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Engineer 04 concept art.png

Masters of mechanical mayhem, engineers love to tinker with explosives, elixirs, and all manner of hazardous gadgets. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades. Engineer

Engineer icon.png Engineers are technological and alchemical masterminds. They employ turrets, grenades, elixirs, a variety of other impressive devices, and concoctions to overcome their enemies. As an adventurer profession, engineers wear medium armor.


Engineer tango icon 20px.png Profession mechanic[edit]

The engineer's profession mechanic is the tool belt. It appears above the profession's skill bar, granting each equipped utility, elite and healing skill a corresponding extra skill. For example, when paired with the Grenade Kit, the tool belt allows a Grenade Barrage; with the Med Kit, it adds a Bandage Self and with the Elite Mortar Kit, it adds an Orbital Strike.

With their kits, the engineer can have the most skills available during combat among all professions: Each of the engineer's kits provide a set of five different weapon skills. In addition, two of the engineer's elite skills provide new sets of skills, making it a truly versatile profession.

With an arsenal of turrets and kits, the engineer can also become quite durable when properly prepared. However, this is somewhat offset by the long recharge times of their abilities.


See list of engineer skills.

Special skill types[edit]

  • Engineering Kits — Kits that replace the currently equipped weapon (and their skills) with a new set of skills. There are seven engineering kits available: the Med Kit, the Bomb Kit, the Grenade Kit, the Flamethrower, the Elixir Gun, the Tool Kit, and the Elite Mortar Kit.
  • Gadgets — A mixed group of various devices, ranging from Rocket Boots to Utility Goggles.
  • Turrets — Immobile allied devices deployed to help defend and control an area. The amount of active turrets is limited by the amount of turret skills equipped. Turrets can be packed up by interacting with them, reducing their next deployment cooldown by 25%, or triggered to self-destruct by using the sequence skill. Each turret skill additionally provides a unique tool belt skill.
  • Elixirs — Elixirs often provide random support effects for either the engineer or, if thrown by use of tool belt skills, to their allies as well. These random effects are dependent upon the skill used as the skill determines the pool of possible effects.
  • Exceed — Powerful holographic weapons and tools created using hard light that benefit from the amount of accumulated heat in the Photon Forge. (Holosmith specialization only)


The engineer has five core specializations, and two elite specializations:


Explosives Explosives - emphasis on damage increase, dodging, vulnerability, and Explosions, including bombs, grenades, and mines. Enhances Bomb Kit and Grenade Kit skills.
Firearms Firearms - emphasis on critical hits and conditions, especially bleeding and burning. Enhances pistol, rifle, harpoon gun, and Flamethrower skills.
Inventions Inventions - emphasis on healing and defense. Enhances shield and turret skills.
Alchemy Alchemy - emphasis on gaining boons and removing conditions. Enhances elixir and Med Kit skills.
Tools Tools - emphasis on tool belt skills and endurance. Enhances gadget and Tool Kit skills.


Scrapper Scrapper — gains access to hammers, a set of well skills, and the Function Gyro.
Holosmith Holosmith — gains access to swords, the Photon Forge mode, the heat mechanic and Exceed skills. Photon Forge replaces the Elite tool belt skill.


See list of engineer traits.


The engineer is an adventurer profession and wears medium armor.


  • Two-handed
    • Hammer — Reducing incoming damage, and improving Superspeed and lightning fields. (Scrapper specialization only)
    • Rifle — Blast foes out of the way or jump to them with a powerful slam attack. Rifles provide the engineer with the ability to manipulate their position as well as the opponent. With a quick interrupt, piercing ranged shots and a short-ranged bleed to deter foes who come too close, this weapon best suits the engineer who prefers to stay mobile.
  • Main-hand
    • Pistol — Poison, bleed or confuse enemies with variety of ranged shots. Pistols allow the engineer to quickly stack a variety of damaging conditions in a short amount of time. This weapon is ideal for engineers who like to focus on condition damage.
    • Sword — Reduce your enemies' defenses while storing energy in your sword, launch blades of concentrated light that bleed them, or jump at them with the speed of light while gaining quickness. Sword skills gain bonus effects based on your current heat level with most bonuses going into effect once you reach over 50% heat. (Holosmith specialization only)
  • Off-hand
    • Pistol — Spread sticky glue on the ground or fire a jet of flames from your pistol, providing further condition damage and the option of immobilizing foes.
    • Shield — Provides protection from ranged and melee attacks and can be used to push foes back with a magnetic pulse. Can also be thrown like a boomerang for a 2-hit ranged attack. Good for engineers who value defense over pure offense while wielding a pistol or sword.

There are four possible weapon sets for the engineer, the lowest amount out of all the professions. Engineers use a harpoon gun while underwater. It is worth noting that weapon kit skills draw damage or attribute bonuses from the engineer's equipped weapons, including equipped sigils.

Access to the weapon swap mechanic when out of combat was added for engineers in the December 3, 2019 game update.


The following crafting disciplines can create items that are useful to the engineer:

Personal story[edit]

In the biography step of character creation, engineers may choose their favorite tool.

My most useful tool is my _____.
Biography Universal Multitool Pack.png Universal Multitool Pack ("universal multitool pack") — It's got a wrench. It's got a screwdriver. It's got a spade. It's got a lateral displacer! It doesn't matter what you need; this pack has a gadget for every situation.
Biography Eagle-Eye Goggles.png Eagle-Eye Goggles ("eagle-eye goggles") — Nothing sees the world more clearly than a soaring eagle. These goggles allow its wearer to see just as well.
Biography Panscopic Monocle.png Panscopic Monocle ("panscopic monocle") — The details matter. Whether you're double-checking the wiring on your new explosives or charging the gear shaft on your favorite turret, this monocle lets you see what needs to be seen.


Engineering is a relatively new profession to Tyria, having been developed by the charr Iron Legion within the past 250 years.[1] Though the two have otherwise nothing in common, parallels can be drawn between engineering and the ancient Canthan profession of ritualism, as practitioners of the two understand the value of summoning independently-acting objects—turrets for engineers, and bound spirits in the case of ritualists—to aid them in battle.

Notable engineers



  • The engineer was previewed under this image until its unveiling on May 19, 2011.
  • The engineer is the third profession unveiled that is not present in the original Guild Wars.
  • Original concepts for the engineer placed it as a heavy armor class profession.[2]
  • The engineer was the final profession to make it into the original eight professions.[2]
  • During April Fools' Day 2011, ArenaNet "revealed" the commando and Wartower "revealed" the alchemist. Eric Flannum joked that the engineer was like a combination of these two.[1]
  • Many believe this profession was inspired by Valve's Team Fortress 2. Specifically, the flamethrower and elixir gun appear to reference the Pyro and Medic classes, respectively. The Guild Wars 2 engineer is also similar to the Engineer in Team Fortress 2, in that they both use turrets, can equip wrenches to melee attack enemies (which can also be used to repair turrets), and the line "Dispenser here!" (a quote from the TF2 Engineer) can be sometimes heard when the Healing Turret is deployed, despite never being referred to as a dispenser anywhere else in Guild Wars 2. The rifle's Jump Shot is similar to the Soldier class's Rocket Jump.
  • The engineer and revenant are the only professions that do not have any signets.
  • The engineer and elementalist are the only professions that do not Weapon swap.
  • Prior to the March 5, 2019 game update engineers had an additional special skill type:
    • Gyro — Mobile drones that perform various tasks from dealing damage to enemies to supporting allies. (Scrapper specialization only)

External links[edit]