Zone

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Guild Wars 2 zones

A zone, also referred to as a map, is a type of location. Zones encompass a number of smaller areas; multiple zones form a region. All zones are located in the world of Tyria or somewhere in the Mists.

Exploration[edit]

Each zone comes with its own set of activities and objectives. In addition to the dynamic events populated in its borders, five measures of completion can be specifically associated with a zone:

  • Hero point.png Hero Challenges often present a puzzle or a Veteran foe to a character, completion of which earns another Hero point.
  • Complete heart (map icon).png Renown Hearts ask characters to complete tasks in their environs.
  • Point of interest (map icon).png Points of Interest mark out special locations to be explored.
  • Waypoint (map icon).png Waypoints provide instant, safe travel to places previously discovered - for a price.
  • Vista (map icon).png Vistas provide a graphical showcase of given locations in the environment.

Bringing up the world map will show a breakdown of the character's progress for the current zone. Upon map completion, the character receives a reward of some items and crafting materials, experience, and coin. This milestone is also acknowledged by the Tyrian Explorers Society with a letter of recognition.

List of zones[edit]

Historical zones are not listed here. For the differences between mechanical and geographical regions, see Region.

Open world[edit]

Core Guild Wars 2 zones for World completion.
Guild Wars 2 mastery regions based on the experience gains.

Open world refers to persistent public PvE zones where you can randomly encounter other players. Every open world zone has a recommended difficulty range, expressed as the recommended level player characters should reach before traveling there. The monsters and the recommended level for renown hearts and dynamic events in an area will be between the given levels. The dynamic level adjustment in the game will put characters at the recommended level for an area if their current level exceeds it. Recommended levels are generally expressed in multiples of 5.

Original release zones[edit]

All zones available in Guild Wars 2 on release contribute to Counts towards world completion world completion and are available to every account.

Loading screen Zone Levels Mechanical region Geographical region
Caledon Forest loading screen.jpg Caledon Forest
1–15
Maguuma Jungle Tarnished Coast
Metrica Province loading screen.jpg Metrica Province
1–15
Maguuma Jungle Tarnished Coast
Plains of Ashford loading screen.jpg Plains of Ashford
1–15
Ascalon Ascalon
Queensdale loading screen.jpg Queensdale
1–15
Kryta Kryta
Wayfarer Foothills loading screen.jpg Wayfarer Foothills
1–15
Shiverpeak Mountains Shiverpeak Mountains
Brisban Wildlands loading screen.jpg Brisban Wildlands
15–25
Maguuma Jungle Tarnished Coast,
Maguuma Wastes
Diessa Plateau loading screen.jpg Diessa Plateau
15–25
Ascalon Ascalon
Kessex Hills loading screen.png Kessex Hills
15–25
Kryta Kryta
Snowden Drifts loading screen.jpg Snowden Drifts
15–25
Shiverpeak Mountains Shiverpeak Mountains
Gendarran Fields loading screen.jpg Gendarran Fields
25–35
Kryta Kryta
Lornar's Pass loading screen.jpg Lornar's Pass
25–40
Shiverpeak Mountains Shiverpeak Mountains,
Steamspur Mountains
Fields of Ruin loading screen.jpg Fields of Ruin
30–40
Ascalon Ascalon
Harathi Hinterlands loading screen.jpg Harathi Hinterlands
35–45
Kryta Kryta
Blazeridge Steppes loading screen.jpg Blazeridge Steppes
40–50
Ascalon Ascalon
Dredgehaunt Cliffs loading screen.jpg Dredgehaunt Cliffs
40–50
Shiverpeak Mountains Shiverpeak Mountains
Bloodtide Coast loading screen.jpg Bloodtide Coast
45–55
Kryta Kryta,
Sea of Sorrows
Iron Marches loading screen.jpg Iron Marches
50–60
Ascalon Ascalon
Timberline Falls loading screen.jpg Timberline Falls
50–60
Shiverpeak Mountains Shiverpeak Mountains,
Steamspur Mountains
Sparkfly Fen loading screen.jpg Sparkfly Fen
55–65
Maguuma Jungle Steamspur Mountains,
Sea of Sorrows
Fireheart Rise loading screen.jpg Fireheart Rise
60–70
Ascalon Ascalon
Mount Maelstrom loading screen.jpg Mount Maelstrom
60–70
Maguuma Jungle Steamspur Mountains
Straits of Devastation loading screen.jpg Straits of Devastation
70–75
Ruins of Orr Ruins of Orr,
Steamspur Mountains
Frostgorge Sound loading screen.jpg Frostgorge Sound
70–80
Shiverpeak Mountains Shiverpeak Mountains
Malchor's Leap loading screen.jpg Malchor's Leap
75–80
Ruins of Orr Ruins of Orr,
Strait of Malchor
Cursed Shore loading screen.jpg Cursed Shore
80
Ruins of Orr Ruins of Orr
Cities[edit]

Cities are special zones without any hostile NPCs or combat areas, which primarily function as central hubs for trade and crafting.

Loading screen City Mechanical region Geographical region Notes
Black Citadel loading screen.jpg Black Citadel Ascalon Ascalon Capital city of the charr
Divinity's Reach loading screen.jpg Divinity's Reach Kryta Kryta Capital city of the humans
Hoelbrak loading screen.jpg Hoelbrak Shiverpeak Mountains Shiverpeak Mountains Capital city of the norn
Lion's Arch loading screen.jpg Lion's Arch Kryta Kryta Central hub for Tyria
Rata Sum loading screen.jpg Rata Sum Maguuma Jungle Tarnished Coast Capital city of the asura
The Grove loading screen.jpg The Grove Maguuma Jungle Tarnished Coast Capital city of the sylvari

Post-launch zones[edit]

All zones added to the game through various releases and expansions after the original game's launch are scaled for level 80. Most of them require having a specific expansion or Living World episode unlocked, and have one or more achievement categories connected to it.

Loading screen Zone Access requirement Mechanical region Geographical region Arenanet Points.png Achievements
Southsun Cove loading screen.jpg Southsun Cove
Living World logo.png
None
(Released in Living World Season 1)
Kryta Sea of Sorrows 0No
Dry Top loading screen.jpg Dry Top
Living World logo.png
None
(Released in Living World Season 2)
Maguuma Wastes Maguuma Wastes Dry Top.png Dry Top
The Silverwastes loading screen.jpg The Silverwastes
Living World logo.png
None
(Released in Living World Season 2)
Maguuma Wastes Maguuma Wastes The Silverwastes.png The Silverwastes
Verdant Brink Heart of Maguuma,
Maguuma Wastes
0No
Auric Basin loading screen.jpg Auric Basin Heart of Maguuma Heart of Maguuma Auric Basin.png Auric Basin
Tangled Depths loading screen.jpg Tangled Depths Heart of Maguuma Heart of Maguuma Tangled Depths.png Tangled Depths
Dragon's Stand loading screen.jpg Dragon's Stand Heart of Maguuma Heart of Maguuma Dragon's Stand.png Dragon's Stand
Bloodstone Fen loading screen.jpg Bloodstone Fen Heart of Maguuma Heart of Maguuma Out of the Shadows.png Out of the Shadows
Ember Bay loading screen.jpg Ember Bay Heart of Maguuma Ring of Fire Rising Flames.png Rising Flames
Bitterfrost Frontier Shiverpeak Mountains,
Far Shiverpeaks
A Crack in the Ice.png A Crack in the Ice
Lake Doric loading screen.jpg Lake Doric Kryta Kryta The Head of the Snake.png The Head of the Snake
Draconis Mons Flashpoint.png Flashpoint
Siren's Landing loading screen.jpg Siren's Landing Ruins of Orr Ruins of Orr One Path Ends.png One Path Ends
Crystal Oasis loading screen.jpg Crystal Oasis Crystal Desert Crystal Desert Crystal Oasis.png Crystal Oasis
Desert Highlands loading screen.jpg Desert Highlands Crystal Desert Crystal Desert,
Deldrimor Front
Desert Highlands.png Desert Highlands
Elon Riverlands loading screen.jpg Elon Riverlands Crystal Desert Crystal Desert,
Elon River
Elon Riverlands.png Elon Riverlands
The Desolation loading screen.jpg The Desolation Crystal Desert Sulfurous Wastelands,
Elon River
The Desolation.png The Desolation
Domain of Vabbi loading screen.jpg Domain of Vabbi Crystal Desert Vabbi Domain of Vabbi.png Domain of Vabbi
Domain of Istan Isle of Istan Daybreak.png Daybreak
Sandswept Isles loading screen.jpg Sandswept Isles Crystal Desert Dajkah A Bug in the System.png A Bug in the System
Domain of Kourna Kourna Long Live the Lich.png Long Live the Lich
Jahai Bluffs Kourna,
Vabbi
A Star to Guide Us.png A Star to Guide Us
Thunderhead Peaks loading screen.jpg Thunderhead Peaks Shiverpeak Mountains Deldrimor Front All or Nothing.png All or Nothing
Dragonfall loading screen.jpg Dragonfall Crystal Desert Unending Ocean War Eternal.png War Eternal
Grothmar Valley loading screen.jpg Grothmar Valley Ascalon Blood Legion Homelands,
Far Shiverpeaks
Bound by Blood.png Prologue: Bound by Blood
Bjora Marches Far Shiverpeaks Bjora Marches.png Whisper in the Dark
Shadow in the Ice.png Shadow in the Ice
Drizzlewood Coast loading screen.jpg Drizzlewood Coast Shiverpeak Mountains Woodland Cascades,
Far Shiverpeaks
No Quarter.png No Quarter
Jormag Rising.png Jormag Rising
Shing Jea concept art.jpg Seitung Province Cantha Shing Jea Island Seitung Province.png Seitung Province
New Kaineng City loading screen.png New Kaineng City Cantha New Kaineng,
Drowned Kaineng,
The Echovald Forest
New Kaineng City.png New Kaineng City
"Echovald Exterior" concept art.jpg The Echovald Wilds Cantha The Echovald Forest The Echovald Wilds.png The Echovald Wilds
Dragon's End The Echovald Forest,
The Jade Sea
0No
Lobbies[edit]

Similarly to cities, lobbies are combat-free open-world areas with various services. However, they are typically smaller and serve as staging points for specific game modes or activities. The main permanently available lobbies in PvE are:

Loading screen Lobby Access requirement Mechanical region Geographical region Notes
Lion's Arch Aerodrome Loading Screen.jpg Lion's Arch Aerodrome
Living World Season 3 logo.png
None
(Released before Living World Season 3)
Kryta Kryta Staging ground for raids.
Eye of the North loading screen.jpg Eye of the North
Living World Season 5 logo.png
None
(Released in The Icebrood Saga)
Shiverpeak Mountains Far Shiverpeaks Staging ground for the story, strike missions and dragon response missions in the Icebrood Saga.
This lobby can be upgraded by purchases through vendors.
Arborstone loading screen.png Arborstone Cantha The Echovald Forest Staging ground for strike missions in the End of Dragons.
This lobby can be upgraded by training the Arborstone Revitalization mastery track, and it has an associated achievement category Arborstone.png Arborstone.
Hybrid instances[edit]

Some zones have two distinct versions, public and private. Public versions function similarly to open-world zones, where you can enter them and will be randomly matched up with other players. Alternatively, a squad can open a private instanced version that cannot be entered by other players. These zones typically revolve around completing a series of events and killing a boss, and the instance, whether public or private, will in some cases automatically close after completion. This system is used for some Strike Missions and Dragon Response Missions, as well as the following zones:

Loading screen Zone Access requirement Mechanical region Geographical region
Dragonstorm loading screen.jpg Dragonstorm Shiverpeak Mountains Shiverpeak Mountains
The Twisted Marionette loading screen.jpg The Twisted Marionette
Living World Season 5 logo.png
None
(Released in The Icebrood Saga)
Shiverpeak Mountains Shiverpeak Mountains
Tower of Nightmares loading screen.jpg The Tower of Nightmares
Living World logo.png
None
(Released in Living World Season 1 re-release)
Kryta Kryta
Festival zones[edit]

These open-world zones are only available during specific festivals.

Loading screen Zone Festival Mechanical region Geographical region Notes
Labyrinthine Cliffs loading screen.jpg Labyrinthine Cliffs Maguuma Jungle Steamspur Mountains,
Deldrimor Front
Mad King's Labyrinth loading screen.jpg Mad King's Labyrinth Mad King's Realm Mad King's Realm,
The Mists
Also connects to the Mad King's Raceway.
The Crown Pavilion loading screen.jpg The Crown Pavilion Kryta Kryta
Super Adventure Box loading screen.jpg Hub Super Adventure Box Virtual reality,
Tarnished Coast
Lobby and staging ground for Super Adventure Box.
Miscellaneous zones[edit]
Loading screen Zone Access requirement Mechanical region Geographical region Notes
Fractals of the Mists loading screen.jpg Mistlock Sanctuary Requires a lounge pass from the Gem.png Gem Store Fractals of the Mists Fractals of the Mists,
The Mists
Lobby, lounge and staging ground for Fractals of the Mists.
Dragon's Stand loading screen.jpg Dragon's Stand (Heart of Thorns) Heart of Maguuma Heart of Maguuma Lobby for the final Heart of Thorns story mission.
The Charge loading screen 2.jpg Mists Rift
Living World Season 4 logo.png
None
(Released in Living World Season 4)
Mad King's Realm The Mists Accessed during Rift events throughout Tyria.
Shing Jea concept art 03.jpg Thousand Seas Pavilion Requires a lounge pass from the Gem.png Gem Store Cantha The Mists Lobby, lounge and fishing services.

Map level caption[edit]

The recommended level for the zone is expressed as a caption on world map, below the zone name. The caption is color coded based on the difference between player's current level and the zone's recommended level, as follow:

Level difference [1]
-8 or less -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 or more
Grey Green Light Green Greenish White White Light Pink Pink Light Red Red Deep Red Magenta

Instances[edit]

Instances are zones that are opened for a specific party, squad or guild, or entered alone without other players.

Story[edit]

Primary articles: Story Journal, Knight of the Thorn

Many story steps of personal story, expansions, Living World or Side Stories take place in separate zones. Some of these zones are located in otherwise unreachable places despite appearing on the world map, most notably:

Story zone Mechanical region Geographical region
Claw Island Kryta Sea of Sorrows
Fahranur, the First City Crystal Desert Isle of Istan

Home instances[edit]

Home instances are personal instances located in each of the major cities, although they can be entered in a party. They will change depending on progress in personal story, certain achievements and account-wide unlocks. They can be accessed by all accounts.

Loading screen Home instance Mechanical region Geographical region
Applied Development Lab loading screen.jpg Applied Development Lab Maguuma Jungle Tarnished Coast
Dreamer's Terrace loading screen.jpg Dreamer's Terrace Maguuma Jungle Tarnished Coast
Hero's Canton loading screen.jpg Hero's Canton Ascalon Ascalon
Hunter's Hearth loading screen.jpg Hunter's Hearth Shiverpeak Mountains Shiverpeak Mountains
Salma District loading screen.jpg Salma District Kryta Kryta

Guild instances[edit]

Guild Halls

Guild halls are zones owned by a guild where its members can meet and socialize. They must be captured by the guild first, and afterwards they can be upgraded and decorated. They also appear on the world map, and can be accessed by all accounts.

Guild hall Mechanical region Geographical region
Gilded Hollow Heart of Maguuma Heart of Maguuma
Lost Precipice Heart of Maguuma Maguuma Wastes
Windswept Haven Crystal Desert Vabbi
Isle of Reflection Cantha Shing Jea Island
Guild Challenges

Guild Challenges are a type of instanced guild missions.

Guild Challenge Mechanical region Geographical region
Blightwater Shatterstrike Ascalon Ascalon
Branded for Termination Ascalon Ascalon
Deep Trouble Maguuma Jungle Steamspur Mountains
Save Our Supplies Ascalon Ascalon
Scratch Sentry Defense Shiverpeak Mountains Shiverpeak Mountains
Southsun Crab Toss Kryta Sea of Sorrows
Guild Puzzle

Guild Puzzles are a type of instanced guild missions.

Guild Puzzle Mechanical region Geographical region
Angvar's Trove Shiverpeak Mountains Shiverpeak Mountains
Langmar Estate Ascalon Ascalon
Proxemics Lab Maguuma Jungle Maguuma Wastes

Dungeons[edit]

Dungeons are instances intended for a party. They feature dynamic level adjustment down to the dungeon path's level, and they include map completion objectives that don't count towards world completion.

Dungeon Access requirement Mechanical region Geographical region
Ascalonian Catacombs None Ascalon Ascalon
Caudecus's Manor None Kryta Kryta
Twilight Arbor None Maguuma Jungle Tarnished Coast
Sorrow's Embrace None Shiverpeak Mountains Shiverpeak Mountains
Citadel of Flame None Ascalon Ascalon
Honor of the Waves None Shiverpeak Mountains Shiverpeak Mountains
Crucible of Eternity None Maguuma Jungle Steamspur Mountains
The Ruined City of Arah None Ruins of Orr Ruins of Orr
Fractals of the Mists None Fractals of the Mists The Mists
Ascent to Madness Mad King's Realm Mad King's Realm, The Mists
Tixx's Infinirarium Wintersday Celebration Kryta

Raids[edit]

Raids are difficult instances intended for a squad of level 80 characters, and they include map completion objectives that don't count towards world completion.

Raid Access requirement Mechanical region Geographical region
Spirit Vale Heart of Maguuma Heart of Maguuma
Salvation Pass Heart of Maguuma Heart of Maguuma
Stronghold of the Faithful Heart of Maguuma Heart of Maguuma
Bastion of the Penitent Heart of Maguuma Woodland Cascades
Hall of Chains Crystal Desert The Mists
Mythwright Gambit Crystal Desert Mystic Forge
The Key of Ahdashim Crystal Desert Vabbi

Strike Missions[edit]

Strike Missions are instances intended for a squad of level 80 characters. Some Strike Missions can also be available in a public version, where players will be matched up randomly similarly to open-world zones.

Strike Mission Access requirement Mechanical region Geographical region
Secret Lair of the Snowmen Shiverpeak Mountains Shiverpeak Mountains
Shiverpeaks Pass Ascalon Far Shiverpeaks
Voice of the Fallen and Claw of the Fallen Shiverpeak Mountains Far Shiverpeaks
Fraenir of Jormag Shiverpeak Mountains Far Shiverpeaks
Boneskinner Shiverpeak Mountains Far Shiverpeaks
Whisper of Jormag Shiverpeak Mountains Far Shiverpeaks
Forging Steel Shiverpeak Mountains Blood Legion Homelands, Far Shiverpeaks
Cold War Shiverpeak Mountains Woodland Cascades
Aetherblade Hideout Cantha Shing Jea Island
Xunlai Jade Junkyard Cantha The Echovald Forest
Kaineng Overlook Cantha New Kaineng
Harvest Temple Cantha The Jade Sea

Dragon Response Missions[edit]

Dragon Response Missions are instances intended for a party of level 80 characters. Dragon Response Missions are also be available in a public version, where players will be matched up randomly similarly to open-world zones.

Dragon Response Mission Access requirement Mechanical region Geographical region
Metrica Province Maguuma Jungle Tarnished Coast
Brisban Wildlands Maguuma Jungle Tarnished Coast
Gendarran Fields Kryta Kryta
Fields of Ruin Ascalon Ascalon
Thunderhead Peaks Shiverpeak Mountains Deldrimor Front
Lake Doric Kryta Kryta
Snowden Drifts Shiverpeak Mountains Shiverpeak Mountains
Caledon Forest Maguuma Jungle Tarnished Coast
Bloodtide Coast Kryta Kryta
Fireheart Rise Ascalon Ascalon

Miscellaneous instances[edit]

Zone Access requirement Mechanical region Geographical region Notes
Chantry of Secrets None Kryta Kryta Order of Whispers' base of operations within Bloodtide Coast.
Super Adventure Box Super Adventure Box Virtual reality, Tarnished Coast Special activity focused on jumping puzzles with pixelated graphics. See Super Adventure Box for a list of its sub-zones.
Special Forces Training Area
Living World Season 3 logo.png
Any expansion (Released before Living World Season 3)
Kryta Kryta Training area for raid squads.
Sun's Refuge Crystal Desert Kourna Upgradable instanced story hub.

See also hybrid instances, which are available both in public open-world versions and private squad instances.

PvP zones[edit]

World versus World[edit]

Eternal Battlegrounds loading screen

All World versus World zones are located in the World vs. World region of The Mists. These zones include map completion objectives but don't count towards world completion. All players here are scaled to level 80.

Zone Notes
Eternal Battlegrounds Central core combat map
Blue Alpine Borderlands Eastern core combat map
Red Desert Borderlands Northern core combat map
Green Alpine Borderlands Western core combat map
Obsidian Sanctum Jumping puzzle combat map
Edge of the Mists Special combat map
Armistice Bastion Lounge, entry requires purchase of a lounge pass

Structured PvP[edit]

Heart of the Mists loading screen

All structured PvP zones are located in the Player vs. Player region of The Mists. All players here are scaled to level 80 and use special PvP-only equipment.

Zone Notes
Heart of the Mists Lobby
Asura Arena Team Deathmatch arena
Auric Span Team Deathmatch arena
Battle of Champion's Dusk Stronghold arena
Battle of Kyhlo Conquest arena
Courtyard Murderball and Team Deathmatch arena
Djinn's Dominion Conquest arena
Eternal Coliseum Conquest arena
Forest of Niflhel Conquest arena
Hall of the Mists Team Deathmatch arena
Legacy of the Foefire Conquest arena
Revenge of the Capricorn Conquest arena
Skyhammer Conquest arena
Spirit Watch Conquest arena
Temple of the Silent Storm Conquest arena

Activities[edit]

Activities are small mini-games. Most activities feature some sort of PvP, or at least a competitive scoreboard.

Zone Access requirement Mechanical region Geographical region
Crab Toss None Kryta Sea of Sorrows
Keg Brawl None Shiverpeak Mountains Shiverpeak Mountains
Sanctum Sprint None Maguuma Jungle Steamspur Mountains
Southsun Survival None Kryta Sea of Sorrows
Lunatic Inquisition Mad King's Realm Mad King's Realm, The Mists
Mad King's Clock Tower Mad King's Realm Mad King's Realm, The Mists
Reaper's Rumble Mad King's Realm Mad King's Realm, The Mists
Winter Wonderland Wintersday Celebration ?
Bell Choir Ensemble Wintersday Celebration ?
Snowball Mayhem Wintersday Celebration ?
Toypocalypse Wintersday Celebration Kryta
Dragon Ball Arena Kryta Kryta
Celestial Challenge Kryta Kryta

See also[edit]