Weakness
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“Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration.
— In-game description
Weakness is a condition that decreases the rate of endurance regeneration and turns half of all hits into glancing blows (that deal 50% less damage that cannot be critical). Stacks of weakness increase the duration of the condition up to 10 seconds. Weakness deals defiance bar damage at a rate of 20 per second.
Related skills[edit]
- See also: Condition#Related skills
Weapon skills that weaken
Helio Rush — Spear (on land)
Symbol of Luminance — Spear (on land)
Blitz Mines — Spear (on land)
Blossoming Aura — Scepter
Echoing Eruption — Mace
Mender's Rebuke — Staff
Mistsfire — Trident
Portal Fire — Trident
Reckoning Blast — Trident
Torrential Mists — Trident
Fierce Blow — Hammer
Line Breaker — Staff
Pulverize — Mace
Call of the Wild — Warhorn
Winter's Bite — Axe
Savage Shock Wave — Hammer
Toxic Shot — Short bow
Crippling Strike — Sword
Deadly Strike — Spear (underwater)
Orchestrated Assault — Axe
Recall Axes — Axe
Vampiric Slash — Spear (on land)
Weakening Whirl — Staff
Malicious Deadly Strike — Spear (underwater)
Aerial Agility — Pistol, when attuned to air
Aerial Agility — Pistol, when attuned to air
Blinding Flash — Scepter, when attuned to air
Convergence — Dagger, when attuned to air
Fissure — Spear (on land), when attuned to earth
Haboob — Spear (on land), when attuned to earth
Stoning — Staff, when attuned to earth
Dual Orbits: Air and Earth — Hammer, when attuned to air and earth
Dual Orbits: Fire and Air — Hammer, when attuned to fire and air
Dual Orbits: Water and Air — Hammer, when attuned to air and water
Enervating Earth — Pistol, when attuned to air and earth
Crescent Wind — Hammer, when attuned to air
Grand Finale — Hammer
Abstraction — Rifle
Chaos Armor — Staff
Chaos Storm — Staff
Mind Pierce — Spear (on land)
Consume — Sword
Enfeebling Blood — Dagger
Feast — Trident
Vile Blast — Pistol
Bundle skills that weaken
Transform skills that weaken
Plague of Pestilence — Elixir X (underwater)
Eternal Night — Enter Shadow Shroud
Gathering Plague — Death Shroud
Wanderlust — Ritualist's Shroud
Utility skills that weaken
Shield of the Avenger — Spirit Weapon
Signet of Judgment — Signet
Echo of Truth — Mantra
Voice of Truth — Final Charge
Whirling Light — Physical
Inspiring Reinforcement — Legendary Dwarf Stance
Inspiring Reinforcement — Legendary Dwarf Stance
Elemental Blast — Legendary Dragon Stance, Consume
Gladiator's Defense — Legendary Entity Stance
"Fear Me!" — Shout
"On Your Knees!" — Command
Quake — Spirit
Glyph of Alignment — Glyph
Shadow Portal —
Signet of Shadows — Signet
Well of Calamity — Well
Tale of the Tortured Mastermind — Tale
Corrosive Poison Cloud — Corruption
Haunt —
Signet of Spite — Signet
"You Are All Weaklings!" — Shout
Elixir of Risk — Elixir
Elite skills that weaken
Profession mechanic skills that weaken
Explosive Knuckle — Tool belt, Mech Command
Tail Swipe —
Rusty Scrap Strike — Stolen skill
Throw Gunk — Stolen skill
Throw Scale — Stolen skill
Steal Strength — Stolen skill
Lightning Blitz — Familiar
Pet skills that weaken
Brash Slash — Juvenile Eagle
Enfeebling Maul — Juvenile Black Bear
Enfeebling Roar — Juvenile Black Bear
Tail Swipe — Drake
Weakening Venom — Juvenile Cave Spider
Skills that convert might into weakness
- Primary article: Condition#Skills that convert boons into conditions
Combos that apply weakness
Racial skills that weaken
Related traits[edit]
- See also: Condition#Related traits
Traits that weaken
Dwarven Battle Training (Retribution) — Deal increased strike damage to weakened foes. Disabling a foe applies weakness. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Body Blow (Strength) — Stuns, dazes, knockbacks, pulls, pushes, and launches inflict vulnerability and weakness.
Cull the Weak (Defense) — Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
Wilting Strike (Beastmastery) — Beast abilities inflict weakness on those struck. This effect will only occur once on each target struck by an ability.
Debilitating Blows (Untamed) — Disabling a foe applies conditions to that foe based on your current state. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Hidden Thief (Shadow Arts) — Stealing inflicts blindness. Stealth Attacks inflict weakness. Cannot affect the same target more than once per interval.
Lotus Poison (Deadly Arts) — Weaken targets when you poison them.
Weakening Strikes (Daredevil) — Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them.
Arcane Precision (Arcane) — Your critical strikes have a chance to inflict a condition based on your attunement.
Superior Elements (Weaver) — Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance.
Power Block (Domination) — Interrupts deal damage and inflict weakness while granting you a damage increase This trait can only damage enemies with defiance bars once per interval.
Master of Corruption (Curses) — Corruptions gain reduced recharge time and inflict additional conditions on you.
Weakening Shroud (Curses) — Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.
Trait skills that weaken
Call of the Dwarf (Song of the Mists) — Strike enemies around you, inflicting weakness, gaining barrier, and gaining additional barrier per target hit.
Dome of the Mists (Planar Protection) — Create an area that blocks projectiles and weakens foes.
Drop Gunk (Streamlined Kits) — Drop gunk at your location to inflict a random condition.
Lesser Call of the Wild (Clarion Bond) — Weaken nearby enemies. Grant fury, might, and swiftness to yourself and nearby allies.
Lightning Rod (Lightning Rod) — Call down lightning on a disabled foe.
Lesser Chaos Storm (Method of Madness) — Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes.
Reformed Mirage Mirror (Desert Distortion) — Your shattered illusion reforms into a mirror. Touching the mirror shatters it, granting mirage cloak to you and weakening foes.
Lesser Enfeeble (Weakening Shroud) — Bleed and weaken nearby foes.
Approaching Doom (Doom Approaches) — Nearby foes are tormented and weakened.
Traits that improve weakness
Dwarven Battle Training (Retribution) — Deal increased strike damage to weakened foes. Disabling a foe applies weakness. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Cull the Weak (Defense) — Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
Weakening Strikes (Daredevil) — Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them.
Superior Elements (Weaver) — Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance.
Traits that convert might into weakness[edit]
- Primary article: Condition#Traits that convert boons into conditions
Related equipment[edit]
- See also: Condition#Related equipment
Relics that apply weakness[edit]
- Relic of the Blightbringer — Gain stacks of Greer's Virulence when you inflict poison on a foe. After reaching the maximum number of stacks, the next time you inflict poison also inflicts additional conditions on nearby enemies.
- Relic of Dagda — After using an elite skill, fire a projectile at the target or nearest enemy that damages and inflicts conditions. Damage scales with the recharge of the elite skill.
- Relic of the Twin Generals — Gain might and weaken nearby enemies when you use a healing skill. Gain additional might for each enemy struck.
Relics that benefit from weakness on foes[edit]
- Relic of the Aristocracy — Gain increased condition duration when inflicting weakness or vulnerability on a foe.
- Relic of the Scoundrel — Gain increased critical-hit chance for a duration after inflicting blindness or weakness.
Upgrade components that improve weakness[edit]
Sigils[edit]
- Superior Sigil of Debility: +20% weakness duration
- Major Sigil of Debility: +15% weakness duration
- Minor Sigil of Debility: +10% weakness duration
Runes[edit]
- Superior Rune of Rata Sum
- (rank 4): +20% weakness duration
- Major Rune of Rata Sum
- (rank 4): +9% weakness duration
Upgrade components that affect weakness on self[edit]
- Superior Rune of the Stars
- (rank 2): -30% Incoming weakness duration
- (rank 6): -10% Incoming condition duration
Player chatter[edit]
| The Guild Wars Wiki has an article on Weakness. |
- When weakness is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
| Race | Gender | |
|---|---|---|
| Male | Female | |
| I'm enfeebled... | I'm weakened? Preposterous! | |
| My strength fails me... | Strength fading... | |
| My strength fails me! | Strength... failing me... | |
| Strength fading... | Strength failing... | |
| What is this weakness? | I feel weak! | |
Version history[edit]
| Patch | Changes |
|---|---|
| October 26, 2021 |
|
| May 11, 2021 |
|
| June 25, 2013 |
|
| August 28, 2012 | Game release:
|










