | Ascalonian Student |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
22 | Astral Ward Scout Caspian |
Bunnt and Caspian appear duplicated in close proximity together within the Astral Ward camp. |
23 | Axel Trueshot |
Even if the player isn't a member of the Order of Whispers, they will still say "Glad a fellow Whispers agent made it..." |
24 | Aymber Blastrock |
Aymber may indicate she is ready to begin an event before she actually offers it. |
25 | Azalus Poisontongue |
Sometimes Azalus will actually die after Defeat Azalus Poisontongue and is unable to be revived. |
26 | Badazar's Champion |
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27 | Basil |
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28 | Blane the Insane |
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29 | Blossoming Spring |
While a jar can be obtained from Blossoming Spring outside of the honey-gathering event, it is not possible to collect honey with it unless the dynamic event is ongoing. |
30 | Branded Hydra |
After losing a head, its name and rank will change to Veteran Branded Hydra. |
31 | Burnisher Kengo |
When healing other players, Kengo uses male dialogue. |
32 | Calogero the Elder |
Despite being a charr, Caloguero uses greeting quotes from Ebon Vanguard NPCs, sometimes male Vanguards and sometimes female, including greetings about the Six Human Gods. |
33 | Champion Aatxe |
Sometimes Champion Aatxe may still inflict Charge attacks after it dies. |
34 | Champion Charr Igniter |
The Champion Charr Igniter's Point Blank Area of Effect attack will continue to inflict Crippled and Damage players even if the champion has become friendly. |
35 | Champion Corrupted Illusion |
Sometimes, Illusions can spawn missing their transparent-purple visual effect. |
36 | Champion Drakin Cinderspire |
For some reason, the progress bar does not advance when killing foes, causing the Event to become stuck |
37 | Champion Flame Effigy |
The immunity to normal damage might sometimes fail, allowing the champion to be killed by regular skills. |
38 | Champion Fluffy |
There are no visual indicators to show players when Fluffy is reflecting; the creature never performs a channeled animation, like when Whirling Defense is used, and it does not gain an effect icon, like when Magnetic Aura is used. |
39 | Champion Giant Sand Wurm |
The Regeneration granted by this npc eating a player is not removed when a necromancer uses Well of Corruption or Corrupt Boon on it. |
40 | Champion Inquest Engineer |
Due to scaling issues, upscaled enemies with veteran ranks or higher are unable to drop loots or give experience points. |
41 | Champion Jackalope |
The Jackalope can get stuck on the terrain near the river, allowing a player with a ranged weapon and sufficient patience to kill it by themselves. |
42 | Champion Lady Shamshir |
This bounty champion is often unavailable as the bounty cannot be interacted with at the bounty board. Best option is to go there right after a patch as the map is reset which makes the bounty available again. |
43 | Champion Mordrem Vile Thrasher |
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44 | Champion Morg |
Can sometimes get stuck in the ground; a possible solution is to get him out of combat, at which point he resets with full HP. |
45 | Champion Orrian Terror |
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46 | Champion Plains Wurm |
In Blazeridge Steppes, it drops wurm meat when killed even if Kill wurms and collect their meat for Sharpwit has already been completed. |
47 | Champion Risen Acolyte |
Champion Risen Acolytes still have "Immobilize" listed as an ability even though they no longer inflict Immobilized. |
48 | Champion Risen Giant |
Champion Risen Giants have "Knocks Down" listed as an ability even though Stomp launches instead of knocking down. |
49 | Champion Risen Hylek Petmaster |
This creature will often leave combat in the middle of the fight against ranged players, even if they do not leave the event's area. This makes the fight quite longer as it recovers large portions of its health while out of combat. |
50 | Champion Risen Subjugator |
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51 | Champion Tower Lord | |
52 | Champion Toxic Spider Queen |
Characters with Stability in effect may be unaffected by the cocoon, but are still targeted as "trapped" and are susceptible to be lured and instantly downed by Champion Toxic Spider Queen's Devour attack. |
53 | Champion Unbound Djinn |
The Champion Unbound Djinn can sometimes become partially stuck in the ground, therefore becoming invulnerable due to its inability to attack. |
54 | Champion Unchained Illusionist |
The two skills that appear while under the effects of Intelligence have no specified name; they appear as a single dot in the combat log. |
55 | Champion Undersea Ice Wurm |
It will attempt to melee foes who are up to 250 units away, even though the wurm's melee skill only has 200 range. |
56 | Charity Corps Seraph (Wintersday Gifts) |
Buying Personalized Wintersday Gifts from Sigurlina Jonsdottir will reduce the amount of gifts available for 700 . |
57 | Charity Corps Seraph (Wintersday Rewards) |
The colors can appear as locked in the vendor pane after purchasing all of them. |
58 | Charr Car |
The Jump Right and Jump Forward skills have their names switched. |
59 | Corporal Beirne |
Sometimes the cinematic will show him without a pistol but still using pistol firing animations. |
60 | Corrupted Illusion |
Sometimes, the Corrupted Illusions can spawn missing their transparent-purple visual effect. |
61 | Corrupted Vigil Crusader |
They will sometimes appear as allies once the chain resets, replacing standard Vigil Crusaders. |
62 | Corrupted Vigil Marksman |
They will sometimes appear as allies once the chain resets, replacing standard Vigil Marksmen. |
63 | Corrupted Vigil Recruit |
They will sometimes appear as allies once the chain resets, replacing standard Vigil Recruits. |
64 | Corrupted Vigil Tactician |
They will sometimes appear as allies once the chain resets, replacing standard Vigil Tacticians. |
65 | Creator Zee |
While the generator event is active, the user is able to access Zee's vendor inventory while the heart is not completed. |
66 | Crusader Foehunter |
NPC is supposed to become a karma merchant after the event, but the interaction fails to bring up his dialogue |
67 | Darm Shattersword |
If killed during the Defend Splintercrest Fort event, he will permanently disappear from the instance of the map. |
68 | Deborah |
Deborah's appearance in the latter Personal Story appears to be randomized even if the player character did do the Dead Sister storyline. [verification requested] |
69 | Deft Lahar |
The disabled movement options are only for the homestead owner, visitors can still use mounts, gliders, and receive no fall damage regardless of options selected. |
70 | Demolitionist Folke |
This NPC will occasionally freeze in place and prevent the meta event from progressing. |
71 | Displaced Spirit |
Displaced Spirits may spawn at the tops of trees. |
72 | Dodge Trainer Golden Daisy |
Though the animation for their kick skill is still performed, it does not appear to deal any damage and thus instantly grants a stack of Attacks Avoided.[verification requested] |
73 | Duck (ambient creature) |
Ducks do not currently have animations for their attacks. |
74 | Eimall |
This vendor sells Notarized Scroll of Jade Heroics for Testimony of Desert Heroics instead of Testimony of Jade Heroics. |
75 | Elite Bandit Archer |
Bandit Archers have "confuses" listed as an ability but do not actually use attacks that inflict confusion. |
76 | Elite Branded Hydra |
After losing a head, its name and rank will change to Veteran Branded Hydra. |
77 | Elite Charr Tank |
The Jump Right and Jump Forward skills have their names switched. |
78 | Elite Icebrood Goliath |
Occasionally, Icebrood Goliaths will use ogre shouts upon aggro, deaggro, and death. |
79 | Elite Risen Defiler |
Only the Elite Risen Defilers that are encountered in Arah P2 have a poison aura; the ones in CoE P2 and P3, and Arah P3 are not able to poison. |
80 | Elite Risen Putrifier |
Elite Risen Putrifier still has "Pull" listed as an ability even though it no longer pulls. |
81 | Evon Gnashblade |
If players are crafting The Dreamer, but have not completed the entire quest chain and obtained the Mini Red Spark, Evon Gnashblade will not prompt the relevant dialogue for the legendary collection. |
82 | Explorer Bink |
If players stand south or southwest of Bink while giving her Durmand Priory Books, they will get no credit since they are technically not in the renown heart's area. |
83 | Explorer Jamsa Gemhunt |
Players have the option to say "I am Priory. What are you studying?" whether they are in the Durmand Priory or not |
84 | Explorer Ket |
Talking to Explorer Ket after her heart is complete allows players to ask how to help again, but contains an additional way to help which is not listed when talking to her before completing the heart. |
85 | Explorer Rivera |
If you kill Reidarr in the event too fast, Explorer Rivera will have a [merchant] tag next to his name, and the coin icon over his head as if he were a merchant, but he will not change his dialog. |
86 | Farmer Arlo |
The I'll help you line has an incorrect icon, and closes the dialogue box instead of advancing it. |
87 | Fighter (choya) |
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88 | Fion |
Raid decoration items from Stronghold of the Faithful shows the same icon as their trophy versions in the vendor list. |
89 | Flame Legion Blademaster |
Flame Legion Blademasters appear to have a bugged collision hitbox when using the skill Shield Bash. Even if they're close enough to stun an enemy, Blademasters will often slide in place for a few seconds before they actually execute the stun. Aside from this, they can also easily get stuck on impassable objects or terrain due to the skill's leap mechanic. Flame Legion Bladestorms suffer from a similar problem. |
90 | Flame Legion Bladestorm |
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91 | Flame Legion Fire Shaman |
Flame Legion Fire Shamans have "Launches" listed as an ability, but only their veteran and elite counterparts can actually launch. |
92 | Flame Legion Shaman |
The Flame Legion Shaman in Facula Castrum was originally a champion, and scaled down to veteran status during the 20th May 2014 update. However he stills shows up as a champion at the beginning of the event chain. |
93 | Flame Legion Smoke Shaman |
Flame Legion Smoke Shamans have "Stealths Allies" listed as an ability, but only their veteran counterparts can actually grant stealth. |
94 | Gaerlar Stormrider |
Titanplate Medium Shoulders cannot be exchanged for Provisioner Tokens |
95 | Gaerra Farshot |
At the end of the event an Iron Legion Legionnaire speaks a line that was definitely meant for her, as the legionnaire is male and the same voice was previously heard from her. |
96 | Gon Rageshot |
The recipe for Iron Legion's Pauldrons is missing from his inventory. |
97 | Gortho, Son of Malik |
The associated event chain may stall for reason yet to be known. |
98 | Gruff Rousepain |
He doesn't always spawn. |
99 | Guild Banker |
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100 | Hal the Hermit |
The last dialogue option "Sorry to bother you" displays the same dialogue box again. Close it by clicking the X under Hal's portrait, or by walking away. Can possibly become stuck in combat after being teleported by Ringmaster Ivy |
101 | Halbera |
Offers ability to go to Raid Training but does not actually let you go there |
102 | Hall Director Soohee |
Her dialogue will not show a line to give her Shinota Blackfin when repeating the renown heart. |
103 | Hasara |
To interact with the NPC, you need to overcome multiple invisible walls. |
104 | Haslo |
His appearance in Braham - Retake Cragstead is swapped with Ornan's. |
105 | Havroun Weibe |
Weibe oddly summons Krait Damoss and Veteran Krait Nimross instead of minions. |
106 | Hellie |
A collection icon may show on Hellie after completing both achievements, but no dialogue will trigger. |
107 | Hiei Quickedge |
He is referred to in the event title as Hiei Sharpblade. However, the event boss bar (as well as Hiei himself) are labeled Hiei Quickedge. |
108 | IQ1800 LX |
The dialogue for completion is no longer available, allowing players to repeat the hero challenge as many times as they wish. |
109 | Icebrood Elemental |
Occasionally, several level 15 Icebrood Elementals will spawn at Frusenfell Creek. They do not despawn until the next server reset. |
110 | Icebrood Goliath |
Occasionally, Icebrood Goliaths will use ogre shouts upon aggro, deaggro, and death. |
111 | Ikka |
While Ikka uses a male asura model, she has a female name and voice. |
112 | Ill Tempered Barracuda |
Ill Tempered Barracuda can often be found stuck on the various platforms near the edge of the water, and will not attack players who approach. |
113 | Invasive Iboga |
The ibogas in Janthir Syntri are supposedly Mistburned flowers, as mentioned in the related event name, though they do not resemble Mistburned ibogas in appearance. |
114 | Irondock Engineer's Apprentice |
Speaks in a male voice for event dialog but female for idle |
115 | Jahr Duskrend |
Dialogue cannot be initiated with Jahr whenever the player character has the mine kit on. |
116 | Juwon Ral |
His collection map icon can appear before he is available to talk to. |
117 | Kailani the Foolhardy |
She currently offers this to anyone, even if they don't have Heart of Thorns. |
118 | Kelvei, the Legendary Observer |
One of the dialogue branches for the second tier collection is mapped to an incorrect node. After choosing "I need help with one of the miscellaneous items.", Kelvei responds "Which other item can I help you with?". If the player selects "I have a question about a different item.", Kelvei will ask "Which challenge item do you need help with?" rather than "What can I help you with?". |
119 | Kendrick Redstaff |
Sometimes this NPC has a 24-hour Determined effect that can only be removed by escaping his range, allowing him to reset. |
120 | Kodama |
The option to give 5 Charged Lodestones and 10 Fire Orchid Blossoms may appear before its collection is unlocked, consuming items without giving progress. |
121 | Krepet |
In unknown cases, players are unable to start a dialog with Krepet, despite having the Mini Angry Chest already in their miniature collection. Using another character to do the quest may avoid the bug. |
122 | Krewe Leader Lenx |
The dialogue is identical to the one of Genius Ceejla. It makes sense for Ceejla to be referencing Almogg, for Lenx it doesn't. |
123 | Kristyna Sohnstag |
If she moves during speech, she will cut herself short and repeat the same line. This is most common with the "Take heed!" line due to its length. |
124 | Labwan the Deceiver |
No phantasm is summoned, although the effect is still applied. |
125 | Lady Camilla |
Any purchased services from Lady Camilla on accounts without Path of Fire will not work, as the service NPCs will disappear once you leave the map, wasting the currency. The Hatched Chili and Eternal Ice vendors are an exception. Despite the name and description, Vision of Equipment: Banner of the Commander is not required for anything and can't be bought after crafting the Banner of the Commander. |
126 | Legendary Axemaster Hareth |
May become immune to physical damage if his Defiance bar is broken. |
127 | Legendary Risen Priest of Melandru |
The Legendary Risen Priest of Melandru loses the ability to enter his second phase when the event has been repeated a certain number of times. This "counter" is reset whenever there is a game update or server maintenance. The Legendary Priest that appears in the defense event doesnt actually attack the Aetheric Interrupter, instead he will walk in circles around the temple while the mobs are just standing near the Interrupter not doing anything then attacking players that get close. |
128 | Legionnaire Slashclaw |
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129 | Lieutenant Leafe |
Lieutenant Leafe offers the option to interact but has no dialogue except during events |
130 | Lionguard Auda |
Once defeated, she might disappear, be stuck on top of a turret, or only have the "greet" option, all of which makes her impossible to talk to. |
131 | Lionguard Cern |
Dialogue is the same even after completing the renown heart. |
132 | Lionguard Guide |
The old location of the Dungeon vendors is displayed. |
133 | Lionguard Hela |
Although a member of the Lionguard, she wears Ebon Vanguard armor. |
134 | Lionguard Odell |
As an event runner, selecting Odell's "Show me which way he went." option should point the way to the attached event. In this case, that doesn't happen. Odell appears to be attached to Clear the fire imp population and extinguish their fires just like Warden Magh. |
135 | Lionscout Tunnira |
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136 | Lukas Vasburg |
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137 | Mabli |
Non-sylvari dialogue uses unadjusted sylvari dialogue. |
138 | Maybri Shadowstalker |
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139 | Meat Vendor |
The vendor neither hands out meat bundles nor sells food |
140 | Megadestroyer |
Even though the Megadestroyer is a champion, it counts as a "Legendary" ranked enemy and does not count towards champion related achievements. |
141 | Mi-Rae |
In some news reports Mi-Rae appears as a hologram named MBS Anchor instead, while her proper name appears in the recorded chat box dialogue. |
142 | Milton Moriarity |
Uses the karma merchant indicator, but only sells for gold. |
143 | Miniature Sun |
It uses harpy sounds. |
144 | Ministry Fishing Official |
The "You said you work for the Ministry of Interior?" dialogue option doesn't work during the fishing tournament, and instead closes the dialogue window with no voice over. |
145 | Mira |
In some cases, Mira will fail to appear in the Black Citadel home instance, even if she appears in the other cities. |
146 | Molvarpa |
Despite what their ability description says, Molvarpa is not immune to blind. |
147 | Molwurve |
Despite what their ability description says, Molwurve is not immune to blind. |
148 | Munghal |
Interacting with him triggers merchant responses instead. |
149 | Myung-Hee |
The Weekly Jade Vault achievement is displayed as completed but Myung-Hee doesn't sell items. The dialogue does not disclose the missing statuette(s). |
150 | Nollarr |
His armor changes completely after he is defeated. |
151 | Noxia |
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152 | Organizer Aerixx |
When players choose the line "Count me in. Hand over that Pigment Transmogrifier." when talking to him, he will equip the transmogrifier himself instead giving it to the players. He will then use it to attack creatures that may come nearby, like spiders. |
153 | Orma |
Orma can drop Illusory Rival for the Meteorlogicus III: Storm collection at either the tournament or the defeat events. However fighting Orma in the Fireheart Rise during Win three rounds of Modus Sceleris's tournament will not to drop the item, but doing so in the Lornar's Pass version of the event does. |
154 | Ornan |
His appearance in Braham - Retake Cragstead is swapped with Haslo's. |
155 | Packmaster Danador |
Despite Danador's dialogue, only players that have completed the heart are able to be transformed into sylvan hounds. |
156 | Passed Out Warrior |
During Defend Kevach's lodge from attacking wurms, some Passed Out Warriors will get up to help with the fight, but the Zs around their head will not disappear. |
157 | Peacemaker Klodi |
Peacemaker Klodi can sometimes be found dead inside a tent next to her normal location. Players cannot get close enough to revive her, so they will be unable to access the karma items should this occur. |
158 | Peacemaker Skrimm | |
159 | Peacemaker Zeppa |
Uses Technician Penn's after hearts' dialogue |
160 | Petil |
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161 | Poisonswill's Giant Bull |
Poisonswill's Giant Bull will sometimes leave behind a lootable corpse after finishing the hero point challenge. |
162 | Priory Arcanist Dolja |
Some parts of her dialogue are bugged and do not appear in the dialogue window. |
163 | Priory Engineer |
Has a Talk prompt but no dialogue. |
164 | Prisoner 1141 |
This bounty will often fail to start when choosing the combat option. |
165 | Professor Maciver |
Sometimes players will not be able to talk to him, and he will only greet them with generic quotes. This can be fixed by completing Escort the Lionguard caravan to Broken Beacon, as he can be talked to after this event, and during the subsequent events. |
166 | Rakona |
On a female player character, the adventure and profit dialogue options redirecting to booze point to the male oriented dialogue |
167 | Rifaah |
Return to my previous map does not work and shows the error You do not have access to this map if after travel to Crystal Oasis you have used an option switch to a more populated map from initial less populated. |
168 | Risen Corrupter |
If players position themselves at certain angles under a Risen Corrupter of any NPC rank, their Vapor Blades won't hit the players. Once such angle is found, if nothing moves the player or the Risen corrupted out of position, it is possible to defeat the Risen Corrupted without being hit for the remainder of the fight |
169 | Risen Priestess of Lyssa |
Sometimes facing the Risen Priestess of Lyssa will continue to Daze you even if she's no longer channeling Corrupted Gaze. |
170 | Risen Raptor |
Risen Raptors are treated as a raptor type creature rather than a Risen type. |
171 | Risen Squire |
Risen Squire's "Dazing Smash" underwater skill inflicts daze but doesn't actually prevent the target from using skills. |
172 | Risen Thrall |
Some male norn Risen Thralls use female voice-overs. |
173 | Risen Troll |
This creature has a "Knocks Down" ability listed, but possesses no knockdown skills. |
174 | Risen Villager |
Risen Villager's "Dazing Smash" underwater skill inflicts daze but doesn't actually prevent the target from using skills. |
175 | Runwida |
The event indicator to start the event Search piles of rubble and suspicious trees for Stone Summit may not appear above Runwida even when available. Interacting with her will still allow you to start the event. |
176 | SRV 3296 (reinforce armor) |
The Southsun Cove version does not actually provide armor reinforcement in spite of its dialogue, name and icon. |
177 | Sacred Bear |
Sacred Bears within Shaman's Rookery often bug and their roars no longer inflict fear. |
178 | Samona Ironclaw |
Samona Ironclaw may not appear in any more personal story missions after you recruit her for your warband. |
179 | Savor Foulnight |
Clicking "Okay." in the dialogue above will not end the conversation but continue with the default dialogue. |
180 | Scarab |
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181 | Scholar Glenna (Stronghold of the Faithful) |
Glenna doesn't accept the currency version of Legendary Insights for the Envoy Insignia. |
182 | Scholar Nabbi |
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183 | Scholar Nancy |
Scholar Nancy and the rest of the Pact team can sometimes get stuck outside of Zho'qafa Catacombs and block event progress. |
184 | Scholar Sharpslash |
He is a karma merchant before quest completion, simply bring him a weapon from the crates. |
185 | Scholar Tebbi |
Scholar Tebbi and the rest of the Pact team can sometimes get stuck outside of Zho'qafa Catacombs and block event progress. |
186 | Second Mate Kajunk |
His name might be incorrectly displayed as "Second Mate Farz". |
187 | Sentry-skritt Arkatopf |
Arkatopf is talking about Inquest even when they have been driven out already. This suggests that the dialogue about slimes (which has a very short timeframe) is supposed to replace it during that time. |
188 | Sentry-skritt Rennatiff |
Rennatiff doesn't mention destroyers. Instead he mentions the Nightmare Court, strongly resembling Sentry-skritt Laktanek's dialogue. |
189 | Sera Singeaxe |
The dialogue on completion of this scout's heart is the wrong one. It is that of Explorer Rowena. |
190 | Seraph Soldier Denna |
The Order of Whispers dialogue option will repeat the current text being shown to the player rather than advance the conversation. |
191 | Shadow |
Interacting with Shadow posts an empty line to the chat log. |
192 | Shining Isle (Faction Provisioner) |
Titanplate Medium Shoulders cannot be exchanged for Provisioner Tokens |
193 | Shopkeeper |
For most shopkeepers, the text that is shown above their head is inconsistent with that show in chat; frequently showing "Now that you're here, maybe youll buy some of my" above, while the chat reads "At last, a customer! I'm eager for your business." instead. |
194 | Skeleton (skeletal lich summon) |
These Skeletons have "Blocks" listed as an ability but aren't actually able to block. |
195 | Snow Troll |
Snow Trolls have "Knocks Down" listed as an ability when they actually launch foes instead. |
196 | Sol Eater |
Occasionally Determined will be permanently applied, making it impossible to defeat the Sol Eater. |
197 | Sovereign Eye of Zhaitan |
If you die, it has a high chance to be stuck determined, to fix this you must restart the instance. |
198 | Spectral Flame |
They are meant to only appear around Serenity Temple when events are active, however, a bug causes them to spawn and chase players across Blazeridge Steppes. |
199 | Spirit of Emptiness |
Spirits of Emptiness can spawn at the surface of the water. If this occurs, they will use a skill in combat to 'burrow' into the water, moving without any animation toward the target. |
200 | Spirit of Excess |
The Spirits of Excess lose their spectral effect and become physical after being killed. |
201 | Stabled Raptor |
The kodan's name will remain "Stabled Raptor" upon dismounting after the player mounts their raptor. |
202 | Student Bin |
Student Bin appears to interrupt themselves in the conversation with the Instructor |
203 | Sub-Lieutenant Macy |
The dignity dialogue tree incorrectly uses the Order of Whispers text, instead of a response that matches the previous line. |
204 | Thadeus Ghostrite |
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205 | The Spider Queen |
The Spider Queen offers her hero challenge event in Blue Alpine Borderlands, rewarding the Green Borderlands' southern hero challenge if completed. |
206 | Tiga Fierceblade |
The karma armor Tiga sells has flavor text which refers to Zalvax Brokenclaw, a nearby heart vendor. |
207 | Trader Vell |
The failure dialogue is incorrectly displayed if you talk to Trader Vell immediately after event success. |
208 | Unchained Illusionist |
The two skills that appear while under the effects of Intelligence have no specified name; they appear as a blank space in the combat log. |
209 | Uncharged Antique Golem |
The golems cannot be charged when under the influence of the boon Giant Growth, which you can obtain by interacting with Uncanny Mushrooms. Simply wait until the boon is gone and you can charge the golems again. |
210 | Vanguard Morrison |
Asking to ask about something else after inquiring about the Dragonbrand will close the dialogue window instead of returning to the main set of questions. |
211 | Vanguard Scout Finley |
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212 | Veteran Aatxe |
Sometimes Veteran Aatxe may still inflict Charge attacks after it dies. |
213 | Veteran Ascalonian Archer |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
214 | Veteran Ascalonian Captain |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
215 | Veteran Ascalonian Fighter |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
216 | Veteran Ascalonian Healer |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
217 | Veteran Ascalonian Mage |
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218 | Veteran Ascalonian Siege Engineer (Blazeridge Steppes) |
Sometimes Ascalonian ghosts can spawn missing their ghostly-blue visual effect, making them appear as they did before the Foefire. |
219 | Veteran Boar |
Veteran Boar has "launching headbutt" listed as an ability even though none of its skills actually launch. |
220 | Veteran Chikkchak |
Chikkchak may not drop the boots after defeat while nearby events are active; however, he can be challenged repeatedly until the boots do drop. |
221 | Veteran Corrupted Ice Elemental |
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222 | Veteran Corrupted Illusion |
Sometimes, Illusions can spawn missing their transparent-purple visual effect. |
223 | Veteran Dire Boar |
They have "launching headbutt" listed as an ability even though none of its skills actually launch. |
224 | Veteran Dredge Tunneler |
Not immune to Blind |
225 | Veteran Elder Arboreal Spirit |
Since unknown update during the Icebrood Saga the spirit uses a model with the Fallen aura. |
226 | Veteran Experimental Golem |
Burns is listed as one of its abilities, but none of its attacks inflict burning. |
227 | Veteran Icebrood Goliath |
Occasionally, Icebrood Goliaths will use ogre shouts upon aggro, deaggro, and death. |
228 | Veteran Icebrood Troll |
|
229 | Veteran Jungle Troll |
Veteran Jungle Trolls have "Heals" listed as an ability, but they're not able to heal themselves or other allies. |
230 | Veteran Longshanks |
Longshanks doesn't give any experience or drop any loot when killed. |
231 | Veteran Mordrem Maggot |
In Dragon's End, Veteran Mordrem Maggots will sometimes appear in place of Void Worms due to upscaling. It is unknown why this occurs. |
232 | Veteran Risen Abomination |
Not blocked by Static Shield |
233 | Veteran Risen Corrupter |
If players position themselves at certain angles under a Risen Corrupter of any NPC rank, their Vapor Blades won't hit the players. Once such angle is found, if nothing moves the player or the Risen corrupted out of position, it is possible to defeat the Risen Corrupted without being hit for the remainder of the fight |
234 | Veteran Risen Putrifier |
Veteran Risen Putrifier still has "Pull" listed as an ability even though it no longer pulls. |
235 | Veteran Risen Subjugator |
|
236 | Veteran Risen Wraith (event boss) |
The Veteran Risen Wraith has "Teleports" listed as an ability even though it actually leaps. |
237 | Veteran Scarab |
Incoming disables while flying will occasionally fail to ground the scarab, leaving the scarab stuck in its flying animations without any skills to use. |
238 | Veteran Scarab Matriarch |
Incoming disables while flying will occasionally fail to ground the scarab, leaving the scarab stuck in its flying animations without any skills to use. |
239 | Veteran Toxic Knight |
Though an ability underneath the health bar states that this enemy inflicts Weakness, there is no skill that causes the effect. Instead, Torment is inflicted. |
240 | Vigilant Dawn |
The offered Items may not change after completing the Heart, depending on how the Heart was completed |
241 | Vignir the Storm (Faction Provisioner) |
Titanplate Medium Shoulders cannot be exchanged for Provisioner Tokens |
242 | Ville |
Ville has dialogue very similar, but not identical, to Lodge Keeper Kevach, and his dialogue is dependent on the status of Kevach's renown heart. On completion of that heart, Ville offers karma vendor services like Kevach. |
243 | Vincere Shieldstep |
He has the wrong model in Dragon's Stand. |
244 | Voran Shatterbane |
If killed during the Defend Splintercrest Fort event, she will permanently disappear from the instance of the map. |
245 | War Beast |
They sometimes use female centaur sound effects. |
246 | Ward Scout Initiate Bunnt |
Bunnt and Caspian appear duplicated in close proximity together within the Astral Ward camp. |
247 | Warmaster Leddron |
Warmaster Leddron and the rest of the Pact team can sometimes get stuck outside of Zho'qafa Catacombs and block event progress. |
248 | Whistling Serenity |
While this merchant shows an armorsmith visual, opening the trade window shows a standard merchant buy/sell box. |
249 | White Mantle Knight (bloodstone ghost) |
The slashing attack performed by Pistol Whip does not damage targets. |
250 | Zalvax Brokenclaw |
|
251 | Zena Coinmaker |
There isn't currently a way to interact with this NPC to buy any of her items. |
252 | Zojja |
On some occassions Zojja will fail to appear at the next two locations. This can be fixed by restarting chapter 8 Into the Obscure and completing its first instance "Check in on Zojja". |
253 | Zokaggrot the Greedier |
Sometimes, Zokaggrot will remain Determined until he escapes and can't be killed. |
Events and story[edit]
Events[edit]
# | Page | Bug description |
1 | Ask Queen Nadijeh for military support |
Sometimes the final conversation with Queen Nadijeh doesn't start, leaving the NPCs there just standing. However, the event will automatically complete about 45 seconds after. |
2 | Assassinate the separatist instigator |
Sometimes the champion fails to lose Determined when the event starts and will block progress. |
3 | Assault Foulbear Kraal by killing its leaders before the ogres can rally |
Maybri Shadowstalker will get stuck outside the northern entrance to Hunter's Gorge and block this event from starting if Legionnaire Slashclaw or the other charr that travel with her are killed on their way to Foulbear Kraal. |
4 | Assault Kingsgate and drive the centaurs back before they can rally their forces |
The event may stall for several minutes if any centaurs with Determined effect did not run away from the previous event due to getting hit by another creature on land, causing Captain Edwards to catch up to the centaur and attack endlessly. The stalled event will eventually cancel and automatically advance to the last event before the Determined effect on the centaur expires. |
5 | Assault on Svanir's Dome |
The meta event will sometimes bug out during "The lionguard are striking at the heart of the svanir settlement"and block progress. |
6 | Assault the Mordant Crescent's encampment before reinforcements arrive |
The event can get stuck as Champion Hierarch Alu may be stuck in a friendly state with no interaction and empty progress bar and Second Lieutenant Sefu cannot be talked to. |
7 | Assist Legionnaire Burnwhite in repairing the Iron Barracuda |
Legionnaire Burnwhite continues to repair the Iron Barracuda even while defeated. |
8 | Bashing Bauxite Alchemicals |
If a Mark I Repair Golemite begins to repair a disabled Inquest Perimeter Defense Cannon, you must allow it to complete the repairs before killing it. If the golemite is killed mid-repair and the semi-repaired cannon is attacked, that cannon stops taking damage at the 1% mark and can't be taken down again. The event fails because the next step won't begin unless all cannons are eliminated. |
9 | Break the dredge siege of Mantelet Refuge |
One of the siege mortars may not despawn correctly after being destroyed, leaving this event incompletable. |
10 | Break the morale of the attacking harpies and defend the mortars |
|
11 | Carry the Beacon's Flame to light the Northern Beacon |
As of The Realm of Dreams, this now always plays when you have a flame instead of the above line. |
12 | Catch Brand crystals and use them to disrupt the rift |
when the rift is disrupted in Kessex Hills, the player may be sent back to Kessex Hills instead of entering the rift. |
13 | Cathedral of Eternal Radiance (meta event) |
The repair of the cannon shield can get frozen, causing the meta event to be unable to be completed. |
14 | Cheer on the racing mini moas! |
Before April 19, 2022 update, hovering over one of the contestant icons on the minimap during the race would conveniently show its name. It now shows the name of the event on every icon. |
15 | Clear ettins from Gort's Pit for Gort |
Occasionally Gort's Treasure chest will already be open upon completion. To fix this simply log out to the character select menu, and then back in again. |
16 | Clear out the Mordrem threat |
Sometimes the Mordrem won't spawn, making the event impossible to complete. |
17 | Clear out the Mordrem threat (Far Silverwastes) |
Players who only defeated the last remaining boss after stumbling upon the event are not awarded any event contribution. |
18 | Clear the Bloodstone Elementals |
The last Bloodstone Elemental Mauler does not disappear after the event's completion.[1] |
19 | Clear the lake of tar elementals |
|
20 | Clear the poisonous urchins from Lashoosh |
There have been several reports of this event bugging and not restarting properly. |
21 | Coat yourself in Mordrem spores to baffle Mordrem defenses and gather samples from the vine chambers |
Sometimes very few Mordrem Thrashers will appear, creating a limited number of opportunities for players to receive the effect to successfully complete the event. |
22 | Collect and turn in debris from the shore and enemies |
The NPCs will respawn shortly after the follow-up, but won't provide any interaction despite having a Talk option. If Scouring Hawk is not present:
After the meta event, the NPCs will be stand at the spawn of the pre-event, and the Leviathan can sometimes be spawned directly, skipping this event. |
23 | Collect evidence of Kryptis infiltration |
The Possessed Ward Workers will drop a Piece of Purist Propaganda if killed (dropped to 0% health, not just 50%), which can sometimes be done when the event ends because The Defense of Amnytas is about to start. |
24 | Collect griffon feathers for Kailani's flying machine |
Speaking to Kailani after the event is completed, when she returns to her flying machine and starts to hammer, might permanently break this event for the map instance. |
25 | Collect jars, fill them with lightning, and deposit them in the drop-off locations |
It is currently possible to very quickly complete the heart by grabbing an empty bottle and repeatedly pressing F next to one of the lightning rods. |
26 | Collect magical ice blocks and bring them to Ulfred |
The completion of this event causes Adis to leave her spot. |
27 | Collect parts to repair the broken mech before the technician is overrun |
The progress of how many Jade Mech Components have been collected may not show up, but it will still progress and can be finished. |
28 | Collect relics for Livia, and keep the Kryptis from stealing too many |
Moving whilst under the Relic Imprisonment effect may trigger a state in which the Break Free skill does not reduce the number of effect stacks, resulting in the player being downed when the effect timer expires. |
29 | Conquer the beasts to exit the arena |
The compass fails to display the event indicator, except when the player stands immediately outside of the gate or the event's precise location is not visible on the compass. The content guide fails to display the event indicator when the player is outside of the cage. |
30 | Defeat Auran the Golden Ooze to free Sage Essher | |
31 | Defeat Azalus Poisontongue |
Sometimes Azalus will actually die is unable to be revived. |
32 | Defeat Mayatl the Fierce |
If spawned first thing in the morning while the village is overrun by Mordrem, the event may start, but Mayatl does not appear. This permanently bugs the event for the map instance. |
33 | Defeat Overseer Rannik and rescue Adanich |
Overseer Rannik's Heavy Aura can be transferred with skills that transfer conditions, which renders the fight trivial due to its immense damage. |
34 | Defeat Potoni the Massive to prove your worth |
Defeating Potoni does not award the Potoni Masher achievement for some players. Being the player to activate the challenge, and using the bouncing mushroom to go back up to his platform during the fight may trigger credit for this achievement. |
35 | Defeat Reidarr Rockcrusher to calm him down |
If you kill Reidarr in the event too fast, Explorer Rivera will have a [merchant] tag next to his name, and the coin icon over his head as if he were a merchant, but he will not change his dialog. |
36 | Defeat Tequatl the Sunless |
|
37 | Defeat Ulgoth the Modniir and his minions |
|
38 | Defeat Utcua |
Sometimes Utcua will remain dead instead of resetting, making this challenge impossible to complete until a server reset. |
39 | Defeat Vollym, champion of the battle pit |
|
40 | Defeat a Ghost Eater and a Mordant Crescent Intimidator |
Players without this story chapter active will still see the event name but will be unable to contribute and shall not see a map marker |
41 | Defeat all the laboratory security golems |
A bug can occur where the event does not end after all the golems are defeated. The objective to destroy 0/2 golems may not have appeared. As a result the event clock will run down and the event will fail. |
42 | Defeat the Dragon shamans to destroy their totem before Svanir reinforcements arrive |
|
43 | Defeat the Inquest to prevent them from capturing the Ley-Energy Coalescence (Blazeridge Steppes) |
Sometimes, this event fails without any visible reason. |
44 | Defeat the Knight of Sorrows and Her Attendants |
The taunting voice over is masculine, while Veteran Knight of Sorrows is a female. |
45 | Defeat the Risen Priestess of Dwayna |
The event chain will stop progressing indefinitely if Historian Vermoth's health depletes from the remaining Risen attacks after defeating the Risen Priestess of Dwayna. Although Historian Vermoth's health slowly recovers, players must ensure any Risen on Historian Vermoth is killed before taking down the Risen Priestess of Dwayna. |
46 | Defeat the Spider Queen |
The Spider Queen offers her hero challenge event in Blue Alpine Borderlands, rewarding the Green Borderlands' southern hero challenge if completed. |
47 | Defeat the amber head of the great jungle wurm |
|
48 | Defeat the champion bounty (Champion Lady Shamshir) |
This bounty champion is often unavailable as the bounty cannot be interacted with at the bounty board. Best option is to go there right after a patch as the map is reset which makes the bounty available again. |
49 | Defeat the cobalt head of the great jungle wurm |
Decapitating all the great jungle wurms in exactly the same time (within a few seconds of each other) will not stop the timer from the first phase, causing two timers to countdown and forcing event failure as the first timer runs out. To avoid this issue, ensure the great jungle wurms are decapitated at staggered times. |
50 | Defeat the crimson head of the great jungle wurm |
Decapitating all the great jungle wurms in exactly the same time (within a few seconds of each other) will not stop the timer from the first phase, causing two timers to countdown and forcing event failure as the first timer runs out. To avoid this issue, ensure the great jungle wurms are decapitated at staggered times. |
51 | Defeat the destroyer champion and the destroyer burrows |
When hovering over the map, the event is instead titled "Defeat the champion corrupted destroyer." |
52 | Defeat the drake matriarch before she steals any fish |
River Drakes either do not upscale to different ranks at all, or they take an extremely high number of players to do so compared to their hatchling counterparts. |
53 | Defeat the dredge commissar (Dredgehaunt Cliffs) |
This event cannot be started if the In Pursuit of Knowledge meta becomes stalled. A stalled meta can be identified by the meta reading "The dredge and the Priory are competing for the center camps." without any active events at Fridgardr Lodge or Firebase Molek. |
54 | Defeat the effigy and its engineer |
The event uses the wrong in-game description, replacing "Defeat the effigy and its engineer" with "Defeat Captain Mattox and his Ethereal Vanguard". |
55 | Defeat the enraged grawl rampaging through Martyr's Woods |
This event is allegedly bugged, possibly requiring a fresh map instance to spawn correctly.[2] |
56 | Defeat the giant Destroyer troll |
There is a chance that the Giant Destroyer Troll will spawn at The Iron Veil frozen lake. If this occurs, there is no way to kill it because it will be permanently invulnerable. If this happens, let the troll reset and it will be killable again. |
57 | Defeat the giant beetle |
Though rare, this event has failed to spawn despite T5+ Favor of the Zephyrites having been achieved in the map instance. No prompt appears across your screen and the event is absent. |
58 | Defeat the gold guzzler to find the remaining pieces of Sage Volaar |
The Event is stuck when defeating the Gold Guzzler before Dawkkurra reached the location. |
59 | Defeat the legendary wyvern |
The wyvern can be stuck in terrain and even after flying and leaving fire trails it can still spend the entire event stuck. Though, it can still be hit and can still attack you. |
60 | Defeat the marsh drake broodmother Professor Hamm had claimed to have tamed |
Killing the Marsh Drake Broodmother before the event activates will make the event uncompletable. |
61 | Defeat the misplaced steam ogre |
Players affected by lag or network latency may be teleported in to the sky multiple times upon jumping into the center reactor room's hole before actually staying on the platform that holds the steam ogre. |
62 | Defeat the possessed statue of Dwayna |
Historian Vermoth will disappear if his health gets depleted from any risen attacks after defeating the Statue of Dwayna, preventing players from buying karma armors, and leaving the temple improperly cleansed until reclaimed by Lieutenant Risen. |
63 | Defeat the three Drakkar Spurs champions |
The event does not sometimes grant bonus rewards even if the three Drakkar champions were defeated within the time limit. |
64 | Defeat the unchained wyvern |
Having a Jade Bot Power Core prevents the artifact skills from appearing. Unequip the core and then reclaim an artifact to get back access to the skills. |
65 | Defeat the wyvern so the Pact helicopter can land |
The dialogue spoken by Elizia Skysight still says it is spoken by Pilot Casey in the chat panel. |
66 | Defend Brokentooth Maw |
|
67 | Defend Lorela from dredge while she gathers griffon eggs |
This event sometimes stops working at the sixth egg and block progress. |
68 | Defend Mad Mardine's cows from harpies while he tests his invention |
This event often gets stalled after a few cows have been launched, which prevents the cattlepult from becoming operational. If this happens, you can try guesting to a different server. |
69 | Defend Mepi from bandits |
This event frequently stops working some variable time after a server reset and is not available until the next reset. It blocks any possibility of the associated events occurring. |
70 | Defend Skrilla while she searches for treasure |
If no wurms spawn at any of Skrilla's digging spots, participation will not be granted by killing any other creature or collecting the treasure chests, and so the last chest will not spawn and event success rewards will not be given. |
71 | Defend Spirit Hunter Camp from ghostly invaders |
This event always stops working soon after a server reset and is not available until the next reset. |
72 | Defend Steeleye Span's south wall |
|
73 | Defend Ulfred until he finds a location for his statue |
Ulfred may not move from his spot near Adis once the event has started, thus preventing its completion. |
74 | Defend Yerkk while he isolates skritt for his IQ experiment |
This event has a high chance to stall at the cavern entrance, breaking it and its chain until map expiration. |
75 | Defend miners and bring ore they mine to Foreman Agvior |
This event frequently stops working soon after a server reset with Foreman Agvior hard at work doing nothing inside Molberia. He does sell the items he normally would. This event and its predecessor are not available until the next reset. |
76 | Defend the Advanced Arcanomics lab |
Though rare, the destroyers may not spawn after the start of the event, preventing the continuation of the meta chain. |
77 | Defend the Pact interrupter from Risen attacks |
In the version with the Legendary Priest the priest and the mobs doesnt actually attack the Aetheric Interrupter, instead the priest will walk in circles around the temple while the mobs are just standing near the Interrupter not doing anything then attacking players that get close. |
78 | Defend the Pact team as they search Zho'qafa Catacombs for artifacts |
If the Pact team gets attacked and downed by the Ooze and the Risen near the catacombs entrance before moving, the team will stall (even after reviving the Pact team), blocking the event progression indefinitely until the next game update or server maintenance. |
79 | Defend the Priory explorer as she purifies the spring at Weeping Glade |
|
80 | Defend the Zintl Holy Grounds |
|
81 | Defend the captive kodan sacrifice |
Sometimes the event doesn't spawn at all during the meta timer countdown and sometimes it spawns during the meta itself. |
82 | Defend the lightning rods and repair them with scrap from enemies |
The Weather Conductor achievement is currently bugged as once it fails on a specific map instance, it will not reset for future events unless the event itself fails. Your best bet for that achievement is thus to join a fresh map instance and participate to the first event of that instance - see this forum post for a full walkthrough. |
83 | Defend the merchant caravan |
Can get stuck and be impossible to complete, as spawns required to be defeated may not spawn at all. |
84 | Defend the repair efforts on the south wall |
Sometimes Engineer Keenhammer will not finish repairing the wall, leaving the event uncompletable (and the waypoint contested). |
85 | Defend the siege devourer while it assists the troops |
If the devourer is brought to 0 health it will not be defeated. Instead, enemies will become neutral towards it, and it will stay knocked down. It can be healed to full health and once fully healed, it will stand up after Sentinel Whiptail is defeated and then revived, from then on the devourer will attack anything that Sentinel Whiptail attacks, but the event will no longer advance and enemies will no longer attack the devourer, preventing completion of the meta-event and acquisition of the related trait. |
86 | Destroy Foulbear Kraal before the ogres can rally |
Sometimes the Charr and Human NPCs will make it to Hunter's Gorge but get stuck before they're able to start this event, blocking progression. |
87 | Destroy ley-line collectors to gather energy for the Rata Novus device |
Event scaling will increase the number of orbs required without increasing the number or frequency of energy orbs spawned, effectively making completion of the event impossible when more than a certain number of players is present |
88 | Destroy tendrils and their source |
If the tendril in the center is destroyed before killing all of the surrounding corrupted sylvari, the event stalls, preventing progress. |
89 | Destroy the Death-Branded Shatterer |
The "Protect the remaining junundu: x/6" shows even if the junundu had died in the previous event. |
90 | Destroy the Risen Priest of Melandru |
The Legendary Risen Priest of Melandru loses the ability to transform players into animals when this event has been repeated a certain number of times. This "counter" is reset whenever there is a game update or server maintenance. |
91 | Destroy the roadblock the bandits have constructed to stop Shaemoor traffic |
This event frequently stops working after a server reset and is not available until the next reset. |
92 | Destroy the ships carrying corsair reinforcements |
The Marauder cannot be boarded, as players would clip through the models, and can be only damaged by the nearby cannons or ranged skills. However, if players go to the character selection screen and reload, the ship will be able to be boarded. |
93 | Devouring the Brand |
This meta event will often stall at any of the events involving the Siege Devourer as an ally and objective. At some point the devourer may become neutral to enemies and stop advancing, and Sentinel Whiptail will return to Brandwatch, making impossible to continue the meta event. |
94 | Drive off the dragon minions |
Sometimes the Risen don't attack the Pact Cannon. |
95 | Drive the rogue bull back home, and fix any mayhem on the way |
This event frequently stops working soon after a server reset and is not available until the next reset. |
96 | Drive the wallows out of the Altrumm Mines |
This event does not occur on the majority of map instances. Wallows should not be spawning without the event being active; if they do, the event won't ever occur. Sometimes, if you kill the wallows that are inside the mine, the event will start. |
97 | Eliminate the enraged kappa |
Sometimes talking to Iseul won't cause him to exit the crate, meaning the event won't start. |
98 | Escort Alchemist Briella to the Rift Hunters |
The "Over here!" line can be heard anywhere on the map. |
99 | Escort Eshid back to Soul's Vendetta |
If Vigil Sergeant Eshid is dead when the timer runs out for the previous event, sometimes she won't move after being revived meaning this event fails. |
100 | Escort Frode to the Kryptis Camp |
Frode sometimes gets stuck shortly after passing Mosyn's Repose, on the platform where the next event is supposed to start. |
101 | Escort Miju as they race against the clock! |
Shortly after Sakda and Miju arrive at the north location, the event will become available to start only for a few seconds, before Sakda and Miju run off again. Failing to start the event in this short duration appears to block either event from spawning again on that map instance |
102 | Escort Moa Trainer Kappa and her pygmy moas to Beetletun |
This event frequently stops working at some time after a server reset and is not available until the next reset. It also blocks its precursor events from occurring. |
103 | Escort Nokta into the Great Tree as he looks for potential pets |
Sometimes the event is bugged; it shows on (mini)map but Nokta will not advance into The Great Tree. Talking to Nokta just cycles through his normal dialogue[3] |
104 | Escort Scholar Didi to the signal flare site to summon her golem prototype for the assault on Arah |
|
105 | Escort Warmaster Leddron and his team to Zho'qafa Catacombs |
Sometimes the Pact team will get stuck outside of the catacombs when this event is completed, blocking event progression. |
106 | Escort Winding Kant as he looks for his lost spear |
The "Search time remaining" objective will often run down to 0:00, seemingly not affecting the progress or completion of the event. Winding Kant will simply continue to search until either the bar is filled or he is not revived for 1 minute after being defeated. |
107 | Escort and defend alliance workers sent to build a watchtower |
This event will often stall. The workers players are supposed to protect will be nowhere to be seen. |
108 | Escort the C.L.E.A.N. 5000 golem while it absorbs clouds of chaos magic |
|
109 | Escort the Order of Whispers team to the grawl camp |
This event chain can occasionally stall if Agent Barwick and Agent Marielli stay dead by the grawl camp. |
110 | Escort the PAC-7000 golem along its northern supply route |
PAC-7000 can become stuck at Signal Peak Waypoint. |
111 | Escort the Vigil to the Tower of Modius |
Sometimes the Risen may slay the NPCs before the event can effectively start, permanently stalling event progression. |
112 | Escort the central invasion Pact squad to the Pact rally point at Triumph Plaza |
The NPCs may occasionally stack and not advance after fighting ends. Normally this state clears if they aggro on something. As most of their path is in aggro range of normal (non-event) spawns, this is rarely a problem. |
113 | Escort the elite Whispers strike team to the secret Inquest base entrance |
Enemies will frequently be stuck in the wall, and out of range of melee attacks. This will also cause the escort NPCs to chase after them into the terrain, resulting in significant loss of time as they attempt to kill the enemies, and dying repeatedly in the process. |
114 | Escort the iron shipment to Cowlfang's Star |
This event cannot be completed. The NPCs will start the event, travel approximately halfway to their goal, turn around and return to their starting point. They will then apparently stay at that location until a server reset. |
115 | Escort the relief crew to the Aberrant Forest |
The event can get stalled, where Captain Igenna Jawspire and her crew will stop moving. |
116 | Escort the shaman to Doomlore Shrine |
Shaman Brightblaze may stall at the beginning of the event and stay in place at the starting point. If this happens, get everyone out of the escort circle and the Shaman will become unstuck. |
117 | Escort troops to Follower's Bridge |
Occasionally the NPCs will stop moving completely and endless waves of undead will approach. |
118 | Escort troops to the Eastern Colonnade camp |
|
119 | Find and defeat Hiei Sharpblade |
He is referred to in the event title as Hiei Sharpblade. However, the event boss bar (as well as Hiei himself) are labeled Hiei Quickedge. |
120 | Fishing Tournament |
Incorrectly gives 3 points for rare fish, contrary to the organizer's statement that only exotic fish or above award triple points. |
121 | Free an Order of Whispers agent from pirates |
If Agent Cass is defeated during the event, she may refuse to move causing the event to fail. |
122 | Gather blueprints from dredge engineers or document barrels and return them to Oliver |
Sometimes, Oliver spawns in the Durmand Priory camp at Seven Pines Waypoint, and does not move to the location during his event where he should be during said dynamic event. Also, he does not always have a dynamic event trophy item turn-in icon over his head. This makes him very hard to find. Look for him in the camp if he's not where he's supposed to be. |
123 | Gather dredge ore from the mine for Sven |
This event frequently stops working very soon after a server reset and is not available until the next reset. It also blocks the other events in the series. |
124 | Get Warmaster Chan to Shank Anchorage before the troops' morale breaks |
|
125 | Get an extinguisher from Engineer Kayle Brightshock and put out fires |
Even though an extinguisher is required, it does no harm to the Embers. They must be killed normally, but be hit at least once with the extinguisher for their deaths to count. |
126 | Give alpine lilies to the militia captain before illness overtakes his soldiers |
|
127 | Harvest earth elemental lodestones for Seegor's brew |
The earth elementals may spawn up trees or cliffs and become invulnerable. |
128 | Help Crusader Angaria signal reinforcements for the assault on Arah |
Crusader Angaria does not activate the beacons after the second event instance or later until the next game update or server maintenance. |
129 | Help Explorer Jeppa recover lost supplies |
|
130 | Help Explorer Rokk and Scholar Rolla escape the Plaza of Lost Wisdom ruins |
If either Rokk or Rolla die just prior to the event ending, the force-field that spawns around the submarine will prevent them from reaching their own submarine, and therefore prevent Rolla from becoming an event merchant. |
131 | Help Forro purge corruption from the animals and return them home |
This event tends to bug and stall out. If you arrive at the area and the pets are walking outside of their pens being possessed while the events is not up, it is recommended to search for a different map instance or come back after the map reset following the meta event The Defense of Amnytas. |
132 | Help Karris Quickcalm hunt for wurm eggs inside Wurm's Gullet |
Cave wurm hatchlings will continue to drop wurm eggs and wurm nests will persist in the cave even after the event is finished. |
133 | Help Legionnaire Boneflayer crush the Renegades |
The Veteran Renegade Charr General will initially spawn in the renegade camp, The Thunder Den, but will shortly teleport to Summit Peak. This will spawn a new copy of Legionnaire Kelith Boneflayer, who will teleport to The Thunder Den once the general is killed. Each time the event is completed, a new copy of Kelith will spawn - all of which will act in subsequent events. The current event's Kelith (the one with the shield icon over him) will have a helmet on, while the previous copies will not. |
134 | Help Lieutenant Fynn and Kor the Warcaller assault Sootpan Kraal |
If the ogre beastmaster is not fought within the unwalled section of his camp (marked by the Ogre Flagstand), his health will frequently reset. |
135 | Help Lieutenant Fynn and Kor the Warcaller's assault on the Behemian Grand Kraal |
If the ogre chieftain is not fought within the open space to the east of the Ogre Flagstand (near an Ogre House), his health will frequently reset. |
136 | Help Min-Ji set up emergency broadcast stations |
The Stations occasionally seem not to be progressing, even with multiple players killing enemies in the area and the NPC being alive. This can lead to the event failing due to timer expiration |
137 | Help Narcisse purge corruption from the plants! |
The plants spawn before the event started. If you kill a plant before the event started, the event is not finishable This events spawning depends on Help Forro purge corruption from the animals and return them home finishing, which tends to bug out and stall. If this event is not spawning check the Creature Corral and search new map instances if Forro's event stalled. As of Oct 2024 this event is no longer spawning. Report has been sent to ArenaNet. |
138 | Help Nia rescue Cymbel's hounds |
If a player who has not discovered Cymbel's Rescue runs ahead to explore it after all remaining hounds are safe, but before Nia has reached her destination, she will act as though she has no hounds and will backtrack to rescue them again. (No more than three hounds will join you in this way.) |
139 | Help Pact Crusader Bodil find her missing companion, Alyxx |
This event can often be encountered in a bugged state with Crusader Bodil nowhere to be found. This event may stall with Crusader Bodil failing to move beyond his initial starting point and immediate area |
140 | Help Pepperseed deliver Zephyrite supplies to the Forge |
Occasionally Sunflower will drop only 4 crates during the first phase, preventing completion of the achievement. |
141 | Help Sang-Cheol tend the garden |
The event may often not be possible to do until 5 minutes have passed. |
142 | Help Talaith liberate the Soundless prisoners |
This event frequently stalls soon after a server restart with Talaith at the start point for the event in The Rootangles but using the dialogue relevant to The Weeping Isle. Typically this will stay stalled until the next server restart. |
143 | Help Tromgi'gark and Wenski get their crate back home |
This event is one that bugs regularly, as reported on the forums. If you revive the skritt, they make no effort to leave the bandit camp. They prefer to die repeatedly. |
144 | Help U.N.I.T. find and destroy the Inquest |
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145 | Help Warming Sun heal the wounded fawn |
Warming Sun may not be present when the fawn spawns, stalling the event. |
146 | Help cadets train junundu wurms and earn grade points by completing the training course |
Occasionally, the Bonus Targets will fail to recognize attacks from your wurm and will not knock over, making it impossible to complete the Junundu Master Certification achievement. They may also fail to despawn after the event ends. Switching to a different map may help. |
147 | Help destroy the East Realm Portal |
Demolitioner Folke will often get stuck during the escort phase, and make the full event impossible to succeed. |
148 | Help the Moshpoipoi village guards defend against icebrood |
This event frequently stalls during the last wave due to an Icebrood Claymore NPC getting stuck on the back side of the house in the center of Moshpoipoi village (directly beneath the waypoint). Attacking and killing this NPC usually works to successfully finish the event. |
149 | Help the Night warband reach Incendio Templum |
This event can stall, preventing the progress of its meta event. |
150 | Help the Pact reach the Altar of Betrayal before their morale is depleted |
When the South Reinforcement Group dies just before they enter the cave and are revived, they sometimes stop moving forward. The event description will say: "Revive the pact members. 7/7 pact members alive." This bug can be fixed by casting Glyph of Renewal. |
151 | Help the Pact reach the graveyard outside Zaishen Antheneum |
The event can be stuck with the pact blocked north of the waypoint. Fail the event to get it unbugged. Alternatively, if you let the stuck NPC die, when you revive them they move again. The event can be stuck at the very start on the beach. NPCs will full heal on death so failing the event is not an option. Will need to wait for overflow map or server reset to unbug it. |
152 | Help the Rata Novans prepare for a party |
In the second phase of having to subdue the possessed Rata Novans, there may not be enough enemies to fill the bar and the event fails when the timer runs out. |
153 | Help the Sentinels clear a path across Lake Desolann |
Centurion Bloodfist occasionally gets stuck in the gates at the beginning of the event. |
154 | Help the Seraph retake their camp |
It's possible that the event until daily reset never ends. That means endless respawning foes (~27 foes every minute). |
155 | Help the Wyld Hunt valiants clear undead from Treemarch Estuary |
This event can stall for reasons unknown, leaving the event helper text without any visible NPCs active. |
156 | Help the militia soldiers fight off the icebrood |
The follow-up event, Give alpine lilies to the militia captain before illness overtakes his soldiers, will not start if the Mercenary Captain is killed during this event, even if it is successful. |
157 | Help the sailors deliver their goods |
During the fish deliveries, as a Necromancer, if you use Spectral Walk and the Fresh Catch effect expires, when the fish lands on the ground and you pick it back up you'll be teleported back to the point where you first used Spectral Walk as if you had used Spectral Recall. |
158 | In Pursuit of Knowledge |
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159 | Investigate the rumors of wurm activity in Challdar Gorges |
Crusader Yipp will not build an Energy Probe if he immediately dies after completing the escort event, permanently halting all progress to spawn the great jungle wurms. |
160 | Investigate the rumors of wurm activity in Whisperwill Bogs |
If the abomination dies due to a player attack, the white circle will not appear. A work around is to wait a few seconds instead, as it will explode by itself a few seconds after it appears. |
161 | Join Elizia Skysight as she takes the fight to the chak in their nearby hive |
Killing the chak too quickly may cause the event to hang.[4] This is known to happen about halfway through, on the straightway leading to the diving hole. |
162 | Join Engineer Marinus on his maintenance patrol |
Engineer Marinus does not spawn, so one can not speak to him to start the event. |
163 | Keep the resonators running until they draw in a large target |
The collectors will often all break and be unrepairable, often at 25% of collection, rendering the event unwinnable. |
164 | Kill the Acolytes |
When this event occurs at the west side of the area, it is wrongly called "Stop the Svanir Ritual" |
165 | Kill the Kitah Conjurer |
This event has a tendency to not spawn after successfully completing the previous event. |
166 | Kill the Svanir shaman chief to break his control over the ice elemental |
The large ice elemental at the Maw may sometimes shatter during the event, causing Ice Storms to despawn. |
167 | Kill the chak crown! |
The aoe goop that forms on the floor during this event will also damage players gliding high above the event. |
168 | Kill the leviathan |
The dialogue for when the leviathan reaches low health or has Thick Skin can also appear when the pre-event finishes. The leviathan may spawn and stay outside the map boundaries, stalling the event. This seems to happen if the event is started immediately after the pre-event finishes. The leviathan may spawn untargetable in its death model, stalling the event. It will still float around the area, and knockback players entering the hitbox, as if alive. After the meta countdown starts, the event will not start, despite Scouring Hawk being in position and showing an event indicator. Killing the Leviathan too quickly will stall future spawns in that instance.
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169 | Kill the loyalists before they attack the village |
Enemies often don't spawn, stalling the event and blocking story progress. |
170 | Kill the ogre leaders of Sapper's Delve and hold the hill |
Occasionally, Commander Neal and the Ebon Vanguard Warriors that accompany him never spawn outside of Forlorn Hope, or they get stuck in Blackwing Excavation, which causes multiple problems. Tahiri and her team are unable to leave Sapper's Delve, the event to defend Sapper's Delve cannot occur, and the Vanguard cannot be used to progress through the Ogre Wars meta event. |
171 | Kill the veteran lava shaman |
Sometimes the Iron Legion Legionnaire won't have the icon above her head, but the event can still be started. |
172 | Lake Lutgardis Fishing Tournament |
Incorrectly gives 3 points for rare fish, contrary to the organizer's statement that only exotic fish or above award triple points. |
173 | Maws of Torment |
Demolitioner Folke will often get stuck (often in the middle of the air or underground) and make the full event impossible to succeed. |
174 | Meta-Event Rush |
The defense events in Cursed Shore appear bugged and do not always provide Meta-Event Rush rewards. |
175 | Mordrem Vinewrath |
Players who disconnected but reentered the same map instance are not awarded the Vinewrath Chest.[verification requested] |
176 | Move through the research facility and reach the superweapon |
Allied npcs can be stuck attacking enemies from previous event if generators were killed before champions/other hostile enemies, causing this event to stall. |
177 | New Kaineng Fishing Tournament (Yu) |
Incorrectly gives 3 points for rare fish, contrary to the organizer's statement that only exotic fish or above award triple points. |
178 | Of Mists and Monsters |
Sometimes this timer can bug out and show 0:00. It is a visual bug only. The meta event will still start at xx:40 |
179 | Outpost: Teku Nuhoch |
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180 | Participate in the daily motion vision assessment |
The effect indicating the golem to be followed, and even the golem itself, will not always appear under certain graphic settings |
181 | Pavilion Pursuit: A race is starting soon! |
This event sometimes awards 3 Racing Medallions, even to non-participating players that are nearby. |
182 | Prepare fish before they rot |
Sometimes a station will misfire and the effect not apply. Check your current effects to see which step you need to repeat. |
183 | Prepare for the Kryptis assault on the gates |
Bringing Medical Supplies to a Hungry Ward Member will trigger the voiceline as though you had brought them Rations. It will not progress the event and the Ward member will still require Rations. |
184 | Prevent White Mantle reinforcements from reaching Saidra's Haven |
The event will not fail when Justicar Agatha reaches Saidra's Haven, and her shield no longer protects her. |
185 | Prevent a brawl between the three legions |
This event frequently stops working after it has been repeated several times and does not become available until the next server reset. |
186 | Protect Forgemaster Elrik while he gathers scrap metal |
The event indicator to start the event may not appear above Forgemaster Elrik even if available. Interacting with him will still allow you to start the event. He is located at the entrance to the Droknar's Forge (before you would go down the stairs). |
187 | Protect Ginna Stoneskaald while she repairs Jora's shrine |
This event frequently stops working at a variable time after a server reset and is not available until the next server reset. The preceding event will not occur either. |
188 | Protect Linnea while she chases the jackalope |
The dialogue includes a reference to Bjarni who was moved from the area in September 2014. |
189 | Protect Lunt's fire from the dredge |
This event frequently stops working at some variable after a server reset. Lunt is left holding the bomb that he sells after the event but is no longer selling it. The event is not available until the next reset and the other event of the series is also blocked. |
190 | Protect Orl's research krewe |
Sometimes Researcher Orl won't run to the inner door before initiating the dialog about it. This causes the Matrix Imprint Lock to not be interactable even if the player possesses an Energy Crystal, causing the event start to stall indefinitely. |
191 | Protect Pamfa's lab from attacking Inquest agents |
Inquest waves may stop spawning, causing this event to stall. |
192 | Protect Verasha while she disables Igne Mossheart's wards |
Ping can go hostile, resulting in friendly npc's involved in the event to attack her. Since her health keeps resetting rather than reach 0 and down her, the npc's do not move on and the event cannot be completed. . |
193 | Protect Webb as he recovers his heirlooms |
Sometimes, Webb Daukins will get stuck at the second heirloom before his wife is able to appear; this blocks event progress past "Heirlooms located: 1/2". |
194 | Protect crash victims from encroaching vines |
If 4/9 Victims have been saved and 4/9 Victims have been lost, the 9th victim disappears and cannot be seen, saved, or taken. The event remains stuck and does not reset during the rest of the Crash Site (meta event). |
195 | Protect krewe leader Dobbs as the krewe clears the excavation site |
Players report that it does not properly reset sometimes after the failure of Defend Rankor Ruins from the Undead, and suggest entering the map when the zone is full or immediately after a patch to get the reset version of this event. This was reportedly fixed on 2016-07-27, but still appears to be bugged as of 2016-09-18. |
196 | Protect local mosshearts from fire imps |
It's possible that no fire imps will appear during the event, making it impossible to participate in the event at all. As a result, the event will always fail and trigger the failure event. |
197 | Protect the Priory explorers as they investigate Kitah Manse |
This event has a tendency to not spawn due to the explorers becoming stuck inside Kitah Manse after being successfully completed once. |
198 | Protect the demolition team |
The name of Warmaster Tydus doesn't always appear in the event's information bar, leaving his health bar as the only piece of information. |
199 | Protect the engineers repairing the Victory Cenotaph |
This event may fail to start, leaving the statue of Pyre Fierceshot destroyed until the map resets. |
200 | Protect the engineers while they install ley reflectors in Melandru's Lost Domain |
This event can become bugged if the circle around the engineer stays red, despite no enemies being inside of it. |
201 | Protect the engineers while they install ley reflectors in the Burning Forest |
This event can become bugged if the circle around the engineer stays red, despite no enemies being inside of it. |
202 | Protect the engineers while they install ley reflectors in the Underworld |
This event can become bugged if the circle around the engineer stays red, despite no enemies being inside of it. |
203 | Protect the fisherman and slay Unchained Risen in the area |
Fisherman Daegu's health bar will occasionally not show up in the event box or only appear after he has died and been revived. |
204 | Protect the newly hatched beetle larvae until they reach a stable population |
This event can stall, and the progress bar can get reset only to get stuck again, which prevents the completion of the Outpost: Teku Nuhoch event chain. |
205 | Protect the ritualists while they repair the shrines |
This event is frequently bugged:
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206 | Protect the siege team as they approach the wall |
This event frequently bugs after a server reset and is not available until the next reset. The destination point is marked on the map and the event details are on screen but there is no sign of the team. |
207 | Protect the soldiers as they gather wood to rebuild Skoll's Bivuoac |
If any of the NPCs are downed when the event ends and not revived before repairs are complete, the area's NPCs' AI may become stuck believing the area still needs to be rebuilt. Event NPCs will run in and out gathering wood, and Jules will never become a merchant. |
208 | Protect the statue from destruction |
One or more Icebrood Trolls frequently get stuck in the terrain while being invincible, therefore the event stalls, often at wave 4. |
209 | Prove you know a lot about Destiny's Edge |
This event frequently stops working soon after a server reset and is not available until the next reset. |
210 | Reach the finish line! (Elon Riverlands) |
Progress might not record when crossing checkpoints with any mount other than the Skimmer. |
211 | Reach the finish line! (Super Adventure Box) |
The checkpoint on the mushroom used to launch into the clouds may not reliably activate if approached in bee dog form. Flying too high above the mushroom may teleport the player directly to the clouds without activation. |
212 | Reclaim Brokentooth Maw |
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213 | Reclaim the settlement by burning out the karka nests |
Breaking the nests doesn't count towards event participation. Breaking them without killing any karka results in not getting event rewards. |
214 | Repair the Haiju Cove water purifiers |
Repairing the purifiers does not count as event participation. Only fighting nearby kappa does. |
215 | Repel the Aetherblade ambushers |
Only the event shown in the first screenshot awards progress toward the Jaya Bluffs part of the achievement Aetherblade Shenanigans. This particular one can be triggered reliably by harvesting the nearby Mithril Ore node. |
216 | Repel the Branded invasion and close the rifts |
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217 | Rescue the Aqualimit researchers from the krait |
One of the Aqualimit Researchers can appear outside of his cage. |
218 | Retake Pinion Pass from the destroyers |
Sometimes this event does not end. There will be no more Destroyers, and 3/4 burrows are destroyed, but with no more to be found. The Priory Explorers and Magister Arnlief Iceborne are running in a circle in the camp. |
219 | Revive hylek of Eztlitl Grounds |
Using the ranger elite skill Spirit of Nature to revive the hylek will revive those but not count towards the total causing the event to stuck. |
220 | Safely escort the caravan from the ally camp to the farmlands |
Starting dialogue of the Caravan Leader might bug out, preventing the actual start of the event. |
221 | Salvage damaged armaments to build bombs |
Beigarth gets stuck sometimes and it becomes impossible to turn in the airship salvage. When that is the case, the interact option is "Greet" instead of "Talk". In that case, you may need to try approaching him from another side. Alternatively, you (and other close players) may need to drop the salvage before trying to talk to him again. If the interact option is back to "Talk" you can pick the salvage up again and turn it in. |
222 | Salvage supplies from the Ordnance Corps airship wreckage |
Sometimes, Beigarth will not accept the Airship Salvage you bring him. Dropping the salvage you are holding allows another player in the vicinity a chance to pick it up and turn it in, though some players still encounter the same bug. You can either go back to pick up another Airship Salvage, or pick up any Salvage that another player has dropped and attempt to turn it in. A player dying nearby (by falling damage, for instance) can sometimes get the NPC unstuck. |
223 | Sandstorm! |
Sometimes the XX:56:30 Defeat the giant beetle (80) event doesn't start, despite Favor of the Zephyrites being at least Tier 5. [Group Event] |
224 | Save the hamlet from pirates |
The huts are also burning and need to be put out, but there's no animation. |
225 | Save the merchants from the Bloody Buccaneer kidnappers |
This event very often gets stuck. The last merchant is often MIA and the pirates can be invulnerable despite still attacking you. |
226 | Search piles of rubble and suspicious trees for Stone Summit |
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227 | Search rubble for Deldrimor artifacts to give to Scholar Alil Rodez |
Alil Rodez may sometimes remain at the Durmand Priory camp in the Godspurs, far to the northwest of the Molent Summit |
228 | See the Pact crash survivors safely to Meddler's Summit |
This event occasionally stalls when the Pact crash survivors are under attack in certain areas. |
229 | Seraph Assault on Centaur Camps |
If this event is in the phase "The Seraph are digging in at the Forward Camp", no events for this meta-event will spawn. |
230 | Shing Jea Fishing Tournament |
Incorrectly gives 3 points for rare fish, contrary to the organizer's statement that only exotic fish or above award triple points. |
231 | Slay the octovine! (eastgate) |
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232 | Slay the octovine! (northgate) | |
233 | Slay the octovine! (southgate) |
The octovine will sometimes be vulnerable to damage for the same duration as other lanes (instead of twice as long). |
234 | Southsun Crab Toss |
Under unknown circumstances, attempting to throw the crab can result in it sticking to the thrower's face, letting them use all their skills while still counting as carrying the crab. |
235 | Stop loyalists from stealing supplies |
Currently Veteran, Elite and Champion Xocotl Floppers can spawn durring this event |
236 | Stop the Inquest operatives from kidnapping adventurers |
Sometimes the event does not actually start after the sylvari group arrived at the event site. This blocks the entire event chain. |
237 | Stop the Svanir Ritual (second part) |
The west Kill the Acolytes event is incorrectly labelled as this one. |
238 | Stop the Svanir ceremony |
As Raven Gates inside the Whispering Depths are not accessible outside of the Champion of the Ice Dragon meta, it is not possible to get there and complete the event in this area. |
239 | Stop the enraged jotun from crushing the Bear shrine |
This event is in the API list but may well be permanently bugged. |
240 | Stop the jotun from stealing back their ancient weapons |
The Loremaster can end up in a state where it stops from regenerating, stalling the event. |
241 | Stop the krait from destroying hylek eggs |
The krait may not always start spawning, stalling the event. |
242 | Stop the pirates from stealing buried treasure |
The event can bug out if any of the Buccaneer Diggers are killed during the initial dialogue. |
243 | The Kodan Claw |
The meta event will often bug during "The kodan are preparing for a tournament to choose a new Claw" and block progression. Usually resolved within 24 hours, enough time for a new instance of the map to load. |
244 | Triple Trouble |
If Crusader Yipp is the last one who has not placed down their probe, the event will stall. |
245 | Use oil reclamation pumps to clean up the spills! |
Oil elementals may not spawn, causing the event to stall. |
246 | Use the Priory's "Bramble Begone" rifle to clear vines and reach Bramble Plateau |
The event can break if players rush ahead after the 2nd bramble vine is cleared. A bramble wall will grow in the tunnel to the pylon, which cannot be destroyed by spraying Bramble Begone, blocking players from progressing the event. |
247 | Use the siege turtles to destroy the shield generators as you fight through the fort |
Some or all of the jade brotherhood lines at the event start may fail to occur. This may be due to the brotherhood npcs being attacked by the void-corrupted jade mechs as they flee. Kyung-Hee or Kestrel Aoi may randomly get stuck attacking an invulnerable shielded mech arm. If this happens, the event will halt and become impossible to complete. As yet unknown what causes this. |
248 | White Mantle Control: Noran's Homestead |
Sometimes the event to clear out the remaining White Mantle forces will spawn enemies underground, effectively stalling the meta. |
249 | Win three rounds of Modus Sceleris's tournament |
Orma can drop Illusory Rival for the Meteorlogicus III: Storm collection during the tournament. However fighting Orma in the Fireheart Rise will not to drop the item, but doing so in the Lornar's Pass version of the event does. |
250 | Your Mad King says... |
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Story[edit]
# | Page | Bug description |
1 | "Where's Balthazar" |
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2 | A Grisly Shipment |
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3 | A Kindness Repaid |
Attacking the Mark II Beta Exterminator Golem before it kills Elder Narn and causing it to aggro the players instead will prevent the X-T3R-M1N-8 achievement effect from appearing. Players should refrain from attacking the golem until it kills Elder Narn and the achievement becomes available. |
4 | A Light in the Darkness |
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5 | A Meeting of the Minds |
The voice acting for Zojja's line "Once you're settled in at the Durmand Priory, I may call on you again." during the final cutscene is not using the correct audio. Zojja will speak of the Vigil, even though the character joined the Priory. |
6 | A Race to Arms |
Disconnects happen often at the end of the mission when you join your ally at the bonfire. No fixes are known, you just have to try the mission until it works. |
7 | A Tangle of Weeds |
Avoid falling off of the cliff behind where you engage Mazdak. (Keep yourself between Mazdak and the graveyard entrance.) Doing so while he is near low health will result in missing the video during your reset back into town, and an inability to complete the quest. The instance must be cancelled and restarted from the beginning in order to complete the quest. |
8 | Against the Corruption |
Even though it is a level 80 mission, the area scales player characters down to level 70. |
9 | An Unknown Soul |
If you die just before saving all of the wardens, (so that Malyck is able to finish them off) and then respawn at a checkpoint, you will spawn at the beginning. Once Malyck has slain the last of the enemies surrounding the trapped wardens, all of the NPCs will then teleport to your position at the beginning of the map. Doing this only skips a small amount of combat, though, as you will still have to defeat the four court members closest to the start, as well as the two ambushes that spawn thereafter in order to finish. |
10 | Arcana Obscura |
Sometimes the achievement doesn't complete even when you have achievement qualification buff. |
11 | Armor Guard |
During the mission, wait until the Pale Reavers finish speaking upon arrival before clearing out the mines, otherwise the undead will infinitely spawn and the party won't be able to continue. Also it is possible to proceed the mission without disabling the mines. In this case the mission will become uncompletable. |
12 | Be My Guest |
Breaking Palawa Joko's defiance bar during any of the phases above too quickly can cause him to disappear and not return; likewise damaging him too fast can cause phases to not trigger correctly.
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13 | Beast of War | |
14 | Blast from the Past |
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15 | Bleed (story) |
If you are disconnected from the map for any reason (e.g. meta ends) and lose the special action key while retaining the dragonsblood spear on your character's back, leave the map; quit the episode and start another one; restart the Bleed episode and then return to the map and to one of the highlighted areas where the Branded are present. You should get the special action key back.. |
16 | Blessed of Bear |
The completion trigger does not occur if the Caravan Leader NPC is down when you reach the star. Backtrack and revive them. |
17 | Breaking the Blade |
Sometimes Doc Howler will show up even if you completed The Greater Good. |
18 | Brute Force |
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19 | Buried Insight |
After the first chak encounter, you say "Let's pick up the pace," then the NPCs may freeze and not respond. The objectives will only say 'Find the Elder Dragon Research'. Running around the map a little then returning to the NPCs may re-activate their dialog to allow the mission to progress. Sometimes Taimi may stall after the line "I think so. We're almost right on top of the source!" and will not move forward. The only way this can be avoided is to defeat the golem that spawns and walks down the path before Taimi reaches the area. |
20 | Can't Trust a Pirate |
During Explore the Aetherblade den, Marjory Delaqua or Gorrik can periodically get stuck on a wall. Simply move around and they will begin following you again. |
21 | Champion's Sacrifice |
If Ikniu is defeated before the risen are engaged and the risen are killed while Ikniu is defeated, the story even can stall at "Clear the undead from the sacrificial grounds." |
22 | City of Hope |
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23 | Close the Eye |
Occasionally Trahearne will get stuck prior to reaching the gate, and as a result the quest marker will not update. If this happens, you can continue to the Senschal (who is at the Conservatory), kill him and fetch his staff - bringing the staff back to Trahearne will then trigger the gate to open and all of the objectives to update. Proceding from here will complete the mission. |
24 | Confronting Captain Tervelan |
Leaving the cave after breaking the gate before the cinematic can start may result in Tervelan remaining Determined and preventing completion of the mission. Restarting the mission is the only way to solve it. |
25 | Containment |
Gixx's voice acting says "Priory anarchists" rather than "Priory arcanists." |
26 | Critical Blowback |
At the very beginning of the mission, wait for Demmi to finish her dialog and move to the front of the side cave before talking to her. Make sure the objective "Search the chantry for survivors" is completed (will be second objective) when you talk to her. If you have talked to Demmi and opened the gate and the objective is not complete you will need to exit by jumping to a way point (costs money) or by re-logging(free) to reset the instance. Re-enter and try again. If this objective does not complete at the beginning, the mission will not complete and you may not progress in your personal storyline. |
27 | Dangerous Research |
When you approach the representatives and Rytlock, the previous mission's conversation triggers before the cutscene. |
28 | Defending the Keep |
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29 | Descent |
Dying during some parts here can potentially stall some scripts, requiring the player to restart the instance to continue.[verification requested] This achievement is only available for the instance owner. (Only instance owner have Dragonsblood Spear to complete achievement) Shortly after the instance starts, Aurene is supposed to appear and open up the way. She may not appear, which will force you to restart. This can happen any number of times. |
30 | Diplomacy and Discovery |
When searching the cub lost in town with your Warclaw, it might not appear. Relog to see it. When searching the cub lost in town with your Warclaw, if you drop it there is no way to get it back and progression will be hard locked. No current workaround. |
31 | Discovering Scarlet's Breakthrough |
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32 | Distract, Destroy, Distrust |
Selecting the "Refuse to drop the crystal down the vent" option at the vent may simply close the dialogue window without progressing the story. A way to "fix" this is to interact with the vent again and use the option to drop the crystal yourself. |
33 | Disturbance in Brisban Wildlands |
Achievement: No Shocks Here will sometimes not be removed when you are hit. This means you can sometimes fail to get the achievement, even though you still appear to be eligible. The line "How about we ask..." is assigned to Braham, but Taimi's voice is the one speaking. |
34 | Down the Hatch |
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35 | Dragonsblood |
If the player loses their Dragonsblood Spears, the story section may be restarted to recover them or reacquire them at The Forge Often, during the tomb fight, the Veteran Graveling will return at FULL, (not half) strength, after burrowing and releasing the hatchlings. The only (apparent) recourse is to restart the episode |
36 | Dredging up the Past |
It is possible that you can't talk to Gixx and so the presentation cinematic for the Durmand Priory will not start. Even so you can speak to Magister Sieran, the objectives will not progress. You might be able to resolve this by going back to the beginning to the instance, or have to restart the instance in Lion's Arch. |
37 | Echoes of Ages Past |
The Jotun Guard may not become interactable and can not be talked to. This can be fixed by leaving and re-entering the story instance. Many many many many many many many many many time's... |
38 | Emotional Release |
During the Jade Pools instance, the starting line "(laughs) How's the fit?" from Taimi will sometime play even if the instance owner is an asura and alone, making the asuran answer inappropriate. During the Jade Pools instance, you are allowed to glide with Scruffy 2.0. Glider is not shown, however its sound effects are still played. |
39 | Escape from Lion's Arch (story) |
For some reason Evon will retrace his path back to his original start requiring the player or party to redo his escort event, complete with all spawns that would occur. At the end of the escort, if all players have teleported away to a different area of the mission before Evon closes the asura gate before him, the objective will not be counted. |
40 | Estate of Decay |
|
41 | Evacuation |
Sometimes the mission will get stuck and the evacuation won't complete. Usually this is because one of the corrupted mobs has gotten stuck either above the ice or in the water somewhere. If you get stuck during evacuation and the boss won't spawn, swim around and look for a trapped mob in the water or above you on the ice. If you want to avoid the problem, do this part with a friend. It's a "solo" bug. |
42 | Eye of the Sun |
Sometimes after doing The Direct Approach, when you return to the Dreamers Terrace, Trahearne's dialogue will not trigger and he and Arlon will simply stand around and will not react to the player's presence. To fix this, simply close the game completely then log in and try again. You must log out fully each time. Logging to character select will not fix the issue. |
43 | Fighting the Nightmare |
The Nightmare Hounds that spawn around the ruined bridge that has to be repaired will teleport from their spawn points to a spot in front of the bridge if left alone. |
44 | Fixing the Blame |
|
45 | Flower of Death |
Branthyn's dialogue responds with the line about the Vigil mentoring scheme at three points in the mission, with two of those not matching the context/the question asked. |
46 | Forging the Pact |
If Trahearne is killed during the mission, he cannot be revived and does not respawn, making the mission impossible to finish |
47 | Free Rein |
Sometimes Kudu will get stuck after activating the lightning Weather Matic 5000. Using an AoE skill should fix this. |
48 | Further into Orr |
No matter which course of action you choose, the orders representatives all talk to the player character like they have chosen their plan for the next mission. |
49 | Graveyard Ornaments |
Interacting with the grave before killing all grubs can cause the mission to stall and require restarting the mission. |
50 | Hard Boiled |
|
51 | Heart of the Volcano (story) |
|
52 | Hearts and Minds |
|
53 | Here, There, Everywhere |
If you kill Teyo too quickly, the story will not progress, and you'll need to restart the instance. |
54 | Hidden Arcana |
Occasionally the "Exposed Weaknesses" achievement will bug and players need to get the facet from 100% to 0% in the given time interval; this is performed by destroying all crystals at once instead of pre-emptively destroying two. Sometimes the achievement will also require that the player(s) hit the Facet itself at some point during the fight; just destroying the Vortex Crystals without hitting the boss may not be enough to complete the achievement. If you die after using the Challenge Mote to reset the boss, the boss will return to 100%, but the achievement eligibility effect will not be reset. You must kill the boss and reactivate the CM or reset the instance in order to get the effect back.
|
55 | Home Sweet Home |
Malice Swordshadow and Caithe cannot be spoken to as long as Fading Aurora is speaking. |
56 | Infiltration |
There has been a bug in The Hospital in Jeopardy which has occurred twice so far, in Sept-Oct 2017 and then in Feb. 2018. Both times it was eventually fixed. The merged discussion about this bug (and where future comments on its recurrence should be posted) is at (HiJ bug (merged)) |
57 | Iron Grip of the Legion |
Killing the first group of enemies too fast after entering the warehouse can result in a bugged instance, forcing you to restart. Kill them group after group to avoid this. If there are no respawns after Flame Saboteur Duccos line "First team is down. Second and third teams: go!" and he instead starts attacking you while he is still invulnerable, you will have to restart the instance. |
58 | Killing Fields |
Trahearne's dialogue when choosing your options talks about the Gear Warband from norn blacked-out storyline instead of Snarl and Galina. |
59 | Liberation |
The exit instance button will only show for the instance owner. Other members of the party will have to character select, waypoint, or wait for the instance to close after the owner leaves. |
60 | Lines of Communication |
If you are doing this story in a party and a party member knocks out one or both Peacemaker guards, the story will not advance to the next objective and you'll have to exit and restart the instance. The same thing will happen if you kill one or both Peacemaker guards; the two krewe members at the start of the instance however can be killed with no impact on the mission. |
61 | Lost Spirits Found |
Player may have to rezone to get Braham to appear after cleansing the last shrine. |
62 | Meeting the Asura |
It's possible to get stuck inside the shield generators as they respawn, preventing you from moving and enemies from attacking you. You can get caught in a loop knocking out Vorpp he will simply say 'I'm more resilient than that!' and the generators and everything just resets the only way out is to quit the game if you die you are given the option to retry or exit to Metrica Province but no matter what you choose you will restart the instance. If you kill Vorpp before his crew, he will despawn softlocking the instance, thus unable to finish it. This achievement should be obtainable on the first play-through of the story on a given character, but the Challenge Mote doesn't appear until subsequent visits. |
63 | Minister's Defense |
Occasionally, after defeating Ajax Anvilburn, the final cinematic will not trigger. The only way to progress is to leave the instance by logging out or running out of bounds and replay it until the bug does not trigger. |
64 | Monkey Wrench |
Destroying the Soul Cell Generators before it becomes an objective halts progress. When this happens, the instance needs to be restarted. |
65 | Mortus Virge |
If the Order of Whispers choice is made, then both Agent Ihan and Crusader Hiroki will react as if you chose to help the Vigil. Neither of their dialogues however have end dialogue options. The Mortus Virge is incorrectly written as "Verge" during several sequences. |
66 | Munition Acquisition |
The story step can stall if you pick up the munitions before you clear the last bunch of Inquest in the tunnel, causing the 3 waves of Inquest counterattacks to never trigger. |
67 | No Refuge |
If you die during the preliminary fight (while defending Faolain against the centaurs), you will lose the eligibility effect for this achievement. |
68 | Old Foes, Old Ghosts |
|
69 | Old Friends |
|
70 | One Charr, One Dragon, One Champion |
It is extremely important to ensure you are escorting the NPCs closely on your way up the ice tunnels through the ice walls during the first few steps of the mission. The NPCs may get indefinitely stuck if you run ahead, breaking the entire instance and requiring a reset of the mission instance. If the bazooka won't aim at the ceiling, drop it and pick it up again. |
71 | Plan of Attack |
If you phase the statue too quickly, bringing its health below 25% before Rytlock dispels the first shield (which can easily be done using condition damage), Rytlock will fail to dispel the shield, and you will need to either wait 10 minutes for the buff to expire or reset the instance. In some cases, the achievement effect might not appear at all, not granting the achievement even if all the objectives have been fulfilled. |
72 | Precocious Aurene |
|
73 | Preserving the Balance |
A group of enemies during the waves of icebrood spawns far away from the horn, next to Eir, and they will fight each other. The player will have to walk to them and kill them before continuing with the story or the horn will remain invulnerable. |
74 | Prisoners of the Dragon |
|
75 | Prized Possessions |
Rarely, Lieutenant Francis cannot be interacted with. Rezoning or relogging will usually fix this. While you have the egg, elementalist glyphs change to the unattuned versions that have no effects. |
76 | Rage Suppression |
|
77 | Reaper of Magic |
Sometimes on completion the mission will show as complete in the content UI but will not offer you the mission rewards to accept. Waypointing within the map will trigger the rewards. |
78 | Recalibrating the Waypoints |
This achievement checks for damage done to Taimi while she is at the device. Normally upon completion, she will leave the device and join the fight. However, sometimes she is delayed, and then the large AOE of the Mordrem Leyleecher will damage her, preventing the achievement. The bug seems to be caused by defeating the Mordrem Husks too quickly; if you run into this issue, try allowing them to get halfway to Taimi before killing them. |
79 | Reconnaissance |
|
80 | Rending the Mantle |
The references to Gnashar's Hills are wrong. The two branches of these events occur in Kessex Hills, one in Sojourner's Way and the other in Blackroot Cut. |
81 | Roots of Terror |
|
82 | Sabotage |
The voice acting for Crusader Thurkill's lines are not using the correct audio. |
83 | Scarlet's Playhouse |
While pursuing Scarlet, attempting to skip from the bandit area (east) up to the center of the pavillion using teleportation skills may result in a bugged instance if the player kills Scarlet, forcing the player to restart the instance, as it cannot be completed. Backtracking to the area with the bandit treehouse may unlock a checkpoint, allowing the player to skip to the final fight when restarting the instance. |
84 | Scion & Champion |
|
85 | Secrets in the Earth |
If Riannoc dies and is not revived before the cinematic plays, the cinematic will just show the risen standing aimlessly (instead of fighting Riannoc) and his voiced lines will not play before Waine steals Caladbolg, stalling the instance and forcing players to restart. |
86 | Setting the Stage |
If you join someone else's instance and view "Setting the Stage," the game will ask if you wish to accept progress. If you click "accept" the game will place you into whichever Order the instance owner has chosen, which could effectively switch you to an Order you do not want. Only click accept if you wish to progress in the same Order as the instance owner. |
87 | Shape of the Spirit |
|
88 | Shards of Orr |
Sometimes Harboza fails to spawn, in which case players must leave the instance and re-start the mission. |
89 | Shining Blade Secrets |
The last line is a part of a different document |
90 | Ships of the Line |
At the step "Rescue the crew of the Windfall", sometimes the crew of the Windfall might not be able to be revived, because Agent Zott stop moving before finding Elli. Avoid this by guiding Agent Zott until he finds Elli for him to revive Elli before any other crewmembers. At the step "Fire Zott's cannons", the cannons will say out of range or can not use this weapon. No known work around, and requires a restart or possibly is permanently broken which means your entire character storyline is bugged forever. At the step "Lead Zott to the remaining siege weapons", sometimes after telling Zott to destroy the third catapult he will sit there and do nothing. You may be able avoid this by not damaging the catapult with AoE spells. |
91 | Shoulder to Shoulder |
Players may be entirely stuck after completing the "Fix the broken listening device" step, waiting indefinitely for Crecia to respond. This will completely block story progression, and as of 2024-02-04, has not been fixed. The only workaround is to restart the mission from scratch with the following steps:
|
92 | Silent Warfare |
You can spawn on the inside of the wall upon entering the instance. |
93 | Source of the Issue |
Walking too far past Malyck and Caithe before they reach the first group of Nightmare court can cause the objective "Follow Malyck as he retraces his steps" to stay active until the end of the mission. |
94 | Stand By Your Krewe |
If you have conditions on the Password golem, it could die before you can talk to it after turning friendly. If this happens, simply continue on, and use the Code "311" |
95 | Stealing Light |
If you advance the final slope (with the Risen Spider Hatchlings) too slowly, the Risen Spider Lord will not speak and instead become buffed by Determined, making him impossible to kill. Therefore it is advised to rush past the waves of Risen Hatchlings till you reach the Risen Spider Lord rather then killing them (which is supported by the quote from your allied NPC). Currently there is no known solution to this situation if the event does not trigger as soon as you reach the Risen Spider Lord. |
96 | Storm Clouds over Janthir |
Dropping the bundle given by Graced by Fire will prevent it from being re-equipped. It is possible to retrieve another from Graced by Fire near Forager's Hunt Waypoint. Relogging after dropping the bundle will also re-equip it without having to ask for a new one from Graced by Fire. The above voice line plays twice |
97 | Strange Observations |
If the Avoid Traps achievement isn't obtained once you reach Taimi, then before completing the last objective "Share the news of Rata Novus" trigger the second set of traps and walk back into the map room. A wolf can spawn behind the southern vine wall, preventing completion. When you pick up the 4th mushroom, the effect Achievement Eligibility: Mushroom Conservationist disappears. Provided you haven't used more than 4 different mushrooms, you will still obtain the achievement. |
98 | Strangers among Lands |
During the optional objective, speaking to delegates already spoken to more than once may end the optional objective early, preventing hearing all the opinions from remaining delegates. This does not affect the completion of the achievement Everyone Loves Democracy, which will be completed when the optional objective is completed. |
99 | Striking Off the Chains |
After releasing all prisoners below the water and on the tower, the mission may get stuck before finding Warden Hywell and the Krait Priestess. Crusader Apatia may acknowledge that she sees Warden Hywell in his cage, but the Krait Priestess will remain impossible to engage. Walk up the length of the wooden beam leading up to the Warden to try actuating the combat trigger. Otherwise, restart the mission. |
100 | Summit Invitations |
It is possible to interact with and destroy the Dragon Totem or participate in the Breaking the Ice meta event before the story objectives prompt you to. Doing so will result in getting stuck on that part of the quest, and you will need to wait for the totem to respawn. Takes about 5-10 mins for it to respawn. |
101 | Suspicious Activity |
If Tybalt is killed then you may not be able to complete to the next step in the sequence, even after resurrecting Tybalt. If this happens then you may need to reset the instance. For example, by allowing yourself to be killed. |
102 | Tactical Triage |
If you try to complete Tactical Triage on a character that did not finish it before obtaining and unlocking a roller beetle, Tactical Triage will stall when the "Listen to Gorrik's wild plan" would occur. One way to fix this is to log in and out, then talk to Zaeim again, and do each and every sub-quest one at a time. After all other subquests are complete, log in and out again, talk to Zaeim, and then talk / stick near Gorrik for 5 minutes until your personal story updates |
103 | Taking Credit Back |
Entering the eastern building too early will cause the game to think you are farther in the story than you should be and Pol will make his comment about Mr. Sparkles too early. Returning to Zojja will continue the story normally, but Pol will not say the line about finding Mr. Sparkles, due to it being triggered earlier. |
104 | Temple of the Forgotten God |
|
105 | The Aetherblade Retreat |
Defeating Mai Trin too fast (e.g. with a bladesworn's Dragon Slash) may stall the final encounter. Sometimes a phase triggers twice in a row without even hitting Mai Trin. Defeating Horrik too soon can cause an endless canon phase forcing to restart the mission. |
106 | The Artist's Workshop |
|
107 | The Battle of Fort Trinity |
If you still have the circle on the dock for taking it back, a mob may be stuck in the ground. |
108 | The Championship Fight |
|
109 | The Charge |
|
110 | The Concordia Incident |
Sometimes the "Time Waits for No One" achievement doesn't complete, even when the requirements have been met. |
111 | The Crystal Blooms |
Friendly NPCs can get stuck fighting the Branded Riftstalker and won't fall back to the upper platform, requiring a restart of the instance. |
112 | The Crystal Dragon |
If you get defeated, it is possible to respawn in a previous area with no means of reaching the next objective, forcing you to restart the mission. On rare occasion, progress can be stopped due to the action skill not interacting properly.[verification requested] Sometimes Kralkatorrik will push you inside his body. You will be stuck (no way to get out), but still able to damage him from there. You can still kill from there and finish the instance. Sometimes, only the instance owner will get the achievement upon completion. |
113 | The Departing |
There is a known issue with The Whole Story causing the achievement to fail to trigger. To successfully trigger it, do not go past the last stairs where Balthazar is and simply stop by the brazier, where "Your Purpose" lands.[6] Rushing ahead of Nenah and trying to talk to The Judge before quest log updates can make it impossible to interact with him, halting progress, and forcing to restart the instance over again. |
114 | The Eleventh Hour |
When the characters are being held in the air by Eparch, switching weapons will release the hold and let them walk around freely. |
115 | The End |
As of late 2020 a bug causes Aurene's attacks to not fire directly at the selected Weak Point and thus miss during the first half of each attack phase. However, it also allows her to fire behind herself so long as the camera is angled behind her. Additionally, another bug allows the achievement to be acquired without hitting different Weak Points and instead only needing to land enough total hits on each body part (body, left wing, right wing). While these bugs persists, in order to get the achievement it is recommended to select a single Weak Point and keep the camera pointed at it while continuously spamming Dragon's Fury. Ignore the misses being reported. Halfway into the phase they will turn into damage numbers not associated with any specific Weak Point. The achievement will be reported as soon as the player exits the portal into the Fissure of Woe. The episode tends to stall after Aurene's resurrection—before and during the instance change into the Mists, following Kralkatorrik. Exiting and restarting the episode will place you in the correct section so the mission can continue normally. Another alternative would be to exit the chapter, select another episode to start, then go back to episode six to restart this chapter at the beginning. |
116 | The Future in Jade |
It is possible to soft-lock the instance if you scan the last set of batteries before Taimi prompts you to do so (such as if Marjory and Mai Trin are still talking). To avoid this, wait until Taimi says to go ahead and run the last scan. It isn't possible to interact with the documents if someone in the party has previously started or finished the achievement, even if the person starting the instance is the one who needs the achievement. The engineer-specific dialogue option may not be available when replaying this chapter as an engineer. If the last set of batteries is scanned before Taimi's dialogue ("Well, everything's back on. Go ahead and run that final scan when you're ready."), the instance will stall, forcing the player to restart the entire instance. In Mai Trin's apartment, if the player gets disconnected while discussing the "Unknown Object", Mai Trin may stop being responsive, resulting in the story progression getting stuck in the "Ask Mai about the object you found." step. Restarting the chapter will be necessary to progress. |
117 | The Ghost Rite |
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118 | The Hospital in Jeopardy |
There has been a bug in The Hospital in Jeopardy where the instance contained an invisible wall, making it impossible to finish. This has occurred twice so far (in Sept-Oct 2017 and then in Feb. 2018). Both times it was eventually fixed. |
119 | The Informant |
Progress can be blocked at multiple points if enemies or objectives are defeated too quickly, such as the centaur groups while escorting Cin, and the catapults outside of the garrison. |
120 | The Invitation |
The story step Reach Raven Mastery Tier II can stall despite the mastery being reached. To workaround this issue, start another episode, such as Shadow in the Ice and then resume Whisper in the Dark. It should start The Invitation from the beginning and the mastery check should pass. |
121 | The Jungle Provides |
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122 | The Last Chance |
The Eye of Janthir may get stuck in it's CC invulnerable state, rendering the mission impossible to complete. |
123 | The Last of the Giant-Kings |
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124 | The Lost Chieftain's Return |
|
125 | The Orders of Tyria |
Josir's dialogue after the choice has been made seems to assume that his organization was chosen. |
126 | The Priory Assailed |
|
127 | The Ringmaster |
You cannot talk to NPCs after defeating the Ringmaster until you've read the mail for The Orders of Tyria, which requires being level 30. |
128 | The Road to Rata Primus |
Sayida tells the commander that the structures blocking her approach are to the west, south and southeast of the cube, when they are actually east, south and southeast. |
129 | The Scenic Route |
If you sit in a chair during the "Wait for number 153 to be called" step, there is a chance you will be stuck in the chair when your number is eventually called. Exiting to character select and re-logging in fixes this issue. |
130 | The Source of Orr |
If player chose grawl as racial sympathy, quaggans will appear together with grawl at Fort Trinity. |
131 | The Steel Tide |
|
132 | The Survivors |
The event stage part of the mission can be prevented from progressing if The Road to Heitor meta-event is in progress (i.e. if "Astral Ward readiness" isn't the current active meta stage). |
133 | The Tribune's Call |
Your sparring partner will fail to spawn entirely if the initial cutscene starts too quickly - this cutscene is triggered by player movement, so standing perfectly still until your sparring partner has spawned prevents this from occurring. |
134 | The Way Forward |
When replaying the story for achievements, the entrance point for the instance is obstructed by an updraft of sand unless all previous objectives in the chapter are complete. |
135 | The Waypoint Conundrum |
The veteran assassin seems to frequently spawn inside the terrain, making it impossible or extremely difficult to kill. If it is engaged, but unable to reach the player (due to being inside the terrain), it will go invulnerable and despawn, causing this achievement to fail. |
136 | The World Summit |
The Challenge Mote sometimes doesn't appear, making this achievement unavailable in certain instances. |
137 | Thrown Off Guard |
Some groups of the Ministry Guard may not turn hostile or trigger their dialogue as you pass them. |
138 | Tower Down |
Failure to defeat the Risen near each tower before they are destroyed can cause the quest to hang. Killing all enemies up to the second tower before talking to Tonn for the first time in the instance will reduce the chances of this happening. See the official forums for more information. Leave the Risen Krait at third tower to the end after the tower is destroyed to cleanly Clear the Beach. Otherwise, you may not be able to talk to Tonn. |
139 | Tower of Secrets |
Interacting with an arcane chest while holding the Everyone Loves Wizards book may cause the book to despawn permanently, locking the player out of completing the instance. |
140 | Track the Seraph |
After the objective updates to enter the Black Haven, the green personal story marker on the world map may also remain above Lionguard Keene. |
141 | Tracking the Aspect Masters |
If you use a condition drawing skill such as "Save Yourselves!" or Gathering Plague near the Master of Wind when he is wounded by the Teragriff (after you bring it down to 50% health), you will receive his permanent Crippled effect for the remainder of the instance or until it is forcibly removed by another skill/trait. If you die in challenge mode while the Teragriff is below 25% health it wil continually spawn Malformed Mordrem Teragriffs during the next fights. |
142 | Triskell Quay (story) |
Crusader Hiroki's dialogue after saving Triskell Quay has two incorrect icons (3rd dialogue option). The first should've been a instead of a and the second should'be been a instead of a . |
143 | Trouble at Fort Salma |
If you are defeated during the battle with the Mordem Thrasher and return to a waypoint, Kasmeer and Marjory may not show up at the Thrasher fight. |
144 | Turnabout |
Rytlock might not fight at all in the combat through the entire story step. |
145 | Undead Detection |
|
146 | Underground Scholar |
Scholar Vivian is labeled as just Priory Scholar in this instance. She is only correctly named during the cinematic. |
147 | Untamed Wilds |
If you run east toward the story exit after reviving Jonkor and without killing the Veteran Branded Siege Devourer, the cutscene where Jonkor will thank you for saving him will play. However, the story still cannot be finished without completing the objective to kill the Veteran Branded Siege Devourer. |
148 | Uprooting the Iron Marches |
This quest may advance if you are within the orange-circled quest area when a dynamic event completes, even if you do not participate in the dynamic event. |
149 | Victory or Death |
There is a noticeable glitch in Sayeh al' Rajihd animations, as instead of looping fluidly, it jumps sharply back to the start of its animation cycle. |
150 | Weight of the World |
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151 | Where Life Goes |
Sometimes Malyck remains as Mysterious Sylvari and does not follow the player into the village. This story can not be finished in this case and must be restarted. |
152 | Whispers of Vengeance |
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153 | Wildfire (story) |
When using Become the Wolf in conjunction with Reaper's Shroud it sometimes bugs out and doesn't let you enter "Become the Wolf" anymore. |
Guild missions[edit]
# | Page | Bug description |
1 | Guild Race |
If someone has recently passed the finish line it may not count you and you will have to go though the finish flag again. |
2 | Guild mission |
A rewards chest may only be received by a few participants following successful completion of certain missions. For other guild missions, you may need to wait until the mission timer expires before receiving a reward chest. |
3 | Southsun Crab Toss |
Under unknown circumstances, attempting to throw the crab can result in it sticking to the thrower's face, letting them use all their skills while still counting as carrying the crab. |
Skills and traits[edit]
Skills[edit]
# | Page | Bug description |
1 | "Chilled to the Bone!" |
|
2 | "Feel My Wrath!" |
There is a bug with Hunter's Determination that switches this back out with the 30 second version |
3 | "Rebound!" |
Despite the description, allies always receive an aura when the Rebound effect expires, either from lethal damage or natural timeout. |
4 | "Shake It Off!" |
|
5 | "Your Soul Is Mine!" |
Sometimes interrupting the cast will cause it to go on full cooldown, without Healing or giving Life Force. |
6 | (new string) (Bad Ice) |
This skill appears to not have been named, and so shows up as simply (new string) in the combat log. |
7 | Activate Cloaking Tech |
If players use this while mounted to the Springer they will be able to use weapon skills while having Adiabatic Cooling, Proximity Bombs, Dust Mite Canister and Contact Taimi as slot skills. |
8 | Air Pocket |
Tooltip damage displays ~4.0% higher than actual damage dealt.
|
9 | Arcane Shield (Mortus Virge) |
The skill facts do not match the effects of the skill |
10 | Assisted Leap |
Players affected by lag or network latency will find that the Assisted Leap has an undesirable jump delay when the skill is activated, often throwing off player's jump timing predictability and warping players off the edges. |
11 | Astral Wisp |
In PvE, the healing coefficient appears to be |
12 | Backbreaker |
The Defiance Break sums up both listed knockdowns: 300+400=700 instead of correctly displaying 300 on default and 400 versus a weakened foe. |
13 | Bandage |
Displays 1 second activation time when drowning |
14 | Bandages (Thunderhead Peaks skill) |
The skill automatically completes if the caster moves. |
15 | Banner of Strength |
The Blast finisher line is not shown in-game, but it still functions correctly. |
16 | Barrier Signet |
When activated, the projectile blocking dome does not appear to enemies. |
17 | Big Ol' Bomb |
The Defiance Break displays 232 instead of 332. |
18 | Binding Shadow |
This skill retained its knockdown tooltip, in spite of no longer knocking targets down following the 2023-06-27 update. |
19 | Blaze Breaker |
In PvP and WvW, this skill has its count recharge reduced when Heat the Soul is equipped. |
20 | Blinding Flash (Mortus Virge) |
The skill facts do not match the effects of the skill |
21 | Blossoming Aura |
When the target of blossoming aura dies under its effect, the detonation will only grant the base amount of barrier without any increase per interval. |
22 | Boil |
Tooltip damage displays ~4.5% higher than actual damage dealt. |
23 | Bomb Shell | |
24 | Bond of Life |
Using Bond of Life while already under the effects of Bond of Life, for example by means of an Adrenal Mushroom, will instantly down the player. |
25 | Bone Crack (Bone) |
Stun is listed twice with different durations. |
26 | Bow Shot |
This skill causes normal damage to a turtle - in World 1 this will kill a turtle rather than simply stun it |
27 | Burning Retreat (Lava Axe skill) |
When equipping Persisting Flames, the tooltip of this skill loses the combo field skill fact and lists two separate duration skill facts. |
28 | Chain Lightning |
Despite the skill description, Chain Lightning actually bounces twice, resulting in 3 total hits. |
29 | Chaos Vortex |
Despite the description listing 360 radius, it is 600 radius. The boon effect ring is 600 radius, but it only give the boons in 360 radius. |
30 | Chaotic Release |
Does not work on uneven terrain. |
31 | Charge (Become the Bear) |
The Defiance Break displays 232 instead of 332. |
32 | Charge (necromancer skill) |
The Defiance Break sums up 232 from launch and 100 from knockdown while the actual knockdown duration is 2 seconds and thus deals 200 defiance bar damage. |
33 | Chilling Isolation |
This skill hits in a radius of 240 around you, the range of 450 is irrelevant |
34 | Claim |
Sometimes, this skill will cease to function. The fix is to force a fresh instance by having the entire party exit. |
35 | Cleansing Burst |
The water field is disabled upon picking up the turret. The animation still shows, but cannot be blasted |
36 | Cleansing Flame |
The self condition cleanse fact currently reads "Conditions Removed from Stealth" |
37 | Combo |
|
38 | Comet |
The tooltip erroneously displays ~5.56% higher damage than the actual amount dealt. |
39 | Compatibility Homing System |
The cone-shaped marker will not appear if the option "Disable Area of Effect Rings" in Combat/Movement is active, rendering the skill unusable. |
40 | Concussion Shot |
The displayed value for Defiance Break sums the mutually exclusive daze and stun values to 400 rather than displaying 200. |
41 | Conduit Surge |
In some situations, this skill will sometimes not apply the focused effect within the skill range correctly, including enemies moved at the end of skill casting, or being interrupted by bumps on the terrian. |
42 | Continuum Split |
|
43 | Corruption |
Expertise does not increase the duration of self inflicted conditions. Other duration increases work properly |
44 | Counter Blow (Frying Pan) |
After a mesmer uses this skill, the game will believe that they have three clones summoned, with the three pink orbs above their Shatter skills lit up, and their Shatters (except Distortion) will behave as if there were indeed 3 clones summoned. For example, Continuum Split will last for 6 seconds and Seize the Moment will give 6 seconds of quickness. Attempting to summon a clone through clone skills or after a phantasm dies will instead spawn a corpse of the mesmer. The bug persists until the mesmer changes map. Likewise, virtuosos immediately create 5 blades. |
45 | Counter Magic (skill) |
Doesn't removed Conditions inflicted by Jade Armors found in Janthir Syntri. |
46 | Counterblow |
The tool-tip does not show the channeling time of this skill (approximately 2.5 seconds). |
47 | Crab Shell (Crab Battle Form) |
|
48 | Create Teleporter |
Using this skill will cause Portal Entre to sequence to Portal Exeunt during the leap. If an entry portal is already created, the skill will begin recharging without allowing the mesmer to create the exit portal. |
49 | Crimson Tide |
|
50 | Dart |
|
51 | Deactivate Photon Forge (hot) |
The Mechanized Deployment trait does not properly reduce the cooldown of Deactivate Photon Forge (hot) |
52 | Deadeye's Mark |
Cannot be used on large object-based foes such as Octovine. |
53 | Death Shroud |
Entering or exiting this form does not grant the bonuses imprinted on carried weapon's sigils. |
54 | Death's Charge |
There are 9 initial strikes instead of 8 making the skill coefficient actually 2.25 and the correct tool tip damage 594 |
55 | Deathly Swarm |
Tooltip damage calculation adds 32 to the weapon strength midpoint, reporting marginally higher damage. |
56 | Decrease Gravity |
If the player transforms back during the use of this skill, they will retain the effect and continously fly towards the skybox. Mounting up or using a waypoint within the instance won't remove it, but changing instance will. |
57 | Deep Freeze |
The Defiance Break sums up the stun and Water Arrow stun: 300+100=400 instead of displaying it seperately. |
58 | Deploy Trap |
The in-game name of this skill is written with a lower-case 't' on "trap" for the Supply Removal Trap. |
59 | Desert Shroud |
Barrier amount has not been increased with the December 12, 2017 update.[verification requested] |
60 | Detonate Elixir B |
The skill description states retaliation instead of resolution. |
61 | Detonate Elixir H |
Despite what the description states, this skill applies all three boons since the July 2018 game updates. |
62 | Detonate Elixir S |
This skill has transform type despite not actually transforming affected players |
63 | Detonate Mine Field |
Does not list the 2.5 seconds of Crippled applied by the detonation. |
64 | Detonate Supply Crate Turrets |
The Explosion skill fact is missing. |
65 | Detonate Supply Crate Turrets (underwater) |
The Explosion skill fact is missing. |
66 | Disrupting Stab |
The Defiance Break sums up both daze values, e.g. 100+150=250 for PvE. |
67 | Distributed Magic (Blue Guardian) |
The in-game description for this skill lists the Red Guardian instead of the Blue Guardian. The Red Guardian does not perform this skill. |
68 | Dive Roll |
Despite its description, this skill doesn't actually grant you evade. |
69 | Drop Urn of Saint Viktor |
This skill does not currently have 10 second cooldown and does not put Urn of Saint Viktor on cooldown in WvW. |
70 | Dust Charge |
The Defiance Break displays 232 instead of 332. |
71 | Earthen Rush |
This skill is affected by Swiftness, Superspeed, Chilled, and Crippled. |
72 | Earthshaker |
The Defiance Break sums up all three levels: 100+150+200=450 instead of correctly displaying the level-depending value. |
73 | Earthshaker (Nightmare Court Knight) |
The Defiance Break sums up all three levels: 100+150+200=450 instead of correctly displaying the value of 2 seconds. |
74 | Electromagical Pulse 2.0 (skill) |
|
75 | Elixir X |
When activated while wielding a kit, this skill sometimes doesn't work. |
76 | Elixir X (underwater) |
When activated while wielding a kit, this skill sometimes doesn't work. |
77 | Energy Expulsion |
Jumping before the cast finishes can cause the tablet to vanish without healing or knocking down. |
78 | Enervation Echo |
Additional-Hit Healing does not scale with Healing Power, even though all other healing from Necromancer Sword skills do. |
79 | Entangle |
The tooltip says the skill deals damage 4 times, but it actually hits 5 times for a total of 635 damage. |
80 | Enter Shadow Shroud |
Shadow Force resets to zero when your effective level changes in zones with differing level caps. |
81 | Enveloping Haze |
Tooltip displays values based on the ranger's attributes, however the skill actually uses the pet's attributes. |
82 | Erase Large Area |
In X-Ray mode is no targeting circle visible and it only works if you directly aim at a decoration |
83 | Erase Medium Area |
In X-Ray mode is no targeting circle visible and it only works if you directly aim at a decoration |
84 | Erase Small Area |
In X-Ray mode is no targeting circle visible. |
85 | Essence Bolt |
If autoattack is enabled for this skill, it will cancel itself. Players must activate it manually. |
86 | Eternal Night |
Does not actually appear to heal the Specter using this skill. |
87 | Explosive Lava Axe |
Tooltip damage displays ~4.7% higher than actual damage dealt.
|
88 | Explosive Uppercut |
This attack does not apply Extreme Vulnerability during the normal mode. |
89 | Facet of Light |
"Interval" averages 3 seconds; seems to be 3 ± 1 second. |
90 | Feigned Surge |
It can occasionally get stuck in the surge animation instead of finishing the cast even when the mesmer reaches the target. |
91 | Feline Communication |
The skeleton familiar summoned by Summon Skeleton from the Executioner Axe Toy will grant this special action skill as well. |
92 | Field of the Mists |
|
93 | Fiery Whirl |
Tooltip damage displays ~5.8% higher than actual damage dealt.
|
94 | Fire Reinforced Shot |
This skill recharges on a per-ballista and per-player basis. When a player uses a ballista that has this skill recharging, the player's version of the skill is set to the current recharge of the ballista. |
95 | Fire Sniper Rifle |
Skill actually takes 4 seconds to recharge. |
96 | Flamewall |
While the August 08, 2017 game update suggests a damage increase, damage has not been updated. |
97 | Flanking Strike |
After a considerable amount of Flanking Strikes on a given target, your character will stop moving around said target and spin in place instead. |
98 | Flickering Flame |
Contrary to the description in game, the skill does not disappear after the player light one bonfire. The same player can light all the fires. |
99 | Flurry |
The tooltip says 9 strikes, but the number of hits depends on the adrenaline level, see note below. |
100 | Flying Cutter |
Cutter Burst, the flurry of blades, will not activate on downstate targets. |
101 | Focused Light |
The trap does not act as a fire field, despite its description. |
102 | Force Ball (tier 4) |
The aegis skill fact is not included in the tooltip: |
103 | Freezing Gust |
The tooltip erroneously displays ~5.56% higher damage than the actual amount dealt. |
104 | Frigid Blitz |
Although the skill says it's a shadowstep, it functions more like a dash and will cause the player to be effected by all aoe skills in its path. |
105 | Frost Volley |
|
106 | Frozen Burst |
Tooltip damage calculation adds 40 to the weapon strength midpoint, reporting marginally higher damage. |
107 | Function Gyro (tool belt skill) |
Oftentimes, a gyro may fail to be destroyed after reviving an ally or finishing a foe, potentially following its target around for its full fuel duration. If the target falls again into downed state, the gyro will not attempt to revive/finish them again. |
108 | Garish Pillar |
When using with Transfusion in WvW, the tooltip is not updated to reflect the cooldown increase. |
109 | Geyser Charge |
Can sometimes remain granted to the player after the Time Trial has ended. Will still work for the player when mounted on a skimmer wherever they go on the map. Switching maps fixes this issue. |
110 | Glob Shot |
Can't bounce to the same enemy twice if no ally is present. To clarify, it can't bounce from enenmy, to you, to enemy, but it will be able to bounce from enemy, to you, to ally, to enemy and will even prioritize this order, ignoring additional allies even if they are in closer proximity than the enemy. In short: It will always hit a single enemy twice if at least one ally is present. |
111 | Glyph of Elemental Power |
|
112 | Golem Battle Suit Prototype |
|
113 | Gorge |
The dash has Range 700, but the skill fact and range indicator show Range 450. |
114 | Gormandize |
Quickness is ignored for cast time |
115 | Grappling Line |
Tooltip damage displays ~6.3% higher than actual damage dealt.
|
116 | Grasping Darkness |
If an enemy is targeted, this skill may fail to activate due to being obstructed, despite no apparent obstruction, and no difficulty hitting the same enemy if the skill was used without a target. |
117 | Gravity Pulse |
The Defiance Break sums up all knockback values for a total of 450 rather than displaying the correct value of 150. |
118 | Gravity Well |
The Defiance Break sums up to 350 based due to the listed 1 second knockdown while the actual knockdown duration is 3 seconds and thus the skill deals 550 defiance bar damage in total. |
119 | Grenade Kit |
When used underwater, grenades will not explode until they either reach max range or hit an enemy or object directly, severely limiting their usefulness. |
120 | Gun Flame |
|
121 | Harpoon Turret |
Unlike other turrets, Harpoon Turret may be active while its terrestrial version is also active. This only occurs if the two skills are assigned to the same utility skill slot. |
122 | Head Butt |
The Defiance Break sums up the stun and the self stun: 300+100=400 instead of correctly using only the stun for 300 Defiance Break |
123 | Healing Cloud |
Does not actually grant regeneration. |
124 | Healing Cloud (Jellyfish Battle Form) |
This skill is missing skill facts for healing, range, and the regeneration it grants. |
125 | Heaven's Palm |
The Defiance Break value is incorrect in tooltip |
126 | Hilt Bash |
The Defiance Break sums up the excluding daze and stun value to 300 rather than displaying 150. |
127 | Hunter's Verdict | |
128 | Ice Globe |
Tooltip damage displays ~3.5% higher than actual damage dealt.
|
129 | Icerazor's Ire |
Initial Vulnerability does not trigger Dance of Death trait. |
130 | Illusion of Life |
This skill does not rally correctly when you are full health. |
131 | Inspiring Reinforcement |
|
132 | Jaunt |
The combo finisher does not act like a normal combo-leap; it does not activate when using Jaunt externally going into a combo field. |
133 | Lava Chains |
Tooltip damage displays ~4.5% higher than actual damage dealt.
|
134 | Lava Skin |
This skill will often only pulse 4 times instead of 5. |
135 | Leave Transform |
Recharge times are unaffected by this skill. |
136 | Legendary Assassin Stance |
Sylvari male characters respond with an incorrect voice line to Shiro's second question, replying with "It certainly has!". The chat log correctly displays the text as listed above. |
137 | Lesser Call of the Wild |
Displays the Clarion Bond effect even when on cooldown. |
138 | Lesser Symbol of Protection |
The listed tooltip is incorrect. The damage dealt and duration are:
|
139 | Lick Wounds |
|
140 | Light Dash |
Players affected by lag or network latency will find that the Light Dash has an undesirable delay when the skill is activated, throwing off player's dash predictability and warping the player back and forth. |
141 | Light of Deldrimor (Thunderhead Peaks) |
Sometimes the skill has to be activated at a certain distance from a chest in order to make it appear. This can sometimes happen in the corner room in the sauna chamber, for example. |
142 | Lightning Breath |
This skill's tooltip is missing multiple skill facts. |
143 | Lightning Pull |
Players affected by lag or network latency will find that the Lightning Pull skill will not work reliably, often causing the leap animation to either shoot over the intended target location or cut short. |
144 | Lightning Pull (Sanctum Sprint chain) |
Some players will find that the Lightning Tether skill will not work reliably, often causing the leap animation to either shoot over the intended target location or cut short. While this is often caused by lag, it can still happen with low latency |
145 | Lightning Pull (Sanctum Sprint) |
Players affected by lag or network latency will find that the Lightning Pull skill will not work reliably, often causing the leap animation to either shoot over the intended target location or cut short. |
146 | Lightning Tether (Sanctum Sprint) |
Some players will find that the Lightning Tether skill will not work reliably, often causing the leap animation to either shoot over the intended target location or cut short. While this is often caused by lag, it can still happen with low latency |
147 | Lingering Thoughts |
Finishing this skill while in the air with Mirrored Axes equipped will not generate a Phantasmal Seeking Axe. |
148 | Magic Bullet |
The Defiance Break sums up the excluding stun and daze value to 382 rather than displaying 240 for stun and 200 for daze. |
149 | Magnet |
|
150 | Magnetic Shield (elementalist skill) |
Barrier amount has not been increased with the December 12, 2017 update. |
151 | Malicious Shadowsquall |
Resets Malice if used on an ally instead of the marked target. |
152 | Mantra of Distraction |
When the Dazzling trait is equipped, the tooltip for this skill incorrectly lists Vulnerability. |
153 | Medicine (Thunderhead Peaks skill) |
Though the tooltip says it takes 3.75 seconds to use this skill, it actually completes after roughly 2.5 seconds. |
154 | Mega Bomb (bundle) |
Jumping while using this skill will cause it to not fire but still go on cooldown. |
155 | Member of the Kennel |
Despite Danador's dialogue, only players that have completed the heart are able to be transformed into sylvan hounds. |
156 | Merciful Intervention |
This skill is not disabled in the underwater mode, but unlike other ground-targeting skills which are transformed underwater to point blank skills without targeting, this skill can be applied only to a surface of the bottom of a reservoir. As a result, it has very limited usage underwater and cannot be activated in a deep water when the bottom is far below. |
157 | Mind Shock |
The yellow indicator from enemy Specters does not show. |
158 | Mind Stab |
Using this skill interrupts other skills that are not healing or control skills. |
159 | Mind the Gap |
|
160 | Mirror Blade |
Unlike other bouncing skills such as Winds of Chaos, Mirror Blade can keep bouncing between allies rather than following [enemy>ally>enemy..] logic. This can lead to losing 2/3 of the skill's potential damage. |
161 | Mushroom King's Blessing |
Sometimes just doesn't work. |
162 | Nine-Tailed Strike |
No initiative is gained from the skill regardless of being attacked or not. |
163 | Oaken Cudgel |
The cast duration is unaffected by Quickness since the March 19, 2024 update. |
164 | Open Access |
A bug currently prevents Revenants from toggling between Open Access and Restrict Access, leaving them stuck on Restrict Access. |
165 | Overbearing Smash |
While traited with Moment of Clarity, which increases the daze duration by 50%, the Follow-Up Daze skill fact is duplicated, once displayed with the increased duration of 2 seconds (rounded from 1.875 seconds) and the untraited version of 1.25 seconds. Thus, the Defiance Break value is too high as it considers both instanced of Follow-Up Daze. The increased base Daze for 0.5 seconds grants 100 defiance break, the increased Follow-Up Daze for 1.875 seconds grants 187 defiance break and the untraited duplicate Follow-Up Daze "grants" 125 defiance break. Therefore, the incorrectly displayed Defiance Break value is 100+187+125=412 rather than showing the correct value 100+187=287. |
166 | Overcharged Shot |
The Defiance Break displays 232 instead of 332. |
167 | Overload (gathering) |
|
168 | Overload Air |
Using Overload Air while riding a Zip Line will leave the character stuck in the animation if the channeling was interrupted by reaching the end of the Zip Line. This can be fixed by using a transformation such as tonics or Tornado, by using a different Overload skill while riding a Zip Line, or by relogging. |
169 | Overload Earth |
Per pulse on allies, per target, activates Signet of Restoration. |
170 | Palm Strike | |
171 | Path of Gluttony |
The dash has Range 700, but the skill fact and range indicator show Range 450. |
172 | Phantasm |
A phantasm loses its 'phantasmal' look upon being revealed. |
173 | Phantasmal Defender |
While the tooltip uses a weapon strength of 2553.5, the defender's weapon strength midpoint appears to be ~2363. |
174 | Phantasmal Duelist |
|
175 | Phantasmal Lancer |
|
176 | Phantasmal Mage |
The damage from the mesmer summoning this phantasm is not listed in the skill's tooltip, but can be seen in the combat log version of the skill's tooltip. |
177 | Phantasmal Swordsman |
If the sword swing connects, the phantasm will be spawned with the same 8 stacks of might the mesmer gained. |
178 | Phase Retreat |
This skill might teleport the Mesmer in place if their target is using a movement ability. |
179 | Phase Smash |
This skill will fail on uneven terrain. This skill will does not trigger Aggressive Agility, but does trigger Relic of the Stormsinger. |
180 | Pitfall | |
181 | Plant Bomb |
Has absolutely no effect in combat. |
182 | Point-Blank Shot |
The tooltip incorrectly sums the defiance break values of both listed knockbacks (150 + 150 = 300), even though only one knockback occurs. The correct amount of defiance break done by this skill is 150. |
183 | Poison Dart (Brina's Bow) |
No ground-targeting skill fact. |
184 | Prayer to Lyssa |
|
185 | Primordial Stance |
Sometimes will not cause any effect if activated in an instance before swapping attunements at least once. |
186 | Quick Shot |
Sometimes this skill will halt all forward movement, forcing the player to tap any other directional key to resume forward movement. |
187 | Recharge (Recharger Device) |
It says 1 day of swiftness. However it doesn't give you swiftness but instead gives you Energized. |
188 | Rending Vines |
Tooltip displays values based on the ranger's attributes, however the skill actually uses the pet's attributes. |
189 | Rifle Turret |
Unlike other turrets, Rifle Turret may be active while its aquatic version is also active. |
190 | Ring of Earth |
Tooltip damage calculation adds 32 to the weapon strength midpoint, reporting marginally higher damage. |
191 | Ring of Fire (Lava Axe skill) |
This skill inflicts 3 stacks instead of the intended single stack per pass through. |
192 | Rocket Boots (underwater) |
|
193 | Rocket Jump |
The Defiance Break states 100 based on the listed 1 second knockdown while the actual knockdown duration is 3 seconds and thus the skill deals 300 defiance bar damage. |
194 | Rocket Punch (Mech) |
Only does 1 damage in PvP/WvW despite the skill no longer inflicting crowd control since Game updates/2022-06-28. |
195 | Rotate (modify) |
At the very least in homesteads (possibly guild halls too, didn't check) and for at the very least that one of the three bands/planes that i checked the preview while rotating appears to use double the amount of positions. This can cause actual decoration placement on confirmation to diverge from the placement as shown before confirmation. This difference between visual indication and placement behaviour can "easily" be observed by confirming a change of only one step of rotation and observing the decoration not change. Alternatively, "randomly" rotating a decoration to some position and then aligning a point far from it's rotation center (maximizing decoration size is reccomended) with something in the scenery using the camera before confirming placement and observing it either stay or end up slightly of (depending on which of the probably only almost equally likely cases is encountered) relative to the scenery after confirmation works too. |
196 | Rusty Scrap Strike |
As of about January 2023, this skill does not actually apply its conditions any more. |
197 | Sandstorm Shroud |
The indicator displayed incorrectly scales with the character model size while the actual hit radius is always 180 units. For example for asura the indicator is smaller than the actual radius while for charr it is larger than the actual radius. |
198 | Scan (Dragonfall skill) |
While this skill is active, it prevents the player from picking up Throw Ember Charge and Dragonsblood Spears from stockpiles. |
199 | Scatter Mines |
This skill cannot damage underwater wurm creatures such as Undersea Ice Wurm. Homing Torpedo suffered from the same problem until it was fixed by the October 15, 2013 game update. Unfortunately, Scatter Mines was not fixed. |
200 | Scatter Shot |
Despite the tooltip suggesting a 2 second recharge time, it actually takes 5 seconds to recharge. |
201 | Scorpion Wire |
In addition to its intended functionality, Scorpion Wire can also simply knock your foe down without pulling, pull you to your foe instead, or a mix of these effects. |
202 | Searing Fissure |
This skill does not work on uneven terrain. |
203 | Shadow Gust |
The Defiance Break sums up the excluding knockback and launch value to 382 rather than displaying 150 for knockback and 232 for launch. |
204 | Shadowfall |
Defiance break lists 150+150=300 for the two pull skill facts but it's 150 per pull up to 3 times for 450 maximum |
205 | Shake It Off (Drake Battle Form) |
The range skill fact is completely irrelevant. |
206 | Shared Destruction (60%) |
Mechanic not working as intended and splitting damage properly[7] |
207 | Shattershot |
This skill hits downed targets twice per cast. |
208 | Shield Block (Ancient Jotun Shield) |
This skill does nothing other than going on recharge for 4 seconds. |
209 | Shield Smash |
|
210 | Shield of the Avenger |
|
211 | Shoot (Sonic Rifle) |
Confusion lasts for only 3 seconds. |
212 | Shoot Rifle |
The Defiance Break sums up the launch and the self-knockback: 232+150=382 instead of correctly using only the launch for 232 Defiance Break. |
213 | Signet of Inspiration |
When traited with Blurred Inscriptions the duration increase is no longer displayed in the tooltip. |
214 | Signet of Rage |
Effects that trigger withe the elite skill like Relic of the Wizard's Tower or Defy Pain (warrior trait) have a delay before triggering. |
215 | Signet of Restoration |
Skills such as Lightning Whip and Impale use the PvE scaling value in PvP per passive proc. |
216 | Signet of Undeath |
A downed, poisoned player with less than 30% health will not be revived. |
217 | Signet of the Ether |
Signet of the Ether will go on cooldown again shortly after finishing the cast. |
218 | Siphon |
If the target is a miniature, the skill will go on full cool down and activate steal-related traits. |
219 | Skull Crack |
The Defiance Break sums up all three levels: 100+200+300=600 instead of correctly displaying the level-depending value. |
220 | Sky Circus |
Some enemies with small/average hitboxes will not take any damage from the missiles and only get damage from the crash down part of the skill. |
221 | Smoke Assault |
The pet skill preview displays 525 damage in all game modes. |
222 | Smoke Assault (soulbeast) |
Does not use the Weapon Strength of the currently equipped weapon. Instead uses a default value of 690.5 (at level 80). |
223 | Smoke Bomb (bundle skill) |
The bomb is a ground targeted thrown projectile. However, the projectile arc is bugged and the bomb will always fly very very high into the sky. If it collides with any celing or structure, the bomb will detonate there. If it doesn't, the bomb will eventually land 900 units away from the player in the targeted direction, even if it was aimed closer. |
224 | Soulcleave's Summit |
|
225 | Spark Revolver |
Not affected by Mechanical Genius if the skill is set to autocast or mouse-clicked (even when within range). |
226 | Spear of Justice | |
227 | Spirit Fury |
The Defiance Break value is calculated using both of the range-dependent stuns instead of listing their individual value. |
228 | Spiteful Spirit (trait skill) |
Although the 2023-06-27 update changed this skill to remove boons instead of converting them into conditions, the tooltip textual description still mentions boon conversion. The skill fact icons are correct. |
229 | Stab (Forsaken Fortune) |
The burning applied by this skill is much lower in duration than the tooltip suggests. |
230 | Static Discharge (trait skill) |
Tooltip damage erroneously uses the weapon strength of the mainhand weapon, but the damage dealt uses the unequipped 690.5 value. |
231 | Static Field |
Sometimes, hitting the Static Field area will daze instead of stunning the target. |
232 | Steam Surge |
While under the effects of Quickness, the Water Field occurs when the cast ends, instead of at the end of the slide, the field ending up a little bit behind. |
233 | Steam Vent |
The player may occasionally get stuck in place after using this skill. |
234 | Stone Sheath |
Barrier amount has not been increased with the December 12, 2017 update. |
235 | Supply Crate (underwater) |
Supply Crate will not trigger any effects based on elite skill usage, e.g. Superior Rune of Lyssa full set bonus. |
236 | Surging Flames |
This skill will hit a downed target multiple times. |
237 | Surging Maw |
The tooltip for this skill incorrectly shows the damage of the skill with a 0.75 coefficient, rather than the skill's actual coefficient of 1.2. |
238 | Sutures (Thunderhead Peaks skill) |
Though the tooltip says it takes 3.75 seconds to use this skill, it actually completes after roughly 2.5 seconds. |
239 | Swoop (bird) |
Only applies 1 stack of Vulnerability instead of the 5 stated in the tooltip. |
240 | Sword Wave |
If used instantly when available, can be used twice. |
241 | Symbol of Light |
The skill doesn't appear to have a range limit, despite the tooltip stating otherwise. |
242 | Symbol of Punishment |
The first pulse of the symbol pulses might, but not the main damage tick. Thus this skill grants 5 stacks of might and not only 4 as stated in the skill facts. |
243 | Symbol of Vengeance |
The damage and boons are applied to 5 targets rather than the 3 stated in the tooltip. |
244 | Tailored Victory |
Final Shielding does not activate from this skill. |
245 | Tainted Shackles |
Despite the tooltip indicating that it scales from offhand weapon strength, the actual damage seems to be based on unequipped weapon strength 690.5. |
246 | Throw Enraging Concoction |
The skill facts say it grants Haste, but it actually grants Quickness like the skill description says. |
247 | Throw Gear (Rat Cache) |
The versions provided by Shiny Stolen Gear and Gear (Qabb) do not provide any stun. |
248 | Throw Gunk |
This skill ammunition can sometimes become 0 or 2 while changing between its versions |
249 | Throw Gunk (Vehtendi Academy) |
Despite its tooltip, this skill does not create a combo field. |
250 | Throw Mine (Jahr Duskrend's gear skill 2) |
Miniatures trigger these mines. |
251 | Throw Poison Pot |
This skill has the corruption type, despite not being a Necromancer skill or being affected by the Master of Corruption trait. |
252 | Throw Potion |
Does no damage. |
253 | Thrown Dagger |
Skill variables are for a different skill. |
254 | Thrown Hammer |
The skill facts listed are for a different skill. |
255 | Thrown Mace |
Skill variables are for a different skill. |
256 | Thrown Sword |
Skill variables are for a different skill. |
257 | Thrown Torch |
Skill variables are for a different skill. |
258 | Tongue Lash | |
259 | Tornado |
The 5th pulse sometimes doesn't hit nor apply the additional effects of Electrified Tornado, Dust Tornado and Debris Tornado. |
260 | Torrential Mists |
Also applies 1 second of Crippled per hit. |
261 | Transform |
Transform skills do not remember Auto-attack settings. |
262 | Turret |
Blast finishers created by detonating turrets will make the finisher occur at the engineer's location, not the turret's location. |
263 | Twist of Fate |
Casting this while under the effect Taunt occasionally causes it to stun break without casting or using a charge. |
264 | Unlock (Key) |
Unlocking a chest will not always destroy keys, occasionally leaving them equipped and usable. |
265 | Unnamed skill (Thaumanova Reactor Fractal) |
This skill does not have a name. |
266 | Unrelenting Assault |
Using this skill while near a wall may cause the player to become stuck in the wall. Waypoint or use the "/stuck" command to escape. |
267 | Updraft |
The Defiance Break displays 232 instead of 332. |
268 | Urn of Saint Viktor |
Deals 2.5% of the players health as damage every second instead of ¼% (0.25%) as the tooltip states. |
269 | Vapor Blade |
Inflicts vulnerability on the Elementalist's summoned allies (such as those summoned via Glyph of Lesser Elementals and Glyph of Elementals). |
270 | Vengeance (skill) |
Dying during Vengeance and respawning at a waypoint before the effect ends will cause you to be defeated again. |
271 | Venomous Outburst |
Tooltip displays values based on the ranger's attributes, however the skill actually uses the pet's attributes. |
272 | Virtue of Courage |
Within activities, Virtue of Courage gives Guardians an invisible Aegis that will block at least one attack per match. This will destroy the crab in Crab Toss and the Keg in Keg Brawl. |
273 | Whip (Sparking Rod) |
Does 0 damage when effective level is at 80. |
274 | Whirling Axe |
|
275 | Whirling Strike |
The Defiance Break sums up all three levels: 100+150+200=450 instead of correctly displaying the level-depending value. |
276 | Whirling Strike (Ancient Cudgel) |
This skill may push enemies outside the boundaries of the map, sometimes making them unreachable unlesss with cleave attacks. |
277 | Whirlwind Attack |
Sometimes multiple seconds after casting hits enemies randomly far away from casting location or the user. |
278 | Wildfire |
The skill Hurl from Rock Barrier does not successfully interact with the field and inflict Burning. |
279 | Winds of Disenchantment |
Channeling this skill applies Revealed to the caster. |
280 | Wing Buffet (phoenix) |
The Defiance Break states 150 based on the listed knockback while the actual control effect is launch and thus the skill deals 232 defiance bar damage. |
281 | Wings of Resolve | |
282 | Zealot's Flame |
Despite the description, the final pulse does not apply additional burning. |
Traits[edit]
# | Page | Bug description |
1 | Arcane Lightning |
|
2 | Burst Precision |
Scorched Earth does not trigger this trait's effect. |
3 | Crack Shot |
Equipping the trait will reduce the stated count recharge in Brutal Shot's tooltip without actually taking effect. |
4 | Cull the Weak |
Different multihit burst skills like Flurry and Combustive Shot share the same internal interval. |
5 | Delayed Reactions |
Chronomancers will also slow themselves when disabling themselves (certain disables originate from the player themself). For example, when using the Endless Fractal Challenge Mote Tonic which very briefly dazes upon transforming. |
6 | Dhuumfire |
Despite the description, while the Harbinger elite specialization is equipped this trait only applies 1s of burning in PvP and WvW. |
7 | Draconic Echo |
The bonus on Facet of Elements increases the Condition Damage attribute by 10% rather than increasing outgoing condition damage. This results in the base damage of conditions being unaffected by the increase. |
8 | Duelist's Reversal |
The quickness in WvW/PvP is actually 3s instead of 2s. |
9 | Dulled Senses |
Dulled Senses trait applies self-cripple to the Dragonhunter character if they were forcibly dismounted, including by falling damage |
10 | Elemental Bastion |
Shocking Aura appears to use PvE healing value in WvW/PvP. |
11 | Elemental Polyphony |
When entering a new map, you can occasionally get the stat bonus doubled if fully attuned to an element. Swapping attunements ends this. |
12 | Elevated Compassion |
Affects allies in downstate and applies its effect on every new instance of boon application with no cooldown; the interval still applies in each instance. |
13 | Elusive Mind |
Only cleanses 1 condition in PvE, despite listing 3. |
14 | Escape Artist |
Causes the phantasm to not transfer conditions to itself, therefore canceling out Sympathetic Visage. |
15 | Eternal Armory |
When traited, Sword of Justice's tooltip does not indicate its range (it remains the same). |
16 | Fast Hands |
Rather than reducing weapon swap times as the description suggests, weapon swap times are instead set to 5 seconds. This can cause issues when players traited with fast hands are carrying bundle items, since the five second wait time is enforced before players can drop the bundle. (This only seems to affect the drop bundle icon on the GUI, and using a bound keyboard command will still allow players to drop the bundle without issue) |
17 | Fencer's Finesse |
An illusion with a sword in the offhand will trigger this trait regardless of the main hand weapon. Phantasmal Lancer Triggers Fencer's Finesse on its initial strike. |
18 | Furious Burst |
The tooltip recharge of this trait reads 15 seconds, however the correct recharge of 4 seconds was stated in the November 28, 2023 patch notes. |
19 | Hardening Persistence |
|
20 | Healing Ripple |
Despite stating This effect will not trigger when attuning to the same element, it still triggers. |
21 | Impact Savant |
This trait erroneously modifies the tooltips of skills that inflict stun and daze, implying that it has the previous effect of +25% stun and daze durations. This is a purely visual bug, and the actual durations are unaffected. |
22 | Improved Alacrity |
The reduction in duration doesn't affect Alacrity gained via Persistence of Memory. |
23 | Ineptitude |
Blinding Dissipation does not show the correct duration in all game modes. |
24 | Inspiring Distortion |
Both Continuum Split and Bladeturn Requiem grant allies aegis. |
25 | Keen Observer |
|
26 | Kinetic Accelerators |
Tooltips incorrectly still display the 25% increased stun and daze duration the trait used to grant. |
27 | Last Stand |
Does not display the barrier granted at the end of Defiant Stance. |
28 | Leader of the Pack |
The indicator ring is displayed at 360 units. However, the actual range is still 600. |
29 | Leeching Venoms |
Affects Rot Wallow Venom, but leeching only occurs when the last stack of the effect is consumed. |
30 | Legendary Lore | |
31 | Life from Death |
The trait no longer heals the player themselves when exiting Death Shroud or Reaper's Shroud |
32 | Master of Corruption |
Expertise does not increase the duration of self inflicted conditions. Other duration increases work properly |
33 | Mechanized Deployment |
|
34 | Mirrored Axes |
When an axe skill is cast while mid-air, it will not spawn an axe. |
35 | Moment of Clarity |
The increased Daze and Stun duration is not shown on tooltips. |
36 | Natural Healing (ranger trait) |
The tooltip uses an erroneous coefficient of 0.06. |
37 | Pact of Pain |
Increased condition duration is not reflected in the hero panel or skill facts. |
38 | Pyromancer's Puissance |
Auto-attacking with a Sword as Weaver with a target without hitting them will not grant Might. |
39 | Quick Draw |
Interrupting a weapon skill cast by entering or exiting Celestial Avatar will immediately consume the buff and reduce the recharge of the interrupted skill. |
40 | Quiet Intensity |
Phantasms with fury are only getting a 10% crit increase instead of 15% |
41 | Rending Shade |
Malicious Surprise Shot — The extra arrows do not activate this trait. This is unique from other stealth attack traits, which do activate off these extra arrows. |
42 | Restorative Strikes |
Has an unlisted 9s cooldown. |
43 | Rising Momentum |
Additional stacks will be lost when consuming Facet of Nature after the passive effect prolonged by Draconic Echo runs out. |
44 | Sanguine Array |
Fragmentation Shot does not activate this trait multiple times. |
45 | Savage Instinct |
Increases Berserk recharge from 8 to 15 seconds. |
46 | Shrapnel |
|
47 | Sleight of Hand |
The recharge reduction is not displayed in the attribute window, but still applies. |
48 | Soothing Mist |
Continually refreshing this buff by maintaining Water Attunement may cause 1/3rd of the healing ticks to have reduced efficiency. [verification requested] |
49 | Spectacular Sphere |
|
50 | Sun and Moon Style |
Trait facts have not been updated with the 2024-10-08 game update, such that this trait still apparently shows that it converts critical damage to healing, instead of all strike damage to healing. |
51 | Sundering Burst |
Different multihit burst skills like Flurry and Combustive Shot share the same internal interval. |
52 | Sunspot |
Sometimes the target and Elementalist will gain Fire Aura. |
53 | Sympathetic Visage |
Escape Artist cancels out this trait and will not transfer conditions to the phantasm; therefore conditions will not be cleansed from yourself. |
54 | Temporal Enchanter |
Although Portal Exeunt is considered a Glamour, it does not grant allies boons. |
55 | Trapper's Expertise |
Flame trap does not apply cripple even though it's properly listed on tool tip |
56 | Unholy Sanctuary |
|
57 | Vicious Empowerment |
Crashing Waves (ice elemental) and Shocking Bolt (air elemental) don't trigger the effect of this trait. |
58 | Vicious Reprisal |
Resolution duration increase does not stack with boon duration. Whichever is higher, will be what takes effect. |
59 | Written in Stone |
Casting Signet of Earth applies a buff that grants 180 toughness instead of damage reduction. The change from June 27, 2023 does not apply the buff that is granted by Written in Stone. |
Other[edit]
Other (A-M)[edit]
# | Page | Bug description |
1 | A Crack in the Ice (achievements) |
Heart, Moxie, and Many Sweaters does not require the player to be alive when they have 20 stacks of Bitter Cold. Bitter Cold accumulates even when defeated, so simply being in a Bitter Cold area long enough will grant the achievement. Player tested on 11/28/22: This seems to have been patched, but you can still die and accumulate 20 stacks, then use a Revive Orb to get the achievement. Alternately, Bitter Cold will also need to whittle through a mount's lifebar if you enter while mounted, which can be used to extend your own exposure time to hopefully accumulate enough stacks. |
2 | A Day in Kryta (Handiwork) |
This decoration uses the Streets of Divinity's Reach icon. |
3 | A Flower for Kodama |
Talking to Kodama may sometimes not trigger a dialogue option to give them the Fire Orchid Blossom. Finishing map completion for Draconis Mons appears to resolve the issue. |
4 | A History Most Violent: Part 2 |
A collection icon may show on Hellie before the final step, but no dialogue will trigger. |
5 | Account Swim-Speed Infusion |
Despite the description, the Account Swim-Speed Boosts replaces the base 15% speed instead of being added on to it |
6 | Achievement |
If watch list category was selected prior to starting a text search, the search results can be dragged around as if they're reorderable. Attempting to do so, however, will overwrite your entire watch list with displayed search results, including already completed achievements, which normally cannot be tracked. Special styling for completed achievements in the HUD still exists, since originally tracked achievements were not automatically removed from watch list upon completion. |
7 | Achievement Eligibility: Not Too Worse for Wear |
Bei Fung's mech dropping below 90% health does not always prevent the achievement from being awarded. |
8 | Achievement Eligibility: Stronger as a Pack |
Eligibility may persist beyond completion of achievement. Re-logging will clear this visual error. |
9 | Achievement Eligibility: Survivor |
Effect may still be visible after completion of this achievement. |
10 | Achievement Eligibility: Untethered |
May appear even though the achievement has been completed[verification requested] |
11 | Activity |
A guardian's aegis is triggered within several activities even when it is not visible on the guardian. This disrupts several activities as the aegis may absorb hits even from friendly players (e.g.: Keg disappears in Keg brawl, Crab is absorbed and disappears in Crab Toss). |
12 | Adventure Guide: Volume Two |
Only skills with an activation time count towards "Using Utility Skills". |
13 | Aegis |
A guardian's aegis is triggered within several activities even when it is not visible on the guardian. This disrupts several activities as the aegis may absorb hits even from friendly players (e.g.: Keg disappears in Keg brawl, Crab is absorbed and disappears in Crab Toss). |
14 | Aegis (Quaggan Paddle) |
Contrary to the description, the skill does not block. |
15 | Agonized Essence |
The item description says that you need to train Agony Channeler in order to be able to purchase the item, but the vendor tab is unlocked for purchase as soon as you finish training Follows Advice. |
16 | Agony |
Despite the description being updated, there is no reduction to barrier application. |
17 | Ammunition (effect) |
Ammunition decreases even if the player uses thier utility/toolbelt skills. |
18 | Ancestral Guard |
Is currently bugged, resulting in fast flickering of the glow effect instead of a consistent glow. |
19 | Ancient Krytan Royal Family Crest |
During the beta, a sylvari named Farmhand Abhean was in Field Medic Leius' place, but he was later replaced. The flavor text for Leius' karma items still reference Abhean. |
20 | Ancient Ring |
This ring is an accessory |
21 | Arcane Council |
The icons of this point of interest when discovered and not yet discovered do not appear on the same coordinates in the map. |
22 | Armistice Bastion |
The mystic forge transform is currently disabled. |
23 | Artifact of Dwayna |
Having a Jade Bot Power Core equipped prevents the artifact skills from appearing. Unequip the core and reclaim an artifact to get access to the skills. |
24 | Ascalonian Aqueduct |
The dialogue for imbuing the Pile of Phantasmal Residue does not appear if the player also has Quartz Crystals in their inventory and has not already converted their daily Charged Quartz Crystal; the place of power dialogue will show instead. |
25 | Ascalonian ghost |
|
26 | Ascended weapon |
When selecting a stat for these weapons, they will have a warning at the bottom stating it will make the item Account Bound, even though ascended items are Account Bound by default. |
27 | Ash Legion Spy Kit |
It can be used while dead, if so, the next time you respawn you will have the bundle in your hands. |
28 | Ash Legion War Banner |
This bundle has a time limit that appears to begin lapsing as soon as it spawns. It often automatically drops and destroys itself immediately on pickup. |
29 | Assassinate Taidha Covington |
Killing Taidha Covington does not always reward the trophy, especially when the place is too crowded. |
30 | Assassinate the Svanir Shaman Chief |
Killing the Svanir Shaman Chief does not always reward the trophy. |
31 | Assist Jezza and the Vigil in clearing Risen from Fort Cadence |
|
32 | Assist the Blood Legion |
The event Protect the caravan from separatists does not contribute to progress.[1] |
33 | Assist the Chaos krewe |
The skritt will cancel their dialog extremely fast. Often waiting less than A single skritt can be talked to repeatedly if you are quick enough. This allows for a quick heart completion. |
34 | Assist the Lyssan Fools acting troupe |
The interaction window may not appear for the line delivery critique NPCs, if the Talk button is clicked before their ask for help voice-over is concluded. Leaving and approaching again such NPC could be reset. |
35 | Assist the charr delegation |
If a Training Soldier is defeated by conditions after turning friendly again, the player will receive credit towards the heart again. |
36 | Assist the skritt in Arcallion Digs |
In some cases harpies fail to spawn, causing this heart to take much longer to complete. |
37 | Assist the temple in its defense |
Players are instructed to "ferry some villagers back", but there are no visible villagers. Players can still gain some progress by interacting with 'captive villager' icons, but no villagers will spawn and ride the skiff so they can be brought back to the dropoff zone as instructed. Hall Director Soohee will not accept Shinota Blackfin when repeating the renown heart. |
38 | Astral Purification |
Sometimes Ouissal will not recognise the items in your inventory, especially if you craft multiple mirrors at once - closing and re-opening the dialog box should fix it. |
39 | Astral force |
Lifesteal, despite applying both healing and damage, only charges for 1.5%. The damage is ignored for Astral Force. |
40 | Augur's Grotto |
There is an invisible wall within the camp that can be walked on, causing those who do to hover in the air. |
41 | Auric Lodestone |
Some players report that they were only able to acquire this item after unlocking or finishing the Auric Weapons Collection. |
42 | Avian Sharpshooter |
Some of the targets seem to respawn nearly instantly. |
43 | Badge of the Untamed |
Igne Mossheart can fail to transition into the phase to kill the final elemental that he is linked to, leaving him stuck at 1% health and unkillable while the elemental remains invulnerable, guaranteeing a fail. |
44 | Ballista |
Skills 3 and 4 recharge on both a per-ballista and per-player basis. When a player uses a ballista where the skill is recharging, the player's version of the skill is set to the current recharge of the ballista's |
45 | Bandit Spire |
The recipe for the Hunter's variant has not been updated properly and will produce a Pillaging Bandit Spire where you can choose the attributes. |
46 | Bandit Trident |
The recipe for the Hunter's variant has not been updated properly and will produce a Pillaging Bandit Trident where you can choose the attributes. |
47 | Barrel Carrier (keg brawl training) |
Dropping the keg with the drop bundle button does not remove this effect. Only loss of the keg caused by skills (both own and from NPCs) removes it. |
48 | Basic Cloth Rack (object) |
The map icon of this node sometimes remains after being gathered in some Home Instances, and sometimes reappears after re-entering an instance. |
49 | Basic Leather Rack (object) |
The map icon of this node sometimes remains after being gathered in some Home Instances, and sometimes reappears after re-entering an instance. |
50 | Basic Shrub (Handiwork) |
Uses the same model as the Potted Shrub decoration. |
51 | Battered Book |
This item is covered by rock terrain, though while it is not directly visible, it is still interactable. Its yellow text is still visible. |
52 | Bazaar of the Four Winds (point of interest) |
Although a notification is received in the bottom right corner when explored, no Point of Interest icon appears on the map, it also doesn't have an ID. |
53 | Behind Demon Lines |
Presumably due to the order of objectives in the achievement being changed after it was released, the API and the in-game progress doesn't always line up perfectly. Refer to the in-game achievement if this happens. |
54 | Belcher's Bluff |
|
55 | Belcher's Bluff Kit |
The Belcher's Bluff Invitation object despawns like other objects after a period of time, making it impossible to start a game but you will still be under the Belcher's Bluff effect. You must forfeit the game to reset it. |
56 | Belligerent Brawl |
|
57 | Blemished Ancient Krytan Royal Family Crest |
During the beta, a sylvari named Farmhand Abhean was in Field Medic Leius' place, but he was later replaced. The flavor text for Leius' karma items still reference Abhean. |
58 | Blood Legion Shield |
During the event "Defend Rhell Crankmane while he sets up his ghost control machines" this item is purchasable from Zalvax Brokenclaw. |
59 | Blood Legion War Banner |
This bundle has a time limit that appears to begin lapsing as soon as it spawns. It often automatically drops and destroys itself immediately on pickup. |
60 | Blood Sport Connoisseur |
The actual requirements for the 2018 achievement appear to be that the player must kill each of the bosses that unlock the gambits. Since it is possible to have all of the gambits already unlocked from previous festivals, this is not enough to receive credit for the achievement. The following bosses contribute to this achievement: |
61 | Blueprint |
Stacks of blueprints that existed prior to the patch will still function as account bound until the stack is updated. Acquiring new blueprints will automatically update an existing stack. You can emulate this by using a blueprint in WvW and then canceling deployment. If you have at least 2 items in the stack, you can force an update by splitting the stack and adding the old stack onto the new stack. |
62 | Bolt III: Zap |
The bottle may disappear from your inventory during the second step of the collection (capturing energy from the cooling chamber in the Thaumanova Reactor Fractal), forcing you to buy a second bottle from Grandmaster Craftsman Hobbs or the TP. |
63 | Book of Awakening to Light |
Circled location of Primeval Steward is incorrect. He is in the first room of the Tomb of the Primeval Kings. |
64 | Borrowed Rod |
Dropping the fishing rod bundle granted by interacting with the object does not remove the effect. Up to 25 stacks of Borrowed Rod can be obtained by interacting with the object, despite the additional stacks appearing to have no effect. |
65 | Bottle of Reactor Energy |
There is a chance that the Capacitive Bottle will disappear after obtaining this item. To obtain another one, buy it from the Trading Post or Grandmaster Craftsman Hobbs or do this step at the end. |
66 | Bottomless Belcher's Bluff Kit |
The Belcher's Bluff Invitation object despawns like other objects after a period of time, making it impossible to start a game but players will still be under the Belcher's Bluff effect. The player must forfeit the game to reset it. |
67 | Bovine Potion |
You cannot currently purchase this item because you cannot interact with its vendor. |
68 | Bow (Super Adventure Box) |
The Bow Shot attack causes normal damage to turtles instead of the expected 0 from all other attacks. In World 1 only, a single Bow Shot will kill a turtle rather than stunning it. World 1 turtles have only 50 health - World 2 turtles have 150 health so would require simultaneous bow attacks from multiple players to kill them. |
69 | Brandstone Multitool |
If the Destroy the crystal encasing the Brandstone before it disintegrates event fails, subsequent brandstone impacts in that map instance will be bugged. The Brandstone Multitool will not work on impact sites, and Scholar Fatima will not announce impacts. |
70 | Brazier of Heroic Deeds |
Occasionally players have found that the brazier is not lit even though they meet the requirements. Logging out and back in, multiple times, usually fixes this. |
71 | Brewmaster's Backpack Kit |
Even though this item offers a "Preview" right-click/context menu option, no equipment preview window appears when selecting it while the item is in the inventory or bank. Linking the item in chat and selecting "Preview" on the resulting link shows the equipment preview window however. |
72 | Bring the Ancient Dwarven Texts to Rest |
Players won't be able to open the Office Door if they opened the Lecture Hall Doors first. |
73 | Bring the Ancient Svanir Relic to Rest |
If you're in a party, only one player needs to interact with the statue, the collection will progress for everyone in the party. |
74 | Build-a-Quaggan |
|
75 | Buried Archives |
Opening status of the Grand Chest is shared with the reward chest of Goemm's Lab so you cannot open this chest if you have opened the other one the same day. |
76 | Caching Out |
The markers of caches can reappear in the map and become permanent for accounts that completed this achievement before it was reintroduced. |
77 | Cannon (Costume Brawl) |
Using skills from this object grant Brawler Score points to the cannon instead of the player. |
78 | Cantha (achievements) |
Weekly Jade Vault achievement progress not displayed correctly. |
79 | Capacitive Bottle |
There is a chance the bottle may disappear after obtaining the Bottle of Reactor Energy in the Thaumanova Reactor Fractal. |
80 | Carving Pumpkin |
After the festival has ended, the related achievement sometimes resets to 1; this is a cosmetic issue only and does not affect whether one can display the title or has earned the achievement points. |
81 | Catalyst's Trinket |
Drops from enemies in the Echovald Wilds, not Old Kaineng as the description suggests. |
82 | Cauldron |
If an engineer interacts with a cauldron while wearing a engineering kit, the kit will remain floating in the air. |
83 | Chair (novelty) |
The chair disappear for a while after the sitting animation, then reappear |
84 | Challenge Mote |
The Challenge Mote might sometimes be invisible if a miniature is present in the instance. A workaround that works sometimes is to hide all miniatures, and then re-enter the instance. |
85 | Character Adventure Guide |
The "Viewing Vistas" objectives from volumes two and up sometime count points of interest as vistas. For instance, while working on Adventure Guide: Volume Three, viewing one vista in Lornar's Pass and discovering two points of interest there would achieve 3/3 steps of the "Viewing Vistas III" objective. |
86 | Character Growth |
Credit for this step is also given as soon as you complete the archery contest. |
87 | Chest (Cantha) |
|
88 | Chest of Grand Valdhertz Riches |
May not be able to loot the Chest of Grand Valdhertz Riches despite participating in all rooms and be the one that solved the puzzles, more prone to happening when doing rooms with other players. Redoing the mini-dungeon (solo if possible) should let you get the missing rooms. |
89 | Chest of Valdhertz Riches |
May not be able to loot all the chests or the Grand chest despite doing all the events from the start Solo. |
90 | Chimeric Prism Focus |
The resulting transmuted item will have an incorrect icon. |
91 | Chisel |
The flavor text has a closing quote mark but no opening quote mark. |
92 | Choir Bell |
|
93 | Chuka and Champawat II: Ambush |
Some of the collection items may display another item's hint in-game. The table below shows the correct hints. |
94 | Claw of the Khan-Ur |
Currently, Claw of the Khan-Ur animation on critical hits does not work for Soulbeast dagger skills. |
95 | Cleanup Duty |
The graffiti could be invisible, which can be solved with a relog on spot, but they are still interactable. |
96 | Cluster of Light |
The dialogue for the Meteorlogicus collection has the icon instead of the icon, but only if you begin the dialogue without a Pile of Elemental Essence. |
97 | Coddler's Cove |
Some of the orbs cannot be seen if you have set Environment in Graphics Options to Low. This may make it seem as though some of the jumps you must make are impossibly long. |
98 | Cold Resistance |
In WvW, may prevent claiming an objective, such as a camp, if all players have Cold Resistance. If another player is present without Cold Resistance, you can still receive credit for claiming the objective. |
99 | Command line arguments |
This setting only has an effect during loading screens whereas the value for the Frame Limiter setting configured in the Graphics Display Options is applied while inside the game world. |
100 | Commander |
Broadcasting a message containing a game link will cause the broadcast to be sent twice. |
101 | Controls |
While the notes for the August 2, 2022 patch state that the keybinds were updated for new accounts, they were also changed for some existing accounts. If you're experiencing any issues with your controls (e.g. after returning to the game from a break); consider verifying that your keybind settings are still as you're expecting them to be. |
102 | Convergences |
One of the attacks that pulls the player away can also pull the player inside a stone or behind a texture making them stuck for the rest of the fight. Teleports do not work and you cannot /gg either. |
103 | Coral |
Coral nodes in Bitterfrost Frontier do not respawn on the same timer as other non-Winterberry nodes on the map. |
104 | Crab Toss |
|
105 | Crumbling Wall |
The object cannot be interacted with. |
106 | Crushing Weight (achievement) |
|
107 | Cryptid Chase |
If Echoes of Night won't offer dialog to continue the collection, swap to the character that you started the collection on and he should continue the dialog correctly. |
108 | Crystal Prison |
In rare instances, crystals become indestructible. Players stuck inside the crystal can only break free by teleporting to a waypoint or by using some other method of fast travel. |
109 | Curious Carving |
A carving may not allow interaction. Changing maps can fix this. |
110 | Cursed Flintlock (achievement) |
Unlocking the Sunspear weapon won't count towards the collection sometimes if it is salvaged instead of added to the collection. |
111 | Custom Arena |
|
112 | Custom Arena Time Token |
Double clicking this item in the inventory view of the bank panel will use the item instead of transfering between inventory and bank. |
113 | Cut of Quality Red Meat |
Cut of Quality Red Meat will not drop from creatures in expansion areas until the player recieves at least one from core Tyria.[verification requested] |
114 | Dagnar's Badge |
Salvages into orichalcum ore. |
115 | Day and night |
In some zones, the weapon appearances will not automatically change state when day changes to night or vice versa. Reentering the zone will cause the weapon to display the correct state. |
116 | Dead Bird |
Sometimes the bird will appear still alive upon entering the instance, but will promptly become "dead" after the instance has fully loaded. |
117 | Debilitating Trap |
The item has no visible model, though it appears to be wielded like a hammer. |
118 | Deldrimor Stoneskin Infusion |
Does not work correctly with Legendary Perfected Envoy armor. When the armor transforms into the combat mode, infusion only affects the character, but not the armor itself. |
119 | Delivery Accepted |
If one stays in the instance after the delivery, this will periodically reappear every couple minutes. |
120 | Destroyer Fissure |
Death from Above knocks players backwards based on the direction they are facing rather than away from the center of the meteor. |
121 | Discarded Orders |
The text is the same as Note (Recon Cove) for Recruitment Notes: Vishen Steelshot, rather than matching the description of Redeployment Order. |
122 | Disrupt White Mantle forces occupying Fort Evennia |
This heart does not have a completion message associated with it, though you still get the silver and karma from it. |
123 | Diving Goggles |
|
124 | Djinn Tonic |
Can be used underwater, disabling weapon skills, but does not transform the player. |
125 | Domain of Kourna Griffon Master |
Successful completion sometimes awards relevant achievement(s) for the Jahai Bluffs Griffon Master course as well. |
126 | Domain of Kourna Reward Track |
In the WvW Reward Track the item Siege Blueprint Case replaced the 38th reward (Wood Shipment) instead of correctly replacing the 39th reward (Tome of Knowledge). |
127 | Dragon Bash Reward Track |
The PvP reward track incorrectly rewards the WvW token Memory of Battle rather than the PvP token Shard of Glory. |
128 | Dragon Response Mission: Caledon Forest |
Tengu Allies can sometimes be confused. Standing still for a long time or even runing outside the instance border just to flank the enemies on the bridge |
129 | Dragon Response Mission: Gendarran Fields |
The eligibility always shows up whenever the Champion challenge is active, even if the achievement has already been earnt. |
130 | Dragon Response Mission: Lake Doric |
|
131 | Dragon Response Mission: Snowden Drifts |
The use of Electromagical Pulse from Portable United Legions Waystation is discouraged as it is currently bugged and applies multiple boons to the boss when the defiance bar is instantly broken.[verification requested] |
132 | Dragonfall Reward Track |
In the WvW Reward Track the item Siege Blueprint Case replaced the 38th reward (Wood Shipment) instead of correctly replacing the 39th reward (Tome of Knowledge). |
133 | Dragonstorm |
|
134 | Drain Inlet |
It's currently possible to gain more than 2 AP from the repeatable version of this achievement. However, those extra AP will get removed from your account after some time. |
135 | Draw the Pack |
Interacting with the campfire awards you credit towards the collection without having to activate or complete it regardless of what the tooltip states. |
136 | Dreslav's Garden |
This point of interest is not highlighted on the map when unfogged but undiscovered and hovering over the map legend. |
137 | Drizlewood Coast Strongbox |
The zone is spelled Drizzlewood Coast. |
138 | Drizzlewood Coast Reward Track |
In the WvW Reward Track the item Siege Blueprint Case replaced the 38th reward (Blood Legion Wood Box) instead of correctly replacing the 39th reward (Tome of Knowledge). |
139 | Dune Roller |
Using the Dune Roller's siege attacks does not seem to contest objectives. |
140 | Dungeon Armor and Weapons/Crucible of Eternity | |
141 | Dungeons (achievements) |
Completing the Aetherblade path of Twilight Arbor first can cause all of the other paths to be marked as completed. |
142 | Echo of the Dragonvoid |
Currently bugged with the Radiant armor skins. |
143 | Echovald Wilds Insight: Temple of the Dredge |
The Ritualist Adepts appear to often get stuck mining near the temple, preventing the event from starting and rendering the mastery point inaccessible |
144 | Eclipse |
The ribbons no longer twirl during the auto attack, they just stretch. |
145 | Embedded Troll Runestone |
Sometimes two Runestones may appear, however only one of them triggers the event. |
146 | Embellished Gilded Spinel Jewel |
Although this jewel is the same tier to craft it has a level 39 requirement as opposed to 35 like other jewels of this tier. |
147 | Empowered Boneskinner's Rib |
If salvaged with an Ascended Salvage Tool, this item does not provide any Balls of Dark Energy. |
148 | Empowered Boneskinner's Totem |
If salvaged with an Ascended Salvage Tool, this item does not provide any Balls of Dark Energy. |
149 | Empyreal Fragment |
Some low-level chests do NOT award Empyreal Fragments eg: Haivoissen Kenning in Wayfarer Foothills. |
150 | Enchanted Key |
Sometimes the Enchanted Key does not appear. If this happens then follow this list below:
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151 | Enchanted Treasure Map |
If you try to use your map in your home instance while accessing the Vanguard Hospital Point of Interest, you'll get an error message. However, when you exit your home instance, using the map again should point you towards a Lion's Arch Point of Interest and allow you to continue as normal. Sometimes the Enchanted Key does not appear. If this happens then follow this list below:
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152 | Encrypted Message |
Sometimes the event NPC will refuse to accept this item. |
153 | End of Dragons: Act 1 |
During the Outreach mission for "All Due Respect", depending on the timing of using the |
154 | Endless Boneskinner Tonic |
This item must be used from your inventory (not wardrobe) to unlock the achievement. |
155 | Endless Bonus Box Tonic |
Using this tonic in combination with the Firebrand Major Grandmaster trait Stoic Demeanor results in the player being set on fire and slowed. |
156 | Endless Boss Chest Tonic |
Using this tonic in combination with the Firebrand Major Grandmaster trait Stoic Demeanor results in the player being set on fire and slowed.
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157 | Endless Desert Mystery Tonic |
It was originally Account Bound on Use and sellable on Trading Post. Some of these tonics remain visible on the trading post, they can no longer be purchased as they are Account Bound. |
158 | Endless Mordrem Husk Tonic |
This tonic makes your camera zoom out as if your character was much larger than it actually is. |
159 | Endless Mordrem Troll Tonic |
This tonic makes your camera zoom out as if your character was much larger than it actually is. |
160 | Endless Potion of Ascalonian Mages |
The potion prevents WvW siege engines interaction. |
161 | Endless Shiny Chest Tonic |
In the Mistlock Sanctuary, you can fall of the edge and hit the bottom of the map while under the effects of this transformation. |
162 | Endless Skyscale Youngling Tonic |
The skyscale keeps turning its head to the left frenetically. |
163 | Endless Warclaw Kitten Tonic |
The item sold by Parting Kindness does not have the additional cost of 3 . |
164 | Energy Crystal |
If you had this item in your inventory before the update, then it will remain Account Bound. As a work-around, acquire a second Energy Crystal and stack the two. The new crystal will unbind the old one. |
165 | Enforcer's Shotgun |
The flavor text references a bayonet which the current Steam Rifle skin does not have. This is left over from when this weapon had the Adamant Guard Rifle skin. |
166 | Enhanced Miner's Hammer Mark G (Lionscout Tunnira) |
Engineer Gilli, a heart vendor in Kessex Hills, also sells an Enhanced Miner's Hammer Mark G with the same flavor text. This item's name and flavor text are likely a bug, since neither one has anything to do with the area. |
167 | Enscribed Vollym Forget-Me-Not |
The item name contains a misspelling of "inscribed". |
168 | Envy Attunement |
Envy Attunement increases the Condition Damage attribute by a percentage rather than increasing outgoing condition damage. This results in the base damage of conditions being unaffected by the increase. |
169 | Ether Tower |
Using Counter Magic does not remove the conditions inflicted by the Ether Towers found in Janthir Syntri. |
170 | Evon's Dreams of Economic Dominance |
If you are crafting The Dreamer, but have not completed the entire quest chain and obtained the Mini Red Spark, Evon Gnashblade will not prompt the relevant dialogue for the legendary collection. |
171 | Exalted Assistance |
Sometimes the Exalted Bastion summoned does not revive downed players. |
172 | Exalted Energy |
While it says "earning silver or better", the item is not contained with gold rank chest, only the silver. |
173 | Exit Back to Ashford |
Likely a bugged object. |
174 | Expermentor's Collection Staff |
The item's name contains a misspelling of "experimenter's". |
175 | Expertise in Advanced Short Bow Crafting |
Misclassified as a Trophy. |
176 | Explore the Lost Epics of Deldrimor |
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177 | Explorer |
Aurene's legendary weapons do not count for Legendary Collector achievement |
178 | Exquisite Ingredients Pouch |
Currently using the Heirloom Seed Pouch icon. |
179 | Exterminator Torch (Peaceful Grawl) |
The descriptions still refers to the item's old vendor, Etta. |
180 | Eye of the North |
Any purchased services from Lady Camilla on accounts without Path of Fire will not work, as the service NPCs will disappear once you leave the map, wasting the currency. The Hatched Chili and Eternal Ice vendors are an exception. |
181 | Eyes for Ears |
Using the special action on the device for "I'll never miss a song again" might not result in credit, which means that this particular location instance is bugged. The only way to complete the achievement is to find another instance of the location by volunteering or checking it the other day. |
182 | Faded Portrait |
May be invisible, where only the name can be seen. If this is the case, make sure you have already collected the Toy Roller Beetle. |
183 | Fall Adventure Pouch |
If you have a stack of any more than one, the name of the item will show as "Fall Adventure es". |
184 | Fantastic Flying Foxes |
For any of the crate objectives, the crate to pick up may be invisible, but it will still be interactable. For any of the shooter events, the shield may be invisible, but it will still be interactable. |
185 | Farmer's Rusty Axe |
During the beta, a sylvari named Farmhand Abhean was in Field Medic Leius' place, but he was later replaced. The flavor text for Leius' karma items still reference Abhean. |
186 | Farmer's Rusty Dagger |
During the beta, a sylvari named Farmhand Abhean was in Field Medic Leius' place, but he was later replaced. The flavor text for Leius' karma items still reference Abhean. |
187 | Fertilizer Pouch |
The stats for this item are approximately 10 attribute points weaker than normal equipment for this combination of type, level and rarity. |
188 | Festival of the Four Winds Reward Track |
The PvP Festival of the Four Winds Reward Track rewards the WvW token Memory of Battle instead of the PvP tokens Shard of Glory. Furthermore, the 2nd reward isn't rewarding either 5 PvP or WvW tokens as all other reward tracks do. |
189 | Fetid Fog |
Despite the effect description, the effect applies one stack of confusion and poison every second. |
190 | Fight life-stealing minions in Hellion Forest |
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191 | Finding Sibaha |
The event chain of Aaminah can stall after completing Help the Kahloipoi guards rescue Aaminah (79). The quaggans and Aaminah will not return to Kahloipoi. Additionally, once returned, Aaminah will be unable to be interacted with. Final stage in Lion's Arch |
192 | Fire Aura |
When struck by foes who are downed, the internal cool down does not apply. |
193 | Fire Elemental Powder |
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194 | Firebrand |
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195 | Fishing Rod |
If the skin changed while the fishing mastery skill is active, only the line and hook will be changed to the applied skin. |
196 | Flame and Frost: Retribution |
In the initial release, the dungeon cannot be accessed for many players. |
197 | Flameseeker Verse | |
198 | Flight Lessons: Air Combat |
You may not get credit the first time you defeat the Mouth of Mordremoth You may not get credit if you are mounted before the cutscene when you defeat the Mouth of Mordremoth |
199 | Flight Lessons: High Altitude |
If you're in a party, only one player needs to reach the end of the jumping puzzle, the collection will progress for everyone in the party. |
200 | Flight Lessons: Riding the Ley Lines |
If you're in a party, only one player needs to reach the end of the jumping puzzle, the collection will progress for everyone in the party. |
201 | Flight of the Eagle Spirit |
Upon reaching the bridge, the Eagle Spirit disappears. As a result, no more circles will spawn, making the adventure impossible to finish. The bug seem to appear after the meta event progress to a certain point, try on a fresh map. |
202 | Flower Launcher |
While the landing points are fixed, there is a still a little variance in where you can actually land. This is easily noticeable at the end of Rapids, where you can fall short of the Cage boss's mountain and plummet to your death. |
203 | Follow Me! |
The effect is removed even if there are still copies following the player character. |
204 | Fragment of Prismatic Plant |
Credit may not be awarded correctly if when Mordremoth dies the character is not standing on one of the islands of the Dragon's Domain, such as gliding or flying. |
205 | Frodak's Steel Star |
Salvages into orichalcum ore. |
206 | Frolic Fiber Extractor |
The in game name is actually misspelled 'Extrator' |
207 | Frost Legion Infusion |
If the infusion is used on a Charr or Asura character the infusion's eye effect may not correctly line up as it's placed too far back in the model's skull on most faces. |
208 | Frostbitten Orichalcum Harvesting Sickle |
If this tool is used to harvest nodes with multiple harvests (ie. synthesizers), only the last harvest that depletes the node will provide a Snowflake. |
209 | Frostfang II: The Perfected Axe |
When you talk to any master weaponsmith, they will instruct you to craft a Honed Axe Blade and Weighted Axe Haft instead, which is for Astralaria II: The Apparatus. |
210 | Fused Gauntlets |
The gauntlets currently have graphical bugs with the dripping effect while in stealth, this however cannot be seen by hostile players in sPvP and WvW |
211 | Gain X Based on Y |
The stats from Dragon's Revelry Starcake do not get converted |
212 | Game updates/2024-07-16 |
Certain tower and keep walls and gates cannot be repaired. |
213 | Game updates/July 2024 | |
214 | Garden Plot Deed |
Sometimes spawns with four Growing Crops when first unlocked. These will turn into Open Soil on the next reset. |
215 | Gate Controls |
Occasionally loses its name, becoming "Unknown." |
216 | Gathering Flight Data |
The effect can be activated with a griffon mount, despite this being a skyscale-specific achievement, with lore about skyscale research. |
217 | Gear (Qabb) |
This item does not provide any stun. |
218 | Ghostly Grave Essence |
If you open the final chest before the final cutscene, the achievement collection will not register the consumable and you will have to obtain another one. |
219 | Ghostly Persuasion |
Item is missing its vendor value in-game and can't be sold. |
220 | Gilded Hollow |
Sometimes the southernmost plant synthesizer will not spawn when an instance of this map is created. |
221 | Glyph of Industry |
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222 | Goemm's Lab |
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223 | Goldenlight Hallow Lab Test Results |
Recruit Wongoo in Straits of Devastation sells a version of this item despite having nothing to do with Seesa or the lab in which she works. |
224 | Gourmet Training |
If you close the dialog after delivering Empowered Heat Stones to Luron the Baker, you may not be able to immediately deliver the Bloodstone Bricks. To fix this, remove any bloodstone bricks from your inventory, and then talk to Luron again. He should offer a reminder of what you need to do, after which you can then pick up your bricks from the bank again and return to hand them in. |
225 | Grand Chest (Buried Archives) |
Opening status of the Grand Chest is shared with the reward chest of Goemm's Lab so you cannot open this chest if you have opened the other one the same day. |
226 | Greenlake Tower |
Successfully completing the event to capture this tower will not count towards Daily Tower Capturer |
227 | Grenth's Domain (effect) |
This portal does not cause any Corruption to accumulate, making it useless for acquiring Corrupted Ooze. |
228 | Greywind's Restlessness |
Can sometimes be awarded without seeing Greywind by simply standing in the graveyard for a minute or two. |
229 | Grothmar Valley Reward Track |
In the WvW Reward Track the item Siege Blueprint Case replaced the 38th reward (Wood Shipment). |
230 | Guardian Angel Pedestal Chair |
The holographic extra life icon will not show on newly joining players who entered the map after the user mounts thier chair. |
231 | Guide for the Lost (achievement) |
Unlocking the Sunspear weapon won't count towards the collection sometimes if it is salvaged instead of added to the collection. |
232 | Guide to Slayer achievements |
The Legendary Sand Giant that spawns during [Group Event] Defeat the legendary giant before the sandstorm dissipates (80) in Dry Top is bugged, and sometimes won't count towards this achievement. |
233 | Guild Banquet |
After placing a Guild Banquet, other spawns such as Guild Banners will be implacable up to 5000 units away until the expiration of certain items spawned with the Guild Banquet. |
234 | Guild Heroes Banner |
Sometimes the Guild Heroes Banner will not spawn where expected (or not even entirely within sight) upon consumption from the inventory. |
235 | Guild Siege Golem Blueprints |
The version sold by Sigurlina Jonsdottir is Guild Siege Golem Blueprints (service). Buying it does not give you a blueprint. |
236 | Guild Vault |
|
237 | Gwen's Grave |
The dialogue for placing the Red Iris Flower or Anthology of Heroes does not appear if the player has Quartz Crystals in their inventory and has not already used a place of power to convert their daily Charged Quartz Crystal. |
238 | Hall of Chains |
|
239 | Hall of Monuments (achievements) |
Players may occasionally receive mail informing them that their Hall of Monuments achievements have been (usually erroneously) revoked. See Eye of the North (instance)#Reward revocation for details. |
240 | Handcrafted Chiminea Ward |
This item should be level 68 (with level 74 stats) to match the other leveling weapons that require 30 Globs of Ectoplasm and use skins from the Flame weapons set. |
241 | Handcrafted Distemper |
This item should be level 68 (with level 74 stats) to match the other leveling weapons that require 30 Globs of Ectoplasm and use skins from the Flame weapons set. |
242 | Handiworker |
Some Handiworker recipes can be purchased even if you cannot access Handiworker. |
243 | Health Vessel |
A Heart Vessel will sometimes appear for players who already have maxed out Heart Vessels. If they attempt to interact with the Vessel, it will simply disappear. |
244 | Hearth's Glow |
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245 | Help Braxa Scalehunter tend to the devourer nests |
The Devourer Queens will often all be dead and cannot be revived. Players can still revive the queens using skills like Glyph of Renewal, Spirit of Nature, Signet of Mercy, Signet of Undeath, etc. |
246 | Help Drojkor, Spirit Squall, control jackals |
Jackal pounce does not always trigger the mechanics on Tormented Protection and Exhausted. Changing maps may help. |
247 | Help Kevach maintain his lodge |
Ocasionally, after completion of Defend Kevach's lodge from attacking wurms (12), the keg minigame can stop functioning properly, with players being unable to catch the flying kegs. |
248 | Help Pact researchers with their experimental weapons |
Killing Ice Elementals using the grenade kit sometimes doesn't register as heart progress. It is more reliable to kill other creatures nearby. |
249 | Help Paenula train troops |
At times, the arena will cease to spawn new waves and there is no known way to start it again. It is possible that the arena was intended to be permanently inactive since the September 2014 patch, and is only active due to a bug that triggers its historical behavior. As of the September 2014 Feature Patch, with the introduction of the New Player Experience, the arena matches are no longer a part of the heart and are no longer able to be started by the player. However, the heart description still mentions it as one of the options. |
250 | Help Shore up Hylek Defenses |
There are several invisible Risen Grubs around Orrian Grub Holes that can be killed for heart progression. |
251 | Help maintain order in Moriarity's Hold |
Not all pirates will get up. |
252 | Help the Lionguard keep drakes at bay |
Using pheromones to hit the poachers does not advance the mission. |
253 | Help the Order of Shadows defend against the Forged |
The Forged Cannon right below "The Ruination" tag on the map does not progress the renown heart. |
254 | Help the Seraph outrider camp |
After talking to a Wounded Seraph, they will turn into a Seraph Guard and return to duty, but may keep their "wounded" dialogue options. These can be chosen over and over again and will award heart progress each time, making heart completion trivial. |
255 | Help the alliance of the Vigil and Priory |
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256 | Help the citizens of Beetletun maintain their town |
Chloe's puzzle frequently stops working soon after a server reset and is not available until the next reset. |
257 | Helpful Hero |
If you complete the Catch Brand crystals event too quickly, the rift might send you to an instance opened from the previous event, making you miss the current cycle and its item. |
258 | Hero's Canton |
NPCs from the helped race won't appear if you enter the instance with a non-charr character, even if they have completed the respective story. |
259 | Heroic Chest |
Heroic Chests have sometimes been awarded to players who had their accounts banned and reinstated; this is caused by reapplying account features that are removed during bans. The reason for this may be due to players having an early version of the deluxe edition or collectors edition, but in no way guarantees that one will be received upon account reinstatement. |
260 | Hidden Chest (Thunderhead Peaks) |
Occasionally, a chest will fail to be revealed when in range. To workaround this, find another instance. |
261 | Hidden Garden (landmark) |
Any node in the garden disappears as soon as the player interacts with it, rather than after resources are gathered from it. When interacting while no harvesting sickle or logging axe is equipped, or if the gathering action is interrupted, the node will still disappear. The player will need to go through the character selection screen or to switch map to make it appear again. |
262 | Hidden Reliquary |
The effects required to gain entrance will be lost when disconnecting or transferring to a different instance of the map. Leaving the map and re-entering may result in receiving them again, but Queen Doran the Cheerful will demand payment for both attempts at a chest instead of just for the second one. |
263 | Hidden Reliquary Chest |
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264 | Hidden Separatist Supply Cache |
The in-game object is misspelled as "Hidden Separatist Supply Cach". |
265 | Hidden Trispear |
The flavor text refers to Lightbringer Ives, a karma merchant far away in Cursed Shore. |
266 | Homestead |
|
267 | Homestead Recipe Book: Tables |
The book lists 5 of 9 recipes already known, since some are unlocked automatically. One of the remaining recipes, Kodan Lantern, is listed twice, so there are only 3 recipes unlocked by this book. |
268 | Homestead Refinement—Farm |
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269 | Homestead Refinement—Metal Forge |
Iron ore to refined metal trade goes from 2:2 to 1:1 with the second Homestead Upgrade: Ore Trade Efficiency, which is the same ratio but a lower total quantity. |
270 | Horn of Maguuma |
The Personal Story indicator may direct you to this portal even when it hasn't been unlocked |
271 | Hot Foot |
The effect often applies burning even to characters moving at maximum speed out of combat. |
272 | Hunger Royale |
|
273 | Hunter's Intricate Cotton Insignia |
The recipe for this insignia is erroneously sold as a "Recipe: Pillaging Intricate Cotton Insignia" by Master Craftsman. |
274 | Hunter's Journal: Entry 13 |
Sometimes the tiger will spawn at the end of the jumping puzzle but you cannot interact with it. If all players leave the event area for 10 minutes, it may spawn again properly. |
275 | Hunter's Journeymen Longbow |
Item name is misspelled. |
276 | Hunting in the Grasslands |
It's possible that for some players, defeating the wolf or the valravn may not result in achievement credit. |
277 | Hydra |
Most unnamed Champion and Elite hydras change their name and rank mid-fight. Their skills and drops stay the same, however. |
278 | Hylek Flame Turret |
The turret can target up to 360 degrees surrounding itself, but will be limited depending on its current facing. There is no discernable logic to this. |
279 | Hylek Poison Pot (Tlalli) |
Does not give a Hylek Poison Pot as indicated by the description. |
280 | Icebrood Saga Reward Track |
In the WvW Reward Track the item Siege Blueprint Case replaced the 38th reward. |
281 | Icy Grave |
Occasionally the effect might persist on a player character outside of the event area and after the Claw of Jormag has been defeated, continuously applying damage. It might take a couple minutes after the event is over for the effect to wear off in this case. |
282 | Illuminated Overcharged Quartz |
The option to create Illuminated Overcharged Quartz may not appear if you have not created a Charged Quartz Crystal that day. |
283 | Illusory Rival |
Fighting Orma in the Fireheart Rise during Win three rounds of Modus Sceleris's tournament will not to drop the item, but doing so in Defeat Orma of Modus Sceleris or the Lornar's Pass version of the tournament event will. |
284 | Immobile |
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285 | In It Together |
The Bones objective is sometimes non-interactable in an instance. If this happens you will need to redo the entire story step.
The Bones, Astral Ward Protector, and Irja's remains will sometimes become irredeemable. If this happens you will need to redo the entire story step.
|
286 | Infused Jalis's Signet Ring |
Salvages into orichalcum ore. |
287 | Inner Nayos: Citadel of Zakiros (achievements) |
Credit is not always correctly rewarded for this achievement. |
288 | Inquest Chest (Sandswept Isles) |
This Inquest Chest doesn't reward any items upon being opened. |
289 | Inquest Keypad |
Using a keypad on a terminal right as it becomes active will consume the keypad, deactivating the turrets in the area. However, the red spotlights will remain active. Players walking in these areas still have the reticle above them, but won't be shot at. Progress towards White Hat achievement is still gained in this scenario. |
290 | Invisibility Fading |
Letting it expire, one can continue to wander away invisible without losing invisibility. |
291 | Iron Band |
This heart vendor item has no flavor text. |
292 | Iron Legion War Banner |
This bundle automatically drops and destroys itself immediately on pickup. |
293 | Iron Sword |
The item that would (logically) be named Giver's Steel Sword is instead named Giver's Iron Sword. See the Steel Sword page for details on that item. |
294 | Jackal Treat |
Despite the description showing Skimmer Search, the required collection is Jackal Reconnaissance. |
295 | Jackalope Tonic |
Speaking with NPCs that give players bundles while transformed will result with the transformed player receiving that bundle. This doesn't work with bundles found on the ground. |
296 | Jade Bot Junk Recyclers/research |
Junk received from containers are not recycled. |
297 | Jade Bot Workbench (Handiwork) |
|
298 | Jade Tech Waypoint |
The jade waypoint has a low-to-the-ground hitbox that can absorb allied projectiles. |
299 | Jahai Bluffs Reward Track |
In the WvW Reward Track the item Siege Blueprint Case replaced the 38th reward (Wood Shipment) instead of correctly replacing the 39th reward (Tome of Knowledge). |
300 | Jahr Duskrend's gear |
Miniatures trigger the mines. |
301 | Jalis's Signet Ring |
Salvages into orichalcum ore. |
302 | Jalis's Signet Ring (Attuned) |
Salvages into orichalcum ore. |
303 | Jeweled Broach |
The recipe for unlocking the ability to craft the Jeweled Broach can also be bought from Irvine for 2 64 . However, currently in the merchant window the recipe is labelled: Recipe: Owl Amulet. Once bought and consumed the recipe will grant the ability to craft the Jeweled Broach. |
304 | Kahdash's Riding Bow |
Salvaging or using the item in the Mystic Forge without first equipping or adding the skin to the wardrobe does not unlock the skin for the collection Guerrilla Arc. |
305 | Kamohoali'i Kotaki |
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306 | Keep the Inquest from endangering Mrot Boru |
Since the area of this renown heart does not actually extend to Mrot Boru, activities in the actual Mrot Boru area south of the heart such as events and as interacting with Shady Assistants do not progress the heart |
307 | Keg Brawl |
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308 | Koda Be Praised |
The ice shards' hitbox seems to be bugged. Kodan ice shards only take damage from certain angles e.g. from above. |
309 | Kodan Woven Divider |
Currently not shown in the decorations menu. Additionally, it is removed upon leaving your homestead and will only reappear when restoring your homestead to its initial unlock state. |
310 | Krait Obelisk Shard (hero challenge) |
|
311 | Kudzu |
There is a bug where Kudzu's projectiles will become other Kudzus, making it appear as though you are firing copies of the longbow instead of the normal projectiles. |
312 | Lashoosh Friendship Bracelet |
The urchin event can become bugged and not reset. It is recommended to pursue this item when the zone is full or immediately after a patch. |
313 | Lasting Bonds: Where We Come From |
Efi may not see the bandolier in your inventory, blocking progress on this achievement. Try making sure you have the Bandolier in the inventory of the character that went through the story and/or received it initially. It seems to also work with a crafted Bandolier IF it's the character that have initially received the first one. |
314 | Leaf Glider |
This glider can still be locked in selection even after purchasing it |
315 | Legendary Relic |
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316 | Level-80 Boost |
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317 | Ley-Line Magic |
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318 | Light Speed |
Occasionally, the cannon doesn't fire when it is supposed to or the player may see the exit appear at the new location, but still end up at the old position. Occasionally If Door Control does not show up after last portal, run back to first platform and portal again. |
319 | Light source |
The light source from a torch will sometimes not activate, even when torch skills are used. Being knocked down or taking falling damage will occasionally fix this. |
320 | Little Lucky Envelope |
Envelopes may not open when inside the fractals of the mists. |
321 | Living World Season 3 Complete Pack |
If any episode has been unlocked as a part of the Living World Return event, the bundle might show it as still being locked. The bundle's price will also not be adjusted. |
322 | Living World Season 4 Complete Pack |
If any episode has been unlocked as a part of the Living World Return event, the bundle might show it as still being locked. The bundle's price will also not be adjusted. |
323 | Logging Collection Box |
Counts as a harvesting sickle when collecting resources from box |
324 | Looking For Group |
Some LFG categories incorrectly state that to play Living World Season (3-5) maps, you can group with someone who already owns them without you actually owning them. However, this is incorrect, as you cannot enter a map without owning its episode, and other means to enter the map, such as using Teleport to Friend, give an error in these cases. |
325 | Lost Coin |
Coins may occasionally reappear for accounts that already collected them. However, this does not affect achievement progress. |
326 | Lost Lore |
If you completed the trial but cannot retrieve the collection item from the Suspicious Mound, you may either need to drop the torch or reload the map after opening the chest. |
327 | Love among the Weeds |
This step cannot be done while Point of No Return is active. |
328 | Lunatic Inquisition |
|
329 | Mad Armory: Last Rites |
If you open the final dungeon chest before the final cutscene, the achievement collection will not register the consumable and you will have to obtain another one. |
330 | Mad King's Clock Tower |
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331 | Magical Orrian Lure |
The flavor text for the fine variant of this item is missing Supply Sergeant Mattimer's name. |
332 | Magnificent Chest (Of Mists and Monsters) |
The chest may spawn at the other boss[verification requested] if you participated on both. Relogging will allow you to loot it. |
333 | Maguuma Guardian (active effect) |
Sometimes gives 1000 power, but often gives neither power nor toughness. |
334 |
There are two other reasons why you should keep your inbox as empty as possible:
| |
335 | Major Sigil of Strength |
Stacks with other tiers of the same sigil |
336 | Malice |
The color of the malice orbs depends on the environment the player is in. Sometimes it is hard to see how much malice one has accumulated, for example in the Auric Basin at night where the orbs are always light blue. |
337 | Malomedies's Observational Tips |
Appears as Melomedies's Observational Tips when seen on the ground. |
338 | Mantra of Concentration Ready |
Occasionally, linking the effect straight from the Effects Monitor or by using the chat code to another player who doesn't have the effect themselves results in an empty bracket code for the receiving player. |
339 | Mantra of Distraction Ready |
Occasionally, linking the effect straight from the Effects Monitor or by using the chat code to another player who doesn't have the effect themselves results in an empty bracket code for the receiving player. |
340 | Mantra of Pain Ready |
Occasionally, linking the effect straight from the Effects Monitor or by using the chat code to another player who doesn't have the effect themselves results in an empty bracket code for the receiving player. |
341 | Mantra of Resolve Ready |
Occasionally, linking the effect straight from the Effects Monitor or by using the chat code to another player who doesn't have the effect themselves results in an empty bracket code for the receiving player. |
342 | Map completion |
Usually, the icon of 100% completion for any completed map is shown on the loading screen near the map name. However, on the first loading screen, when the selected character enters the game world, this icon is missed.
|
343 | Marshal's Stellar Orrery |
This weapon's recipe is categorized as a component instead of a hammer. |
344 | Master of the Ancestral Forge |
The text for the tiers is incorrect. Tier 1 is attained by collecting Urgent Vigil Letter, tier 2 is attained by collecting 2 Restored Boreal Weapons, tier 3 is attained by collecting (a total of) 4 Restored Boreal Weapons, and so forth. There are only sixteen weapons, so the final tier is to collect 16 Restored Boreal Weapons. |
345 | Material Storage | |
346 | Mechanist |
|
347 | Mechanist's Cache |
May award weapons that cannot be equipped by engineers, like greatswords. |
348 | Medical Aid Recording |
Players are reporting that they cannot acquire this item, despite having the Recording Device and reviving many allies. If you are encountering problems, try the following:
This recording can be acquired unintentionally because it is not restricted to a single event or map location. It may be obtained multiple times, and before the gated stage where it can be uploaded to IG-6417. To work around this try the following:
|
349 | Merchant (Lava Lounge)/Crucible of Eternity | |
350 | Merchant (Mistlock Sanctuary)/Crucible of Eternity | |
351 | Minor Sigil of Mischief |
This sigil launches two snowballs instead of one when activated. |
352 | Minor Sigil of Strength |
Stacks with other tiers of the same sigil |
353 | Mist Shard Coat Box |
The contained recipe book shares a name with this item instead of being properly named Mist Shard Coat Recipe Book. |
354 | Mist Shard Coat Box (recipe) |
The item shares a name with Mist Shard Coat Box instead of being properly named Mist Shard Coat Recipe Book. |
355 | Mistlock Instability: No Pain, No Gain |
Stripping boons with Phantasmal Disenchanter doesn't grant boons to allies. |
356 | Mistlock Sanctuary |
|
357 | Mistwalker Infusion |
This infusion causes certain textures to not display, or to display incorrectly. Effects or textures such as Photon Forge and Stealth do not display. Armor skins such as Battlelord's Hood Helm incorrectly display pieces of the character's face. |
358 | Moa Farm Gate |
|
359 | Morale Boost |
Despite saying "all stats and magic find", the buff appears to only affect Power, Ferocity, Critical Damage, and Magic Find. |
360 | Mounts Disabled |
Sometimes leaving an area with this effect, including traveling to a waypoint in current map, does not reset it; the mounts continue to be disabled until changing the zone or relog. |
361 | Multicolored Ooze Tonic |
Using this tonic when underwater will consume it with no effect. |
362 | Mysterious Journal (Incomplete) |
Mysterious Journal (Incomplete) will stay in the inventory after Completed Journal was received. Both can safely be destroyed after receiving the Completed Journal. |
363 | Mysterious Stone |
Sometimes your progress is restarted regardless of your quickness. |
364 | Mystery Tonic (furniture) |
If you have transformed when swimming, using the map travel within current zone (for example, in Lion's Arch) does not enable Return skill: it becomes visible on the skill bar, but has no effect. You will stay transformed at the waypoint. |
365 | Mystery of the Labyrinth (puzzle) |
The final chest needed to complete the achievement may occasionally become bugged and unopenable. [verification requested] |
366 | Mystery of the Raven Gate Ruins (puzzle) |
Occasionally a mirror may not reflect the Raven Spirit even though it is placed in the correct position. Waiting for the puzzle to fully reset generally fixes this. Cause unknown. |
367 | Mystic Forge |
|
368 | Mythical Kodan Cache |
Opening the chest in the Hearth's Glow Homestead does not provide additional rewards despite being located in Janthir. |
369 | Mythwright Gambit |
In rare cases, the tank may get the Tidal Pool mechanic when fighting Nikare at the third or final platforms. Kenut may occasionally spawn double the amount of waterspouts after teleporting to her third or final platform. Either one of the twins may occasionally bug out at 25%, being invunerable and not moving to the next platform. This bug occurs when it coincides with a CC bar. The platform they are on continues to sink during this time, so it becomes near impossible to kill them before the platform sinks entirely under the water. There is currently a bug (or obscure mechanic) that occurs during the kiting phase when Qadim is at 33% health. While Qadim is switching platforms to the third kiting platform (the one connected with blue orbs to the second platform) the kiter has to move to the opposite side or else, even if Djinn's Gaze fixation appears to be applied to him, Qadim will act as though there was noone on the platform, gaining stacks and rapidly changing platforms, which can quickly snowball into a wipe. This often happens when the kiter is a Deadeye, as they tend to kneel on the closest corner. To circumvent this issue, the kiter should go to the furthest corner on this third platform (it will be the corner closest to the wyverns). |
Other (N-Z)[edit]
# | Page | Bug description |
1 | Noblesse Oblige |
The level of the character performing the revive does not affect the revive speed, despite the mastery's description. |
2 | Note from Forgal |
Interacting with this object does nothing. |
3 | Nourishment |
Some items display the wrong icon, for example, Slice of Watermelon is a food, but it generates a utility icon. |
4 | Noxious Pod |
Noxious Pods that appear in camps after events will only give Pile of Auric Dust instead of either Bottle of Airship Oil or Ley Line Spark, regardless of lane. Same is true for Potion of Auric Attunement, Potion of Verdant Attunement and Potion of Tangled Attunement, where only the first one can be acquired from aforementioned pods. |
5 | Obsidian Scepter |
It currently has the same appearance as the Slumbering Obsidian Scepter when used: the neutral visual appearance of this weapon lacks the usual faint rose-colored sheen on the obsidian part. |
6 | Ode to Mai Trin |
The Unbreakable Choir Bell cannot be activated directly within any fractal or the Mistlock Observatory. You will have to load the bell as your "Musical Instrument" novelty and use the novelty button or hotkey. |
7 | Ogre Breaker |
Combining a Darksteel Hammer Head, Large Hard Haft, and Giver's Darksteel Imbued Inscription produces a Bringer's Darksteel Hammer which uses the ordinary Darksteel Hammer skin. |
8 | Ogre Longsword |
Combining a Darksteel Greatsword Blade, Darksteel Greatsword Hilt, and Giver's Darksteel Imbued Inscription produces a Bringer's Darksteel Greatsword which uses the ordinary Darksteel Greatsword skin. |
9 | Options |
As of early June 2023, enabling "Hide Ally Visual Effects" may also hide certain important ally skills like Portal Entre as well as some gameplay mechanics not related to character skills, e.g. Inevitable Betrayal, the "green AoE" mechanic in the Samarog encounter, Focused Destruction, the "green AoE" in Aetherblade Hideout strike, or Toxic Sickness instability in Fractals of the Mists. Show All Squad Names will apply to a 10 person raid squad, but the setting is not respected inside instances The Environment Zone Intensity slider is sometimes inverted in areas with global particle effects (snow, pollen, ashes, etc.) that already feature variable intensity. For instance, placing the slider all the way to the left in Bjora Marches when a light snowfall is occurring will intensify it. It will also start snowing inside buildings. At the moment, enabling Camera Teleportation doesn't trigger instant movement to the player's new location upon the usage of short-ranged shadow steps. |
10 | Order Risen Disguise |
|
11 | Order of Whispers Mission Dispatches |
The audio does not play for pages 3, 4, 8, 9, and 10 when selected individually; when played altogether from the beginning, the audio for these pages can be heard. |
12 | Orrian Celestial Codex |
Opening status of the Burried Archives Grand Chest is shared with the reward chest of Goemm's Lab so you cannot open the chest to get the item if you have opened the other one the same day. |
13 | Orrian Coffer |
Occasionally, the purchase limit may not increase after completion of an event. |
14 | Orrian Relic |
The item's description refers to Scholar Riagan as "Arcanist". |
15 | Pact Scepter (skin) |
The skin is currently bugged and showing as pale white instead of the darker color seen on the rest of the weapon set. |
16 | Parables of the Gods (incomplete) |
A Parable of Grenth may sometimes not show any collected pages. |
17 | Partake in the moot |
Unable to rouse passed out partiers by throwing a bucket of water on them. |
18 | Particle Collector |
Yasna gives the player another collector as they hand in a filled one. This one can be safely discarded. |
19 | Particle Collector (Filled) |
Yasna gives the player another Particle Collector as they trade it for Miasma Research, so they may end up with another copy of Particle Collector (Filled) when interacting with Brandstones.The copy can be safely discarded after obtaining Miasma Research. |
20 | Party |
If you are not close to the location of another character, already in a party, when selected, "Invite to party" may be shown instead of "Join Party". Workarounds include getting closer, the party inviting you and using another method listed above. |
21 | Path of Fire: Act 3 |
There is a known issue with The Whole Story causing the achievement to fail to trigger. To successfully trigger it, do not go past the last stairs and simply stop by the brazier, where "Your Purpose" lands.[6] |
22 | Pet |
|
23 | Phantasmagoria |
Increases outgoing strike damage and condition damage by 50% instead of reducing it. |
24 | Pharus |
Pharus doesn't have a shooting sound effect for Hunter's Shot, making the skill completely silent except for the impact of the arrow. |
25 | Photon Forge |
Becoming downed will set heat to 0, even if you have recently overheated. |
26 | Pile of Phantasmal Residue |
When interacting with the Ascalonian Aqueduct hero challenge, if the player also has Quartz Crystals in inventory and has not already converted their daily Charged Quartz Crystal, the place of power dialogue will show instead of the required dialogue. |
27 | Plank (Farrin Quickpaw) |
When you use this item, it simply disappears from the inventory with no discernible effect occurring. |
28 | Platinum Cow Hoof |
This item is not currently obtainable from Zena Coinmaker as any interaction with her is disabled. |
29 | Please Follow Me to the Exit |
It is possible for an objective to count to one achievement without contributing towards the second achievement. |
30 | Plush Moto Backpack Cover |
Currently the icon for it does not appear in the Wardrobe if not already unlocked. |
31 | Polished Karka Carapace |
occasionally the shell may not play a sound or show a color on the first round. It will correct itself on the following play through or on the next step. |
32 | Portal to Tyria (Thousand Seas Pavilion) |
Selecting "Travel to a noxious freshwater pool in Fields of Ruin." will send you to an island surrounded by Lake Fish holes and not Noxious Water Fish ones. |
33 | Potion |
|
34 | Potion of Ascalonian Mages |
The potion prevents WvW siege engines interaction. |
35 | Potion of Hylek Transformation |
When switching to underwater skills, the player returns to their normal model, and upon leaving the water and deactivating underwater skills, the transformation is canceled entirely, regardless of the time remaining. |
36 | Potted Blooming Moa Fern (handiwork) |
Currently not shown in the decorations menu. Additionally, it is removed upon leaving your homestead and will only reappear when restoring your homestead to its initial unlock state. |
37 | Potted Blue Orchid (Handiwork) |
Currently not shown in the decorations menu. Additionally, it is removed upon leaving your homestead and will only reappear when restoring your homestead to its initial unlock state. |
38 | Potted Shrub |
Uses the same model as the Basic Shrub decoration. |
39 | Potted Shrub (Handiwork) |
Uses the same model as the Basic Shrub decoration. |
40 | Potted Tree |
Uses the same model as the Basic Tree decoration. |
41 | Primitive armor |
The inventory icons for this armor set still reflect the appearance of how the armor originally appeared, prior to being changed. |
42 | Pristine Ancient Krytan Dabloon |
The item name contains a misspelling of "doubloon". |
43 | Productive Downtime |
Actually provides a base bonus of +15% crafting experience, not 10%. |
44 | Professor Portmatt's Lab |
Sometimes the console may be unavailable even though all three probes are destroyed. A fix involves waiting for all probes to be fully repaired by the repair golems before destroying one. |
45 | Protect Redreave Mill from Separatists |
|
46 | Protective Bond |
When a player receives this effect, so does their miniature. |
47 | Protector of the Swamplands |
Item is missing its vendor value ingame and can't be sold. |
48 | Prototype Position Rewinder |
Changing any of a character's Major Traits will trigger the Rewind skill's effect. This will not trigger the cooldown of the skill and works even if it is on cooldown. |
49 | Proximity Test: Fungus Among Us Adventure |
Credit for this item is not rewarded consistently; it is currently unknown how to avoid this issue. |
50 | Pull |
Pulls don't show up in the combat log. |
51 | Purifier (achievement) |
|
52 | Quip III: Chaos Gun |
If you have Quartz Crystals in your inventory, interacting with the various Hero challenge locations for Lyssa will not show the dialog option for imbuing a Superior Sigil of Mischief. |
53 | Racing Checkpoint Projector |
Checkpoints placed in the air or underwater may disappear after leaving the instance. Placing an other decoration in the area around the orbs can prevent them from disappearing |
54 | Racing Power-Up Projector |
Power-ups placed in the air or underwater may disappear after leaving the instance. Placing an other decoration in the area around the orbs can prevent them from disappearing |
55 | Radiating Brandstone |
Sometimes the model of Radiating Brandstones will remain even after destruction, blocking visuals in the area. |
56 | Raidmarshal Bayonet |
Salvaging or using the item in the Mystic Forge without first equipping or adding the skin to the wardrobe does not unlock the skin for the collection Cursed Flintlock. |
57 | Raw Candy Corn |
Since the end of Halloween 2014, Raw Candy Corn nodes may flash in-game and on the map for only a second at unknown times. These are not actual nodes and cannot be harvested. |
58 | Ready Ore Not |
Ore Node 10 will not be accessible if the instance was opened from a later step. |
59 | Reality Rift |
|
60 | Reaper's Rumble |
|
61 | Recipe |
Due to the sheer number of patterns the Mystic Forge's server must check, eligible combinations will occasionally "bug out" and appear to be ineligible or disabled; this can usually be remedied by waiting for a minute or submitting the ingredients in a different order. |
62 | Recipe: Cactus Soup |
Learning this recipe through the item will make it impossible for other characters to learn it through discovery. |
63 | Recipe: Charged Ambrite Orichalcum Earring (Vigilant) |
This recipe has the wrong name and description. |
64 | Recipe: Match Grade Standard Rifle |
The flavor text from the recipe sheet is not present on the finished weapon. |
65 | Recipe: Minor Sigil of Bursting (rare) |
Item is misnamed. It teaches the recipe for a Major Sigil of Bursting. |
66 | Recipe: Moogooloo Harpoon |
The flavor text from the recipe sheet is not present on the finished product. |
67 | Recipe: Pot of Fancy Bean Chilli |
Chili is misspelled within the title of this recipe sheet (two L) versus the title of the recipe (one L). |
68 | Recipe: Pot of Meat and Bean Chilli |
Chili is misspelled. |
69 | Recipe: Superior Sigil of Incapacitation |
Linking this item in chat will produce the error message "Cannot link from this location.". |
70 | Recipe: Watchwork Mechanism |
This recipe unlock is not account bound. Tool-tip: You already know this recipe! is visible only for characters which consumed the recipe on their own. |
71 | Recovered SCAR Chest |
Unlike other bags, opening this bag on character with level lower than 80 gives less rewards (occasionally none). |
72 | Relic of Cerus |
The attack is affected by Quickness and ends up hitting 7 times instead of the intended 10 hits. |
73 | Relic of Fireworks |
|
74 | Relic of Nourys |
Skills that spawn Clones, or Phantasms that would spawn clones when they finish their attack, do not spawn clones while Nourys's Hunger is active. Phantasms that are spawned while Nourys's Hunger is active, but which finish their attack after Nourys's Hunger ends, will spawn clones as normal. |
75 | Relic of Vass |
Skills that bounce back to allies, such as Glob Shot also inflict Poisoned to allies. |
76 | Relic of the Flock |
Tooltip in the Legendary Relic selection uses the old version of this relic, but the functionality is unchanged. |
77 | Relic of the Ice |
Range is only 360 unlike the 900 listed on the tooltip. |
78 | Relic of the Stormsinger | |
79 | Relic of the Twin Generals |
In PvE the relic tooltip displays damage for a 1.0 coefficient despite the actual skill having a coefficient of 0.88 |
80 | Relic of the Zephyrite |
|
81 | Renown Hearts (achievements) |
Some achievements show the wrong collection item:
|
82 | Rental Fishing Equipment Timer |
Dropping the fishing rod bundle granted by interacting with the object does not remove the effect. Despite this effect's description stating it lists the remaining time for rented fishing equipment, this effect does not have a timer and does not appear to expire. |
83 | Resting |
Time spent resting while already rested does not get returned. Since resting was made mapwide, characters can no longer leave the area of effect (formerly limited to the inn) without leaving the map, which causes the timer to be lost. |
84 | Restless Deeps |
Occasionally, the Krait can get stuck in the ground and will not be able to be attacked. |
85 | Retrospective Runaround |
When opening the Magnificent chest after defeating the Skritt Burglar, the game might display a red error message saying "You're missing at least one milestone." even if you didn't, but the chest still opens and you get the rewards. |
86 | Revival |
Downed players affected by lag or network latency are often dislocated from other players' game client and cannot be revived, except by certain NPCs. Sometimes a character's location may become desynced with its visual representation. When this happens, it may not be possible to revive that character, as using their body will attempt to start a context-sensitive Revive which will fail since the target is actually too far to start. Players can only try to move around the character continuously attempting to revive in hopes they'll start the skill close enough to the actual location of the body. Your character will face towards the 'true' location of the downed person when you try and revive them. Certain skills can also resync the player, such as Transfusion or Search and Rescue |
87 | Rich Candy Corn Vein |
Since the end of Halloween 2014, Rich Candy Corn Vein nodes may flash in-game and on the map for only a second at unknown times. These are not actual nodes and cannot be harvested. |
88 | Rid the training area of pests |
For unknown reasons, players standing near the entrance to the Ascalonian Catacombs, or near Lake Adorea, or Lake Feritas, can get this heart instantly completed at random. |
89 | Rift Hunting |
|
90 | Rift Repair |
The Rift Resonance effect is not always applied when activating a rift. The nodes still spawn, but the completion item is not rewarded and related achievements are not completed. Collecting a few of the initial nodes, returning to the starting point and waiting for the rift to reopen may fix this issue. |
91 | Rift Resonance |
The effect does not always appear when activating a rift. |
92 | Rise and Shrine |
|
93 | Risen Krait Talisman |
Even though it says Veteran or Champion, it can also drop from regular Risen Krait Hypnoss that spawn during events. |
94 | Rock Collector |
The hint for #34 is incorrect, as it is not near any mastery insight. |
95 | Rot Wallow Venom |
|
96 | Rune of Lyssa |
|
97 | Rusty Ancient Krytan Dabloon |
The item name contains a misspelling of "doubloon". |
98 | Salma District | |
99 | Salt-Forged Mist Diamond |
The in-game description text (as shown here) incorrectly states that the Salt-Forged Mist Diamond is combined in the Mystic Forge with 100 Icy Runestones. The correct item, a Tome of the Mists, is displayed in the recipe. Icy Runestones are not a possible combination with this item, so you can't mistakenly use the wrong recipe. |
100 | Salvage Pile |
If your character should focus on an NPC or another object while gathering from the Salvage Pile, every subsequent swing of the pick will fail to connect. |
101 | Salvaged Compass |
The Salvaged Compass may not drop the first time you open the Magnificent Chest. The chest will remain interactable until the item has dropped, so keep trying until you get it. The Legendary Skritt Burglar will spawn each time. Once you have successfully retrieved the item, the chest will no longer be interactable. |
102 | Sample of Hylek Poison |
Despite the description, Blopp will not accept these items at any time. |
103 | Sanctum Sprint |
|
104 | Sandswept Isles Griffon Expert |
Successful completion sometimes awards relevant achievement(s) for the Jahai Bluffs Griffon Expert course as well. |
105 | Saving Skyscales |
Some players might receive a duplicate of the first collection mail instead of this collection's mail. |
106 | Scarecrow Build Site |
There are several Scarecrow Build Sites, but only one of them properly resets after it's been used once so that it can be interacted with again. This state seems to be shared with all players in the map instance. |
107 | Scarlet's Secret Lair |
Since the "Living World Season 1 - Scarlet's War" episodes are no longer available, the chests cannot be opened since the needed ciphers cannot be acquired. This site is needed for additional content (creating legendary weapons). As such, it is still accessible. |
108 | Scrabclaw's Roost |
For some players, the hero point icon fails to appear on the world map or minimap while also not showing on the content guide potentially blocking world map progress. Logging in and out or switching characters resolves this issue. |
109 | Scrap Rifle Field Test |
The Bouncing Mushroom at the far east side of the arena, near Terraced Hive, does not work. |
110 | Scribing: Dragon Banner |
Though the description says it's a tier 3 upgrade, this is actually a tier 2 upgrade in WvW. |
111 | Scribing: Turtle Banner |
Though the description says it's a tier 1 upgrade, this is actually a tier 2 upgrade in WvW. |
112 | Scrying Pool (object) |
The Battle for Cragstead and New Friends, New Enemies no longer count for Back to the Past When choosing to remember a moment with Bangar, he will not appear for characters that already completed the Champion's End[verification requested] instance, preventing access to the dialogue. |
113 | Searing Cauldron |
|
114 | Secret Lair of the Snowmen |
After leaving an unsuccessful instance and returning you are sometimes added to an already locked instance. If that happens your character will be defeated instantly near the entrance. You can be revived by another player, provided they haven't all been locked already in Freezie's pit. Attempting to use a waypoint while in this state claims you're in combat. Logging out and in again will take you to Divinity's Reach near the Lair's portal in a defeated state, but if you revive and re-enter the Lair you will be instantly killed again. Entering the Lair on any other character on the same account also puts that character in the same situation. You have to wait for the instance to finish but if at least one player stays alive and keeps kiting Freezie the instance can last for a long time. |
115 | Secure the area around Dryground Village |
Challenging Wardens to battle does not progress the heart. |
116 | Selfless Potion |
The halo model is barely visible on asura characters, and is completely obscured by certain hairstyles and most headwear. |
117 | Selfless Potion (effect alt) |
The halo is barely visible on asura characters, and is completely obscured by certain hairstyles and most headgear. |
118 | Selfless Potion (effect) |
The halo is barely visible on asura characters, and is completely obscured by certain hairstyles and most headgear. |
119 | Sensor Tracking (effect) |
While under this effect, all skills and actions play the sound of the Sensor Tracking skill. |
120 | Sentinel Rifle |
If another of these consumables is used while already holding one before using One Shot, the bundle will be dropped and re-equipped without refunding it first. If One Shot was used, the consumable will also be consumed without re-equipping it. |
121 | Serpentsniper (discontinued) |
Currently available from map completion on Path of Fire maps as a Ranger. |
122 | Shadewort |
The actual glowing animation (when wielding) does not match the one shown in the preview screen. It is barely visible in-game. |
123 | Shadow Mender |
Does not actually revive allies.[verification requested] |
124 | Shadow Shroud (effect) |
Unlike Death Shroud on Necromancer, you cannot benefit from Life steal healing. |
125 | Sherrif's Battle Commendation |
Item's name has a misspelling of "sheriff". |
126 | Shield |
When unsheathing the shield while standing still, backpack items might be on top of the shield as it's drawn, but quickly snap onto the back. |
127 | Shrine of the Six |
While on the inside of the shrine, there are six windows and statues to the gods, on the outside there are only five - Grenth's is missing. |
128 | Sigil of Geomancy |
This sigil can have a bugged interaction with the elementalist's conjure weapons, causing the effect to occur when the weapon is summoned but preventing the weapon from being immediately equipped as a bundle |
129 | Simple Olmakhan Bandolier |
Efi may not see the bandolier in your inventory, blocking progress on this achievement. Try holding the Bandolier with the character that went through the story and/or received it initially. |
130 | Skimmer Search |
Sometimes deleting the mail or consuming Missive for Ebele makes it impossible to start the collection except by writing to support. |
131 | Skimmer Treat |
|
132 | Skyscale Egg Infusions |
The collection might be active even without finishing the pre-requisite step. |
133 | Slingshot Skin |
This skin used to change the weapon sound effects. It now removes weapon sound effects. |
134 | Smoke Bomb (Lunt) |
The bomb is a ground targeted thrown projectile. However, the projectile arc is bugged and the bomb will always fly very very high into the sky. If it collides with any celing or structure, the bomb will detonate there. If it doesn't, the bomb will eventually land 900 units away from the player in the targeted direction, even if it was aimed closer. |
135 | Smoke Bomb (bundle) |
The bomb is a ground targeted thrown projectile. However, the projectile arc is bugged and the bomb will always fly very very high into the sky. If it collides with any celing or structure, the bomb will detonate there. If it doesn't, the bomb will eventually land 900 units away from the player in the targeted direction, even if it was aimed closer. |
136 | Snowball Mayhem |
|
137 | Sorcerer's Epaulets (skin) |
The inner section of the piece takes its color from a dye channel on the boots. |
138 | Soulbound |
Soulbound items deposited in the bank cannot be used by other characters in crafting recipes. |
139 | Southsun Survival |
|
140 | Southsun Survival (achievements) |
Players that are too far from the starting camp when the game begins do not lose their immobilize, do not receive the first stack of Hungry, do not receive rewards at the end of the game, and do not get progress towards their Survival Survivor or Southsun Survivor Regular achievement tracks. |
141 | Spearmarshal's Lament (instance) |
There is a chance after completing the Open Skies: Sunspear Wisdom collection that the pedestals at the Sunspear Sanctuary will not provide the appropriate dialogue to finish this achievement. There seems to be a point of interest just before the pedestals, making interacting with them a bit tricky and confusing. Move as far to the statue as possible |
142 | Specter |
On low-level maps, moving to a different area with a different dynamic level adjustment level will reset your Shadow Force to 0.[8] |
143 | Speed boons |
If the player attempts to interact with certain speed boon NPCs after obtaining their boon, dialogue responses will fail to appear if the remaining time on the boon is less than 40 seconds. |
144 | Speed of the Battlefield |
Does not exceed the blanket speed cap of 33% out of combat, 25% in combat |
145 | Spire of Samarog |
In the preview window, the staff will appear in a reflective silver tone, much like the The Juggernaut effect. This is less visible outside of the preview window, where some of the original colours can still be seen, and where the reflective effect is less prominent. |
146 | Spirit Axe |
The bonuses from the main weapon, which has been equipped before obtaining the Spirit Axe, increase the power of its weapon-related skills, as well as other stats including Health, despite the fact that main weapon looks replaced and weapon swapping is disabled. However, if you unequip the main weapon on the Hero panel, it cannot be equipped back and bonuses will be lost. |
147 | Spirit of the Perfected Harpoon Gun |
It has the incorrect icon, swapped with Spirit of the Perfected Spear. |
148 | Spirit of the Perfected Spear |
It has the incorrect icon, swapped with Spirit of the Perfected Harpoon Gun. |
149 | Spiritual Childcare |
Middle tree may be nonfunctional at times, usually when an event is running in the area. |
150 | Stability (Earth Elemental) |
The description of this effect is inaccurate. It falsely states that it grants immunity to chilled and crippled; and it's missing launched, stunned, dazed, floated, sunk, and feared. |
151 | Star-Crossed Lovers |
|
152 | Starter Sword |
The Slash skill lacks attack animation, but still inflicts damage on enemies. |
153 | Statue of Melandru (Cathedral of Verdance) |
Sometimes the damaging area effect will not be correctly disabled despite players controlling all related temples. Players can attempt to circumvent this by being stealthed during the channel time. |
154 | Statue of Melandru (Graven Cay) |
Sometimes the damaging area effect will not be correctly disabled despite players controlling all related temples. Players can attempt to circumvent this by being stealthed during the channel time. |
155 | Stealth |
|
156 | Stealth (Mine Defusing Kit) |
Using profession skills does not end the effect as stated |
157 | Stealth Gliding |
Players are often immune to applying the effect, even when not under the effect of Revealed. This seems to generally happen only when in combat, but otherwise seems to be completely independent of any damage received or dealt.[verification requested] |
158 | Steel Hammer |
The masterwork Giver's recipe produces an item with an incorrect name and skin. The item should be called "Giver's Steel Hammer" instead of "Giver's Iron Hammer". |
159 | Steel Sword |
The masterwork Giver's recipe produces an item with an incorrect name. The item should be called "Giver's Steel Sword" instead of "Giver's Iron Sword". |
160 | Stolen Agricultural Shipment |
When you attempt to activate the combat challenge, the Veteran Discarded Awakened may simply sit back down instead of attacking. If this occurs, you can just directly open the chest he's guarding |
161 | Stolen Unstable Explosives |
The effect is not removed by dropping the bundle. Once it expires, you will use Place Bomb and generate an explosion. The bundle may then may be picked up and reused in this manner until it times out and disappears on its own. |
162 | Stone Of Rinn |
The item misspells the name of the city of Rin. |
163 | Stonecrag Kraal |
If the PoI is inaccessible due to the stalled Ogre event, it can still be reached with the use of a Raptor and Springer (otherwise asking a Mesmer with a Springer to teleport you to the jumping off point or a Skyscale). From the eastern side of the camp, jump unto a ledge of rocks and dash towards the Point of Interest with the Raptor. You will be teleported out but should acquire the PoI before that. |
164 | Stop the skritt burglar before it escapes with the treasure |
Since September 9, 2014, some dropped bags from the Skritt Burglar cannot be looted. |
165 | Strike Mission (object) |
While closely approaching the portal in the open world will bring up the prompt to join the instance, interacting with it while standing right next to it will not. |
166 | Strike Mission: Cosmic Observatory |
If Dagda's health is pushed to a phase transition threshold while she is performing Spinning Nebula at any spot other than the center, she will use the spot where the Spinning Nebula was performed as her default position (instead of the center) until another Spinning Nebula teleports her to another spot.
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167 | Strike Mission: Harvest Temple |
The green pools left behind by the Heart of Zhaitan persist longer than telegraphed. Players should move around its path to avoid taking damage from an invisible pool. The Putrid Deluge attack will sometimes not trigger during a fight attempt. The Swipe attack is larger than telegraphed. |
168 | Strike Mission: Kaineng Overlook |
If the players are assigned the numbers by the Spread attack, but the boss is phased before the attack is fully completed, the players will be immobilized, unable to move away from the damaging AoEs, and killed. Especially dangerous in the Challenge Mode.
|
169 | Strike Mission: Shiverpeaks Pass |
The shock waves from Ice Shock Wave and Spinning Ice do not disable, despite their skill description and visual indicator. |
170 | Strike Mission: Whisper of Jormag |
If the defiance bar from Frigid Vortex is broken and the boss subsequently phases, the Whisper of Jormag can either attack very rapidly, not attack at all, disappears, or goes invisible after the doppelganger phase. Players should therefore take caution and avoid breaking the bar if the boss is about to phase. Spreading Ice no longer deals damage to the original player during this phase. |
171 | Stronghold of the Faithful |
If the projections are too close together and one dies a split second before they merge, there is a possibility of both phantasms disappearing but no Insidious Projection will spawn. A stack of Xera's Embrace will still be stripped. Sometimes the Radiant/Crimson Phantasms do not disappear even after Keep Construct's Defiance Bar is broken, forcing the party to destroy them with little time, otherwise the phantasms will explode and wipe the party. Sometimes the core may get stuck in one spot. It will not move even if skills specifically target it. The phase will end once a Retriever Projection touches it.
Certain ley lines present in this raid can be traversed while gliding without the Ley Line Gliding mastery as of July 2023. |
172 | Subvert (The Ruined City of Arah) |
The skill fact for the effect lists it as a projectile combo finisher in the chat log. |
173 | Suffused Obsidian: Collect Rift Energy |
The icon may disappear from your buff bar between map instances and look like it reset to zero however it is still being tracked by the game itself. It should complete as normal regardless if the icon is visible. |
174 | Suffused Obsidian: Defeat World Bosses |
The stack counter doesn't represent the correct number of bosses killed. In addition to being incremented by 1 upon killing a boss and decremented by 3 after fulfilling the achievement objective, every time the player enters a map where an eligible world boss can spawn the stack counter gets incremented by the number of bosses already killed (1 or 2), and every time the player enters any map after the achievement objective was fulfilled it gets decremented by 3. |
175 | Superior Sigil of Absorption |
There is no internal cooldown in PvE. |
176 | Superior Sigil of Demons |
Tooltips will not reflect the increase in torment duration provided by this sigil; the actual duration of applied torments is still increased. |
177 | Superior Sigil of Nullification |
The effect does not trigger on single target projectile attacks. |
178 | Superior Sigil of Strength |
Stacks with other tiers of the same sigil |
179 | Support the Durmand Priory against the centaurs |
If you stand south or southwest of Explorer Bink while giving her Durmand Priory Books, you will get no credit since you are technically not in the renown heart's area. |
180 | Svanir's Bane |
Granting of this achievement may be linked to the Destroy the corrupted portals summoning creatures from the mists event associated with the meta; if you are having trouble obtaining this achievement make sure you kill one or more of the Svanir Mist Portals during the event. |
181 | Swashbuckler's Cove |
Sometimes the veteran ghost required to progress the jumping puzzle does not spawn, making it impossible to continue. |
182 | Synthesis Output 1 |
Does not increase the amount of harvested lumber from lumber synthesizers as it starts with 4. |
183 | Tales of the Lowland Wisps |
As of October 24th, step 5 is currently bugged, the wisp stops after a while, making it impossible to complete; no workaround has been found yet. Main forum post about the bug can be found here. |
184 | Tangled Paths (achievements) |
The challenge mote for Dancer in the Dark does not appear reliably and sometimes disappears during the first cutscene. If you have trouble, try to activate it before speaking to Caithe. If that does not work, try guesting to any other world before entering the instance. |
185 | Tank |
Despite their obviously mechanical origins, kills obtained using the tank weapons will contribute to the staff master achievement in the Weapon Master achievement track. |
186 | Taunt |
|
187 | Tavern Proprietor |
If your inventory is full you cannot "purchase" (deposit) food |
188 | Tear Cinderskull/Crucible of Eternity | |
189 | Template |
|
190 | Test Crystal Lodestone Facets |
You can't have Quartz Crystal in your inventory. If you have, the point won't offer you the option to interact the crystal, only to transform quartz crystals. |
191 | Thaw Elixir |
|
192 | The Cauldron of Searing |
Interacting with the Hero Point to commune with it currently seems possible if the A New Friend achievement is active but the Skyscale of Spirit egg isn't already collected. If the dialogue to acquire the Skyscale of Spirit egg doesn't appear having 25 Quartz Crystals for charging a Charged Quartz Crystal seems to be a possible workaround. |
193 | The Elder Dragons |
The dates for Zhaitan and Kralkatorrik are tagged "AD" instead of "AE". |
194 | The Flameseeker Prophecies III: The Chosen |
|
195 | The Heart of Grenth |
Also counts as a single guard kill for the Daily Mists Guards Killer |
196 | The Jade Expanse |
Due to being outside the extent of the area, this point of interest is not highlighted correctly when hovering over the map legend during map completion. |
197 | The Key of Ahdashim |
The Force of Havoc's "road" becomes invisible soon after spawning, only reappearing briefly for its despawn animation. |
198 | The Ley-Line Run |
Interacting repeatedly with the golden markings allows the player to use skills multiple times, albeit with a cooldown[verification requested] |
199 | The Sepulcher |
The doors to get in and out of The Sepulcher seem to not animate as being opened or closed. You can still walk though them when they are closed. |
200 | The Shining Blade |
The sound effect for stowing plays every time the character mounts or dismounts, regardless of being in combat or stowing the weapon prior to mounting. |
201 | The Twisted Marionette |
Switching layers on the full-screen map results in the northern and southern Pact Emergency Waypoints being replaced by non instanced False River Waypoint — and Winterthaw Waypoint — , until the world map is reopened. |
202 | Thesis on Studied Speed (effect) |
The description for the applied effect is missing. |
203 | Thoughtless Potion |
The horns are barely visible on asura characters, and are completely obscured by certain hairstyles and most headwear. |
204 | Threat Intervention Training (Amber Elemental) |
Note that this event chain is bugged and currently only spawns on new map instances. |
205 | Thunderhead Peaks Reward Track |
In the WvW Reward Track the item Siege Blueprint Case replaced the 38th reward (Wood Shipment) instead of correctly replacing the 39th reward (Tome of Knowledge). |
206 | Titan Researcher |
Farrah Baelseeker may not become visible as soon as the achievement is unlocked. May take up to 1 day to appear. |
207 | Tome of Justice (effect) |
The stated burning duration does not match that of Virtue of Justice. |
208 | Tournament Points |
Fishing tournaments in Seitung Province, Kaineng Docks, Lake Lutgardis and Bazaar Docks give 3 points for rare fish, contrary to the organizer's statement that only exotic fish or above award triple points. |
209 | Toy Roller Beetle |
May be invisible, where only the name can be seen. |
210 | Toymaker's Party Skiff Skin |
When the boat is anchored, the passengers leaving their seats will appear inside the hull, thus unable to fish or move away from the ship. |
211 | Trading Post |
|
212 | Treasury |
Approximately at Guild Level 21, the Treasury collection shows a non-existing Guild Upgrade named 'Guild Hall Music: Central Tyrian Themes'. The asked for items can't be put into the Treasury, though, making this a completely visual issue. |
213 | Tribute to Leading Grade |
Misspelled as "Tribute to Leading Grade" instead of "Tribute to Leaning Grade" in-game. |
214 | Troll Tooth Necklace |
This necklace is classified as an accessory. |
215 | Troll's Revenge |
If you open the Troll's End chest on the same day, the Troll's Revenge end chest will be already opened for that day, preventing you from looting it or gaining the achievement. |
216 | Turret (environmental weapon) |
Many turrets in Plains of Ashford will automatically boot you off after a second or two. |
217 | Turtle Siege Enhancer 2 |
You are unable to shoot as a gunner when using the siege turtle enhancer upgrades, as the ammo count always stays at 0 in the skill bar. |
218 | Uhiwi's Bones |
Normally when hovering over the key for the world map, missing points of interest are highlighted. Uhiwi's Bones are not highlighted. |
219 | Unbound Harvesting Sickle |
If this tool is used to harvest nodes with multiple harvests (ie. synthesizers), only the last harvest that depletes the node will provide Unbound Magic. |
220 | Unbreakable Choir Bell |
While this item can be activated by double-clicking it directly in your inventory anywhere in cities, PvE, WvW, PvP, and the Mistlock Sanctuary, nothing happens when do you so in any fractal or in the Mistlock Observatory. To use it in those environments, you must load it as your "Musical Instrument" novelty and use the novelty button or hotkey. |
221 | Unnamed object (Ships of the Line) |
After being destroyed once, the trebuchet will reappear and become immune to damage. |
222 | Unstable Explosives |
|
223 | Uzolan's Mechanical Orchestra (achievement) |
Sketchbook: Uzolan's Mechanical Orchestra and Uzolan's Favorite Song have no hint in the achievement panel. Uzolan's Favorite Song can be found by interacting with the discarded papers outside Uzolan's Hideout in Kessex Hills. |
224 | Vehtendi School Supply Run |
Supply Run: Bronze is actually not rewarded (and breaks the naming scheme). |
225 | Vejj's Dusty Scepter |
The flavor text references some sort of firearm, not a scepter. |
226 | Vekk's Thesis |
The object is named Vekk's Thesis, but the asura mentioned (originally Vekk, but changed due to a lore inconsistency) is Xakk. The name was changed because Vekk's theory about the Elder Dragons' ability to consume magic was actually developed by Professor Gorr in A Meeting of the Minds centuries later in 1325 AE.[9] |
227 | Venom (effect) |
Contrary to the tooltip, no random conditions are applied by this effect. |
228 | Verdance Falls (Crystal Wing) |
This point of interest disappears from the map upon discovery, does not count towards map completion, and has no ID. |
229 | Veteran Dust Mite Cache |
Unlike the version from the Silverwastes track, this one does not always contain Obsidian Shards or Geodes, despite having the same description. |
230 | Vial of Condensed Mists Essence |
Despite what the in-game description says, it can be found at fractals greater than 20. |
231 | Victory Rock |
Downscaling is disabled while standing on the Victory Rock. |
232 | Vigil Greatsword |
This heart vendor item does not have any flavor text. |
233 | Vigilant Jewelry Recipe Book |
The recipes in this book correctly unlock Flax Blossom Orichalcum trinkets, but have incorrect names. |
234 | Vine Wall Build Site |
Vine Wall Build Site cannot be interacted with ever again after building the Vine Wall. Not even after the Vine Wall withers away minutes later. So they can only be interacted with once per new map. |
235 | Virtue of Justice (dragonhunter effect) |
The stated burning durations do not match the numbers from the skill Spear of Justice. |
236 | Virtue of Justice (effect) |
The stated burning durations do not match the numbers from the skill Virtue of Justice. |
237 | Vishen Steelshot's Footsteps |
The Redeployment Order is awarded by reading a "Discarded Orders" interact-able object which has text that matches the description of Recruitment Notes: Vishen Steelshot. |
238 | Vision of Equipment: Banner of the Commander |
|
239 | Vision of Equipment: Olmakhan Bandolier |
Sometimes the Trophy is not automatically acquired after finishing Lasting Bonds: What Comes Next and needs to be bought. |
240 | Visiting Trader (Dungeon Merchant)/Crucible of Eternity | |
241 | Warleek |
Cannot be opened while in the PvP lobby. |
242 | Warpblade (achievement) |
Unlocking the Sunspear weapon won't count towards the collection sometimes if it is salvaged instead of added to the collection. |
243 | Waypoint |
Traveling to a waypoint is unsuccessful if attempted in the midst of losing a connection to the server, or if attempting to waypoint to another map with a different build number from the one you're on. You will still be charged for the waypoint cost, and unfortunately there is no refund. |
244 | Weapon swap |
If a character below level 10 equips both weapon sets in Heart of the Mists and then returns to PvE, they will retain the ability to weapon swap for as long as they keep the second set equipped. |
245 | Weaver |
|
246 | Weaver's Antipodes (skin) |
The effects do not show when a character is wearing a chest armor that cuts the gloves down to the wrist. |
247 | Weekly Fractals |
Sometimes Thaumanova Fractal does not register towards the achievements. |
248 | Weirded Phantasmal Residue |
If the player has Quartz Crystals in their inventory and has not already converted their daily Charged Quartz Crystal, the place of power dialogue will show instead of the required dialogue. |
249 | What Lies Within (achievements) |
It seems Aegis may block the attack, even if you jump it, and prevent credit. |
250 | Win the favor of the circus |
The conversation option to turn in eggs and pearls will not be available if you only have Large Delicate Eggs. To submit these, you must also have at least one of the other types of egg or pearls. |
251 | Winter's Blessing |
Doesn't grant extra experience in World versus World. |
252 | Winter's Blessing (effect) |
Doesn't grant extra experience in World versus World. |
253 | Wizard's Vault/Easy objectives |
|
254 | Wizard's Vault/List of objectives |
|
255 | Wood Rune Ring |
Cannot be infused or attuned in the mystic forge. |
256 | Wreckage |
If your character should focus on an NPC or another object while gathering from the Salvage Pile, every subsequent swing of the pick will fail to connect. |
257 | Wyvern's Liquid Fire |
This item sometimes fails to be awarded. |
258 | Xunlai Jade Operational Report: Third Quarter, 1844 |
This object's name is too long to be fully displayed in the "selected object" label at the top of the screen. It displays as "Xunlai Jade Operational Report: Third Qua". |
259 | Zinn's Stash |
They often spawn inside rock walls or floors, and thus are inaccessible. |
260 | Zojja's Journal |
Zojja may not appear in either Mabon's Quarters nor Rift Hunter Lounge to return the journal. Replay the first two steps of 8. Into the Obscure ("Regroup with your allies to determine next steps." and the "Check on Zojja's state of mind." instance) to have her appear in Mabon's Quarters (or Rift Hunter Lounge) again.[10] |
261 | Zojja's Journal: Droknar's Light |
The event indicator to start the event Search piles of rubble and suspicious trees for Stone Summit may not appear above Runwida even when available. Interacting with her will still allow you to start the event. |
Significant bugs[edit]
# | Page | Bug description |
1 | Tales of the Lowland Wisps |
See notes below for more information. |
See also[edit]
- ^ Guild Wars 2: Janthir Wilds Launch Week Known Issues, Guild Wars 2 Forums
- ^ Forum post
- ^
- Nokta the Tracker: With your help, we've learned much about this jungle.
- Nokta the Tracker: Surviving here depends on learning everything we can about this place.
- ^ Guild War 2 Forums: Elizia Skysight Bugged?!
- ^ Official GW2 Forums, "Keep disconnecting at the end off Old Friends story"
- ^ a b PoF Story "The Departing" - "The Whole Story" achievement bugged
- ^ Comment by Joshua Davis, Reddit
- ^ Official GW2 Forums, "Specter · All Shadow Force Gone"
- ^ Category talk:Lore discrepancies
- ^ https://en-forum.guildwars2.com/topic/136508-achievements-zojjas-journal-impossible-to-progress/