Engineer

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Engineer 04 concept art.png

Masters of mechanical mayhem, engineers love to tinker with explosives, elixirs, and all manner of hazardous gadgets. They support their allies with alchemic weaponry, deploy ingenious inventions, or lay waste to foes with a wide array of mines, bombs, and grenades.

GuildWars2.com Engineer

Engineer icon.png Engineers are technological and alchemical masterminds. They employ turrets, grenades, elixirs, a variety of other impressive devices, and concoctions to overcome their enemies. As an adventurer profession, engineers wear medium armor.

Abilities[edit]

Engineer tango icon 20px.png Profession mechanic[edit]

The engineer's profession mechanic is the tool belt. It appears above the profession's skill bar, granting each equipped utility, elite and healing skill a corresponding extra skill. For example, when using the utility skill Grenade Kit, the engineer gains access to the tool belt skill Grenade Barrage; when using the healing skill Med Kit, the engineer gains the tool belt skill Bandage Self; and with the elite utility skill Elite Mortar Kit, the engineer gains the tool belt skill Orbital Strike.

Tool belt skills recharge independently from their parent skill, and default to keys from F1 to F5. With the tool belt skill from the healing skill defaulting to F1; the tool belt skills from utility skills defaulting to F2, F3, and F4; and the tool belt skill from the elite skill defaulting to F5. When using an elite specialization (Scrapper or Holosmith), the elite tool belt skill, F5, is replaced by the profession mechanic of that elite specialization: the Function Gyro for the Scrapper, and the Photon Forge for the Holosmith.

Skills[edit]

Primary article: List of engineer skills

Skill types[edit]

  • Elixir — Elixirs are concoctions that provide boons to the engineer, and to their allies via their tool belt skill. Elixirs provide boons, cleanse conditions, revive allies, or even provide invulnerability.
  • Engineering Kits — Engineers can wield Engineering Kits to replace their currently equipped weapon, and their skills, with a new set of skills based on the Engineering Kit used. There are seven Engineering Kits available: the Med Kit, the Bomb Kit, the Grenade Kit, the Flamethrower, the Elixir Gun, the Tool Kit, and the Elite Mortar Kit.
    • With their kits, the engineer can have the most skills available during combat among all professions: Each of the engineer's kits provides a set of five different weapon skills, making engineers a truly versatile profession.
  • Gadget — A mixed group of various devices, focused on providing utility like Rocket Boots or Utility Goggles; or crowd control like Personal Battering Ram.
  • Turret — Immobile allied devices deployed to help defend and control an area. Each turret skill creates one turret. Turrets can be packed up by interacting with them, reducing their next deployment cooldown by 25%, or triggered to self-destruct to do extra damage.
Skills unique to elite specializations
  • Scrapper tango icon 20px.png Well — Scrappers can use gyros to create mobile wells around them, creating both positive or negative attacks that follow them around. (Scrapper elite specialization only)
  • Holosmith tango icon 20px.png Exceed — Powerful holographic weapons and tools created using solidified sunlight, or hard light, that benefit from the amount of accumulated heat in the Photon Forge. (Holosmith elite specialization only)

All skills provide access to their unique tool belt skill when equipped.

Specializations[edit]

The engineer has five core specializations, and two elite specializations:

Core[edit]

Explosives Explosives — emphasis on damage increase, dodging, vulnerability, and Explosions, including bombs, grenades, and mines. May enhance the Bomb Kit and the Grenade Kit.
Firearms Firearms — emphasis on critical hits and conditions, especially bleeding and burning. May enhances pistol, rifle, harpoon gun, and Flamethrower skills.
Inventions Inventions — emphasis on healing, defense, and cleansing conditions. May enhance shield and turret skills.
Alchemy Alchemy — emphasis on gaining boons and support. May enhance elixir and Med Kit skills.
Tools Tools — emphasis on tool belt skills and endurance. May enhance gadget and Tool Kit skills.

Elite[edit]

Scrapper Scrapper — gains access to hammer, a set of well skills, and the Function Gyro profession mechanic that replaces the elite tool belt skill.
Holosmith Holosmith — gains access to mainhand sword, Exceed skills, and the Photon Forge profession mechanic with its heat mechanic that replaces the elite tool belt skill.

Traits[edit]

See list of engineer traits.

Equipment[edit]

The engineer is an adventurer profession and wears medium armor.

Weapons[edit]

See also detailed list of engineer weapon skills.

  • Two-handed
    • Hammer — Focuses on aoe damage, can reflect projectiles, evade, block, and disrupt opponents, perfect for a bruiser playstyle. (Scrapper specialization only)
    • Rifle — Blast foes out of the way or jump on them with a powerful jump attack. Rifles provide the engineer with the ability to manipulate their position as well as the opponent. With a quick interrupt, piercing ranged shots and a short-ranged bleed to deter foes who come too close, this weapon best suits the engineer who prefers to stay mobile.
  • Main-hand
    • Pistol — Poison, bleed or confuse enemies with variety of ranged shots. Pistols allow the engineer to quickly stack a variety of damaging conditions in a short amount of time. This weapon is ideal for engineers who like to focus on condition damage.
    • Sword — Cut through enemies' defenses, launch blades of concentrated light that bleed them, or jump at them with the speed of light while gaining quickness. Sword skills gain bonus effects based on your current heat level. (Holosmith specialization only)
  • Off-hand
    • Pistol — Spread sticky glue on the ground or fire a jet of flames from your pistol, providing further condition damage and the option of immobilizing foes.
    • Shield — Provides protection from ranged and melee attacks and can be used to push foes back with a magnetic pulse. Can also be thrown like a boomerang for a 2-hit ranged attack. Good for engineers who value defense over pure offense while wielding a pistol or sword.

There are four possible weapon sets for the engineer, the lowest amount out of all the professions, balanced by the high amount of skills engineers get from their tool belt and their Kits. Engineers use a harpoon gun while underwater. Engineering Kit skills benefit from the damage and attribute bonuses of the engineer's equipped weapons, including the weapon's sigils.

Access to the weapon swap mechanic when out of combat was added for engineers in the December 3, 2019 game update, which greatly enhanced tool belt skill usage when out of combat, since tool belt skills have each their unique independent cooldown.

Crafting[edit]

The following crafting disciplines can create items that are useful to the engineer:

Personal story[edit]

In the biography step of character creation, engineers may choose their favorite tool, this choice is purely cosmetic and can be disabled after character creation.

My most useful tool is my _____.
Biography Universal Multitool Pack.png Universal Multitool Pack ("universal multitool pack") — It's got a wrench. It's got a screwdriver. It's got a spade. It's got a lateral displacer! It doesn't matter what you need; this pack has a gadget for every situation.
Biography Eagle-Eye Goggles.png Eagle-Eye Goggles ("eagle-eye goggles") — Nothing sees the world more clearly than a soaring eagle. These goggles allow its wearer to see just as well.
Biography Panscopic Monocle.png Panscopic Monocle ("panscopic monocle") — The details matter. Whether you're double-checking the wiring on your new explosives or charging the gear shaft on your favorite turret, this monocle lets you see what needs to be seen.

Lore[edit]

Engineering is a relatively new profession to Tyria, having been developed by the charr Iron Legion within the past 250 years.[1] Though the two have otherwise nothing in common, parallels can be drawn between engineering and the ancient Canthan profession of ritualism, as practitioners of the two understand the value of summoning independently-acting objects—turrets for engineers, and bound spirits in the case of ritualists—to aid them in battle.

Notable engineers

Gallery[edit]

Trivia[edit]

  • The engineer was previewed under this image until its unveiling on May 19, 2011.
  • The engineer was the third profession unveiled that was not present in the original Guild Wars.
  • Original concepts for the engineer placed it as a heavy armor class profession.[2]
  • The engineer was the final profession to make it into the original eight professions.[2]
  • During April Fools' Day 2011, ArenaNet "revealed" the commando and Wartower "revealed" the alchemist. Eric Flannum joked that the engineer was like a combination of these two.[1]
  • Many believe this profession was inspired by Valve's Team Fortress 2. Specifically, the Flamethrower and Elixir Gun appear to reference the Pyro and Medic classes, respectively. The Guild Wars 2 engineer is also similar to the Engineer in Team Fortress 2, in that they both use turrets, can equip wrenches to melee attack enemies (which can also be used to repair turrets), and the line "Dispenser here!" (a quote from the TF2 Engineer) can be sometimes heard when the Healing Turret is deployed, despite never being referred to as a dispenser anywhere else in Guild Wars 2. The rifle's Jump Shot is similar to the Soldier class's Rocket Jump.
  • The engineer and revenant are the only professions that do not have any signets.
  • The engineer and elementalist are the only professions that cannot Weapon swap when in combat.
  • Prior to the March 5, 2019 game update, engineers had an additional unique skill type, Gyros. These were reworked into Well skills. (Scrapper specialization only)

External links[edit]

References[edit]