Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to ensure that their enemies can’t believe their own eyes, mesmers tip the balance of every fight in their favor.
- Mesmers are masters of mirage. They weave deception magic that seeks to confound, disorient and dumbfound their enemies. With a wave of the hand, they can shatter their own illusions to produce even greater special effects. As a scholar profession, mesmers wear light armor.
Mesmers are able to create illusions and shatter them, their unique profession mechanic is shattering illusions for various effects.
- Mind Wrack - Shatter. Destroy all your clones, damaging nearby foes. The shatter effect also occurs at your location.
- Cry of Frustration - Shatter. Destroy all your clones, confusing nearby foes. The shatter effect also occurs at your location.
- Diversion - Shatter. Destroy all your clones, dazing their targets. The shatter effect also occurs at your location.
- Distortion - Shatter. Gain distortion and destroy all your clones, gaining additional distortion for each one shattered.
Illusions come in two types: Phantasms and clones. Phantasms are illusions that look like the caster but have their own names, have a purple color and carry special illusionary weapons, which look different and have specific behavior. Phantasms cause a substantially larger amount of damage and are more durable than clones, which are most effective for distracting enemies and powering shatters. Clones look exactly like the mesmer and display the same name.
Unique skill types
- Illusions — Physical representations of the caster. Most require a target and are dispelled when the target dies or if the Mesmer uses a Shatter skill. There are two types of illusions:
- Clones — Have the caster's appearance, main-hand weapon, and name. Clones have 3200 base health at level 80, but do very low damage and will use the slot 1 skill associated with the caster's weapon (with the special effect [if any] associated with the slot 1 skill). Up to three can be maintained at a time.
- Phantasms — Appear as ethereal images of the caster, but take up the name of the skill (e.g. Phantasmal Duelist) instead of the caster's name. They have their own weapons that range in different appearances and behaviors. Phantasms have higher damage and health than clones.
- Mantras — Mantras are healing or utility skills which must be prepared before use. This offset of long preparation time is rewarded with a sequence skill which can be activated instantly and even in the middle of another action.
- Glamours - Glamours are utility skills which create shining fields on the ground, which have helpful effects on allies or harmful effects on enemies.
- Manipulations - Manipulations are utility skills used to evade attacks, mislead opponents, redirect forces or to simply escape from a deadly situation.
The mesmer has five core specializations, and two elite specializations:
- Domination - emphasis on interrupting enemies and rendering them vulnerable, while also increasing the Mesmer's own DPS. Enhances greatsword skills.
- Dueling - emphasis on avoiding damage by enhancing dodges, assisting with survivability in combat, and critical hits. Enhances pistol and sword.
- Chaos - emphasis on improving defense and the application of random boons and conditions, as well as boon and Condition Durations. Enhances staff, trident, and manipulation skills.
- Inspiration - emphasis on improving phantasms and healing. Enhances focus, signet and mantra skills.
- Illusions - emphasis on improving shattering and illusions by enhancing and reducing cooldowns of shatters and Illusion skills. Enhances scepter and torch.
- Chronomancer — gains access to shields, a set of well skills, the alacrity effect, and Chronomancer shatter skills.
- Mirage – gains access to axes, a set of ambush skills, deception abilities, and replaces dodge with a Mirage Cloak.
The mesmer is a scholar profession and wears light armor.
See also detailed list of mesmer weapon skills.
- Greatsword — Long-ranged weapon with powerful area damage. Its clones and phantasms will be summoned at target's position to distract the enemies.
- Staff — Long-ranged weapon mainly for defense that randomly grants conditions to foes and boons to allies. Its clones and phantasms will be summoned at the mesmer's position and attack from range.
- Axe — Melee weapon that inflicts various condition damage on your foes, and allows you to retarget your clones. (Mirage specialization only)
- Scepter — Medium-ranged weapon that creates clones quickly, blocks enemy attacks, and can torment, blind, and confuse enemies.
- Sword — Melee weapon that engages into fights quickly and can hit multiple targets in front of the mesmer.
- Focus — Improves your movement speed and impedes the enemies'. Its phantasm has a powerful multi-hit whirl that also protects from projectiles.
- Pistol — Disable multiple enemies at once. Its phantasm causes high multi-hit damage against a target.
- Shield — Offers alacrity and stuns. Its phantasm slows foes and provides protection to nearby allies. (Chronomancer specialization only)
- Sword — Blocks enemy attacks. Its phantasm jumps in and out of melee combat, making it more difficult to hit; this phantasm deals high damage in one hit.
- Torch — Gives an area blind and burn attack which also makes you briefly stealthed. Its phantasm burns, confuses, and interrupts enemies.
There are twelve possible weapon sets for this profession and two while underwater. The mesmer can switch between two weapon sets while in combat.
The following crafting disciplines can create items that are useful to the mesmer:
- Weaponsmith — Greatswords, axes, shields, spears, swords.
- Huntsman — Pistols, torches.
- Artificer — Foci, scepters, staves, tridents.
- Tailor — Light armor.
- Jeweler — Jewelry.
- Chef — Food.
|A mesmer's mask creates an image. I choose to look out from behind a _____.|
|Harlequin's Smile ("harlequin's smile") — It takes bravery to face your fears and seize your victories. Never let them see you without a smile.|
|Phantasm of Sorrow ("phantasm of sorrow") — I show the world a face lined by tragedy. Too bad you can't see behind the mask—to know whether I'm secretly laughing or not.|
|Fanged Dread ("fanged dread") — I'm a whisper in the night, eyes that glow in darkness. I stand in shadow, and my mask is the monster you fear.|
Mesmer magic draws on chaos energy, and historically, within the now-unfashionable "four schools" model of magic, focused on the school of Denial. Mesmers pride themselves on their ability to inspire, and work hard to engender trust in those who might be suspicious of their illusions. To this end, the mesmer community is highly secretive, and they rarely share knowledge of their more powerful abilities—such as creating illusions in the mind of a single target—with outsiders. The Mesmer Collective is an invite-only organization of unknown purpose.
- Notable mesmers
- The mesmer was previewed under this image until its unveiling on December 14th.
- The mesmer profession was confirmed on the Guild Wars 2 official Facebook fan page as the eighth profession on December 12th, 2011; they announced early on Facebook due to a leak from a video displaying a sample of mesmer skills used in combat.
- On the main Guild Wars 2 website, the "minstrel" was displayed as a false profession reveal. Clicking on the minstrel caused the character to shatter, replacing it with an image of the mesmer's reveal instead.
- The class icon for the mesmer resembles a Colombina mask, a popular unisex mask worn during masquerades and the Carnival of Venice.
- Mesmer on the official website.