Oaken Cudgel
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Oaken Cudgel
- Profession
- Ranger (skill list)
- Weapon
- Main hand mace
- Game link
- API
- 71963
“Imbue your mace with verdant energy and then leap to your target. Stun enemies and grant nearby allies protection. Gain Nature's Strength if you hit an enemy.
Damage: 734 (2.0)? Damage: 4 (0.01)?- Nature's Strength (25s): Imbued with vital energy. At 5 stacks you become a Force of Nature, growing enlarged, gaining stability, increasing your outgoing damage and healing, and recharging your mace skills.
- Force of Nature (5s): +10% Damage, +10% Healing Increase to Others
Protection (4s): -33% Incoming Damage Protection (3s): -33% Incoming Damage- Pet Heal (5s): Heal each second.
Stun: 2 ½ seconds Stun: 1 ½ seconds- Number of Targets: 5
- Radius: 180
- Boon Radius: 360
- Combo Finisher: Blast
- Defiance Break: 250
- Range: 450
— In-game description
Related traits[edit]
Marksmanship
- Farsighted — Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold.
- Moment of Clarity — Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval.
- Predator's Onslaught — You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled.
Wilderness Survival
- Ambidexterity — Gain condition damage. Gain additional condition damage while wielding a torch, dagger, or mace. Torch and dagger skills recharge faster.
- Rugged Growth — You and your pet recover health while affected by protection.
Nature Magic
- Bountiful Hunter — You deal increased strike damage for each boon affecting you. Your pet deals increased strike damage for each boon affecting it.
- Fortifying Bond — When you gain a boon, it is shared with your pet.
Beastmastery
- Two-Handed Training — Greatsword and underwater spear skills deal more damage and recharge faster. Gain fury when you disable a foe.
Druid
- Blood Moon — Daze enemies when you become a celestial avatar. Inflict bleeding on enemies you immobilize or disable.
Soulbeast
- Second Skin — Conditions inflict less damage to you while you have protection.
- Twice as Vicious — Disabling a foe increases your damage and condition damage for a short duration.
Untamed
- Debilitating Blows — Disabling a foe applies conditions to that foe based on your current state. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Enhancing Impact — Disabling a foe grants you boons based on your current state. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Notes[edit]
- Duration of the merged pet heal is reduced from 5 seconds to 2 seconds.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 27, 2024 |
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November 28, 2023 |
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