Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to ensure that their enemies can’t believe their own eyes, mesmers tip the balance of every fight in their favor.
Mesmers are masters of deception. They use mind magic and ethereal summons, illusions, to confound and disorient their enemies. Mesmers then shatter their illusions in the blink of an eye to annihilate their dumbfounded enemies. As a scholar profession, mesmers wear light armor.
- Phantasms: phantasm are semi-transparent ethereal creations focused on doing damage. Phantasms are ephemeral, they are invoked to attack a target with their high damage, but disappear after performing their special attack. When they disappear, a clone appears automatically in their location. There is no limit to the number of Phantasms that a mesmer can invoke at the same time.
- Clones: clones are perfect copies of the mesmer whose main function is to confuse enemies, who will not be able to differentiate the mesmer from their clones. Clones only use the basic attack chain to attack, their damage and attack speed is very limited, and they are relatively fragile. Clones are created automatically when a Phantasm disappears, or directly with Clone skills. Clones last for as long as they have health and their target does not die, or until the mesmer Shatters them. A mesmer can only summon three clones at any time.
- Primary article: Illusion
Mesmers are capable of shattering their clones at will for various effects.
- Mind Wrack — Shatter. Destroy all your clones, damaging nearby foes. The shatter effect also occurs at your location.
- Cry of Frustration — Shatter. Destroy all your clones, confusing nearby foes. The shatter effect also occurs at your location.
- Diversion — Shatter. Destroy all your clones, dazing their targets. The shatter effect also occurs at your location.
- Distortion — Shatter. Gain distortion and destroy all your clones, gaining additional distortion for each one shattered.
- Primary article: Shatter
- Primary article: List of mesmer skills
Utility skill types
- Illusion — there are two types of illusions:
- Glamour — Glamours are utility skills that create shining fields on the ground, which have helpful effects on allies, or harmful effects on enemies.
- Manipulation — Manipulations are utility skills used to evade attacks, mislead opponents, redirect forces or simply to escape from a deadly situation.
- Mantra — Mantras are skills that cast instantly to damage enemies or aid the mesmer and their allies. Mantras have charges and recharge over time.
- Signet — Signets grant passive effects while equipped, and produce a powerful effect when activated. The passive effect is lost while the signet recharges.
- Skills unique to elite specializations
- Chronomancer: Well — Well are placed on the ground and tick down to provide positive effects to allies, or negatives to enemies, before exploding to create a more powerful effect.
- Mirage: Deception — Deceptions focus on making the mirage even more elusive and confounding enemies.
Mesmers have five core specializations, and three elite specializations:
- Domination — Focuses on interrupting enemies, applying Vulnerability,and increasing damage against vulnerable enemies. May enhance greatsword skills.
- Dueling — Focuses on critical hits. May increase the mesmer's elusiveness, and enhance pistol and sword skills.
- Chaos — Focuses on defense, gaining boons, and increasing boon duration and Condition Duration. May enhance staff and trident, and manipulation skills.
- Inspiration — Focuses on defense, support, and healing. May enhance focus, signet, and mantra skills.
- Illusions — Focuses on creating and shattering clones, reduces the recharge of shatter skills. May enhance Shatter, Phantasm, scepter and torch skills.
- Chronomancer — Focuses on time control through alacrity, quickness, and slow. Gives access to shield, well skills, and replaces Shatter skills with Chronomancer shatters, including replacing Distortion with Continuum Split, enabling the chronomancer to travel back in time.
- Mirage — Focuses on condition damage and elusiveness. Gives access to mainhand axe, deception skills, and replaces dodge with access to Mirage Cloak, during which ambush skills may be used.
- Virtuoso — Replaces clones with blades, and shatters with bladesongs that fire the blades. Gives access to mainhand dagger and psionic skills.
The mesmer is a scholar profession and wears light armor.
See also detailed list of mesmer weapon skills.
- Greatsword — Long-ranged weapon with powerful area damage. Its clones and phantasms will be summoned at target's position to distract the enemies.
- Staff — Long-ranged weapon mainly for defense that randomly grants conditions to foes and boons to allies. Its clones and phantasms will be summoned at the mesmer's position and attack from range.
- Axe — Melee weapon that inflicts various damaging conditions, and allows you to retarget your clones. (Mirage specialization only)
- Scepter — Medium-ranged weapon that creates clones quickly, blocks enemy attacks, and inflicts various damaging conditions.
- Sword — Melee weapon that engages fights quickly and evasively.
- Dagger — Long ranged weapon. (Virtuoso specialization only)
- Focus — Improves your movement speed and impedes the enemies'. Its phantasm has a powerful multi-hit whirl that also protects from projectiles.
- Pistol — Disable multiple enemies at once. Its phantasm causes high multi-hit damage against a target.
- Shield — Offers alacrity, quickness, and stuns. Its phantasm slows foes and provides protection to nearby allies. (Chronomancer specialization only)
- Sword — Blocks enemy attacks. Its phantasm deals very high damage to enemies in melee range.
- Torch — Gives an area blind and burn attack which also makes you briefly stealthed. Its phantasm burns, confuses, and interrupts enemies.
There are twelve possible weapon sets for this profession and two while underwater. The mesmer can switch between two weapon sets while in combat.
The following crafting disciplines can create items that are useful to the mesmer:
- Weaponsmith — Greatswords, axes, shields, spears, swords.
- Huntsman — Pistols, torches.
- Artificer — Foci, scepters, staves, tridents.
- Tailor — Light armor.
- Jeweler — Jewelry.
- Chef — Food.
In the biography step of character creation, mesmers must decide the mask that they wear. This choice is merely cosmetic and determines their starting head armor, which can be hidden or transmuted after character creation.
|A mesmer's mask creates an image. I choose to look out from behind a _____.|
|Harlequin's Smile ("harlequin's smile") — It takes bravery to face your fears and seize your victories. Never let them see you without a smile.|
|Phantasm of Sorrow ("phantasm of sorrow") — I show the world a face lined by tragedy. Too bad you can't see behind the mask—to know whether I'm secretly laughing or not.|
|Fanged Dread ("fanged dread") — I'm a whisper in the night, eyes that glow in darkness. I stand in shadow, and my mask is the monster you fear.|
Mesmer magic draws on chaos energy, and historically, within the now-unfashionable "four schools" model of magic, focused on the school of Denial. Mesmers pride themselves on their ability to inspire, and work hard to engender trust in those who might be suspicious of their illusions. To this end, the mesmer community is highly secretive, and they rarely share knowledge of their more powerful abilities—such as creating illusions in the mind of a single target—with outsiders.
Mesmers routinely cast convincing illusions, some of which have substance, so their magic is more than just tricking people’s minds. But they do have control over what people see or how they see it, so that things that aren’t really there seem to be, and things that are really there seem not to be—this control is limited by their power and experience in casting illusions. Instead of a pure mind control, however, most mesmers use spells to create something like a post-hypnotic suggestion rather than turning a sentient being into their puppet. The most powerful mesmers might be able to exert a genuine mind control, but if they can, they are keeping it a secret to prevent the creation of countermeasures.  The Mesmer Collective is an invite-only organization of unknown purpose.
- Notable mesmers
- Countess Anise
- Gwen Thackeray
- Kasmeer Meade
- McLeod the Silent
- Queen Dahlah
- Queen Jennah
- Concept art
- Pre-launch promotional screenshots
- The mesmer was previewed under this image until its unveiling on December 14th.
- The mesmer profession was confirmed on the Guild Wars 2 official Facebook fan page as the eighth profession on December 12th, 2011; they announced early on Facebook due to a leak from a video displaying a sample of mesmer skills used in combat.
- On the main Guild Wars 2 website, the "minstrel" was displayed as a false profession reveal. Clicking on the minstrel caused the character to shatter, replacing it with an image of the mesmer's reveal instead.
- The class icon for the mesmer resembles a Colombina mask, a popular unisex mask worn during masquerades and the Carnival of Venice.
- Mesmer on the official website.