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Effect type
Game link

Deals damage every second. Deals additional damage to moving foes. Stacks intensity.

— In-game description

Torment is a condition that inflicts damage over time and stacks in intensity. If the victim is moving, they take more damage than they would while stationary. Characters suffering from torment have black smoke on their legs (if applicable) and large red scratch marks around their lower body. The non-moving damage is higher in PvE than it is in WvW and sPvP. The damage dealt by torment is determined by the following formula:

While stationary (PvE only):

(0.06 * Condition Damage) + (0.25 * Level) + 2 damage per stack per second,
(0.06 * Condition Damage) + 22 damage per stack per second at level 80.

While stationary (WvW and sPvP):

(0.045 * Condition Damage) + 15.9 damage per stack per second.

While moving:

(0.09 * Condition Damage) + (0.36 * Level) + 3 damage per stack per second,
(0.09 * Condition Damage) + 31.8 damage per stack per second at level 80.

Related skills[edit]

See also: Condition#Related skills

Skills that apply torment[edit]

Weapon skills that apply torment[edit]

Transform skills that apply torment[edit]

Utility skills that apply torment[edit]

Elite skills that apply torment[edit]

Profession mechanic skills that apply torment[edit]

Pet skills that apply torment[edit]

Downed skills that apply torment[edit]

Common skills that apply torment[edit]

Skills that remove torment[edit]

Healing skills that remove torment[edit]

Related traits[edit]

See also: Condition#Related traits

Traits that apply torment[edit]

Trait skills that apply torment[edit]

Traits that improve torment[edit]

Traits that remove torment[edit]

See also: Boon#Traits that convert conditions into boons

Related equipment[edit]

See also: Condition#Related equipment

Upgrade components that apply torment[edit]



Upgrade components that affect torment[edit]



Upgrade components that benefit from torment[edit]



  • Synergy with Fear and Taunt (at range), since they cause the victim to move.

Version history[edit]

Patch Changes
August 09, 2017
  • Base damage has been increased to match bleed's base damage; movement damage has been reduced to compensate for this.
    • This change only applies to PvE.
June 23, 2015 Specialization update:
  • All damage conditions will now stack up to 1500 times.
  • The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
  • New damage over time: 1.5 + (0.18 * Level) + (0.045 * Condition Damage)
  • New damage while moving: 3 + (0.36 * Level) + (0.09 * Condition Damage)
October 15, 2013
  • Updated the description to more accurately display the damage done while standing still and moving.
June 25, 2013
  • Torment has been added to the game.