Game updates

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This page is a copy of recent updates published on the official forum. Any undocumented changes will be listed under "Guild Wars 2 Wiki Notes". Update dates are UTC based.

You can reach this page from in-game at any time by typing /wiki gu, /wiki GU or /wiki update into the chat box.

Update 2 - September 15, 2022

Bug Fixes

  • Fixed an issue that caused some events in the Tower of Nightmares map to not progress properly.

Guild Wars 2 Wiki Notes

  • Build: 134,370

Update - September 15, 2022

Bug Fixes

Guild Wars 2 Wiki Notes

  • Build: 134,313

Update - September 13, 2022

Living World Season 1—The Tower of Nightmares

In the wake of the climactic events of the Personal Story, a veil concealing a growing evil has been torn away. In Kessex Hills, reports of disturbances and strange creatures in the lake water have exploded into a terrifying threat from a mysterious edifice in the lake's center. Your friends Marjory Delaqua and Kasmeer Meade are already on the scene, but they'll need your help to uproot this new threat to Tyria!

After years of being unavailable, the "Tower of Nightmares" episode of the Living World storyline has been restored and restructured as a linear Story Journal episode. This episode is permanently available to all players without any unlock needed. In the coming months, one final episode of Season 1 will conclude the commander's battle against the nefarious Scarlet Briar between the end of the Personal Story and the beginning of Living World Season 2.

  • The original Tower of Nightmares achievements, along with a set of new achievements, are now in the Tower of Nightmares category in the Story Journal achievements section.
  • Completing the new achievements will progress a new Tower of Nightmares Mastery meta-achievement to earn new rewards.
  • Achievements from the assault on the tower and Kessex Hills cleanup can be found in the restored Nightmares Within and The Nightmare Is Over categories.
  • Existing achievements will retain their completion status if you earned them during the original Tower of Nightmares events.
  • Some existing achievements have been updated with additional goals or revised goals to ensure that they can still be completed.
  • The Tower of Nightmares map can now be permanently accessed from the Thunder Ridge camp in Kessex Hills. Fight your way to the tower's top in a public or private version of the encounter and claim your rewards!

World Polish

  • Players who have completed the Looking Back collection achievement can now interact with the shrine near Silent Surf in Dragon's End to replay the Laying to Rest instance and view the story conclusion again.

Living World

  • Updated the loading art for Kessex Hills to its original image to reflect the Tower of Nightmares content becoming permanently accessible through Episode 4 of Living World Season 1.

General

  • DirectX 11: Fixed an issue that caused a client crash when taking screenshots while using a rendering resolution larger than the default resolution.
  • DirectX 11: Fixed an issue that caused the Hero panel preview to render incorrectly when not using the default rendering resolution.
  • Fixed an issue that prevented players from completing the Completing Story Chapters IV achievement if they had already finished Chapter VII of their Personal Story before unlocking Adventure Guide: Volume Five.
  • Reduced the number of alerts when progressing achievements in the Character Adventure Guide.

Raids

  • Harvest Temple Strike Mission: Fixed an issue that allowed players to use invulnerability skills to trivialize the Share the Void mechanic. Upon failing the mechanic, all players will gain a 30-second stack of the debilitated condition.

Profession Skills

Necromancer

  • Soul Grasp.png
     Soul Grasp: Fixed an issue that caused an incorrect cooldown and ammo count when using the Spiteful Talisman trait.

Ranger

Warrior

  • Earthshaker.png
     Earthshaker: Fixed an issue that caused this skill to do less damage than intended when used by spellbreakers.
  • Arcing Slice.png
     Arcing Slice: Fixed an issue that caused this skill to do less damage than intended when used by spellbreakers.
  • Banners: Fixed an issue that prevented banner effects from prioritizing the warrior who placed them and their party or squad over other allies.
  • Breaching Strike.png
     Breaching Strike: Fixed an issue that caused the Breaching Strike tooltip to display incorrect damage when using the Burst Mastery trait.

Improvements and Updates

  • The Trading Post has been updated with new categories for jade bot components.

Guild Wars 2 Wiki Notes

  • Build: 134,163
  • Updated the contents of the Guaranteed Wardrobe Unlock.
  • Hero point events in Cantha no longer give map bonus rewards.

Update - August 29, 2022

Bug Fixes:

  • Fixed an issue that caused the Character Adventure Guide achievement "Kill Risen Veterans" to gain progress for every character on an account instead of separately for each character. The achievement will be reset for players who have already completed it.
  • Fixed an issue that caused players to be dismounted when attempting to dive during Sibaha's Advanced Skimmer Course adventure.

Guild Wars 2 Wiki Notes

  • Build: 133,592

Update - July 19, 2022

Living World Season 1Clockwork Chaos

In the wake of the climactic events of the Personal Story, a villainous plot is coming to fruition. Queen Jennah has announced a grand gathering to celebrate the tenth anniversary of her rule and the enduring spirit of Kryta, but behind the scenes, not all is going entirely according to plan. Meet up with your friends Rox and Braham to attend the commencement ceremony and confront the enemy behind the recent disturbances face to face!

After years of being unavailable, the Clockwork Chaos episode of the Living World story line has been restored and restructured as a linear Story Journal episode. This episode is permanently available for free to all players and does not need to be unlocked. Over the coming year, we'll release two more episodes of Season 1 to chronicle the commander's battle against a lurking evil between the end of the Personal Story and the beginning of Living World Season 2.

  • The original Clockwork Chaos achievements, along with a set of new achievements, are now in a Clockwork Chaos category in the Story Journal achievements section.
    • Completing the new achievements will progress a new Clockwork Chaos Mastery meta-achievement to earn new rewards.
    • Existing achievements will retain their completion status if you earned them during the original Clockwork Chaos release.
    • Some existing achievements have been updated with additional goals or revised goals to ensure that they can still be completed.
  • The original event's worldwide clockwork invasions have been replaced by a permanent recurring invasion event taking place in Gendarran Fields every two hours.

Core Tyria World Boss Improvements

We've made updates and adjustments to each of the four starting zone world bosses. Our goal is to bring them closer to our current design standards by adding skill telegraphs and defiance bars, improving encounter mechanics, and rebalancing health pools to accommodate the power level of modern profession builds. The Great Jungle Wurm, Shadow Behemoth, and Svanir Shaman Chief also received some model and texture quality improvements, and one champion loot bag will be added to the completion rewards for each event.

Great Jungle Wurm

  • Updated the model for the Great Jungle Wurm to improve texture quality and model detail.
  • Increased boss health.
  • Updated mechanics of the encounter.
  • Improved messaging of skill telegraphs.
  • Rebalanced skills across the encounter.
  • Added additional rewards for successfully completing the encounter.

Shadow Behemoth

  • Updated the model for the Shadow Behemoth to improve texture quality and model detail.
  • Increased boss health.
  • Updated mechanics of the encounter.
  • Improved messaging of skill telegraphs.
  • Rebalanced skills across the encounter.
  • Increased portal health.
  • Adjusted portals to now take condition and critical damage.
  • Added additional rewards for successfully completing the encounter.

Fire Elemental

  • Increased boss health.
  • Updated mechanics of the encounter.
  • Improved messaging of skill telegraphs.
  • Rebalanced skills across the encounter.
  • Added additional rewards for successfully completing the encounter.

Svanir Shaman Chief

  • Updated the model for both the Svanir Shaman Chief and his transformed state to improve texture quality and model detail.
  • Updated the model of the Svanir Dragon Totem.
  • Increased boss health.
  • Updated and changed mechanics of the encounter.
  • Improved messaging of skill telegraphs.
  • Rebalanced skills across the encounter.
  • Added additional rewards for successfully completing the encounter.

Fractal Mistlock Instability Improvements

The Mistlock Instability system is intended to keep Fractals of the Mists feeling fresh, with each instability introducing a new twist that provides additional challenges when completing an encounter. However, some instability combinations have a tendency to be more frustrating than challenging or fun. In the July 19 update, we are making adjustments to nearly every Mistlock Instability to reduce frustrating difficulty spikes, reward players for taking advantage of positive play opportunities, and increase synergy between instabilities across the board. We'll be keeping a close eye on these changes and how players adapt to them.

  • Mistlock Instability Adrenaline Rush.png
     Adrenaline Rush: Reduced enemies' damage reduction when unaffected by enrage from 20% to 10%. Enraged enemies now deal 100% increased damage but cannot crit.
    • Critical hits with a 150% damage increase could result in random spikes of lethal damage with very little counterplay. Our goal is to smooth out those spikes by lowering the highest potential damage and raising the lowest potential damage.
  • Skill.png
     Afflicted: This instability now increases the duration of both resistance and resolution. Boon duration increase has been lowered from 50% to 33%.
    • Resistance upkeep was a bit too easy with this instability active and did not directly contribute to protection against enemy condition damage. Resolution has been added to this instability's duration benefit to give it clear counterplay for players to take advantage of.
  • Mistlock Instability Boon Overload.png
     Boon Overload: Rather than increasing incoming strike damage, each boon on the player now reduces maximum health by 1.5% to a maximum of 18% with full boons.
    • Changing from incoming strike damage to maximum health percentage ensures that all incoming damage is relevant to the risk of boon upkeep with this instability active. It also enables better synergy with other instabilities that focus on increased raw damage.
  • Mistlock Instability Flux Bomb.png
     Flux Bomb: Flux Bombs now affect 50% less space, have 50% shorter duration, and occur 50% more frequently. Additionally, enemies standing in Flux Bombs from this instability are now afflicted with random conditions.
    • Flux Bombs are incredibly noisy, and a reduction in size and duration should help clean up the field of battle. The increased frequency creates more opportunities to strategically place these around the battlefield, and afflicting conditions on enemies further incentivizes proper placement of both enemies and bombs.
  • Mistlock Instability Fractal Vindicators.png
     Fractal Vindicators: Vindicator damage has been increased by 20%. Health has been reduced by 33%.
    • Vindicators are meant to be threatening and a clear priority target when they spawn due to their high damage output and ability to compound existing encounter mechanics. The health decrease encourages players to take these enemies down as quickly as possible, while the damage increase makes it riskier to leave them alone.
  • Mistlock Instability Frailty.png
     Frailty: Rather than reduce health, players now take 10% increased damage from all sources.
    • Health reduction is a very punishing condition when it's always on. Changing to increased damage provides clearer counterplay from keeping up protection, while improving synergy between this instability and the newly reworked Boon Overload.
  • Mistlock Instability Hamstrung.png
     Hamstrung: The slow effect caused by this instability has been capped at 33%.
    • Losing movement speed when damaged is a very powerful form of compounding failure when left uncapped, mitigating the potential for rallying moments in which the players come back from the brink of death. The new 33% cap maintains the risk of unhealed damage intake and reinforces the usage of swiftness and superspeed as counterplay in dire moments.
  • Skill.png
     Last Laugh: Enemy explosions now take 1 second longer before firing but deal a flat 25% damage to health. Stunned enemies now apply regeneration, stability, and protection to nearby players on death.
    • Last Laugh can be very frustrating in fractals with large groups of enemies. The extra second to maneuver around the attacks gives players some additional grace, while the flat attack damage percentage reinforces the need to respect the mechanic. Enemies applying regeneration in addition to protection and stability further reinforces the desire to coordinate finishing off stunned enemies.
  • Skill.png
     No Pain, No Gain: Stripping boons from enemies now applies that boon to nearby allies.
    • The previous effect of life stealing when stripping boons had reduced value if the player was at full health. Applying boons to your party is nearly always a benefit and introduces some interesting synergy when this instability is coupled with Boon Overload.
  • Mistlock Instability Outflanked.png
     Outflanked: The damage reduction from being attacked head-on has been removed. Players now take 100% increased damage when attacked from behind. Non-boss enemies now take 100% increased damage when attacked from behind or the side.
    • Outflanked caused some serious damage spikes that were capable of one-shotting players, which is rarely fun. The change to an offensive benefit that affects both players and enemies further enforces the risk/reward for players and can result in faster clear times when groups take full advantage of the instability.
  • Skill.png
     Social Awkwardness: The pushback mechanic when standing near another player can now be negated by stability.
    • There are many mechanics in fractals that encourage players to stand together. Allowing players to use stability to counter the pushback of this instability creates the opportunity for clever skill usage and group coordination.
  • Mistlock Instability Stick Together.png
     Stick Together: Incoming damage when not within a range of 300 of an ally is now increased by 25%, down from 60%. Players now deal 5% increased damage when within a range of 300 of an ally, rather than taking 20% reduced damage.
    • Stick Together created some moments of spiky damage intake and could feel unfair on encounters with mechanics that force players away from each other. Reducing the percentage increase and flipping the positive from a defensive boon to an offensive one further smooths out the damage curve and actively awards players who position themselves correctly throughout the encounter. These changes also create more synergy between this instability and others, such as Social Awkwardness (which can now be countered).
  • Mistlock Instability Sugar Rush.png
     Sugar Rush: Reduced the attack speed and movement speed increase on enemies from 35% to 25%. Enemies with Sugar Rush now have 25% reduced critical-hit chance.
    • Enemies with high attack speed can be very dangerous, as more frequent attacks mean more opportunities to critically hit. When combined with other instabilities that increase damage intake, this instability could be incredibly deadly and result in a higher chance of enemies one-shotting players. Toning down the attack speed increase and reducing crit chance allows better synergy with all instabilities.
  • Skill.png
     Toxic Sickness: The Toxic Sickness vomit attack now affects both allies and enemies, and applies the poison, torment, confusion, and debilitated conditions. In fractals, debilitated decreases outgoing damage by 10% per stack, up to 30%.
    • We wanted there to be a clear risk/reward element to Toxic Sickness, focusing on creating opportunities for strategic positioning among the group to take full advantage of this instability. The rewards are high, although the punishment for failure is higher.
  • Skill.png
     Toxic Trail: In addition to cleansing the area, blocking a trail attack now applies the exposed condition to enemies near the source of the trail. This effect can be triggered once per second per trail.
    • This instability needed some extra incentive for engaging in the trail cleansing mechanic, especially in scenarios with fewer enemies and therefore fewer trails. The ability to apply exposed to enemies by cleansing the trail creates some strategic play opportunities and interesting synergy with other instabilities, such as the new Outflanked.
  • Mistlock Instability Vengeance.png
     Vengeance: Vengeance now affects elite foes. In addition to applying weakness, stripping boons now deals damage to nearby enemies.
    • Weakness was a good incentive to engage with boon stripping mechanics but did not feel powerful enough on its own. The additional damage applied by stripping boons rewards engaged players with faster clear times.
  • Mistlock Instability We Bleed Fire.png
     We Bleed Fire: This instability has been removed from the active rotation.
    • We Bleed Fire was a frustrating instability to play around because it was difficult to read in combat with many enemies. It could also double up with other abilities to create gameplay moments that felt unfair or stacked against the player. Rather than reworking this instability, we have shelved it and spent the additional time on polishing and improving the rest of the lineup.

Raids

With this update, we're making some changes to raid rewards in an effort to simplify and standardize these systems by improving inventory management, consolidating reward currencies, and ensuring that players are properly rewarded for taking down these challenging encounters.

  • Completing any raid encounter with challenge mode active now awards a bonus event chest containing 2 gold coins, 10 Magnetite Shards, 2 Provisioner Tokens, bonus experience, and a random exotic item.
    • This reward can be obtained once per week per encounter.
    • The weekly achievement for completing 5 unique challenge mode raid encounters, Top-Tiered Terror Toppler, has been removed.
    • Players will need to manually disable Emboldened from the new Emboldened mote or they will not receive Challenge Mode rewards. We are working on a fix for this and will update as soon as the fix is live.
  • Gaeting Crystals have been retired and players will automatically have any Gaeting Crystals in their possession exchanged for an equal amount of Magnetite Shards.
  • The weekly Magnetite Shard currency cap has been doubled.
  • Raids and achievement rewards that previously awarded Gaeting Crystals now award Magnetite Shards.
  • Merchants who previously traded items for Gaeting Crystals now accept Magnetite Shards in their place.
  • The Portable Gaeting Crystal Exchange item has been renamed Qadim's Portable Magnetite Shard Exchange.
  • Legendary Divinations have been retired and replaced by Legendary Insights. You can consume your existing Legendary Divinations from your inventory to exchange them for Legendary Insights.
  • Legendary Insights will now be added directly to your wallet. You can add your existing Legendary Insights to your wallet by consuming them from your inventory.
  • Scholar Glenna now sells Gifts of Prowess and Gifts of Compassion, which you can purchase for the same number of wallet-based Legendary Insights used in their Mystic Forge recipes.

World Polish

  • Updated iconic characters in some Living World Season 1 story missions to become temporarily stunned rather than needing revival if they are defeated.
  • Updated the models used by Watchknights and Twisted Nightmares to be consistent with changes to the Twisted Marionette.
  • Personal Story Home Instance:
  • Fixed a bug that caused NPCs to appear inside walls and collidable objects. NPCs now appear on regular terrain as intended.
  • Fixed a bug that caused a quaggan hatchling standing near the Orrian Oyster gathering node to interrupt gathering attempts.
  • Fixed a bug that caused a cat model to overlap with a skritt model in the human home instance.
  • Sky PiratesAether Investigation: Fixed a bug that caused Inspector Kiel to lose her quest marker.

General

  • Newly made crafting research consumables will now be automatically consumed instead of going into a player's inventory. Crafting research consumables made prior to this update are unaffected by this change.
  • Removed the Imperial Everbloom purchase limit from Zazzl, the strike mission rewards vendor.
  • Improved the visuals for higher-contrast mouse cursors.

Dungeons

  • Fixed a bug that prevented explorable dungeon path completion from registering players as having unlocked vendor purchases. After logging in, all players who have previously completed a dungeon exploration path will receive credit for two path completions per unique path for dungeon vendor unlocks.

Items

Profession Skills

Engineer

Mechanist

Guardian

Willbender has been a powerful force in PvP since the enhancement to Righteous Instincts. We're mostly happy with the impact that change had on power guardian builds as a whole, but it pushed willbender damage a bit over the top. We want to be careful not to bring damage down too much, and we've started with adjustments to the off-hand sword skills and Rushing Justice. We'll be keeping an eye on the impact of these changes and will make further adjustments if necessary.

Necromancer

Elixir of Ambition is still an extremely powerful skill in PvP even after the reduction to its might application in the June 28 update. For this update, we're reducing the duration of the boons it applies, but we'll be keeping an eye on how it performs. Corruptor's Fervor is another key piece of the build, bringing a high protection uptime that can be difficult to interact with. We're reducing the protection duration to make these builds a bit more susceptible to incoming pressure.

Revenant

The vindicator's defensive tools in PvP have continued to overperform. Avatar PvP amulet builds became even more difficult to kill following the recent changes to Legendary Centaur Stance and the Salvation trait line, but even aggressive vindicator builds that take Imperial Impact over Saint's Shield have strong survivability through high vigor uptime and solid self-healing on top of their other defensive skills.

The healing skills in Legendary Alliance Stance are notable outliers in healing potential, especially due to how frequently they're available to use. We decided to leave the healing amounts untouched to maintain the impactful moment when using these skills, and instead increased the cooldown to create a larger window of opportunity for enemy players to push through damage. Bringing these skills in line with other revenant heals required a significant cooldown increase, and we wanted to give some slight compensation by reducing the energy costs. Wrapping up the vindicator adjustments are reductions to vigor uptime and two additional changes targeted at Avatar amulet builds to further bring down their self-survivability with reductions to Saint's Shield and Unyielding Devotion.

We left most of Salvation and Ventari untouched for this update as we want these tools to be available for potential support revenant builds, and we want to gauge the impact of this set of changes before doing anything further. We're prepared to follow up with additional changes to vindicator survivability as needed. Going forward, we'll try to strike a balance between enabling support builds and keeping selfish defensive builds in check.

  • Selfish Spirit.png
     Selfish Spirit: Increased cooldown from 10 seconds to 30 seconds in PvP only. Reduced energy cost from 10 to 5 in PvP only.
  • Selfless Spirit.png
     Selfless Spirit: Increased cooldown from 10 seconds to 30 seconds in PvP only. Reduced energy cost from 10 to 5 in PvP only.
  • Song of Arboreum.png
     Song of Arboreum: Reduced vigor duration from 4 seconds to 2 seconds in PvP only.
  • Unwavering Avoidance.png
     Unwavering Avoidance: Reduced vigor duration from 3 seconds to 1.5 seconds in PvP only when the Vindicator specialization is equipped.
  • Saint of zu Heltzer.png
     Saint's Shield: Reduced base healing and barrier from 1,738 to 1,054 in PvP only. Reduced healing and barrier attribute scaling from 0.7 to 0.5 in PvP only.
  • Unyielding Devotion.png
     Unyielding Devotion: Reduced strike damage reduction from 15% in 10% in PvP only.

Warrior

In the June 28 release, we updated the Furious Burst trait in the Arms line to include +5% critical chance when under the effects of fury. However, modern power warrior builds don't typically incorporate the Arms trait line, meaning that warriors were not fairly compensated for the fury change. In this update, we've added +5% increased critical chance to Pinnacle of Strength in the Strength trait line. Furious Burst will retain its increased critical chance.

  • Stick and Move.png
     Pinnacle of Strength: This trait now gives 5% increased critical chance in addition to its other effects.

Guild Wars 2 Wiki Notes

Update 2 - June 28, 2022

Bug Fixes

  • Fixed an issue that caused a stall during the Harvest Temple Strike Mission.
  • Fixed an issue that caused boss models to display incorrectly under certain circumstances in the Harvest Temple Strike Mission.
  • Fixed a display issue in the Gem Store.

Guild Wars 2 Wiki Notes

  • Build: 130,972

Update - June 28, 2022

Living World

  • Twisted Marionette event rewards have been increased.

General

  • Fixed an issue with the Tsunami Dodger achievement in which it would fail to detect players standing behind spawned crystals.
  • Equipment will no longer be damaged after a player is defeated in battle. Anvils, Instant Repair Canisters, Endless Instant Repair Canisters, and NPCs who offer repair services now provide a Reinforced Armor effect, which grants extra health and defense.
  • Fixed an issue that prevented daily achievements from being filtered by map type. Also added WvW filtering to daily achievements while in Armistice Bastion.
  • Personal Story and Living World instances will no longer remove players from their instance for stepping over the red instance boundary outlines. Players will instead be teleported back to the playable space.

Mounts

Griffon

  • Fixed an issue that prevented players from properly dismounting in midair after unlocking the Soaring Rescue Mastery.

Skyscale

  • Fixed an issue that prevented players from properly dismounting in midair after unlocking the Air Rescue Mastery.

User Interface

  • Mouse cursors can now be displayed with higher contrast using two new options in the General Options tab.
    • The Cursor Contrast option sets the default cursor contrast mode.
    • The "Use 'Show Ally Names' Key Bind to Find Cursor" option lets players hold a key to show the cursor at the highest contrast.
  • The Mastery skill menu has improved interaction.
    • Created a new input category for Mastery skills and moved the right-click Active Mastery Skill binding to it.
    • Created new input bindings for each skill in the Mastery menu that can be used as shortcuts to activate each skill.
    • Retained the previous interaction methods, including left-clicking to perform the active action, right-clicking into the menu then left-clicking a skill to activate it, or right-clicking into the menu then right-clicking a skill to change the active Mastery skill.
  • The necromancer specializations now appropriately show their user interface, including the correctly colored life force bar and the scourge shades.

Raids

Emboldened Mode

  • Each week, one of the seven existing raid wings will be set to Emboldened mode. Upon entry, raid members will gain their first stack of Emboldened, which grants additional health, damage output, and improved healing to aid in their battle against each encounter. Each time the raid group fails a boss encounter, they’ll receive another stack of Emboldened, granting players up to 100% additional health, 50% increased damage, and 50% increased healing output. Upon successfully completing the boss encounter, the stacks of Emboldened will reset.
    • Players may vote to disable Emboldened by interacting with the Emboldened mote inside each raid.
    • Activating challenge mode will disable the Emboldened effect.

General

  • Call of the Mists is no longer permanently active in the Key of Ahdashim raid.
  • Call of the Mists now rotates on a weekly cadence.
    • The Raid categories in the Looking for Group tab have been updated:
    • Raids (Training): This group is for players looking to learn or teach raid encounters.
    • Raids (Experienced): This group is for players looking for other experienced individuals to clear and tackle more challenging encounters.
    • Both categories now only accept listings from players in a squad.

Strikes

  • All End of Dragons Strike Missions have had their weekly gold rewards increased:
    • Aetherblade Hideout: 2 Gold
      • Challenge Mode: Additional 2 Gold (4 Total)
    • Xunlai Jade Junkyard: 2 Gold
      • Challenge Mode: Additional 2 Gold (4 Total)
    • Kaineng Overlook: 4 Gold
      • Challenge Mode: Additional 4 Gold (8 Total)
    • Harvest Temple: 4 Gold
      • Challenge Mode: Additional 4 Gold (8 Total)
  • All End of Dragons Strike Mission challenge modes now award an Antique Summoning Stone once per week.
  • All End of Dragons Strike Mission challenge modes have a chance to drop a tradable container, the Imperial Everbloom Sprout, that allows an account-bound Imperial Everbloom infusion to be selected.
  • The End of Dragons Strike Mission rewards vendor, Zazzl, now has an account-bound Imperial Everbloom power-attribute infusion available for purchase after meeting specific requirements. This infusion can only be purchased once per account.

Personal Story

  • Hearts and Minds Revamp: The final story instance of Heart of Thorns has been updated to remove the holding area players were sent to upon dying, and the holding area has been replaced with multiple mid-instance checkpoints so that players have more opportunity to recover from defeat or disconnects without losing progress between play sessions. In addition to this structural change, a number of smaller updates have been made to the encounters and scripting to make things more stable and predictable.
  • Removed the veteran stonehead that patrolled the entrance tunnel area.
  • Added visible warning effects around the blighting pods to show the range at which they will be disturbed, and made the pods only respond to players.
  • Added a new achievement for sneaking past all of the blighting pods and getting to Trahearne without triggering any of them.
  • Updated scripting on allied and enemy NPCs to harden them against stalls and failures.
  • Added a visible timer objective during the final rift sequence so that it's clearer when the rift can be opened.

Items

Profession Skills

Items

  • Superior Rune of Sanctuary.png
     Rune of Sanctuary: This rune now also converts incoming healing from healing-over-time effects such as regeneration into barrier. This effect now only occurs while in combat. To account for healing-over-time effects now activating this rune, the percentage of incoming healing converted to barrier has been reduced from 20% to 10%.
  • Mist Offensive Potion.png
     Mist Offensive Potion: The Fractal Attunement Masteries now cause this potion to convert a percentage of agony resistance into vitality instead of precision.

General

Elementalist

Fiery Greatsword
Conjure Earth Shield
  • Stone Sheath.png
     Stone Sheath: Increased cooldown from 8 seconds to 12 seconds in PvP only.
  • Magnetic Wave.png
     Magnetic Surge: Increased cooldown from 12 seconds to 15 seconds in PvP only.
Air
  • Zephyr's Speed (elementalist).png
     Zephyr's Speed: Now additionally increases critical strike chance by 5% while attuned to air.
  • Raging Storm.png
     Raging Storm: Increased fury duration to 4 seconds. This skill now applies to up to 5 allied targets within a range of 360. Increased internal cooldown to 8 seconds.
Staff
  • Lightning Surge.png
     Lightning Surge: Increased power coefficient from 0.91 to 1.13 in PvP and WvW.
  • Ice Spike.png
     Ice Spike: Increased power coefficient from 0.91 to 1.13 in PvP and WvW.
  • Geyser.png
     Geyser: Increased pulse base heal from 276 to 441 in PvP and WvW.
  • Frozen Ground.png
     Frozen Ground: Reduced cooldown from 30 seconds to 25 seconds in PvP and WvW.
  • Healing Rain.png
     Healing Rain: Increased number of conditions removed per pulse from 1 to 2 in PvP and WvW.
Weaver
Tempest
  • Lucid Singularity.png
     Lucid Singularity: This trait has been reworked. It now applies alacrity to nearby allies upon successfully completing an overload. Duration is now 6 seconds with a radius of 360.
Catalyst
  • Deploy Jade Sphere (air).png
     Deploy Jade Sphere (air): The default boon applied by the sphere while in air attunement has been changed from quickness to fury in PvE only. It still provides quickness by default in PvP and WvW.
  • Skill.png
     Deploy Jade Sphere: Damage coefficient per strike reduced from 0.668 to 0.5 in PvE only.
  • Spectacular Sphere.png
     Spectacular Sphere: This trait now also increases the radius of Deploy Jade Sphere from 240 to 360 in all game modes. In PvE only, it causes Deploy Jade Sphere in air attunement to additionally provide quickness and reduces all outgoing damage dealt by 10%.
Hammer
  • Stonestrike.png
     Stonestrike: Damage coefficient reduced from 1.1 to 0.9 in PvE only.
  • Singeing Strike.png
     Singeing Strike: Damage coefficient reduced from 0.9 to 0.6 in PvE only. Aftercast animation delay before repeating Singeing Strike has been reduced by 0.5 seconds.
  • Stream Strike.png
     Stream Strike: Damage coefficient reduced from 0.8 to 0.5 in PvE only.
  • Water Rush.png
     Water Rush: Damage coefficient reduced from 1.1 to 0.5 in PvE only.
  • Chilling Crack.png
     Chilling Crack: Damage coefficient reduced from 1.4 to 1.2 in PvE only. Aftercast animation delay before repeating Stream Strike has been reduced by 0.5 seconds.
  • Rain of Blows.png
     Rain of Blows: Damage coefficient per hit (4 hits) increased from 0.45 to 0.5 in PvE only.

Engineer

Rifle
  • Hip Shot.png
     Hip Shot: Hip Shot has been replaced with Rifle Burst. Rifle Burst delivers a quick burst of fire that pierces targets, followed by an explosive grenade. Total damage coefficient increased from 0.65 to 1.0 in PvE only.
  • Net Shot.png
     Net Shot: Moved from second to third in the Rifle sequence. Immobilize duration increased from 2 seconds to 4 seconds in PvE only.
  • Blunderbuss.png
     Blunderbuss: Moved from third to second in the Rifle sequence. Now additionally applies might to up to 5 allied targets within a range of 360. Might applied is 5 stacks for 8 seconds in PvE and 3 stacks for 5 seconds in PvP and WvW. Cooldown reduced from 9 seconds to 6 seconds in PvE and from 12 seconds to 8 seconds in PvP and WvW. Increased minimum power coefficient from 0.5 to 0.87 in PvP and WvW.
  • Jump Shot.png
     Jump Shot: Maximum range increased from 800 to 900. The launch blast is now an Explosion. Animation updated for more bounce. Reduced cooldown from 20 seconds to 18 seconds in PvP and WvW.
Utility
  • Throw Mine.png
     Throw Mine: Reduced number of boons removed from 3 to 2 in WvW only.
Firearms
  • Hematic Focus.png
     Hematic Focus: Critical chance bonus increased from 10% to 15% in PvE only.
  • Pinpoint Distribution.png
     Pinpoint Distribution: This trait has been reworked. It now grants might to allies while in combat, applying 5 stacks of might with a 10-second duration on a 10-second interval.
  • High Caliber.png
     High Caliber: Range threshold increased from 300 to 450.
  • No Scope.png
     No Scope: Range threshold increased from 300 to 450. Fury now applies to up to 5 allied targets within a range of 360.
Explosives
Inventions
  • Medical Dispersion Field.png
     Medical Dispersion Field: This trait now stores self-applied healing while in combat and expends all stored healing at each 3-second interval to heal nearby allies. This trait now functions with healing-over-time effects such as Regeneration, Big Boomer, Backpack Regenerator, and Rectifier Signet. To account for healing-over-time effects now activating this trait, the percentage of healing stored from each heal has been reduced from 50% to 33% in PvE, 25% to 17% in PvP, and 15% to 10% in WvW.
Mechanist
  • The mech's defiance bar is now locked so that it is no longer susceptible to control effects in PvE. It can still be controlled in PvP and WvW.
  • Mech Arms- Jade Cannons.png
     Mech Arms: Jade Cannons: Now additionally increases the mech's base critical chance from 5% to 25% in PvE and from 5% to 10% in PvP and WvW. If Explosives is traited with Aim-Assisted Rocket, the mech also gains the effect of that trait.
  • Discharge Array.png
     Discharge Array: This Mech Command skill is now cast instantly. Confusion duration per hit in PvE reduced from 10 seconds to 5 seconds.
  • When using a Mech Command skill, most other Mech Command buttons display a cooldown equal to the casting time of the Mech Command being used to properly indicate the time remaining until they can be used.
    • Instant F2 skills (Discharge Array and Crisis Zone) do not go on cooldown and may now be used instantly while another Mech Command skill is already in progress, without interrupting that skill.
  • Spark Revolver.png
     Spark Revolver: Damage increased by 10% in PvE only.
  • Rocket Fist Prototype.png
     Rocket Fist Prototype: Stun duration increased from 0.5 seconds to 1 second.
  • Mech Fighter.png
     Mech Fighter: The mech's Rocket Punch is now triggered whenever Skill 3 is used on an equipped engineer weapon. Rocket Punch is now instant and no longer interrupts other skills the mech is performing. Rocket Punch no longer stuns and instead deals 100 defiance damage to enemies with an active defiance bar.
  • Core Reactor Shot.png
     Core Reactor Shot: This Mech Command skill's animation duration has been reduced from approximately 1.5 seconds to 0.75 seconds.
  • Mech Core- Jade Dynamo.png
     Mech Core: Jade Dynamo: This trait has been reworked. It no longer causes mech attacks to sometimes include an explosion, nor does it allow the mech to inherit the effect of Explosives traits. Instead, it now reduces the cooldown of Mech Command skills by 20% and grants quickness after a Mech Command skill is used.
  • Sky Circus.png
     Sky Circus: This Mech Command skill now has improved visual effects. Instead of firing missiles only at enemies in a forward arc, it now fires missiles at enemies in a circular radius of 600.
  • Superconducting Signet.png
     Superconducting Signet: Vulnerability and confusion duration per hit reduced from 5 seconds to 3 seconds.

Guardian

Valor
  • Strength in Numbers.png
     Strength in Numbers: This trait has been reworked. It now grants protection to allies while in combat, applying protection with a 3-second duration on a 10-second interval.
Radiance
  • Amplified Wrath.png
     Amplified Wrath: Burning damage increase reduced from 15% to 10% in PvE only.
  • Perfect Inscriptions.png
     Perfect Inscriptions: No longer grants signet passive effects to allies when activated. Instead, signets continue to provide their passive effects while recharging.
Signets
  • Signet of Resolve.png
     Signet of Resolve: Decreased the passive effect's internal cooldown from 10 seconds to 5 seconds. This effect will now protect the player from an incoming condition by immediately removing it, and then it begins its internal cooldown. The active effect now additionally removes two conditions from the player.
  • Signet of Mercy.png
     Signet of Mercy: Cooldown reduced from 90 seconds to 50 seconds in PvE only.
  • Signet of Wrath.png
     Signet of Wrath: Immobile duration increased from 3 seconds to 6 seconds in PvE only.
  • Signet of Courage.png
     Signet of Courage: Cooldown reduced from 90 seconds to 60 seconds. Active effect radius reduced from 1,200 to 600. Now heals for a smaller amount in five small channeled heal pulses, followed by one large final heal. Now also channels protection, resolution, and stability on allies in the radius. Does not apply stability in PvP or WvW.
Firebrand
  • Mantra of Solace.png
     Mantra of Solace: This skill now grants aegis instead of protection and resolution in PvP and WvW.
Willbender

Mesmer

Dueling
  • Master Fencer.png
     Master Fencer: Now may activate on any critical hit, granting 4 seconds of fury on up to 5 allies in a circle with a range of 360. Internal cooldown is 8 seconds.
Virtuoso
Chronomancer
  • Seize the Moment.png
     Seize the Moment: Radius increased from 240 to 360. Tides of Time now also applies quickness in a radius of 360 for a duration of 5 seconds when cast.
  • Stretched Time.png
     Lost Time: Reworked and renamed Stretched Time.
  • Stretched Time.png
     Stretched Time: The first pulse of a well also applies alacrity for 4 seconds to allies near the well in a radius of 360. Tides of Time now also applies alacrity in a radius of 360 for a duration of 5 seconds when cast.
Shield
  • Tides of Time.png
     Tides of Time: Cooldown reduced from 40 seconds to 35 seconds. The stun-enemy and ally-boon components of this skill now each have separate 5-target caps. This skill no longer applies quickness and alacrity to allies the wave passes through. Instead, it applies swiftness for 5 seconds and 5 stacks of might for 15 seconds in a radius of 360 when cast. The trait Seize the Moment now also adds 5 seconds of quickness while Stretched Time (formerly Lost Time) adds 5 seconds of alacrity. Damage coefficient increased from 0.8 to 1.3 in PvE only.
Wells
  • Well of Action.png
     Well of Action: Now provides Superspeed to allies on the final pulse instead of quickness.
  • Well of Senility.png
     Well of Recall: Renamed Well of Senility. Now removes two boons from enemy targets on the final pulse instead of providing alacrity to allies.

Necromancer

Warhorn
  • Wail of Doom.png
     Wail of Doom: This skill now inflicts 1 second of fear instead of 2 seconds of daze on enemies. This skill inflicts bonus defiance-bar damage on defiant enemies.
  • Locust Swarm.png
     Locust Swarm: This skill now heals nearby allies around the necromancer based on the number of enemies hit, in addition to its previous effects.
Utility
Soul Reaping
  • Death Perception.png
     Death Perception: This trait now gives 10% critical chance, regardless of whether the necromancer is in shroud. This trait now increases critical damage by 15% instead of increasing ferocity while in shroud.
Blood Magic
  • Blood Bank.png
     Blood Bank: Now also converts incoming healing from healing-over-time effects such as regeneration into barrier. This effect now only occurs while in combat. To account for healing-over-time effects now activating this trait, the percentage of incoming healing converted to barrier has been reduced from 15% to 10% in PvE and from 10% to 5% in PvP and WvW.
  • Banshee's Wail.png
     Banshee's Wail: This trait now grants a 10% bonus to outgoing healing effectiveness in addition to its previous effects.
Reaper
  • Nightfall.png
     Nightfall: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
  • Grasping Darkness.png
     Grasping Darkness: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
  • "Your Soul Is Mine!".png
     "Your Soul Is Mine!": Increased base heal from 4,555 to 6,174 in PvP and WvW. Increased base life force generation from 5% to 10% in PvP and WvW.
  • "You Are All Weaklings!".png
     "You Are All Weaklings!": Increased weakness duration from 3 seconds to 5 seconds in PvP and WvW. Increased base might stacks from 5 to 8 in PvP and WvW.
  • "Chilled to the Bone!".png
     "Chilled to the Bone!": Reduced cooldown from 75 seconds to 60 seconds in PvP and WvW.
Harbinger
  • Skill.png
     Elixir: All elixirs now use normal projectile targeting underwater, instead of using ground targeting.
  • Elixir of Ambition.png
     Elixir of Ambition: Reduced might stacks from 25 to 10 in PvP only.

Ranger

Spirits
  • Spirit skills now affect 5 allied targets.
  • Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area.
  • Spirits and their applied boons are as follows:
Beastmastery
  • Pack Alpha.png
     Pack Alpha: Fixed an issue with certain ranger pet skills not having their skill recharges reduced, or reduced incorrectly, by this trait.
Marksmanship
  • Clarion Bond.png
     Clarion Bond: Fixed a bug that caused the icon shown by Clarion Bond to remain on the skill bar after its effect triggered.
Nature Magic
  • Nature's Vengeance.png
     Nature's Vengeance: This trait now increases spirits' base boon durations by 50% and causes spirit-activated skills to apply alacrity for 4 seconds on up to 5 allied targets in the area.
Skirmishing
  • Spotter.png
     Spotter: This trait has been reworked. It now grants fury to allies while in combat, applying fury with a 3-second duration on a 10-second interval.
  • Hunter's Tactics.png
     Hunter's Tactics: Bonus damage while flanking increased from 10% to 15% in PvE.
  • Vicious Quarry.png
     Vicious Quarry: Bonus critical chance from fury increased from 10% to 15% in PvE.
Druid
  • Grace of the Land.png
     Grace of the Land: Might applied on activation reduced to 1 stack for a 10-second duration in PvE only.
  • Lingering Light.png
     Lingering Light: Now gives passive astral force generation while not in Celestial Avatar form. While in Celestial Avatar form, grants 20% increased outgoing healing as well as 10% increased outgoing healing for 10 seconds after exiting Celestial Avatar.
  • Natural Mender.png
     Natural Mender: Increased outgoing healing bonus per stack from 1% to 1.5% in PvP and WvW.
  • Glyph of Unity (Celestial Avatar).png
     Glyph of Unity: Healing of tethered allies may now occur once every 0.5-second interval. Healing can now be triggered by regeneration or other healing-over-time effects on the player.
  • Ancestral Grace.png
     Ancestral Grace: Increased healing attribute scaling from 0.5 to 1.0 in PvP and WvW.
Soulbeast
  • Leader of the Pack.png
     Leader of the Pack: In PvE, the personal stance duration granted by this trait has been reduced to match the PvP value of 20%.
  • One Wolf Pack.png
     One Wolf Pack: In PvE, recharge reduced from 80 seconds to 60 seconds and duration reduced from 8 seconds to 6 seconds, matching PvP values. In PvE only, damage coefficient per strike increased from 0.63 to 0.95, and interval between strikes increased to 1 second.
Untamed
Hammer
  • Heavy Smash.png
     Heavy Smash: Damage coefficient increased from 1.2 to 1.4 in PvE only.
  • Wild Swing.png
     Wild Swing: Damage coefficient increased from 1.0 to 1.5 in PvE only.
Ranger Pets

Revenant

  • Ancient Echo.png
     Ancient Echo: This skill now grants regeneration instead of alacrity in Legendary Centaur Stance.
  • Rejuvenating Assault.png
     Rejuvenating Assault: This skill no longer creates healing orbs and instead heals allies around the revenant.
Devastation
  • Assassin's Presence.png
     Assassin's Presence: This trait has been reworked. It now grants fury to allies while in combat, applying fury with a 3-second duration on a 10-second interval.
Legendary Centaur Stance
  • After summoning Ventari's Tablet, the next Legendary Centaur skill will be empowered. This occurs when entering Legendary Centaur Stance or when using Project Tranquility.
  • Project Tranquility.png
     Project Tranquility: This skill now activates instantly. Increased base pulse heal from 325 to 363 in PvE only.
  • Ventari's Will.png
     Ventari's Will: This skill no longer has an energy cost. Reduced cooldown from 3 seconds to 0.25 seconds. This skill no longer heals allies.
  • Natural Harmony.png
     Natural Harmony: Increased heal attribute scaling from 2.25 to 2.75 in PvE only. Increased heal attribute scaling from 1.25 to 1.75 in PvP and WvW.
  • Energy Expulsion.png
     Energy Expulsion: This skill no longer creates healing fragments and instead heals and removes conditions from allies in the area. This skill no longer consumes all energy when used. Increased energy cost from 10 to 35. This skill now knocks down enemies that it strikes instead of knocking them back.
Legendary Demon Stance
Salvation
  • Healer's Gift.png
     Healer's Gift: This trait no longer creates a healing orb. It instead heals nearby allies after completing a dodge roll.
  • Blinding Truths.png
     Blinding Truths: This trait now has an internal cooldown of 3 seconds in PvE and WvW. The 10-second internal cooldown in PvP is unchanged.
  • Fortified Blessing.png
     Vital Blessing: This trait has been removed. Invoking Harmony has been moved to this slot.
  • Tranquil Balance.png
     Tranquil Balance: This trait has been removed and replaced with Eluding Nullification.
  • Tranquil Balance.png
     Eluding Nullification: This removes a condition from nearby allies at the end of the player's dodge roll.
  • Words of Censure.png
     Words of Censure: This trait no longer creates a healing orb and instead heals nearby allies when blinding, immobilizing, or affecting a foe with crowd control effects.
  • Fortified Blessing.png
     Fortified Blessing: This trait fills the slot previously held by Invoking Harmony. Grant protection when you remove a condition from an ally. Internal cooldown is 0.25 seconds.
  • Serene Rejuvenation.png
     Serene Rejuvenation: Increased outgoing healing bonus from 15% to 20% in PvE and from 10% to 15% in PvP and WvW. This trait no longer causes Natural Harmony to grant alacrity. Instead, it causes Legendary Centaur Stance skills to apply the following boons:
  • Generous Abundance.png
     Generous Abundance: This trait no longer creates healing orbs, and instead heals nearby allies when activating a legend skill. Healing is increased and occurs around Ventari's Tablet when using a Legendary Centaur Stance skill.
  • Selfless Amplification.png
     Selfless Amplification: This trait has been removed and replaced with Invigorating Dismissal.
  • Invigorating Dismissal.png
     Invigorating Dismissal: This trait grants endurance when the revenant removes a condition from an ally.
Retribution
  • Planar Protection.png
     Planar Protection: Increased internal cooldown from 20 seconds to 30 seconds in PvP only.
Herald
  • Forceful Persistence.png
     Forceful Persistence: In PvE only, the bonus damage per active-upkeep herald skill has been increased from 4% to 5%. The bonus damage per non-herald active-upkeep skill has been increased from 13% to 15%.
  • Radiant Revival.png
     Draconic Echo: This trait now grants 1.5 seconds of quickness to allies when the revenant uses a consume skill, in addition to its previous effects.
  • Elemental Blast.png
     Elemental Blast: Increased cooldown from 10 seconds to 15 seconds. Damage multiplier increased from 1.15 to 1.5. Weakness duration increased from 4 seconds to 5 seconds. Chill duration increased from 2 seconds to 3 seconds. Burning duration increased from 3 seconds to 5 seconds. These changes are for PvE only.
  • Burst of Strength.png
     Burst of Strength: Increased cooldown from 12 seconds to 15 seconds. Damage multiplier increased from 1.25 to 1.6. These changes are for PvE only.
Vindicator
  • Energy Meld.png
     Energy Meld: Increased cooldown from 20 seconds to 30 seconds in PvP only.
  • Balance in Discord.png
     Balance in Discord: Reduced base heal from 1,162 to 810 in PvP only.

Thief

Utility
  • Seal Area.png
     Seal Area: Reduced duration from 8 seconds to 5 seconds in PvP only.
  • Hide in Shadows.png
     Hide in Shadows: Reduced cooldown from 40 seconds to 30 seconds in PvP only.
  • Blinding Powder.png
     Blinding Powder: Reduced cooldown from 50 seconds to 40 seconds in PvP only.
  • Shadow Refuge.png
     Shadow Refuge: Reduced cooldown from 60 seconds to 48 seconds in PvP and WvW.
Shadow Arts
  • Merciful Ambush.png
     Concealing Restoration: This trait has been removed and replaced by Merciful Ambush.
  • Merciful Ambush.png
     Merciful Ambush: This trait has been moved to adept minor and now heals when entering or exiting stealth instead of applying a pulse heal upon entering stealth.
  • Shielding Restoration.png
     Shielding Restoration: This trait fills the slot previously held by Merciful Ambush. It grants barrier to nearby allies after using a healing skill.
  • Shadow's Embrace.png
     Shadow's Embrace: This trait now removes a damaging condition when entering or exiting stealth instead of at every interval while in stealth. This effect also applies to stealth granted to allies.
  • Hidden Thief.png
     Hidden Thief: This trait has been reworked. Stealing now inflicts blindness, and stealth attacks now inflict weakness.
  • Meld with Shadows.png
     Meld with Shadows: This trait has been reworked. Players now gain Superspeed when entering or exiting stealth.
  • Leeching Venoms.png
     Leeching Venoms: This trait now grants stacks of Spider Venom when entering or exiting stealth instead of every interval while in stealth.
  • Cloaked in Shadow.png
     Flickering Shadows: This trait has been removed and replaced by
    Cloaked in Shadow.png
     Cloaked in Shadow.
  • Cover of Shadow.png
     Cover of Shadow: This trait fills the slot previously held by Cloaked in Shadow. Players now gain protection when entering or exiting stealth. This effect also applies to stealth granted to allies.
  • Shadow's Rejuvenation.png
     Shadow's Rejuvenation: This trait no longer grants healing or initiative while in stealth and instead grants initiative when entering or exiting stealth.
  • Rending Shade.png
     Rending Shade: Increased the number of boons stolen from 1 to 2 in PvP and WvW.
Critical Strikes
  • Keen Observer.png
     Keen Observer: Critical chance bonus increased from 10% to 15% in PvE only.
  • Unrelenting Strikes.png
     Unrelenting Strikes: This trait now may activate on any critical hit, granting 4 seconds of fury to up to 5 allies in a circle with a range of 360. Internal cooldown is 8 seconds.
Trickery
Specter
  • Traversing Dusk.png
     Traversing Dusk: Reduced base shadow force gain from 5% to 3% in PvP only.

Warrior

Warhorn
  • Charge (warrior skill).png
     Charge: This skill no longer grants allies increased damage on their next two attacks. Instead, they grant 2 seconds of quickness to allies. Cooldown increased from 15 seconds to 20 seconds. Swiftness duration increased from 15 seconds to 20 seconds.
Banners
  • Banners no longer provide attribute bonuses to allies. Instead, quickness is granted to allies in the area when the warrior uses the banner skill, and then the banner will continue to pulse boons to nearby allies for the remainder of its duration. Each banner provides a different boon, as follows:
  • Picking up a banner no longer reduces the recharge time of the skill. Instead, they can be carried around and dropped to reposition them. Picking up a banner does not grant the warrior additional skills, but they will continue to pulse their associated boons when picked up. The delay before you can pick up a dropped banner has been increased from 1 second to 3 seconds.
  • All Banners (except Battle Standard): Recharge time reduced from 80 seconds to 60 seconds.
  • Battle Standard.png
     Battle Standard: Recharge time reduced from 180 seconds to 120 seconds. Reduced base duration of pulsing boons applied by this banner as follows:
    • Might.png
       Might: Reduced from 10 seconds to 5 seconds.
    • Fury.png
       Fury: Reduced from 3 seconds to 1 second.
    • Swiftness.png
       Swiftness: Reduced from 3 seconds to 1 second.
  • Doubled Standards.png
     Doubled Standards: This trait now increases the duration of all boons applied by banners by 50%.
Longbow
  • Scorched Earth.png
     Scorched Earth: Reduced power coefficient per strike from 0.5 to 0.35 in WvW only.
  • Fan of Fire.png
     Fan of Fire: Increased power coefficient per strike from 0.39 to 0.44 in PvP and WvW.
  • Arcing Arrow.png
     Arcing Arrow: Increased ammunition count from 1 to 2 in PvP and WvW.
  • Pin Down.png
     Pin Down: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
Utility
  • Frenzy (warrior skill).png
     Frenzy: Reduced cooldown from 45 seconds to 40 seconds in PvP and WvW.
Elite Skills
  • Signet of Rage.png
     Signet of Rage: Clarified in the description that the passive adrenaline gain only applies in combat.
Arms
  • Precise Strikes.png
     Furious Burst: Now also increases the critical chance from Fury by 5%.
Tactics
  • Vigorous Shouts.png
     Vigorous Shouts: Increased healing attribute scaling from 1.2 to 1.32 in WvW only. Increased healing attribute scaling from 0.75 to 1.0 in PvP only.
Spellbreaker
  • Breaching Strike.png
     Breaching Strike: Increased power coefficient from 0.9 to 1.2 in PvP and WvW.
  • Aura Slicer.png
     Aura Slicer: Increased power coefficient from 1.2 to 1.32 in PvP and WvW.
  • Bladestorm.png
     Bladestorm: Increased power coefficient per strike from 0.235 to 0.28 in PvP and WvW.
  • Featherfoot Grace.png
     Featherfoot Grace: Reduced cooldown from 45 seconds to 35 seconds in PvP and WvW.
Bladesworn
  • Electric Fence.png
     Electric Fence: This skill now blocks projectiles in addition to its other effects.
  • Overcharged Cartridges.png
     Bulletproof Barrier: This skill has been removed and replaced by Overcharged Cartridges.
  • Overcharged Cartridges.png
     Overcharged Cartridges: Using this skill makes your next five Explosion attacks deal 15% more damage. Using the skill again while you still have charges triggers Detonate Cartridges.
  • Overcharged Cartridges.png
     Detonate Cartridges: Using Overcharged Cartridges a second time consumes all remaining charges to cause an explosion in front of the bladesworn that launches enemies. The radius of this skill scales based on the number of charges consumed.
  • Dragonspike Mine.png
     Dragonspike Mine: Reduced the distance moved by 66%. Reduced the total duration of the skill by 33%. The mine is now planted at the bladesworn's initial location rather than midway through the skill, and it explodes after 3 seconds even when not triggered. This skill now counts as an Explosion skill. Damage increased by 250% in PvE only. Cooldown reduced from 35 seconds to 20 seconds in PvE only.
  • Dragon Slash—Reach.png
     Dragon Slash—Reach: Increased projectile size by 67%. This skill now strikes targets more accurately in relation to the width and height of the visual projectile. The projectile is now unblockable.
  • Tactical Reload.png
     Tactical Reload: In addition to its previous effects, this skill now also causes the next Dragon Trigger used to gain charges more quickly.
  • Daring Dragon.png
     Daring Dragon: In addition to its previous effects, this trait also causes Tactical Reload to affect Dragon Trigger for the duration of the effect instead of just affecting the next Dragon Trigger.
  • Lush Forest.png
     Lush Forest: Fixed an issue the prevented several skills from having their cooldowns properly reduced by this trait.
Tactics
  • Empower Allies.png
     Empower Allies: This trait has been reworked. It now grants might to allies while in combat, applying 5 stacks of might with a 10-second duration on a 10-second interval.
  • Martial Cadence.png
     Martial Cadence: This trait no longer reduces the recharge on weapon skills. It now causes Soldier's Focus to grant allies 3 seconds of quickness in addition to its other effects.

Guild Wars 2 Wiki Notes

See also

References