Practitioners of the dark arts, necromancers summon minions, wield the power of ritual, and heal themselves with blood magic. Necromancers feed on life force, which they can leverage offensively or use to delay their own demise.
- Necromancers are masters of the dark arts. Commanding over death itself, they can summon undead minions to fight for them, overwhelm their enemies in conditions, corrupt their boons, drink their blood, rip their skin and soul, and steal their life. Necromancers thrive in carnage, absorbing life force to empower their Death Shroud to ensure that they always outlive their foes.
Necromancers' profession mechanic is Death Shroud. They gather and store Life Force from nearby deaths and then use it to fuel their Death Shroud, which gives them access to a different set of skills and replaces their health with their life force.
Necromancers have more health than other scholars, and can not only extend that health through the use of the Death Shroud, but also steal life from their enemies, making necromancers a very sturdy profession. Necromancers are also great at inflicting debilitating or damaging conditions on enemies, removing conditions from allies, transferring conditions from themselves into enemies, and corrupting boons on enemies into conditions. They are also the most predominant users of fear, forcing their enemies to flee from them.
- Primary article: List of necromancer skills
- Corruption — Corruption skills are double-edged swords, applying conditions to both the necromancer and the target(s) when cast. Adept necromancers will then transfer their self-inflicted conditions into their enemies.
- Mark — Some necromancer weapon skills place marks on the ground, which explode when an enemy walks over them to produce a variety of effects for allies and/or foes.
- Minion — Necromancers can summon undead minions to do their bidding and attack foes, and can command them to harm their enemies or even consume them for a quick refuel.
- Signet — Signets grant passive effects while equipped, and produce a powerful effect when activated. The passive effect is lost while the signet recharges.
- Spectral — These skills use spectral energy to improve the necromancer's resilience, or crowd control their foes, while generating substantial life force.
- Well — Skills that place long-lasting attacks on the ground to inflict negative effects on enemies, or positive effects on allies, over their duration.
- Skills unique to elite specializations
- Shout — Skills that damage enemies around the reaper, becoming more powerful the more enemies they hit. (Reaper elite specialization only)
- Punishment — Skills that focus on providing boons to allies and conditions to enemies, while corrupting boons on enemies. (Scourge elite specialization only)
- Elixir — Skills that focuses on support by providing boons. (Harbinger elite specialization only)
Necromancers have five core specializations, and two elite specializations:
- Spite — focuses on improving power damage, might generation, and applying vulnerability on enemies. May enhance focus, axe, and signet skills.
- Curses — focuses on applying conditions, improving condition damage, and benefiting from critical hits. May enhance scepter, and corruption skills.
- Death Magic — focuses on defence by granting toughness and protection against conditions. May enhance minions.
- Blood Magic — focuses on support through healing, life stealing, and reviving allies. May enhance dagger, and warhorn skills.
- Soul Reaping — focuses on improving Death Shroud and life force generation. May enhance marks from staff skills.
- Reaper — focuses on melee combat, gives access to greatsword, shout skills, and replaces Death Shroud with the more offensive Reaper's Shroud.
- Scourge — focuses on support, condition damage, and boon corruption. Gives access to torch, punishment skills to corrupt boons, and replaces Death Shroud with the ability to create Sand Shades and use shade skills, most notoriously Desert Shroud.
- Harbinger — versatile specialization, possessing powerful potential, at the cost of their own life due to Blight. Gives access to a mainhand pistol, Elixirs for boons, and replaces Death Shroud with the more offensive Harbinger Shroud.
The necromancer is a scholar profession and wears light armor.
- Dagger — Weaken foes or transfer conditions to them.
- Focus — Make the enemy vulnerable or chill them, while removing boons.
- Warhorn — Summon a swarm of locusts or daze enemies with the wail of the horn.
- Torch — Torment and burn your enemies while empowering your allies. (Scourge specialization only)
There are ten possible weapon sets for this profession and two weapon sets while underwater. The necromancer can equip and alternate between two weapon sets during combat.
The following crafting disciplines can create items that are useful to the necromancer:
- Weaponsmith — Axes, daggers, greatsword, spears.
- Huntsman — Torches, warhorns, pistols.
- Artificer — Focus, scepters, staves, tridents.
- Tailor — Light armor.
- Jeweler — Jewelry.
- Chef — Food.
In the biography step of character creation, necromancers must decide what they would mark their face with. This choice is merely cosmetic and determines their starting head armor, which can be hidden or transmuted after character creation.
|A necromancer's closest companion is death. In acknowledgement of this, I mark my face with the symbol of a _____.|
|Trickster Demon ("trickster demon") — Trickster demons from the Mists find ways to enter our world to tear it apart. I, too, am a destructive force, and all shall fear me.|
|Skull ("skull") — I respect the traditions of necromancers that have gone before me. I mark my face with the symbol of a skull to remind me that even the greatest die eventually.|
|Ghostly Wraith ("ghostly wraith") — A wraith is a creature of energy, and its cunning helps it elude its enemies. What you cannot see...can kill you.|
- Notable necromancers
- The necromancer was previewed under this image until its unveiling on the 25th August 2010.
- The necromancer was first revealed at the Gamescom 2010 demo, and was unveiled on the official website on Wednesday, August 25.
- The unique mechanic of the necromancer was originally based around collecting souls from enemies and using them to summon minions.
- Necromancer specializations are named after the Necromancer attributes from Guild Wars 1.
- Necromancer on the official website.