Practitioners of the dark arts, necromancers summon minions, wield the power of ritual, and heal themselves with blood magic. Necromancers feed on life force, which they can leverage offensively or use to delay their own demise.
- Necromancers are masters of the dark arts. They summon the dead to fight for them, channel blood energy and rend their enemies' souls. Necromancers draw on life force and use it to strengthen or heal themselves and others. As a scholar profession, necromancers wear light armor.
Necromancers gather Life Force from nearby deaths that allows them to transform into Death Shroud which gives them access to a different set of skills and enables them to use life force instead of their health.
Necromancers have more health than other scholars; they not only are able to extend that health through the use of the Death Shroud, but also possess a wide variety of life stealing abilities, meaning the necromancer can potentially be a very sturdy profession. The necromancer is also great at inflicting debilitating or damaging conditions on enemies as well as removing conditions from allies and boons from enemies.
Necromancers also prominently make use of fear — a removable condition that forces the enemy to flee directly away from the caster for a short period of time.
- Primary article: List of necromancer skills
- Corruption — Corruption skills are double-edged swords, applying conditions to both the necromancer and the target(s) when cast.
- Mark — Some necromancer weapon skills place marks on the ground, which explode when an enemy walks over them to produce a variety of effects for allies and/or foes.
- Minion — The necromancer can summon undead minions to do their bidding and attack foes. Every minion-summoning spell has an associated sequence skill that appears after the minion has been summoned. These additional skills range from consuming the minion to gain health to making them charge at foes to knock them over.
- Signet — Provide a passive bonus, and can be activated to lose the passive bonus but produce a more powerful effect.
- Spectral — Skills that use otherworldly spectral energy that further improves the necromancer's resilience. All Spectral skills grant life force.
- Well - Skills that place long-lasting attacks on the ground to inflict negative effects on enemies, or positive effects on allies, over their duration.
- Skills unique to elite specializations
- Shout — Skills that damage enemies around the reaper, becoming more powerful the more enemies they hit. (Reaper elite specialization only)
- Punishment — Skills that focus on providing boons to allies and conditions to enemies, while corrupting boons on enemies. (Scourge elite specialization only)
Necromancers have five core specializations, and two elite specializations:
- Spite — focuses on improving power damage, might generation, and applying vulnerability on enemies. May enhance focus, axe, and signet skills.
- Curses — focuses on applying conditions, improving condition damage, and benefiting from critical hits. May enhance scepter, and corruption skills.
- Death Magic — focuses on defence by granting toughness and protection against conditions. May enhance minions.
- Blood Magic — focuses on support through healing, life stealing, and reviving allies. May enhance dagger, and warhorn skills.
- Soul Reaping — focuses on improving Death Shroud and life force generation. May enhance marks from staff skills.
- Reaper — focuses on melee power damage, gives access to greatsword, shout skills, and replaces Death Shroud with the more offensive Reaper's Shroud.
- Scourge — focuses on support, condition damage, and boon corruption. Gives access to torch, punishment skills, and replaces Death Shroud with the ability to create Sand Shades and use shade skills, most notoriously Desert Shroud.
The necromancer is a scholar profession and wears light armor.
- Dagger — Weaken foes or transfer conditions to them.
- Focus — Make the enemy vulnerable or chill them, while removing boons.
- Warhorn — Summon a swarm of locusts or daze enemies with the wail of the horn.
- Torch — Torment and burn your enemies while empowering your allies. (Scourge specialization only)
There are ten possible weapon sets for this profession and two weapon sets while underwater. The necromancer can equip and alternate between two weapon sets during combat.
The following crafting disciplines can create items that are useful to the necromancer:
- Weaponsmith — Axes, daggers, greatsword, spears.
- Huntsman — Torches, warhorns.
- Artificer — Focus, scepters, staves, tridents.
- Tailor — Light armor.
- Jeweler — Jewelry.
- Chef — Food.
|A necromancer's closest companion is death. In acknowledgement of this, I mark my face with the symbol of a _____.|
|Trickster Demon ("trickster demon") — Trickster demons from the Mists find ways to enter our world to tear it apart. I, too, am a destructive force, and all shall fear me.|
|Skull ("skull") — I respect the traditions of necromancers that have gone before me. I mark my face with the symbol of a skull to remind me that even the greatest die eventually.|
|Ghostly Wraith ("ghostly wraith") — A wraith is a creature of energy, and its cunning helps it elude its enemies. What you cannot see...can kill you.|
- Notable necromancers
- The necromancer was previewed under this image until its unveiling on the 25th August 2010.
- The necromancer was first revealed at the Gamescom 2010 demo, and was unveiled on the official website on Wednesday, August 25.
- The unique mechanic of the necromancer was originally based around collecting souls from enemies and using them to summon minions.
- Necromancer specializations are named after the Necromancer attributes from Guild Wars 1.
- Necromancer on the official website.