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Effect type
Game link

Skills and actions are slower.

— In-game description

Slow is a condition that increases the activation time of skills and abilities, reducing animation speed by 50%. Dodge and skill movement speed is also halved for the duration. Slow deals defiance bar damage at a rate of 50 per second.

Related skills[edit]

Weapon skills that apply slow[edit]

Transform skills that apply slow[edit]

Utility skills that apply slow[edit]

Elite skills that apply slow[edit]

Profession mechanic skills that apply slow[edit]

Downed skills that apply slow[edit]

Common skills that apply slow[edit]

Related traits[edit]

See also: Condition#Related traits

Traits that apply slow[edit]

Trait skills that apply slow[edit]

Traits that remove slow[edit]

See also: Boon#Traits that convert conditions into boons

Version history[edit]

Patch Changes
April 19, 2016
  • The formula for animation-speed increases and decreases has been modified.
  • Quickness is normalized to behave the same as before, while Slow has had its effectiveness reduced.
  • However, due to the formula change, Slow will continue to have a negative impact while Quickness is in effect.
  • Casting a skill with quickness and slow will now result in a 1.166x longer activation time, increased from 1.0x.
January 26, 2016
  • "Finish Them" Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.
  • Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.
  • Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.
June 23, 2015 Specialization update:
  • Slow has been added to the game.