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Stance. Heal yourself. Absorb all incoming strikes for a period of time.
— In-game description [?]
- Last Stand — Cast Lesser Balanced Stance when you are disabled. Stances grant vigor when activated and have increased duration. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Dead or Alive — Receiving fatal damage while in berserk mode ends berserk and heals you. Incoming healing is increased.
- While the stance is active, incoming retaliation, condition and direct damage will heal the warrior for the full amount otherwise dealt.
- Poisoned will heal the warrior while continuing to reduce heal effectiveness.
- Effects that negate incoming damage, such as Endure Pain will prevent Defiant Stance from turning incoming strikes into healing.
- When activated, the Warrior will emanate a large blue glow that shrinks down to a small white glow, indicating the stance being active.
- Enemies attacking the warrior will see green healing numbers pop up rather than damage numbers.
- Agony and falling damage are unaffected by Defiant Stance.
- Underwater activation time is a 1/2 second.
For a detailed skill history, see here.
|July 10, 2018||
|June 23, 2015||Specialization update:
|December 10, 2013||