Immobile

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Immobile.png

Immobile

Effect type
Condition
Stacking
Duration
Max. duration
10 seconds
Game link

Unable to move; stacks duration.

— In-game description

Immobile is a condition that prevents movement, turning, and dodging. When immobilized, characters will stop any current movement animation and be shown as bound by purple-tinted ethereal chains.

Victims can still attack targets in range, but any associated movement will be cancelled (e.g. an immobilized guardian can still activate Leap of Faith but will not move any distance using it). However, most teleportation and shadowstepping skills can still relocate the user if successfully activated. Immobilized deals Defiance bar damage at a rate of 50 per second. Immobile has a maximum duration of 10 seconds.

Related skills[edit]

See also: Condition#Related skills

Skills that immobilize[edit]

Weapon skills that immobilize

Bundle skills that immobilize

Transform skills that immobilize

Utility skills that immobilize

Elite skills that immobilize

Profession mechanic skills that immobilize

Pet skills that immobilize

Downed skills that immobilize

Racial skills that immobilize

Common skills that immobilize

Skills that remove immobilized[edit]

Weapon skills that remove immobilized

Healing skills that remove immobilized

Utility skills that remove immobilized

Elite skills that remove immobilized

Profession mechanic skills that remove immobilized

Pet skills that remove immobilized

Common skills that remove immobilized

Related traits[edit]

See also: Condition#Related traits

Traits that immobilize

Trait skills that immobilize

Traits that improve immobile

Traits that remove immobilized

Trait skills that remove immobilized

Traits that reduce the effects of immobilized

Traits that benefit from immobilized on self[edit]

Related equipment[edit]

See also: Condition#Related equipment

Relics that improve immobilize[edit]

Relics that remove immobilize[edit]

Notes[edit]

  • It is possible to become immobilized in mid-air, during this time, the player might constantly glitch up and down. This will also make most skills that can be used while immobile, unusable. Skills without activation time can still be used.
  • While the Immobile is supposed to prevent turning, if immobilize dealt to an NPC or a player that was not moving, it will not prevent them from automatically turning to face the target when a skill is used. But when used on a moving player, skills will fail to activate without automatically facing the target.

Player chatter[edit]

  • When the immobilized condition is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura I've been immobilized! I can't move!
Charr tango icon 20px.png Charr I'm stuck! I can't move!
Human tango icon 20px.png Human I'm stuck! I can't move!
Norn tango icon 20px.png Norn Why can't I move? I can't move.
Sylvari tango icon 20px.png Sylvari I feel petrified!

Version history[edit]

Patch Changes
June 27, 2023
  • Mirage can no longer dodge while immobilized or under the effects of crowd control.
May 11, 2021
  • Duration-stacking boons and conditions now behave consistently. They directly stack durations added from all sources, do not have hidden stack limits, and generally have shorter maximum durations. With most nondamaging condition durations stacking to a maximum of 10 seconds, we aim to reduce situations in which players can become stuck in combat because of a long-duration condition, preventing them from using their mount.
May 08, 2018
February 06, 2018
  • Immobilize now converts to 2 seconds of resistance.
December 10, 2013
  • Immobilize can now only stack 3 times.
October 15, 2013
  • Immobilize now stacks in duration to a maximum of five times.
May 17, 2013
  • Fixed a bug with Dodge roll where it could get stuck in the queue and unintentionally execute after a stun or immobilize.
August 28, 2012 Game release:
  • Immobile has been added to the game.

Trivia[edit]

  • This condition did not stack in duration until the October 13, 2013 game update, although the description stated it did long before.