Astrozintli Forelands

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Astrozintli Forelands

3Complete heart (map icon).png 1Waypoint (map icon).png 3Point of interest (map icon).png

Astrozintli Forelands map.jpg
Map of Astrozintli Forelands

Aleem's PenanceAstrozintli ForelandsChokevine GorgeDarkweather RiseDiresight CavernsFlamefrog ValeFloodwater CausewayFort CadenceKarinn's PassageLeeshore GauntletOcean's GulletOrvanic ShoreOrvar's GlenSaltflood MireShattercleft HillsShimmerstone CaveSplintered CoastStone of HazaanThe Shattered KeepThundertroll SwampToade's HeadUzanarin DepthsVerarium DelvesAstrozintli Forelands locator.svg
Image(s)

Astrozintli Forelands.jpg

Astrozintli Forelands

The Astrozintli Forelands is an area within Sparkfly Fen. Here on this peninsula the hylek priests and chieftains have established a fortified temple guarding their sacred holy grounds. Members of the various tribes gather here to plan battle strategies for the final stand against the Risen forces and to defend against their frequent attacks. Many pilgrims and refugees group here, away from the Risen invasion.

Locations and objectives[edit]

Renown Hearts
Complete heart (map icon).png Assist Qoetl and the Ni-tlacua at Swampwatch Post (57)
Complete heart (map icon).png Help Potatlan at the Western Shore (57)
Complete heart (map icon).png Help Cuadinti Prepare Southwatch Post (58)
Waypoints
Waypoint (map icon).png Zintl Holy Grounds Waypoint —
Points of Interest
Point of interest (map icon).png Shorewatch Post
Point of interest (map icon).png Southwatch Post
Point of interest (map icon).png Swampwatch Post
Landmarks
Personal waypoint (map icon).png Zintl Holy Grounds

NPCs[edit]

Allies[edit]

Hylek
Sylvari

Services[edit]

Armorsmith (map icon).png Amak (56)
Renown Heart (map icon).png Cuadinti (57)
Merchant (vendor icon).png Hunter (57)
Scout (map icon).png Itchi-li (58)
Reinforce Armor (map icon).png Ihah (55)
Merchant (vendor icon).png Manchatl (56)
Merchant (vendor icon).png Ni-tlacua Hunter (56)
Renown Heart (map icon).png Potatlan (57)
Renown Heart (map icon).png Qoetl (57)
Merchant (vendor icon).png Shaman Huelec (58)
Crafters
Artificer tango icon 20px.png
Crusader Armtree (55)
Tailor tango icon 20px.png
Crusader Barrett (55)
Huntsman tango icon 20px.png
Crusader Cheronne (55)
Jeweler tango icon 20px.png
Crusader Erranon (55)
Armorsmith tango icon 20px.png
Crusader Jerrick (55)
Chef tango icon 20px.png
Crusader Kruve (55)
Weaponsmith tango icon 20px.png
Tactician Wylld (55)

Pets[edit]

Foes[edit]

Ambient creatures
Crustaceans
Drakes
Insects
Moas
Porcine
Risen
Skale

Ambient dialogue[edit]

At Shorewatch Post
Bogotl Hunter: Where do you think you're going?
Bogotl Hunter Haqula: I need to check on my tads.
Bogotl Hunter: No. You're needed here. You do your job and let the tadpole keeper do hers. Get back to work.
Bogotl Hunter Haqula: He won't let me go. My tads must be so scared.
Bogotl Hunter: All hands are needed here. If this beach falls, your tadpoles will be in even more danger.
Bogotl Hunter: We're all that stands between your tadpoles and the undead from the sea.
At Swampwatch Post
Ni-tlacua Hunter (1): We're surrounded by the ruins and undead! How did this happen?
Ni-tlacua Hunter (2): The undead drove us here. They ruin everything they touch.
Ni-tlacua Hunter (1): I heard screams from the east again. Hylek screams.
Ni-tlacua Hunter (2): How can that be? We haven’t lost anyone there in weeks.
Ni-tlacua Hunter (1): That's how long they've been screaming.
Ni-tlacua Hunter (1): Where do we have the greater advantage, on land or in the water?
Ni-tlacua Hunter (2): It doesn’t matter to me! I’ll kill them wherever I find them!
Ni-tlacua Hunter (3): Pick your battles carefully. It doesn’t matter to them, either.
Ni-tlacua Hunter (1): I wish they would just swallow their pride and join us.
Ni-tlacua Hunter (2): They never will. They're determined to be the last hylek tribe alive.
Ni-tlacua Hunter (2): They're going to get that wish. For about a day. Then there won’t be any of us.
Ni-tlacua Hunter (1): I thought this was supposed to be our safe haven.
Ni-tlacua Hunter (2): It is. We're safer here than anywhere else.
Ni-tlacua Hunter (1): We're dying here! We lose more ground and more lives each day!
Ni-tlacua Hunter (2): We're still safer here than anywhere else.
Ni-tlacua Hunter (1): The scouting party never came back.
Ni-tlacua Hunter (2): Ambushed, or did they just desert?
Ni-tlacua Hunter (1): Either way, we've lost them.
Ni-tlacua Hunter (1): Worshipping the Sun God makes no sense to me. I prefer darkness.
Ni-tlacua Hunter (2): Many of us do. Including the undead.
Ni-tlacua Hunter (1): Then why put such faith in the sun temple?
Ni-tlacua Hunter (2): We have to sleep sometime.
Chieftain Necuamtel: There shouldn't be any refugees here. The beaches are too dangerous. Warriors only.
Ni-tlacua Hunter: Where else can they go? The temple is already overcrowded.
Chieftain Necuamtel: It's still the safest place. Send all new arrivals there. We'll make room.
Ni-tlacua Hunter: How is that safe? Put too many of us in one small space, and we'll turn on each other.
Chieftain Necuamtel: Just make sure they know that anyone not inside the temple by sundown is as good as dead.
At the Zintl Holy Grounds
Temple Custodian (1): I got the bloodstain off the wall.
Temple Custodian (2): Good. I cut up the bodies and disposed of them in the bay.
Temple Custodian (2): Did you sweep the main floor?
Temple Custodian (1): Yup.
Temple Custodian (2): You know how the priest hates walking across a dry, dirty floor.
Temple Custodian (1): Yup.
Temple Custodian (1): I slaughtered the last chicken for the priest's supper.
Temple Custodian (2): From now on, he'll eat salted meats like everyone else.
Adventurer (1): So much trauma. So many lives trampled.
Adventurer (2): That's why they worship the sun. It's all that stands between them and their darkest night.
Adventurer (1): They're really surrounded on all sides here?
Adventurer (2): They are. We're unlikely to find a more hopeless situation than this.
Adventurer (1): These creatures may as well be dead. They're so miserable.
Adventurer (2): Uh-uh. They'll hear you.
Temple Guard (1): Stay alert. It's my turn to nap.
Temple Guard (2): Thanks for the warning. It makes my skin crawl when you sleep standing up, with your eyes open.
Temple Guard (1): I feel the same when you do it. Wake me if there's trouble.
Temple Guard (1): My belly feels heavy today.
Temple Guard (2): The dead are not far away.
Temple Guard (1): Where did all these ragged travelers come from?
Temple Guard (2): We're sheltering the entire bay area. Their villages are in ruins.
Refugee: (sigh) So tired. (sigh)
Refugee: (snore)
Refugee (1): Someone should cut us a path through the dragon's forces.
Refugee (2): Someone could. But where would we go? Nowhere will be safe forever.
Refugee (1): I don't like feeling surrounded by the enemy.
Refugee (2): The whole world is surrounded by this enemy.
Refugee (1): Where did the corruption start? I don't understand.
Refugee (2): What does it matter? It has destroyed us.
Refugee (1): I could sleep for a season. Hmm.
Refugee (2): (snore)
Refugee (1): We should have built walls. We should have made more weapons.
Refugee (2): But, we didn't.
Refugee (1): You better be right about the island being safe.
Refugee (2): Shut up.
Refugee (1): We have no spawning pool here. What if...?
Refugee (2): We'll make do. Don't imagine more trouble than we have.
Refugee (1): These new faces give me hope. Reinforcements have arrived.
Refugee (2): They've come to die.
Worshiper (1): Sun God! You're back. We're back. Give us your attention!
Worshiper (2): Good morning, Sun God!
Historian (1): You and your team are doing research?
Researcher: We're researching hylek culture. I've learned many things living among the hylek.
Historian (2): I've heard there are varieties of plants that eat bugs as well.
Researcher: We also think before we speak.

Objects[edit]

Crafting resources[edit]

Resource nodes
Plant resource (map icon).png Variegated Taproots
Mine resource (map icon).png Platinum Ore
Wood resource (map icon).png Banyan Sapling
Plant resource (map icon).png Leeks
Plant resource (map icon).png Verdant Herbs
Bulk ingredients
Chef tango icon 20px.png Crusader Kruve
Basil Leaves in Bulk.pngBasil Leaves in Bulk
Bell Peppers in Bulk.pngBell Peppers in Bulk
Buttermilk in Bulk.pngButtermilk in Bulk
Cheese Wedges in Bulk.pngCheese Wedges in Bulk
Ginger Root in Bulk.pngGinger Root in Bulk
Rice in Bulk.pngRice in Bulk
Sour Cream in Bulk.pngSour Cream in Bulk
Tomatoes in Bulk.pngTomatoes in Bulk
Yeast in Bulk.pngYeast in Bulk

Notes[edit]

Some merchants are found dead and cannot be revived conventionally. Battle Standard or Glyph of Renewal must be used to revive dead merchants by the crafting stations.