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Deadeye's Mark

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Deadeye's Mark.png

Deadeye's Mark

0.5½ Activation time  25 Recharge time  

Thief tango icon 20px.png Thief (skill list)
Deadeye tango icon 20px.png Deadeye
Profession mechanic
Game link
External links

Mark a target, causing your initiative attacks to generate malice when they hit or critically hit your mark. Lose all malice when the mark ends or when this skill is recast on a new target.
Malice is only gained once per skill use.

 Malice (skill fact icon).png Maximum Malice: 5
 Malice (skill fact icon).png Malice Gained upon Hit: 1
 Malice (skill fact icon).png Malice Gained upon Critical Hit: 1
 Duration.png Duration: 30s
 Range.png Range: 1,500

— In-game description [?]

Stolen skills[edit]

  • Deadeye's stolen skills grant stealth for 3 seconds when used with 5 or more malice.
  • One in the Chamber One in the Chamber will randomize and refresh the stolen skill.
  • Fire for Effect Fire for Effect will grant 8 stacks of might in a radius around the Deadeye's Mark and around the Deadeye upon using the stolen skill on a marked target.
Profession Skill Description
Guardian tango icon 20px.png Guardian
Steal Defenses.png
 Steal Defenses
Gain aegis and poison your marked target. Gain stealth if malice is at or above the threshold.
Revenant tango icon 20px.png Revenant
Steal Resistance.png
 Steal Resistance
Gain resistance and apply torment on your marked target.
Warrior tango icon 20px.png Warrior
Steal Strength.png
 Steal Strength
Gain might and weaken your marked target.
Engineer tango icon 20px.png Engineer
Steal Durability.png
 Steal Durability
Gain protection and apply vulnerability on your marked target.
Ranger tango icon 20px.png Ranger
Steal Mobility.png
 Steal Mobility
Gain superspeed and immobilize your marked target.
Thief tango icon 20px.png Thief
Steal Precision.png
 Steal Precision
Gain fury and blind your marked target.
Elementalist tango icon 20px.png Elementalist
Steal Warmth.png
 Steal Warmth
Gain vigor and chill your marked target.
Mesmer tango icon 20px.png Mesmer
Steal Time.png
 Steal Time
Gain quickness and slow your marked target. Duration increases for each malice stack.
Necromancer tango icon 20px.png Necromancer
Steal Health.png
 Steal Health
Heal yourself and bleed your marked target.

Related traits[edit]

Deadeye Deadeye[edit]

Deadly Arts Deadly Arts[edit]

Shadow Arts Shadow Arts[edit]

Acrobatics Acrobatics[edit]

Trickery Trickery[edit]


  • Your character will occasionally shout out one of the following lines upon using this skill: "Target's marked"; "You're in my sights"; "Contract accepted".
  • Upon the death of a Marked target, your character will occasionally shout the line: "Contract complete".
  • Any related traits which affect Steal also affect Deadeye's Mark, as it replaces and inherits from it.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
May 08, 2018
  • Malice no longer generates over time.
    • Instead, 1 malice is gained whenever the player hits their marked target with a skill that has an initiative cost, and they can gain an additional 1 malice if that skill critically hits.
    • These gains can only occur once per skill use.
    • Malice no longer increases damage to the player's marked target.
February 06, 2018
  • This skill no longer drains malice when marking the same target again.
  • Reduced the recharge from 30 seconds to 25 seconds.
  • Increased the mark duration from 25 seconds to 30 seconds.
September 22, 2017 Path of Fire release:
  • Deadeye's Mark has been added to the game.