Participate in the daily motion vision assessment

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Participate in the daily motion vision assessment

Location
Eastern Complex
(Sandswept Isles)
Invariant Enclave
(Sandswept Isles)
Western Complex
(Sandswept Isles)
Event type
Event star (tango icon).png
Dynamic event
Level
80
Given by
Master Examination Golem
Interactive map

Interactive map

Participate in the daily motion vision assessment is a level 80 dynamic event that occurs in three different location throughout the Sandswept Isles: In the Eastern Complex, the Invariant Enclave and the Western Complex. In each of the five phases, one of an increasing number of Examination Golems gets marked and needs to be tracked and identified before the time runs out.

Objectives[edit]

  • Phase: x of 5
  • Identify the charged golem: 0:35
  • Phase complete in: 0:10

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670
Experience.png
378 Karma.png 88 Copper coin
Silver 20,003
Experience.png
284 Karma.png 66 Copper coin
Bronze 13,335
Experience.png
189 Karma.png 44 Copper coin
These are the expected rewards for a level 80 player.

NPCs[edit]

Allies[edit]

Map[edit]

Dialogue[edit]

Approaching the Master Examination Golem
Researcher Juxx: All—employees—must—participate—in—the—daily—motion—vision—assessment.
Event start
Researcher Juxx: Assessment—parameters: One—golem—at—random—will—receive—a—tracking—charge.
Researcher Juxx: Track—and—identify—the—charged—golem. High—performance—will—be—rewarded. Remember: we—care.
Researcher Juxx: Commence—test.
After successfully finishing a phase
Researcher Juxx: Phase—complete. Commencing—next—phase.
Event success
Researcher Juxx: Test—complete.
Researcher Juxx: Result: Employee—motion—vision—exceeds—testing—parameters.
Researcher Juxx: Uploading—results—to—headquarters. Have—a—nice—day.
Event failure
Researcher Juxx: Test—complete.
Researcher Juxx: Result: Employee—motion—vision—at—standard—levels.
Researcher Juxx: Uploading—results—to—headquarters. Have—a—nice—day.

Notes[edit]

  • The first phase has 3 Examination Golems, the second one has 5, then 8, 10 and finally the last phase has 14 golems.
  • All players in the event area are invisible to ease tracking of the golems.
  • Interacting with any Examination Golem will apply the effect Recently Guessed for a few seconds that prevents the player from guessing again.
  • Interacting with the wrong golem displays a shocking effect and knocks the player back.
  • Interacting with the correct golem displays a green firework animation and starts the timer to the next phase.
  • For the achievement you need to identify the correct golem in all five phases without a single wrong guess in between.
  • The golem to be followed and its visual effect may not appear under certain graphic settings, specially on the last phase with 14 golems or if there's many players in the vicinity. The following settings may help alleviate graphics issues and help tracking the golems by making the golems and the hint effect more visible:
    • Animation and LOD distance set as high as possible.
    • Textures and Shaders set at least to Medium.
    • Character model limit set to Highest.
    • Effect LOD disabled.
    • Frame Rate set to Unlimited.
    • All other settings can be lowered to minimum to get a higher frame rate.
One of the three events has an additonal '-' in the name and is called Participate in the daily motion-vision assessment instead.
The effect indicating the golem to be followed, and even the golem itself, will not always appear under certain graphic settings

Related achievements[edit]