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Range is a property of many game mechanics and skills that defines the distance at which a mechanic is effective or a skill can successfully connect to its target. Distance is defined in terms of units, which are essentially equivalent to inches.[1] The radius or area of effect defines the area over which a skill's effects are applied.

  • Range.png Range is used by most skills, skills without a range normally take effect at the user's position.
  • Radius.png Radius is used by skills with circular area of effect which displays the radius of the area of effect created from its centerpoint.

Attack range[edit]

Attack skills that target an enemy directly will miss and deal no damage should the target be outside the maximum indicated range. Area of effect skills will not technically miss, but they will not hit either unless they are targeted at the location of targets or if the targets move to the area of effect during its duration.

Most attacks can be activated even if the user is not in appropriate range; however, some skills which specifically target an enemy (such as most shadowstepping skills) cannot be activated outside of the attack range. To indicate that a target is out of range, a red bar appears below the skill icons on the skill bar. Activating any skill while out of range and moving closer to the target while the skill is still being activated allows the skill to hit normally as long as the target is in the range when the skill would connect.

Attacks commonly defined as melee attacks made with martial weapons such as axes or swords can hit multiple foes at once, provided they are within the range of the attack used, effectively allowing skills like Sever Artery or Wrathful Strike to properly trigger their effects for each foe hit by the attack; however, this varies greatly depending on the particular skill used. Most melee attacks can hit up to three enemies if they are close enough to each other and the attacker.

Ranged attacks that produce projectiles can miss due to the need to travel to their target; they can become obstructed by terrain or destroyed by specific skills which block or reflect projectiles. Projectile attacks can also hit other enemies instead of their intended target; piercing attacks can circumvent this restriction and will hit any enemies behind or in front of the initial target, providing they are within the maximum range of the attack.

Related traits[edit]

Traits that increase radius

Weapons by range[edit]

The following table displays the ranges for skill 1 on each weapon. Note that skills 2-5 may have larger or smaller ranges than those shown here. Also note that off-hand weapons (including one-handed weapons equipped to the off-hand) are not included here.

The most common ranges are 130 (for most "melee" attacks) and 1200 (for most "long-range" attacks). The only weapons in this table with more than 1200 range are the Ranger's longbow and Deadeye's rifle (while Kneeling), with 1500. (The engineer Elite Mortar Kit also has 1500 range.)

Weapon Skill 1 range
Guardian icon small.png
Revenant icon small.png
Warrior icon small.png
Engineer icon small.png
Ranger icon small.png
Thief icon small.png
Elementalist icon small.png
Mesmer icon small.png
Necromancer icon small.png
Main-hand Axe Firebrand icon small.png130 130 900 Mirage icon small.png130 900
Dagger Spellbreaker icon small.png130 Soulbeast icon small.png130 130 Fire Attunement.png 400
Water Attunement.png 600
Air Attunement.png 300
Earth Attunement.png 300
Virtuoso icon small.png1200 130
Mace 130 130 130 Mechanist icon small.png130
Pistol 900 900 Harbinger icon small.png900
Scepter 900 Specter icon small.png900 900 900 900
Sword 130 130 130 Holosmith icon small.png130 130 130 Weaver icon small.png130 130
Two-handed Greatsword 130 Vindicator icon small.png130 130 130 1200 Reaper icon small.png130
Hammer 130 1200 130 Scrapper icon small.png130 Untamed icon small.png130 Catalyst icon small.pngFire Attunement.png 600
Water Attunement.png 130
Air Attunement.png 600
Earth Attunement.png 130
Longbow Dragonhunter icon small.png1200 1200 1500
Rifle 1200 1200 Deadeye icon small.png1200
Kneel.png 1500
Short bow Renegade icon small.png900 900 900
Staff 1200 130 Druid icon small.png1200 Daredevil icon small.png130 1200 1200 1200
Aquatic Harpoon gun 1200 1200 1500 1200
Spear 600 600 150 150 150 150 150
Trident 1200 1200 1200 1200 1200


Gwwlogo.png The Guild Wars Wiki has an article on Range.