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Effect type
Control effect
Game link
Unable to act; stacks duration.

— In-game description

A stunned human.

Stun.png Stun is a control effect that disables all skills and interrupts any current action. Stunned characters cannot move or activate skills, except those without an activation time, e.g. shouts and some signets. Stun breakers will restore one's freedom to act. Despite its in-game description, there is no evidence that the duration of stun stacks.

The Stun effect is shown as swirling white lines and dots around the head.

Stuns, like all other hard control effects, deals 100 defiance bar damage per second of stun duration, with a minimum of 100 defiance bar damage.

Stun break[edit]

Primary article: Stun break

Skills that break stun cancel most control effects, including stun.

Skills that stun[edit]

Weapon skills that stun[edit]

Elite skills that stun[edit]

Underwater weapon skills that stun[edit]

Utility skills that stun[edit]

Pet skills that stun[edit]

Profession mechanics that stun[edit]

Skills with special conditions that stun[edit]

Bundle skills that stun[edit]

Skills that reduce the effects of stun[edit]

Skills that self-stun[edit]

Related traits[edit]

Traits that benefit from stuns on enemies[edit]

Traits that increase the effects of stun[edit]

Traits that stun[edit]

Related equipment[edit]

Upgrade components that affect stun on foes[edit]


Upgrade components that reduce duration of stun on self[edit]


Related consumables[edit]

Consumables that decrease stun duration[edit]

Consumables that reduce damage received while stunned[edit]

See also[edit]

Version history[edit]

Patch Changes
October 15, 2013
  • The stun and dazed debuffs are now properly removed after using a stun break skill.
August 28, 2012 Game release:
  • Stun has been added to the game.