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Elementalist 04 concept art.png

Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.

GuildWars2.com Elementalist

Elementalist icon.png Elementalists have harnessed Tyria's natural forces. Their powers of destruction are drawn from an affinity with the four elements that make up the world. They conjure air, fire, earth or water to assault their enemies. As a scholar profession, elementalists wear light armor.


Elementalist tango icon 20px.png Profession mechanic[edit]


The Elementalists have unique power to attune to different elements that changes their weapon skills based on the element.

When one of these attunement skills is activated, the weapon skills of the player change based on the equipped weapon(s) and the chosen element. Because these attunements can be freely swapped even while in combat, effectively giving access to four different weapon skill sets, elementalists do not have access to weapon swapping like most other professions. They also have the lowest base health in comparison to other professions, so they have to make up for their lack of durability under fire by managing their attunements and skills carefully and avoid putting themselves in dangerous situations. They also are very versatile, able to easily adopt a support or damage role.

Elementalist specializations are also rather unique in that each of them directly improve one of the attunements. For instance, the Fire specialization mostly improves use of fire attunement spells.


See list of elementalist skills.

Unique skill types[edit]

  • Arcane — Spells that use non-elemental magical energy which cast instantly, often dealing critical damage.
  • Auras — Auras are temporary defensive effects which cause harm to attacking enemies.
  • Cantrips — Defensive charms which activate instantly.
  • Conjures — Summon useful items and potent weapons in the elementalist's hands as well as in a targeted area for allied use.


The elementalist has five core specializations, and two elite specializations:


Fire Fire — focuses on fire magic, increased damage, and burning. Enhances fire weapon skills and conjured weapon skills.
Air Air — focuses on air magic, movement speed, and critical hits and critical damage. Enhances air weapon skills and glyph skills.
Earth Earth — focuses on earth magic, defense, and bleeding. Enhances earth weapon skills and signet skills.
Water Water — focuses on water magic, healing, and exploiting Vulnerability on foes. Enhances water weapon skills and cantrip skills.
Arcane (specialization) Arcane — focuses on critical hits, boons, and the switching of attunements. Enhance attunement and arcane skills.


Tempest Tempest — gain access to warhorns, a set of shout skills, and the ability to overload attunements for powerful effects.
Weaver Weaver — gain access to swords, a set of stance skills, and the ability to wield dual attunements.




The elementalist is a scholar profession and wears light armor.


  • Main-hand
    • Dagger — Emphasizes close range, heavy damage spells.
    • Scepter — Casts various single and multiple target, medium range spells.
    • Sword — Melee brawling weapon that channels various elements through its blade. (Weaver specialization only)
  • Off-hand
    • Dagger — Provides powerful close range abilities suitable for offense as well as abilities designed for defense.
    • Focus — Provides supportive spells in form of energy shields, disabling snares and defensive area effects.
    • Warhorn — Provides assistance to you in both supporting your allies and creating disruptive areas for enemies. (Tempest specialization only)

Although the elementalist has access to only one weapon set during combat, they effectively have the ability to switch between four different skill sets by changing attunements. There are five possible weapon sets (nine after accounting for elite specializations), giving a total of twenty (or thirty-six) when changing attunements. While underwater, they have access to the trident only, offering four skill sets when changing attunements.

It should be noted that sigils that trigger on weapon swap (like Sigil of Battle), also trigger when the Elementalist swaps attunements.

Access to the weapon swap mechanic when out of combat was added in the December 3, 2019 game update.


The following crafting disciplines can create items that are useful to the elementalist:

Personal story[edit]

In the biography step of character creation, elementalists must decide which of the four elements they prefer the most. The choice determines the starting head armor.

I study all the elements, but I wear a gem that symbolizes my love of _____.
Biography Water.png Water ("water") — Water, whether frozen or flowing, is life, and its currents run deep in us.
Biography Fire.png Fire ("fire") — Fire's hunger, its destructive burn, demands respect. It immolates and clears the path for new growth.
Biography Earth.png Earth ("earth") — Earth is the foundation that supports all life. Stone fortifies us. Rock grounds us.
Biography Air.png Air ("air") — Air is the source of all life. It is invisible, and yet it can destroy whole villages.


Elementalism is a broad and versatile field, and under the now-unfashionable "four schools" model of magic, had applications within all four. Likewise, while most other professions have a single human god as their patron, human elementalists tend to worship a variety: pyromancers worship Balthazar, aquamancers kneel before Grenth and Lyssa, aeromancers appeal to Dwayna, and geomancers look to Melandru.

Notable elementalists



  • The elementalist was previewed under this image until its unveiling on the 27th April 2010.

External links[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Elementalist.