Leap

From Guild Wars 2 Wiki
Jump to navigationJump to search
Disambig icon.png This article is about the movement mechanic. For combo finisher, see Leap finisher. For other uses, see Leap (disambiguation).

A leap is a movement mechanic that causes the user to rapidly move forward a certain distance. This may be to attack an enemy target, move to a targeted area, or move to an ally. Leap skills are used for positioning and thus control in battle. Movement-speed adjustments do not affect the intended travel distance. Due to the rapid movement, leap skills can move the player out of the range of an attack similar to dodging.

Any skill that provides physical movement over a distance can be considered a leap skill. This is closely related to other positioning mechanics like dodging, evading, and retreating.

Leaps come in two similar kinds, jumping and dashing, which have some key differences. Jumping leaps actually allow characters to jump over gaps or obstacles of terrain, and usually have greater reach (like Jump Shot). Dashing leaps are medium distance attacks which often only increase chances of hitting the target with a leap attack (such as Shield Bash).

Skills that leap are often leap finishers, but there are a few exceptions such as Rush.

Leap skills will not prevent falling damage, even if the animation appears to slow the descent.

NPCs cannot take into account their modified movement speed when using their leap attacks; when slowed by condition such as crippled or chilled, their leaps will repeatedly fall short of their intended target.

Related skills[edit]

Weapon skills that cause leap

Bundle skills that cause leap

Transform skills that cause leap

Utility skills that cause leap

Elite skills that cause leap

Profession mechanic skills that cause leap

Pet skills that cause leap

Racial skills that cause leap

Common skills that cause leap

Trivia[edit]

  • On June 23, 2015, movement-speed adjustments were made to no longer affect the intended travel distance of leap skills of player characters.

See also[edit]