Elementalists are multifaceted spellcasters who channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up for in versatility and the ability to inflict massive damage.
- Elementalists have harnessed Tyria's natural forces. Their powers of destruction are drawn from an affinity with the four elements that make up the world. They conjure air, fire, earth or water to assault their enemies. As a scholar profession, elementalists wear light armor.
The Elementalists have unique power to attune to different elements that changes their weapon skills based on the element.
- Fire Attunement — Attune to fire, gaining heavy damage and burning abilities.
- Water Attunement — Attune to water, gaining superior support and healing abilities.
- Air Attunement — Attune to air, gaining heavy damage and control abilities.
- Earth Attunement — Attune to earth, gaining superior damage-over-time and defensive abilities.
When one of these attunement skills is activated, the weapon skills of the player change based on the equipped weapon(s) and the chosen element. Because these attunements can be freely swapped even while in combat, effectively giving access to four different weapon skill sets, elementalists do not have access to weapon swapping in combat like most other professions. They also have the lowest base health in comparison to other professions, so they have to make up for their lack of durability under fire by managing their attunements and skills carefully and avoid putting themselves in dangerous situations. They also are very versatile, able to easily adopt a support or damage role.
- Primary article: List of elementalist skills
- Arcane — Spells that use non-elemental magical energy which cast instantly, often dealing critical damage.
- Aura — Some elementalist skills create Auras, temporary defensive effects around allies which cause harm to attacking enemies.
- Cantrip — Defensive charms which activate instantly.
- Conjure — Elementalist can conjure ephemeral potent weapons for them and one ally to use in combat.
- Glyph - Skills that produce different positive or negative effects that depend on the current attunement of the elementalist.
- Signet — Provide a passive bonus, and can be activated to lose the passive bonus but produce a more powerful effect.
- Skills unique to elite specializations
- Shout — Skills that take effect in an area around the tempest, dealing damage while also giving an aura to the tempest and nearby allies. (Tempest elite specialization only)
- Stance — Skills that provide positive effects for the weaver, or do damage to nearby enemies. (Weaver elite specialization only)
The elementalist has five core specializations, and two elite specializations:
- Fire — focuses on fire magic, increased damage, and burning. Enhances fire weapon skills and conjured weapon skills.
- Air — focuses on air magic, movement speed, and critical hits and critical damage. Enhances air weapon skills and glyph skills.
- Earth — focuses on earth magic, defense, and bleeding. Enhances earth weapon skills and signet skills.
- Water — focuses on water magic, healing, and exploiting Vulnerability on foes. Enhances water weapon skills and cantrip skills.
- Arcane — focuses on critical hits, boons, and the switching of attunements. Enhances attunement and arcane skills.
- Tempest — gain access to warhorns, a set of shout skills, and the ability to overload attunements for powerful effects.
- Weaver — gain access to swords, a set of stance skills, and the ability to wield dual attunements.
- See also, the list of elementalist traits.
The elementalist is a scholar profession and wears light armor.
- Dagger — Provides powerful close range abilities suitable for offense as well as abilities designed for defense.
- Focus — Provides supportive spells in form of energy shields, disabling snares and defensive area effects.
- Warhorn — Provides assistance to you in both supporting your allies and creating disruptive areas for enemies. (Tempest specialization only)
Although the elementalist has access to only one weapon set during combat, they effectively have the ability to switch between four different skill sets by changing attunements. There are five possible weapon sets (nine after accounting for elite specializations), giving a total of twenty (or thirty-six) when changing attunements. While underwater, they have access to the trident only, offering four skill sets when changing attunements.
It should be noted that sigils that trigger on weapon swap (like Sigil of Battle), also trigger when the Elementalist swaps attunements.
The following crafting disciplines can create items that are useful to the elementalist:
- Weaponsmith — Daggers, Swords.
- Artificer — Foci, Scepters, Staves, Tridents.
- Huntsman — Warhorns.
- Tailor — Light armor.
- Jeweler — Jewelry.
- Chef — Food.
|I study all the elements, but I wear a gem that symbolizes my love of _____.|
|Water ("water") — Water, whether frozen or flowing, is life, and its currents run deep in us.|
|Fire ("fire") — Fire's hunger, its destructive burn, demands respect. It immolates and clears the path for new growth.|
|Earth ("earth") — Earth is the foundation that supports all life. Stone fortifies us. Rock grounds us.|
|Air ("air") — Air is the source of all life. It is invisible, and yet it can destroy whole villages.|
Elementalism is a broad and versatile field, and under the now-unfashionable "four schools" model of magic, had applications within all four. Likewise, while most other professions have a single human god as their patron, human elementalists tend to worship a variety: pyromancers worship Balthazar, aquamancers kneel before Grenth and Lyssa, aeromancers appeal to Dwayna, and geomancers look to Melandru.
- Notable elementalists
- The elementalist was previewed under this image until its unveiling on the 27th April 2010.
- Elementalist on the official website.