Engineer

From Guild Wars 2 Wiki
Jump to navigationJump to search
Engineer icon (highres).png
Engineer 04 concept art.png

Masters of mechanical mayhem, engineers love to tinker with explosives, elixirs, and all manner of hazardous gadgets. They support their allies with alchemic weaponry, deploy ingenious inventions, or lay waste to foes with a wide array of mines, bombs, and grenades.

GuildWars2.com Engineer

Engineers are technological and alchemical masterminds. Their profession mechanic is their tool belt, a second set of skills providing engineers with a plethora of options ensuring they always have the right tool for the job. They employ turrets, grenades, elixirs, gadgets and even wield their own Engineering Kits as weapons to overcome their enemies. As an adventurer profession, engineers wear medium armor.

Engineers who venture the Heart of Maguuma with the Heart of Thorns expansion can choose to become Scrapper icon small.pngscrappers, expert tinkerers that build hovering gyros to finish foes, revive allies, and just blow things up.

Engineers that traverse the Crystal Desert and the Kingdom of Elona with the Path of Fire expansion can choose to become Holosmith icon small.pngholosmiths, using their Photon Forge to wield the very power of the sun into hard light weapons to cauterize their enemies and empower their exceed skills.

Engineers who wander the Canthan Empire of the Dragon with the End of Dragons expansion can choose to become Mechanist icon small.pngmechanists and build their own battle mech. The mechanist can use signet skills to benefit both themselves and their mech, while their loyal Mech can take on the offensive to crush enemies, or support the mechanist and their allies.

Abilities[edit]

Profession mechanic[edit]

The engineer's profession mechanic is the tool belt. It appears above the profession's skill bar, granting each equipped utility, elite and healing skill a corresponding extra skill. For example, when using the utility skill Grenade Kit, the engineer gains access to the tool belt skill Grenade Barrage; when using the healing skill Med Kit, the engineer gains the tool belt skill Bandage Self; and with the elite utility skill Elite Mortar Kit, the engineer gains the tool belt skill Orbital Strike.

Tool belt skills recharge independently from their parent skill, and default to keys from F1 to F5. With the tool belt skill from the healing skill defaulting to F1; the tool belt skills from utility skills defaulting to F2, F3, and F4; and the tool belt skill from the elite skill defaulting to F5. When using an elite specialization (Scrapper or Holosmith), the elite tool belt skill, F5, is replaced by the profession mechanic of that elite specialization: the Function Gyro for the Scrapper, and the Photon Forge for the Holosmith.

Skills[edit]

Primary article: List of engineer skills

Utility skill types[edit]

  • Elixir — Elixirs are concoctions that provide boons to the engineer, and to their allies via their tool belt skill. Elixirs provide boons, cleanse conditions, revive allies, or even provide invulnerability.
  • Engineering Kits — Engineers can wield Engineering Kits to replace their currently equipped weapon, and their skills, with a new set of skills based on the Engineering Kit used. There are seven Engineering Kits available: the Med Kit, the Bomb Kit, the Grenade Kit, the Flamethrower, the Elixir Gun, the Tool Kit, and the Elite Mortar Kit.
    • With their kits, the engineer can have the most skills available during combat among all professions: Each of the engineer's kits provides a set of five different weapon skills, making engineers a truly versatile profession.
  • Gadget — A mixed group of various devices, focused on providing utility like Rocket Boots or Utility Goggles; or crowd control like Personal Battering Ram.
  • Turret — Immobile allied devices deployed to help defend and control an area. Each turret skill creates one turret. Turrets can be packed up by interacting with them, reducing their next deployment cooldown by 25%, or triggered to self-destruct to do extra damage.
Skills unique to elite specializations
  • Scrapper icon small.png Scrapper: Well — Scrappers can use gyros to surround themselves with mobile wells that follow them around, either aiding allies or harming enemies.
  • Holosmith icon small.png Holosmith: Exceed — Powerful holographic weapons and tools created using solidified sunlight, or hard light, that benefit from the amount of accumulated heat in the Photon Forge.
  • Mechanist icon small.png Mechanist: Signet — Signets grant passive effects while equipped, and produce a powerful effect at the mechanists or the mechs location when activated. The passive effect is lost while the signet recharges.

All skills provide access to their unique tool belt skill when equipped.

Specializations[edit]

Engineers have five core specializations, and three elite specializations:

Core[edit]

Explosives Explosives — Focuses on damage increase, dodging, vulnerability, and Explosions, including bombs, grenades, and mines. May enhance the Bomb Kit and the Grenade Kit.
Firearms Firearms — Focuses on critical hits and conditions, especially bleeding and burning. May enhance pistol, rifle, harpoon gun, and Flamethrower skills.
Inventions Inventions — Focuses on healing, defense, and cleansing conditions. May enhance shield and turret skills.
Alchemy Alchemy — Focuses on gaining boons and support. May enhance elixir and Med Kit skills.
Tools Tools — Focuses on tool belt skills and endurance. May enhance gadget and Tool Kit skills.

Elite[edit]

Scrapper Scrapper — Focuses on combat durability through barrier, gives access to hammer, wells, and replaces the fifth tool belt skill with Function Gyro, which can revive allies and finish foes on its own.
Holosmith Holosmith — Enables the Photon Forge, which replaces the fifth tool belt skill and harnesses sunlight to create holographic weapons to cauterize enemies while storing Heat. Gives access to mainhand sword and Exceed skills, both benefiting from stored Heat.
Mechanist Mechanist — Enables the Jade Mech CJ-1 with Mech Commands which replace tool belt skills, gives access to mace and signets.

Traits[edit]

See list of engineer traits.

Equipment[edit]

The engineer is an adventurer profession and wears medium armor.

Weapons[edit]

See also detailed list of engineer weapon skills.

  • Two-handed
    • Hammer — Focuses on aoe damage, can reflect projectiles, evade, block, and disrupt opponents, perfect for a bruiser playstyle. (Scrapper specialization only)
    • Rifle — Blast foes out of the way or jump on them with a powerful jump attack. Rifles provide the engineer with the ability to manipulate their position as well as the opponent. With a quick interrupt, piercing ranged shots and a short-ranged bleed to deter foes who come too close, this weapon best suits the engineer who prefers to stay mobile.
  • Main-hand
    • Pistol — Poison, bleed or confuse enemies with variety of ranged shots. Pistols allow the engineer to quickly stack a variety of damaging conditions in a short amount of time. This weapon is ideal for engineers who like to focus on condition damage.
    • Sword — Cut through enemies' defenses, launch blades of concentrated light that bleed them, or jump at them with the speed of light while gaining quickness. Sword skills gain bonus effects based on your current heat level. (Holosmith specialization only)
    • Mace — Smash your targets with heavy blows confusing them and applying barrier to allies, leap towards your foes, or launch a exploding fist that stuns the first target it hits. (Mechanist specialization only)
  • Off-hand
    • Pistol — Spread sticky glue on the ground or fire a jet of flames from your pistol, providing further condition damage and the option of immobilizing foes.
    • Shield — Provides protection from ranged and melee attacks and can be used to push foes back with a magnetic pulse. Can also be thrown like a boomerang for a 2-hit ranged attack. Good for engineers who value defense over pure offense while wielding a pistol, sword, or mace.

There are four possible weapon sets for the engineer, the lowest amount out of all the professions, balanced by the high amount of skills engineers get from their tool belt and their Kits. Engineers use a harpoon gun while underwater. Engineering Kit skills benefit from the damage and attribute bonuses of the engineer's equipped weapons, including the weapon's sigils.

Access to the weapon swap mechanic when out of combat was added for engineers in the December 3, 2019 game update.

Crafting[edit]

The following crafting disciplines can create items that are useful to the engineer:

Personal story[edit]

In the biography step of character creation, engineers may choose their favorite tool. This choice is merely cosmetic and determines their starting head or backpack armor, which can be hidden or transmuted after character creation.

My most useful tool is my _____.
Biography Universal Multitool Pack.png Universal Multitool Pack ("universal multitool pack") — It's got a wrench. It's got a screwdriver. It's got a spade. It's got a lateral displacer! It doesn't matter what you need; this pack has a gadget for every situation.
Biography Eagle-Eye Goggles.png Eagle-Eye Goggles ("eagle-eye goggles") — Nothing sees the world more clearly than a soaring eagle. These goggles allow its wearer to see just as well.
Biography Panscopic Monocle.png Panscopic Monocle ("panscopic monocle") — The details matter. Whether you're double-checking the wiring on your new explosives or charging the gear shaft on your favorite turret, this monocle lets you see what needs to be seen.

Lore[edit]

Engineering is a relatively new profession to Tyria, having been developed by the charr Iron Legion thanks to their technological progress within the past 250 years.[1] Although most of their abilities come from tinkering with technology and alchemy, they can also use magic as other professions do, including magical weaponry.[2]

Notable engineers

Gallery[edit]

Concept art
Pre-launch promotional screenshots
Icons

Trivia[edit]

  • The engineer was previewed under this image until its unveiling on May 19, 2011.
  • The engineer was the third profession unveiled that was not present in the original Guild Wars.
  • Original concepts for the engineer placed it as a heavy armor class profession.[3]
  • The engineer was the final profession to make it into the original eight professions.[3]
  • During April Fools' Day 2011, ArenaNet "revealed" the commando and Wartower "revealed" the alchemist. Eric Flannum joked that the engineer was like a combination of these two.[1]
  • Many believe this profession was inspired by Valve's Team Fortress 2. Specifically, the Flamethrower and Elixir Gun appear to reference the Pyro and Medic classes, respectively. The Guild Wars 2 engineer is also similar to the Engineer in Team Fortress 2, in that they both use turrets, can equip wrenches to melee attack enemies (which can also be used to repair turrets), and the line "Dispenser here!" (a quote from the TF2 Engineer) can be sometimes heard when the Healing Turret is deployed, despite never being referred to as a dispenser anywhere else in Guild Wars 2. The rifle's Jump Shot is similar to the Soldier class's Rocket Jump.
  • Engineer and revenant are the only core professions that do not have any signet skill. However, the End of Dragons expansion introduced signets to the mechanist elite specialization.
  • The engineer and elementalist are the only professions that cannot Weapon swap when in combat.
  • Prior to the March 5, 2019 game update, engineers had an additional unique skill type, Gyros. These were reworked into Well skills. (Scrapper specialization only).

External links[edit]

References[edit]