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Effect type
Max. duration
10 seconds
Game link

Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration.

— In-game description

Weakness is a condition that decreases the rate of endurance regeneration and turns half of all hits into glancing blows (that deal 50% less damage that cannot be critical). Stacks of weakness increase the duration of the condition up to 10 seconds. Weakness deals defiance bar damage at a rate of 20 per second.

Related skills[edit]

See also: Condition#Related skills

Weapon skills that weaken

Bundle skills that weaken

Transform skills that weaken

Utility skills that weaken

Elite skills that weaken

Profession mechanic skills that weaken

Pet skills that weaken

Downed skills that weaken

Skills that convert might into weakness

Primary article: Condition#Skills that convert boons into conditions

Combos that apply weakness

Racial skills that weaken

Common skills that weaken

Related traits[edit]

See also: Condition#Related traits

Traits that weaken

Trait skills that weaken

Traits that improve weakness

Traits that convert might into weakness[edit]

Primary article: Condition#Traits that convert boons into conditions

Related equipment[edit]

See also: Condition#Related equipment

Relics that apply weakness[edit]

Relics that benefit from weakness on foes[edit]

Upgrade components that improve weakness[edit]



Upgrade components that affect weakness on self[edit]

Player chatter[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Weakness.
  • When weakness is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura I'm enfeebled... I'm weakened? Preposterous!
Charr tango icon 20px.png Charr My strength fails me... Strength fading...
Human tango icon 20px.png Human My strength fails me! Strength... failing me...
Norn tango icon 20px.png Norn Strength fading... Strength failing...
Sylvari tango icon 20px.png Sylvari What is this weakness? I feel weak!

Version history[edit]

Patch Changes
October 26, 2021
  • Positive percentage-based enhancements now display with a "+." For example, swiftness now displays "+33% Movement Speed" instead of "33% Movement Speed."
May 11, 2021
  • Duration-stacking boons and conditions now behave consistently. They directly stack durations added from all sources, do not have hidden stack limits, and generally have shorter maximum durations. With most nondamaging condition durations stacking to a maximum of 10 seconds, we aim to reduce situations in which players can become stuck in combat because of a long-duration condition, preventing them from using their mount.
June 25, 2013
  • Changed from 50% fumble on regular attacks to 50% fumble on all attacks.
  • Now only stacks up to 5 times (still stacks duration).
August 28, 2012 Game release:
  • Weakness has been added to the game.