Overcharged Shot

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Overcharged Shot.png

Overcharged Shot

14 Recharge time
15 Recharge time
Engineer tango icon 20px.png Engineer (skill list)
Weapon slot 4
Game link
External links

Fire a blast so strong it launches your foe as you fall backward and remove movement-impairing conditions.

 Damage.png Damage: 422 (1.0)?
 Damage.png Damage: 4 (0.01)?
 Crippled.png Condition Removed
 Immobile.png Condition Removed
 Chilled.png Condition Removed
 Launch.png Foe Launch Distance: 450
 Knockback.png Self Knockback Distance: 300
 Range.png Range: 1,200

— In-game description [?]


  • This skill causes 332 Defiance bar damage.
  • This fast, efficient interrupt is useful for both offense and defense. Though it comes with a large amount of recoil, it launches targets and gives the engineer a positioning advantage while creating a large amount of distance. Once the target is knocked down, the engineer has a second to attack from range or close in with Jump Shot. As a further bonus, it cures a variety of movement-impeding conditions whether it hits or not.
  • If the engineer has Stability in effect, the self knockback effect will be canceled.
  • If Overcharged Shot is Reflected, the launch effect intended for the target is also reflected, resulting in a knockdown-launch combo for the engineer.
  • Positional awareness when using this skill is important, as engineers can end up knocking themselves off ledges. This skill cannot launch AI-controlled units off ledges, but it can do so against other player characters in WvW and PvP.
The self knockback triggers Reactive Lenses but does not trigger Protection Injection or Autodefense Bomb Dispenser.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • Slowed down the animation so the shot occurs at 0.55 seconds (up from 0.24 seconds).
  • (Competitive split) Reduced power coefficient from 1.0 to 0.01. Increased cooldown from 14 seconds to 15 seconds.
August 28, 2018
  • The range of this skill has been increased from 600 to 1200. Fixed a bug that allowed this skill to hit enemies from farther than intended.
July 10, 2018
  • The description and tooltip text of this skill has been updated for greater clarity.
May 08, 2018
  • Reduced the recharge of this skill from 15 seconds to 14 seconds.
July 28, 2015
  • Increased the range to 600.
June 23, 2015 Specialization update:
  • Movement-speed adjustments no longer affect the intended travel distance.
August 28, 2012 Game release:
  • Overcharged Shot has been added to the game.