Death Shroud
Death Shroud
- Profession
- Necromancer (skill list)
- Slot
- Profession mechanic
- Type
- Shroud
- Sequence
- →
- Game link
- API
- 10574
“Assume a spectral form and gain new skills, turning your life force into health.
Damage Reduced: 33% Damage Reduced: 50%— In-game description
Death Shroud is the necromancer's unique mechanic providing some passive benefits and replacing the necromancer's normal weapon skills with a fixed set of Death Shroud skills. It is fueled by life force and can be entered even while under control effects. The necromancer's elite specializations replace this mechanic - Reapers enter a Reaper's Shroud instead, while Scourges enter Desert Shroud (Desert Shroud does not grant new weapon skills, although it can trigger traits with "enter shroud" and "exit shroud" conditions e.g. Spiteful Spirit), and Harbingers enter Harbinger Shroud.
Mechanics[edit]
Death Shroud has a base 10-second recharge upon deactivation. It ends either when the life force pool is completely depleted, or when manually deactivated. A minimum of 10% life force is required to enter Death Shroud.
While in Death Shroud, the necromancer's health is temporarily replaced by their life force pool, and all damage dealt will be inflicted to the life force pool instead of the necromancer's normal health pool. This includes falling damage, allowing Necromancers in Death Shroud to survive falls from greater heights than usually possible. Direct and condition damage done to the life force pool is reduced by 33% in PvE and 50% in WvW and PvP. This damage reduction stacks multiplicatively with other damage reduction effects such as Protection. Additionally, the necromancer naturally loses 3% of its total life force pool every second (5% per second in PvP).
Necromancers cannot be healed while in Death Shroud (except for Unholy Sanctuary, and life steal effects such as Vampiric, Vampiric Presence, and Locust Swarm). Effects that normally restore health will have no effect on either the life force pool nor the necromancer's regular health pool. Skills and traits that refill life force will continue to function while in Death Shroud. However, the necromancer will not get life force from nearby deaths.
While in Death Shroud, upgrades, such as sigils, on the necromancer's currently equipped weapon continue to function. While you cannot swap weapons in Death Shroud, entering Death Shroud will activate sigils that trigger on weapon swap. The weapon strength of the equipped weapon is applied to the Death Shroud skills, including any traits that affect the equipped weapon, such as Spiteful Talisman. Traits and rune bonuses that trigger at health thresholds (such as Superior Rune of the Scholar) rely on the necromancer's regular health pool, rather than their life force pool.
Skills[edit]
When under the effect of Death Shroud, these skills replace the normal weapon skill bar. They can't be changed but can be upgraded through the use of traits.
Terrestrial[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
1 | Life Blast | 1 | Shroud. Blast your foe with life force. | ||
With Dhuumfire | |||||
1 | Dhuumfire | 1 | Blast your foe with life force, setting them alight. | ||
2 | Dark Path | ¾ | 8 | Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target. | |
2 | Dark Pursuit | Shadowstep to the foe marked by Dark Path. | |||
3 | Doom | ¾ | 20 | Shroud. Inflict fear on your foe. | |
4 | Life Transfer | 3 | ½20 | Shroud. Damage nearby foes and steal their life force. | |
5 | Tainted Shackles | ¼ | 25 | Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes. |
Aquatic[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
1 | Plague Blast | ½ | Blast a foe with a plague that transfers one condition to them. | ||
With Dhuumfire | |||||
1 | Dhuumfire | ½ | Blast a foe with a plague that transfers one condition to them. | ||
2 | Dark Water | ½ | 8 | Blind and poison foes near your target with a dark cloud. | |
3 | Wave of Fear | ½ | 20 | Terrify all foes in front of you with a wave of fear. | |
4 | Gathering Plague | 1 | ¼25 | Draw conditions from nearby allies to yourself, and inflict weakness on yourself. | |
5 | Tainted Shackles | ¼ | 25 | Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes. |
Related traits[edit]
Spite
- Awaken the Pain — Might grants you more power and less condition damage. Gain might when entering shroud.
- Spiteful Spirit — Strike around you when entering shroud.
Curses
- Plague Sending — Your first attack after entering shroud transfers conditions. Only activates if you have conditions.
- Furious Demise — Gain fury when entering shroud. Gain additional precision.
- Weakening Shroud — Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.
Death Magic
- Armored Shroud — Gain carapace when entering shroud.
- Shrouded Removal — Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.
- Unholy Sanctuary — Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.
Blood Magic
- Vampiric Presence — You and your nearby allies siphon health with attacks. This effect increases while in Shroud.
- Unholy Martyr — Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
Soul Reaping
- Speed of Shadows — Entering shroud grants swiftness and removes movement-impairing conditions.
- Sinister Shroud — Shroud skills gain reduced recharge.
- Soul Barbs — Entering or exiting shroud increases all damage you deal for a duration.
- Eternal Life — Gain life force every interval up to the threshold when not in shroud. Gain protection when you enter shroud.
- Death Perception — Gain increased critical-strike chance. Gain increased critical-strike damage while in shroud.
Traits that improve Death Shroud skills[edit]
Spite[edit]
- Reaper's Might — Shroud skill 1 grants might.
- Dread — Inflicting fear on a foe gives you boons. Shroud skill 3 partially recharges when you defeat foes.
Curses[edit]
- Path of Corruption — Shroud skill 2 now additionally converts boons into conditions.
Blood Magic[edit]
- Transfusion — Shroud skill 4 heals and partially revives nearby allies.
Soul Reaping[edit]
- Sinister Shroud — Shroud skills gain reduced recharge.
- Unyielding Blast — Shroud skill 1 inflicts vulnerability.
- Dhuumfire — Shroud skill 1 inflicts burning on your target.
Notes[edit]
- Grants Death Shroud.
- When activating Death Shroud, the necromancer will occasionally shout "I am death incarnate!".
- Appears in the first profession mechanic slot if no elite specialization is equipped, or if no minor adept for an elite specialization is trained.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
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March 30, 2022 |
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February 28, 2022 | End of Dragons release:
|
November 30, 2021 |
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September 01, 2021 |
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August 17, 2021 |
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April 28, 2020 |
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July 16, 2019 |
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September 22, 2017 | Path of Fire release:
|
August 09, 2017 |
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October 23, 2015 | Heart of Thorns release:
|
November 04, 2014 |
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October 21, 2014 |
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September 30, 2014 |
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September 09, 2014 |
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July 01, 2014 |
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April 15, 2014 |
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July 23, 2013 |
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June 25, 2013 |
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March 26, 2013 |
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August 28, 2012 | Game release:
|
Trivia[edit]
- Prior to the March 26, 2013 game update, Death Shroud had a unique interface centered at the bottom of the screen that replaced the skill bar.
- Prior to the June 25, 2013 game update, entering Death Shroud removed Spectral effects.
- Prior to the July 23, 2013 game update, Death Shroud would absorb/negate damage that went over its capacity. This made it possible to jump from any height and survive due to mitigation of any overflowing damage to real health, though all secondary effects of skills still applied.
- Prior to the September 22, 2017 game update, unlike other sequenced skills, the Death Shroud-End Death Shroud sequence lacked an aftercast or a recharge on the second skill after switching, making it prone to accidental double activations.
- Prior to the November 30, 2021 game update, ending Death Shroud would interrupt any ongoing channel such as reviving allies, finishing foes, or channelling a hero point.
- At one point during development, the necromancer could only enter Death Shroud as a replacement of downed state. Leaving shroud would cause the necromancer to "rewind" back to the location where they were forced to enter Death Shroud. This made necromancer the only class without a downed state. Eventually, still during developing, Death Shroud was reworked into a transformation, as the previous functionality was deemed "too hardcore and confusing".[1] The rewind mechanic was reworked into the Spectral Walk utility skill.
- The weapon wielded in Death Shroud counts as a staff and will count towards the Staff Master Achievement.