Torment

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Torment.png

Torment

Effect type
Condition
Stacking
Intensity
Game link

Deals damage every second. Deals additional damage to moving foes. Stacks intensity.

— In-game description

Torment is a condition that inflicts damage over time and stacks in intensity. If the victim is moving, they take more damage than they would while stationary. Characters suffering from torment have black smoke on their legs (if applicable) and large red scratch marks around their lower body. The non-moving damage is higher in PvE than it is in WvW and sPvP. The damage dealt by torment is determined by the following formula:

While stationary (PvE only):

(0.06 * Condition Damage) + (0.25 * Level) + 2 damage per stack per second,
(0.06 * Condition Damage) + 22 damage per stack per second at level 80.

While stationary (WvW and sPvP):

(0.045 * Condition Damage) + 15.9 damage per stack per second.

While moving:

(0.09 * Condition Damage) + (0.36 * Level) + 3 damage per stack per second,
(0.09 * Condition Damage) + 31.8 damage per stack per second at level 80.

Related skills[edit]

See also: Condition#Related skills

Weapon skills that apply torment

Transform skills that apply torment

Healing skills that apply torment

Utility skills that apply torment

Elite skills that apply torment

Profession mechanic skills that apply torment

Pet skills that apply torment

Downed skills that apply torment

Common skills that apply torment

Skills that remove torment[edit]

Healing skills that remove torment[edit]

Related traits[edit]

See also: Condition#Related traits

Traits that apply torment

Trait skills that apply torment

Traits that improve torment

Traits that remove torment[edit]

See also: Boon#Traits that convert conditions into boons

Related equipment[edit]

See also: Condition#Related equipment

Upgrade components that apply torment[edit]

Runes[edit]

Sigils[edit]

Upgrade components that affect torment[edit]

Runes[edit]

Sigils[edit]

Upgrade components that benefit from torment[edit]

Runes[edit]

Notes[edit]

  • Synergy with Fear and Taunt (at range), since they cause the victim to move.
  • "Moving" includes running (or walking), strafing, or backpedalling (default key binds W, Q, E, and S respectively). Turning in place (default key binds A and D) does not count as moving and thus will not activate the additional damage dealt while moving.

Version history[edit]

Patch Changes
August 09, 2017
  • Base damage has been increased to match bleed's base damage; movement damage has been reduced to compensate for this.
    • This change only applies to PvE.
June 23, 2015 Specialization update:
  • All damage conditions will now stack up to 1500 times.
  • The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
  • New damage over time: 1.5 + (0.18 * Level) + (0.045 * Condition Damage)
  • New damage while moving: 3 + (0.36 * Level) + (0.09 * Condition Damage)
October 15, 2013
  • Updated the description to more accurately display the damage done while standing still and moving.
June 25, 2013
  • Torment has been added to the game.

Trivia[edit]