Death Shroud

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Disambig icon.png This article is about the necromancer profession mechanic. For the effect, see Death Shroud (effect). For the NPC skill, see Death Shroud (NPC skill).
Death Shroud.png

Death Shroud

10 Recharge time  

Necromancer tango icon 20px.png Necromancer (skill list)
Profession mechanic
Death Shroud.png
End Death Shroud.png
Game link
External links

Assume a spectral form and gain new skills, turning your life force into health.

— In-game description [?]

Death Shroud is the necromancer's unique mechanic providing some passive benefits and replacing the necromancer's normal weapon skills with a fixed set of Death Shroud skills. It is fueled by life force and can be entered even while under control effects. The necromancer's elite specializations replace this mechanic - Reapers enter a Reaper's Shroud instead, while Scourges enter Desert Shroud (Desert Shroud does not grant new weapon skills, although it can trigger traits with "enter shroud" and "exit shroud" conditions e.g. Spiteful Spirit).


Death Shroud has a base 10-second recharge upon deactivation. It ends either when the life force pool is completely depleted, or when manually deactivated. A minimum of 10% life force is required to enter Death Shroud.

While in Death Shroud, the necromancer's health is temporarily replaced by their life force pool, and all damage dealt will be inflicted to the life force pool instead of the necromancer's normal health pool. Direct and condition damage done to the life force pool is reduced by 50%, but this damage reduction isn't reflected in the combat log or the damage floaters. Additionally, the necromancer naturally loses 3% of its total life force pool every second.

Necromancers cannot be healed while in Death Shroud (except for Unholy Sanctuary and Vampiric Presence). Effects that normally restore health will have no effect on either the life force pool or the necromancer's regular health pool. Skills and traits that refill life force will continue to function while in Death Shroud. However, the necromancer will not get life force from nearby deaths.

While in Death Shroud, upgrades, such as sigils, on the necromancer's currently equipped weapon continue to function. While you cannot swap weapons in Death Shroud, entering Death Shroud will activate sigils that trigger on weapon swap. The weapon strength of the equipped weapon is applied to the Death Shroud skills, including any traits that affect the equipped weapon, such as Spiteful Talisman. Traits and rune bonuses that trigger at health thresholds (such as Superior Rune of the Scholar) rely on the necromancer's regular health pool, rather than their life force pool.


When under the effect of Death Shroud, these skills replace the normal weapon skill bar. They can't be changed but can be upgraded through the use of traits.


# Skill Activation.png Tango-recharge-darker.png Description
Life Blast.png
 Life Blast
1 Shroud. Blast your foe with life force.
Dark Path.png
 Dark Path
0.75¾ 8 Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target.
20 Shroud. Make your foe flee in fear, increased duration at close range.
Life Transfer.png
 Life Transfer
30.5½ 25 Shroud. Damage nearby foes and steal their life force.
Tainted Shackles.png
 Tainted Shackles
0.25¼ 30 Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes.


# Skill Activation.png Tango-recharge-darker.png Description
Life Blast.png
 Plague Blast
0.5½ Blast a foe with a plague that transfers one condition to them.
Dark Water.png
 Dark Water
0.5½ 8 Blind and poison foes near your target with a dark cloud.
Wave of Fear.png
 Wave of Fear
0.5½ 20 Terrify all foes in front of you with a wave of fear.
Gathering Plague.png
 Gathering Plague
10.25¼ 25 Draw conditions from nearby allies to yourself, and inflict weakness on yourself.
Tainted Shackles.png
 Tainted Shackles
0.25¼ 30 Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes.

Related traits[edit]

Traits that improve Death Shroud[edit]

Spite Spite[edit]

Curses Curses[edit]

Death Magic Death Magic[edit]

Blood Magic Blood Magic[edit]

Soul Reaping Soul Reaping[edit]

Traits that improve Death Shroud skills[edit]

Spite Spite[edit]

Curses Curses[edit]

Blood Magic Blood Magic[edit]

Soul Reaping Soul Reaping[edit]


  • Grants the Death Shroud effect.
  • When activating Death Shroud a character will occasionally shout out one of the following lines, depending on their race and gender:
Race Gender
Male Female
Asura tango icon 20px.png Asura I am Death Incarnate! I am Death!
Charr tango icon 20px.png Charr I am Death Incarnate! I am Death Incarnate!
Human tango icon 20px.png Human I am Death Incarnate! I am Death Incarnate!
Norn tango icon 20px.png Norn I am Death! I am Death Incarnate!
Sylvari tango icon 20px.png Sylvari I am Death Incarnate! I am Death Incarnate!
Entering or exiting this form does not grant the bonuses imprinted on carried weapon's sigils.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
July 16, 2019
  • Fixed an issue in which the UI icon displayed while in shroud incorrectly used the icon for Dark Path.
September 22, 2017 Path of Fire release:
  • Added a 0.5-second delay on activation before being able to exit.
August 09, 2017
  • The base drain of life force from being in death shroud has been reduced 25%.
October 23, 2015 Heart of Thorns release:
  • Shroud now counts as a weapon swap for the purposes of sigil upgrades that activate when swapping weapons.
November 04, 2014
  • Reverted a change that caused this effect to incorrectly cancel abilities (such as stomping) when the necromancer's death shroud runs out.
October 21, 2014
  • Updated this state so that it no longer ejects players from Plague Form in certain instances.
September 30, 2014
  • Leaving Death Shroud by running out of life force now engages the same cooldown as manually ending Death Shroud by using the End Death Shroud.
September 09, 2014
  • Necromancers are now able to interact with NPCs and players while in this form.
July 01, 2014
  • Updated the skill facts when traited with Death Shiver.
April 15, 2014
  • Fixed a bug that caused necromancer skills to be locked for 1 second after exiting death shroud.
  • Removed old text from this skill's description stating that entering Death Shroud removes spectral effects.
July 23, 2013
  • Damage taken while in death shroud will now overflow to the necromancer's health pool if the damage taken is greater than the remaining life force.
  • Fixed a bug that caused the necromancer to take increased damage from direct attacks while in death shroud.
June 25, 2013
  • No longer removes the Spectral Armor buff.
  • No longer removes the Spectral Walk buff.
March 26, 2013
  • No longer uses a custom skill bar interface, thereby allowing players using Death Shroud to see buffs, health, and endurance.
  • The screen and sound effects are unchanged.
August 28, 2012 Game release:
  • Death Shroud has been added to the game.


  • Prior to the September 22, 2017 update, unlike other sequenced skills, the Death Shroud-End Death Shroud sequence lacked an aftercast or a recharge on the second skill after switching, making it prone to accidental double activations.
  • Prior to the July 23, 2013 update Death Shroud would absorb/negate damage that went over its capacity. This made it possible to jump from any height and survive due to mitigation of any overflowing damage to real health, though all secondary effects of skills still applied.
  • The March 26, 2013 update removed the custom interface and moved the skills to a normal weapon skill bar.
  • Originally Death Shroud would cause the necromancer to "rewind" back to the point where they activated the shroud, but this was scrapped as too confusing to use. This mechanic was later used for Spectral Walk.
  • At one point during development, the necromancer would enter Death Shroud when downed.
  • Prior to 25th June, 2013 update entering Death Shroud removed Spectral effects.
  • The weapon wielded in Death Shroud counts as a staff and will count towards the Staff Master Achievement.