Spectral Walk

From Guild Wars 2 Wiki
Jump to navigationJump to search

Spectral Walk.png

Spectral Walk

30 Recharge time
50 Recharge time
 
Profession
Necromancer tango icon 20px.png Necromancer (skill list)
Slot
Utility
Type
Spectral
Sequence
Spectral Walk.png → Spectral Recall.png
Training cost
4 Hero points
Game link
External links
API

Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall.

 Spectral Walk.png Spectral Walk (10s): Consume conditions to gain life force.
 Swiftness.png Swiftness (24s): 33% Movement Speed
 Swiftness.png Swiftness (30s): 33% Movement Speed
 Miscellaneous effect.png Life Force per condition: 4%
 Interval.png Condition-Removal Interval: 2 seconds
 Breaks stun.png Breaks Stun

— In-game description [?]

Notes[edit]

  • Spectral Walk lasts for 10 seconds, after which you can no longer use Spectral Recall.
  • If not on both utility sets, moving from land to water (or vice versa) while under the effects of Spectral Walk will cause all swiftness to be removed.
  • Can be used in combination with Spectral Armor
  • There is a one second cooldown on gaining life force.
  • Spectral Walk ends if the necromancer teleports to a waypoint.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • Reduced the cooldown of this skill from 40 seconds to 30 seconds and reduced the swiftness duration from 30 seconds to 24 seconds in PvE only.
  • (Competitive split) Increased cooldown from 40 seconds to 50 seconds.
January 14, 2020
  • Unslotting this skill while it is active no longer removes swiftness.
December 11, 2018
  • The recharge time of this skill has been reduced from 50 seconds to 40 seconds. It now consumes 1 condition every 2 seconds it's active (up to 6 conditions at its full duration), converting each condition into 4% life force. It no longer grants life force when the necromancer takes damage.
July 10, 2018
  • The effect icon for this skill has been changed to match up with the skill icon.
August 08, 2017 Path of Fire pre-patch:
  • Removed one of the unique enhancements from visibility because it had no function.
  • Increased duration from 8 seconds to 10 seconds.
July 26, 2016
  • Reduced the cooldown from 60 seconds to 50 seconds.
June 23, 2015 Specialization update:
  • This skill can no longer be activated while in midair.
September 09, 2014
  • This skill now ends if the necromancer teleports to a waypoint.
July 23, 2013
  • Incoming hits now grant 2% life force; has a 1-second internal cooldown.
  • This spectral skill now grants life force while Spectral Armor is active.
November 15, 2012
  • This skill now sets its underwater slot appropriately on recharge.
October 22, 2012
  • Removing this skill from a skill slot while it's active will now remove all benefits gained from activating the ability.
October 01, 2012
  • This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
September 25, 2012
  • This skill has been updated to be more active and to work properly with its recharge trait.
August 28, 2012 Game release:
  • Spectral Walk has been added to the game.

Trivia[edit]

  • The effect used to be implemented in Death Shroud in early development.
  • The effect used to automatically return you to where you casted it after 8 seconds, unless you prevented it with Sever Spectral Bond. It was changed on September 25, 2012 "to be more active."