Help Talaith liberate the Soundless prisoners
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Help Talaith liberate the Soundless prisoners
- Location
- The Rootangles
(Caledon Forest)
Trader's Green
(Caledon Forest)
Ventry Bay
(Caledon Forest) - Event type
- Dynamic event
Interactive map |
Interactive map |
Help Talaith liberate the Soundless prisoners is a level 9 dynamic event that starts in Ventry Bay and leads to Trader's Green near Hemlock Coil.
Objectives[edit]
- Talaith
- Free the prisoners.
- Help Talaith escape.
Rewards[edit]
Reward tier | Experience | Karma | Coin |
---|---|---|---|
Gold | 664 | 58 | 14 |
Silver | 381 | 50 | 12 |
Bronze | 336 | 44 | 10 |
These are the expected rewards for a level 9 player. Higher level players receive dynamically adjusted rewards.
- Three Juvenile Blue Moas will be spawned in the cage at The Weeping Isle, allowing Rangers to charm them early.
- Talaith will open her shop at The Weeping Isle.
NPCs[edit]
Allies[edit]
Foes[edit]
Objects[edit]
Dialogue[edit]
- Before the event
- Talaith: I knew this would happen. Even on an island we're not safe from the Nightmare Court.
- Apprentice Pedr: Why take prisoners? Why don't they just kill us here?
- Talaith: They want to turn them, take them to the darkest parts of the Dream. Whether we join or die, the Nightmare Court wins.
- Apprentice Pedr: We can't let that happen!
- Talaith: I don't intend to. Not again. Watch over the others until I return.
- Event start
- Apprentice Pedr waves at <Character name>.
- Talaith: The Nightmare Court is camped to the northwest. That's likely where they'll take the prisoners.
- Near the camp, passing near dead animals
- Talaith: The land here is twisted and dying. The Nightmare Court must be close.
- Entering the camp
- Talaith: Hold a moment. I see movement ahead.
- Nightmare Court members bringing in new prisoners
- Nightmare Jailer: Well, well. A successful raid, I see. Put them in the cells.
- Rescuing the villagers
- Talaith: Now's our chance.
- Talaith: Hurry, break the gates before someone finds us!
- Talaith: Head back to the island. Everyone, hurry!
- Talaith: I hear guards. We have to buy time for the others!
- Talaith: They're after the escapees. Hold them off!
- Event completion
- Talaith: It's over. Pay me a visit on the island. I have something special you may want to see.
Notes[edit]
- Success of this event resets the event chain.