Enchanted Armor
Enchanted Armor
Image(s) |
Model from trials and Dragon Response Missions. |
“Use enchanted armors to combat Mordremoth's champions.
Push, pull, and stun your foes while dealing damage.
Heal and resurrect allies.
Inflict stacks of vulnerability and weakness to make foes receive more damage and output significantly less damage.— In-game description
Enchanted Armors are tools created by the Forgotten long ago. Previously used in the Crystal Desert, they have since been upgraded into what is seen nowadays in Auric Basin. They are used by Exalted and those they accept as allies to defend the city against invading Mordrem. The majority of the Enchanted Armors resemble the Exalted Bastions in appearance, though are much larger. Others resemble the Exalted Burnishers without masks, similarly much larger. Enchanted Armors can be worn as suits as well as being automated.
Locations[edit]
- Dragon's Stand
- Rooted Copse (Only after Help Spleecta turn the Exalted machine back on event is successfully completed)
Skills[edit]
- Auric Basin
# | Skill | Description | ||
---|---|---|---|---|
1 | Heavy Weight | 1 | ¼2 | Discharge energy to knock back your foes. |
2 | Pliable Shot | ¾ | 2 | Shoot your foe with energy to inflict weakness and vulnerability. |
3 | Compulsion | 1 | 2 | Pull a foe to your location. |
4 | Freezing Blast | 1 | 2 | Freezes foe for 1 second. |
5 | Healing Burst | 6 | 60 | Heal yourself and nearby allies. |
10 | Relinquish | Relinquish your enchanted armor. |
- Dragon Response Missions
# | Skill | Description | ||
---|---|---|---|---|
1 | Heavy Weight | 1 | ½Slash at your foe with energy to inflict weakness and vulnerability. | |
2 | Freezing Blast | 3 | 10 | Discharge energy to freeze a foe in place. |
3 | Healing Burst | 6 | 30 | Heal yourself and nearby allies while damaging and pulling nearby foes. |
10 | Relinquish | Relinquish your enchanted armor. |
Quotes[edit]
- When spawning at pylons
- Beginning of Trial by Fire
- "Awaiting the worthy."
Notes[edit]
The Guild Wars Wiki has an article on Enchanted armor. |
- During Battle in Tarir, any unmanned armors are marked on the map by .
- Gold Enchanted Armors can be gained as transformations during the Trial by Fire, by completing an event in first place. Silver Enchanted Armor transformations can be obtained by anyone at the same time, but has half health.
- Enchanted Armor transformations disappear if you idle for 30 seconds. They can also disappear if you take them outside certain bounds - the armor will turn transparent and a message will be displayed near the boundary as a warning.
- The enchanted armor has a /sleep and /bow animation.
- Kills with Enchanted Armor count towards Hammer Master.
- The Enchanted bear a resemblance to the Mursaats' armor, which lead some players to assume the two were connected. While developers stated in the past the two were unconnected[1], the Mursaat Lore Tablet suggests the Enchanted may have been a joint effort between Forgotten and Mursaat.
- Enchanted Armors can swim underwater, though they will not have any skills.
- The Enchanted Armors from the Help Spleecta turn the Exalted machine back on (80) event do not regenerate health out-of-combat.
References[edit]
- ^ Comment by Linsey Murdock, Guild Wars Wiki