Overload
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This article is about the Tempest mechanic. For the Thaumanova Reactor Fractal effect, see Overload (effect).
Overload is a profession mechanic that allows elementalists who specialize into Tempest to gain additional skills while in each attunement. Each overload skill is able to be used after 6 seconds in the attunement. Overloading increases the recharge of the attunement when swapping to a different attunement.
List of overload skills[edit]
# | Skill | Description | ||
---|---|---|---|---|
F1 | Fire Attunement | Attune to fire, gaining heavy damage and burning abilities. | ||
F1 | Overload Fire | 4 | 20 | Overload. Unleash your flames, granting might to allies and burning enemies. Finishing the cast creates a tornado that continues to grant might and burn foes. Using this skill causes the attunement to have a longer recharge. |
F2 | Water Attunement | Attune to water, gaining superior support and healing abilities. | ||
F2 | Overload Water | 4 | 20 | Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge. |
F3 | Air Attunement | Attune to air, gaining heavy damage and control abilities. | ||
F3 | Overload Air | 4 | 20 | Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity and create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge. |
F4 | Earth Attunement | Attune to earth, gaining superior damage-over-time and defensive abilities. | ||
F4 | Overload Earth | 4 | 20 | Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge. |
Related traits[edit]
- Elemental Enchantment (Arcane) — Gain concentration and your attunements gain reduced recharge.
- Singularity (Tempest) — Attain elemental singularity by remaining in an attunement for a period of time. Upon attaining singularity, you may overload the attunement to your vicinity. Gain access to Shouts.
- Unstable Conduit (Tempest) — Overloads grant an aura based on your attunement.
- Harmonious Conduit (Tempest) — Gain stability and swiftness when starting an overload.
- Hardy Conduit (Tempest) — Overloads grant protection to nearby allies. Protection gains increased damage reduction.
- Transcendent Tempest (Tempest) — Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage.
- Lucid Singularity (Tempest) — Apply boons to nearby allies while channeling and when successfully completing a channel.
Notes[edit]
- Cancelling an Overload (intentionally, or by being disabled) will still cause the Attunement to go on the longer cooldown, as though the Overload completed.
- Alacrity will reduce both the time it takes for an Overload to be charged, as well as the cooldown of the Attunement afterwards.
Player Chatter[edit]
- The character will occasionally shout out one of the following lines, depending on the attunement and situation.
- Dismounting a mount may also make the character shout the “ready to channel” lines.
Overload | Ready to channel | Starting to channel | Finished channeling |
---|---|---|---|
Fire | Fired up! | Inferno! | Cooling down! |
Water | Flooded! | Overflow! | Drying off! |
Air | Charged up! | Lightning bolt! | That was a blast! |
Earth | Ready to rock! | Landslide! | Back on solid ground! |