Profession mechanics are combat abilities exclusive to a given profession. They consist of unique skills, effects and secondary mechanics which add to the characteristics of the professions. While all professions have unique skills and skill types to utilize, the profession mechanics further differentiate them.
Active profession mechanics skills such as bursts or stealing are activated with — keys and the status of these skills as well as other profession mechanics are displayed by the mechanic bar which is positioned above the characters weapon skills in their skill bar. Every profession has a primary mechanic, which may be include one or more mechanics working together; for example, the necromancer uses their accumulated life force resource to enter Death Shroud. Generally speaking, profession mechanic of a profession refers to the skills activated through the function keys, but any mechanic exclusive to a profession can also be called a profession mechanic.
Each primary profession mechanic has a specialization tied to it. This can be either provide increase in recharge rate of their unique skills, a bonus in damage, or other effects. Primary and secondary mechanics often have traits tied to them. Adept minor traits for elite specializations change how a profession mechanic works, or replace it entirely.
This is a list of all profession mechanics for each profession and elite specialization. The core mechanics don't require the respective specializations, but they are improved by their traits. The elite specializations are required to be equipped for their mechanics to work.
|Elite||Herald||Facet of Nature , Consume|
|Elite||Holosmith||Photon Forge, Heat|
|Core||Trickery||Initiative, Dual Wield, Steal|
|Elite||Daredevil|| Increased endurance,|
improved dodges (Bound, Dash, Impaling Lotus)
|Elite||Deadeye||Deadeye's Mark, Malice|
|Elite||Weaver||Dual attunements, Dual Attack|
|Elite||Mirage||Ambush, Mirage Cloak|
|Core||Soul Reaping||Death Shroud, Life force|
- Skill type