Mesmer

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Mesmer 04 concept art.png

Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to ensure that their enemies can’t believe their own eyes, mesmers tip the balance of every fight in their favor.

GuildWars2.com Mesmer

Mesmer icon.png Mesmers are masters of mirage. They weave deception magic that seeks to confound, disorient and dumbfound their enemies. With a wave of the hand, they can shatter their own illusions to produce even greater special effects. As a scholar profession, mesmers wear light armor.

Abilities[edit]

Mesmer tango icon 20px.png Profession mechanic[edit]

Illusions[edit]

Mesmers are masters of misdirection, they create Illusions to help them in combat, they come in two types: Phantasms and clones.

  • Phantasms: phantasm are semi-transparent ethereal creations focused on doing damage. Phantasms are created by Phantasm skills, be they weapon or utility skills. These illusions carry a weapon that depends on the ability that invokes them, and they have their own name, like Phantasmal Berserker. Phantasms are ephemeral, they are invoked to attack a target with their high damage, but disappear after performing their special attack. When they disappear, a clone appears automatically in their location. There is no limit to the number of Phantasms that a mesmer can invoke at the same time.
  • Clones: clones are perfect copies of the mesmer whose main function is to confuse enemies, who will not be able to differentiate the mesmer from their clones. Clones use the weapon that the mesmer carried at the time of their creation, and only use the basic attack chain to attack. Their damage and attack speed is very limited, and they are relatively fragile. Clones are created automatically when a Phantasm disappears, or directly with Clone skills, be they weapon or utility skills. Clones last for as long as they have health and their target does not die, or until the mesmer Shatters them. A mesmer can only summon three clones at any time. Creating a new clone that exceeds this limit will first cause the oldest clone to disappear without effect. Clones have 3200 base health at level 80.

Shatter[edit]

Mesmers are capable of shattering their clones at will for various effects.

Mesmers also enjoy a wide variety of skills which allow them to avoid attacks, either by blocking and counterattacking, evasion, or by using stealth magic.

Mesmers are adept at causing confusion on their enemies — a condition which causes the mesmer's enemies to take damage each time they use a skill and stacks in intensity.

Skills[edit]

See list of mesmer skills.

Unique skill types[edit]

  • Clone — clone skills require a target, they summon a clone, or clones, that rush to the target to attack them. If clone skills are used while the mesmer is not wielding any weapon, the clones will default to wield a sword.
  • Phantasm — Phantasm skills require a target, they summon a phantasm that rushes to the target, activates its special attack, and disappears leaving behind a clone.
  • Mantras — Mantras are healing or utility skills which must be prepared before use. On their first use, the mesmer channels and prepares the mantra. Most mantras provide the mesmer and nearby allies a beneficial effect when fully charged. After charging them, the skill is replaced by two charges of the mantra, which can be activated instantly and even in the middle of another action, to activate their effects. The charges replenish over time. If the mesmer runs out of charges, the mantra goes on recharge and will have to be channelled and prepared again.
  • Glamours - Glamours are utility skills which create shining fields on the ground, which have helpful effects on allies or harmful effects on enemies.
  • Manipulations - Manipulations are utility skills used to evade attacks, mislead opponents, redirect forces or to simply escape from a deadly situation.

Specializations[edit]

The mesmer has five core specializations, and two elite specializations:

Core[edit]

Domination Domination - emphasis on interrupting enemies and rendering them vulnerable, while also increasing the mesmer's own damage against vulnerable enemies. Capable of enhancing greatsword skills.
Dueling Dueling - emphasis on critical hits. Capable of increasing the mesmer's elusiveness, and enhancing pistol and sword usage.
Chaos Chaos - emphasis on improving defense and the application of random boons and conditions, as well as boon and Condition Durations. Capable of enhancing staff, trident, and manipulation skills.
Inspiration Inspiration - emphasis on improving defense, support and healing. Capable of enhancing focus, signet, and mantra skills.
Illusions Illusions - emphasis on creating and shattering clones, reduces the recharge of shatter skills. Capable of further enhancing Shatters, Phantasm, and scepter and torch usage.

Elite[edit]

Chronomancer Chronomancer — gains access to shields, a set of well skills, and replaces Shatter skills with Chronomancer shatters, including replacing Distortion with Continuum Split, enabling the chronomancer to travel back in time.
Mirage Mirage – gains access to axes, deception abilities, and replaces dodge with access to Mirage Cloak, during which ambush skills may be used.

Traits[edit]

See list of mesmer traits.

Equipment[edit]

Armor[edit]

The mesmer is a scholar profession and wears light armor.

Weapons[edit]

See also detailed list of mesmer weapon skills.

  • Two-handed
    • Greatsword — Long-ranged weapon with powerful area damage. Its clones and phantasms will be summoned at target's position to distract the enemies.
    • Staff — Long-ranged weapon mainly for defense that randomly grants conditions to foes and boons to allies. Its clones and phantasms will be summoned at the mesmer's position and attack from range.
  • Main-hand
    • Axe — Melee weapon that inflicts various condition damage on your foes, and allows you to retarget your clones. (Mirage specialization only)
    • Scepter — Medium-ranged weapon that creates clones quickly, blocks enemy attacks, and can torment, blind, and confuse enemies.
    • Sword — Melee weapon that engages into fights quickly and can hit multiple targets in front of the mesmer.
  • Off-hand
    • Focus — Improves your movement speed and impedes the enemies'. Its phantasm has a powerful multi-hit whirl that also protects from projectiles.
    • Pistol — Disable multiple enemies at once. Its phantasm causes high multi-hit damage against a target.
    • Shield — Offers alacrity and stuns. Its phantasm slows foes and provides protection to nearby allies. (Chronomancer specialization only)
    • Sword — Blocks enemy attacks. Its phantasm deals very high damage to enemies in melee range.
    • Torch — Gives an area blind and burn attack which also makes you briefly stealthed. Its phantasm burns, confuses, and interrupts enemies.
  • Aquatic
    • Spear — Melee weapon that maneuvers yourself and the enemies.
    • Trident — Long-ranged weapon that applies various conditions and boons.

There are twelve possible weapon sets for this profession and two while underwater. The mesmer can switch between two weapon sets while in combat.

Crafting[edit]

The following crafting disciplines can create items that are useful to the mesmer:

Personal story[edit]

In the biography step of character creation, mesmers must decide the mask that they wear.

A mesmer's mask creates an image. I choose to look out from behind a _____.
Biography Harlequin's Smile.png Harlequin's Smile ("harlequin's smile") — It takes bravery to face your fears and seize your victories. Never let them see you without a smile.
Biography Phantasm of Sorrow.png Phantasm of Sorrow ("phantasm of sorrow") — I show the world a face lined by tragedy. Too bad you can't see behind the mask—to know whether I'm secretly laughing or not.
Biography Fanged Dread.png Fanged Dread ("fanged dread") — I'm a whisper in the night, eyes that glow in darkness. I stand in shadow, and my mask is the monster you fear.

Lore[edit]

Mesmer magic draws on chaos energy, and historically, within the now-unfashionable "four schools" model of magic, focused on the school of Denial. Mesmers pride themselves on their ability to inspire, and work hard to engender trust in those who might be suspicious of their illusions. To this end, the mesmer community is highly secretive, and they rarely share knowledge of their more powerful abilities—such as creating illusions in the mind of a single target—with outsiders.[1] The Mesmer Collective is an invite-only organization of unknown purpose.

Amongst human mesmers, Lyssa is often worshipped as their matron goddess.

Notable mesmers

Gallery[edit]

Trivia[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Mesmer.
  • The mesmer was previewed under this image until its unveiling on December 14th.
  • The mesmer profession was confirmed on the Guild Wars 2 official Facebook fan page as the eighth profession on December 12th, 2011; they announced early on Facebook due to a leak from a video displaying a sample of mesmer skills used in combat.
  • On the main Guild Wars 2 website, the "minstrel" was displayed as a false profession reveal. Clicking on the minstrel caused the character to shatter, replacing it with an image of the mesmer's reveal instead.
  • The class icon for the mesmer resembles a Colombina mask, a popular unisex mask worn during masquerades and the Carnival of Venice.

External links[edit]

  • Mesmer on the official website.

References[edit]

  1. ^ [VO] Questions to Angel Leigh McCoy, Espirits d'Orr (Archived)