Overcharged Shot

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Overcharged Shot.png

Overcharged Shot

15 Recharge time  

Profession
Engineer tango icon 20px.png Engineer (skill list)
Weapon
Rifle
 
Weapon slot 4
Game link
External links
API

Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.

 Damage.png Damage: 422 (1.0)?
 Launch.png Foe Launch Distance: 450
 Knockback.png Self Knockback Distance: 300
 Range.png Range: 600

— In-game description [?]

Notes[edit]

  • This skill causes 332 Defiance Bar damage.
  • This fast, efficient interrupt is useful for both offense and defense. Though it comes with a large amount of recoil, it launches targets and gives the engineer a positioning advantage while creating a large amount of distance. Once the target is knocked down, the engineer has a second to attack from range or close in with Jump Shot. As a further bonus, it cures a variety of movement-impeding conditions whether it hits or not.
  • If the engineer has Stability in effect, the self knockback effect will be canceled.
  • If Overcharged Shot is Reflected, the launch effect intended for the target is also reflected, resulting in a knockdown-launch combo for the engineer.
  • Positional awareness when using this skill is important, as engineers can end up knocking themselves off ledges. This skill cannot launch AI-controlled units off ledges, but it can do so against other player characters in WvW and PvP.
The self knockback triggers Reactive Lenses but does not trigger Protection Injection or Autodefense Bomb Dispenser.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
July 28, 2015
  • Increased the range to 600.
June 23, 2015 Specialization update:
  • Movement-speed adjustments no longer affect the intended travel distance.
August 28, 2012 Game release:
  • Overcharged Shot has been added to the game.