Guild Wars 2: Path of Fire content

Deadeye's Mark

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Deadeye's Mark.png

Deadeye's Mark

0.5½ Activation time  25 Recharge time  
Profession
Thief icon small.png Thief (skill list)
Specialization
Deadeye icon small.png Deadeye
Slot
Profession mechanic
Weapon slot filled tango.pngWeapon slot empty tango.png
Game link
API
API

Mark a target, causing your initiative attacks to generate malice when they hit or critically hit your mark. Lose all malice when the mark ends or when this skill is recast on a new target.
Malice is only gained once per skill use.

 Malice (skill fact icon).png Maximum Malice: 5
 Malice (skill fact icon).png Malice Gained upon Hit: 1
 Malice (skill fact icon).png Malice Gained upon Critical Hit: 1
 Duration.png Duration: 30 seconds
 Range.png Range: 1,500

— In-game description

Stolen skills[edit]

Primary article: Stolen skill
Skill Profession Description
Steal Defenses.png Steal Defenses Guardian icon small.png Guardian Gain aegis and poison your marked target. Gain stealth if malice is at or above the threshold.
Steal Resistance.png Steal Resistance Revenant icon small.png Revenant Gain resistance and inflict torment on your marked target. Gain stealth if malice is at or above the threshold.
Steal Strength.png Steal Strength Warrior icon small.png Warrior Gain might and weaken your marked target. Gain stealth if malice is at or above the threshold.
Steal Durability.png Steal Durability Engineer icon small.png Engineer Gain protection and inflict vulnerability on your marked target. Gain stealth if malice is at or above the threshold.
Steal Mobility.png Steal Mobility Ranger icon small.png Ranger Gain superspeed and immobilize your marked target. Gain stealth if malice is at or above the threshold.
Steal Precision.png Steal Precision Thief icon small.png Thief Gain fury and blind your marked target. Gain stealth if malice is at or above the threshold.
Steal Warmth.png Steal Warmth Elementalist icon small.png Elementalist Gain vigor and chill your marked target. Gain stealth if malice is at or above the threshold.
Steal Time.png Steal Time Mesmer icon small.png Mesmer Gain quickness and slow your marked target. Gain stealth if malice is at or above the threshold.
Steal Health.png Steal Health Necromancer icon small.png Necromancer Heal yourself and bleed your marked target. Gain stealth if malice is at or above the threshold.

Related traits[edit]

Deadly Arts Deadly Arts

Shadow Arts Shadow Arts

Acrobatics Acrobatics

Trickery Trickery

Deadeye Deadeye

Notes[edit]

  • Your character will occasionally shout out one of the following lines upon using this skill: "Target's marked"; "You're in my sights"; "Contract accepted".
  • Upon the death of a Marked target:
    • Your current stolen skill will be removed.
    • Your character will occasionally shout the line: "Contract complete".
  • Any related traits which affect Steal also affect Deadeye's Mark, as it replaces and inherits from it.
  • Deadeye's Mark cannot be activated without a target.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 14, 2023
  • Deadeye's Mark is no longer removed when the deadeye goes into the downed state.
May 08, 2018
  • Malice no longer generates over time.
    • Instead, 1 malice is gained whenever the player hits their marked target with a skill that has an initiative cost, and they can gain an additional 1 malice if that skill critically hits.
    • These gains can only occur once per skill use.
    • Malice no longer increases damage to the player's marked target.
February 06, 2018
  • This skill no longer drains malice when marking the same target again.
  • Reduced the recharge from 30 seconds to 25 seconds.
  • Increased the mark duration from 25 seconds to 30 seconds.
September 22, 2017 Path of Fire release:
  • Deadeye's Mark has been added to the game.