Bazaar Docks

From Guild Wars 2 Wiki
Jump to: navigation, search

Bazaar Docks

2
Waypoint (tango icon).png
 2
Point of interest.png
 

Bazaar Docks.jpg
Bazaar Docks

Bazaar Docks is a level 16 area that covers the entirety of Labyrinthine Cliffs. It features the Bazaar of the Four Winds, a market built into the cliffside and plays host to traders of exotic goods and materials.

Locations and Objectives[edit]

Waypoints
Waypoint (tango icon).png
Bazaar Docks Waypoint
Waypoint (tango icon).png
Sky Docks Waypoint
Points of interest
Point of interest.png
Bazaar of the Four Winds
Point of interest.png
Plaza of Peace
Activites
Activity (map icon).png
Aspect Arena
Activity (map icon).png
Sanctum Sprint
Events
Event collect (tango icon).png
Absorb the essence from charged crystals for Ixcic's Sparkling Effervescence (15)
Event boss (tango icon).png
Defeat the chaos creature (15)
Event boss (tango icon).png
Defeat the corrupted ogre (15)
Event boss (tango icon).png
Defeat the ice elemental (15)
Event boss (tango icon).png
Defeat the morphing ooze (15)
Event boss (tango icon).png
Defeat the rampaging fire imp (15)
Event star (tango icon).png
Participate in Trader Owens's "Flying Dolyak" race to the top of Labyrinthine Cliffs! (15)
Event shield (tango icon).png
Deliver supplies to Zephyr Sanctum for Trader Owens (80)
Event swords (tango icon).png
Protect the merchants and their supplies from krait slavers (80)
Event star (tango icon).png
Stop the pirates from stealing kite shipments from Zephyr Sanctum (80)
Event fist (tango icon).png
Subdue bar fight instigators to stop the brawl (80)

NPCs[edit]

Allies[edit]

Services[edit]

Merchant (map icon).png
Andile
Bank (map icon).png
Banker
Trading Post (map icon).png
Black Lion Trader
Armorsmith (map icon).png
Kimmi
Merchant (map icon).png
Lonan
Merchant (map icon).png
Penna
Karma Merchant (map icon).png
Stranger (Karma-Merchant)
Repairs (map icon).png
Stranger (Repair)
Merchant (map icon).png
Trader
Weaponsmith (map icon).png
Ulster
Merchant (map icon).png
Zalman
Activity (map icon).png
Zephyrite (Aspect Arena)
Activity (map icon).png
Zephyrite (Sanctum Sprint)

Foes[edit]

Ambient creature
Crustacean
Elemental
Fish
Imp
Krait
Nightmare
Ogre
Ooze
Skale

Ambient dialogue[edit]

For previous dialogue, see Bazaar Docks/dialogue.

Trader Aerin: Oh ho ho! The Zephyrites are back again. It's amazing!
Trader Aerin: Pale Mother guide me...the Zephyrites are right in front of me, but how can I convince them to let me help?
Trader Aerin: Ok, Aerin, this is it! The Zephyrites are here, you're here... This is the beginning of great things for you.
Trader Aerin: Hello, my friends! Three cheers for the four winds!
Trader Aerin: Look at that view! I bet on a clear day I could see all the way to the Pale Tree!
Taimi: Log entry, Scruffy. I routinely employ cuteness as a tool and/or weapon, but baby dolyaks take it to the next level.
Taimi: That must be why my race predictions were off. And why there are more people here than the organizers anticipated.
Taimi: If Captain Shud organized things instead of that bookah Kiel, the festival would be running with clockwork precision.
Taimi: Still, it is pretty near to see everyone come together. The money to rebuild Lion's Arch won't raise itself.
Trader Aerin: (whistles)
Taimi: Log entry, Scruffy. I'm getting some curious readings from these crates.
Taimi: The dock master said the Zephyrites were taking on more cargo. I can't determine what it is, though.
Taimi: What is clear is that the Zephyrites are genuine in their desire to help, but they're eager to get where they're going.
Taimi: My prediction is that it'll be a long trip. I wonder where their final destination is?
Trader Aerin: Excuse me, but I'm eager to make myself useful and to learn the Zephyrite way. May I assist you with anything?
Zephyrite: Hmm? Oh, uh, no, I'm afraid I don't need any help right now.
Trader Aerin: No problem! If you do need an extra pair of hands, or eyes, or someone to bounce ideas off of, please come find me.
Zephyrite: Uh...sure. Thanks. Peace to you, friend.
Taimi: Hello again! Are you two enjoying yourselves as much as I am? I bet you are. I've never seen Kasmeer looking so...rosy.
Marjory Delaqua: Yes, well...that's what the sun does to her. She needs a wide-brimmed hat or she'll turn redder than an angry hylek.
Kasmeer Meade: Nonsense! Sunshine is good for human skin...in moderation. I haven't had a proper sunbathing session since Southsun Cove.
Taimi: Hmm. You bookahs worry too much about external appearances. It's what's inside your skull that counts.
Trader Aerin: Have you spoken to the Master of Peace? Did he approve my request? Can I come aboard?
Zephyrite: Alas, the master is meeting with the Captain's Council. Our business with Lion's Arch is extensive and complicated.
Zephyrite: However, I thought we had already confirmed your permission. You may indeed accompany us on our next journey.
Trader Aerin: Fanastic! Oh, you won't regret this. Traveling with Zephyrites in a dream come true for me. Can I board now?
Zephyrite: Oh, well...yes. Why not? Welcome aboard, traveler.
Kasmeer Meade: So, Taimi, what have you been up to? Is there anything fun happening at the sky docks?
Taimi: Not really. Just a bunch of people being dolyaks and racing around. I can't participate so I opted out.
Kasmeer Meade: I'm so sorry, Taimi. It does sound like fun, though. Would it bother you if Jory and I gave it a try?
Marjory Delaqua: Oh, no. Nix to that, cupcake. There's no way I'm making cute baby dolyak noises in public. Goes against my image.
Kasmeer Meade: Aww! That means I won't get to scratch you behind your shaggy little ears.
Marjory Delaqua: Life is full of little disappointments, darling. This is one of 'em.
Taimi: (laugh) "Shaggy little ears." (laugh)
Trader Aerin: Hello! I'm Aerin. I've been given permission to come aboard for your next voyage. Where should I put my gear?
Zephyrite: Welcome, Aerin. It is customary to leave your burdens behind when you take your first journey with us.
Trader Aerin: Say no more. My burdens and my gear will stay here on the docks. When do we depart?
Zephyrite: As soon as we meet our obligations to Lion's Arch.
Marjory Delaqua: I'd like to propose a toast. With family-friendly beverages, of course.
Taimi: A toast, eh? Vorpp mentioned that once but wouldn't elaborate. What is it, exactly?
Kasmeer Meade: It's an adult custom, kind of like a salute. We all raise a glass and drink to honor someone or something important.
Marjory Delaqua: In this case, to new friendships. They've already endured a lot, and may they continue to do so, come what may.
Kasmeer Meade: Hear, hear! Or as Lord Faren might say, "I'll drink to that!"
Taimi: Okay, I don't have a fop to quote, so I'll just toast in my own words." (ahem) "On behalf of myself and Scruffy, I approve.
Trader Aerin: My day has come at last. I'm finally where I'm supposed to be—with the Zephyrites, among the clouds.
Trader Aerin: I've so much to learn, so much to discover! I haven't felt this giddy since I first left the Grove.
Trader Aerin: I shall record every moment in my journal so that even those who can't access the Dream know the joy I'm experiencing.
Trader Aerin: And I shall stop talking to myself aloud." (chuckle) "A stranger I may be, but that doesn't mean I have to be strange.
Marjory Delaqua: Taimi, what's the problem? It's bad luck and bad manners to toast and then not drink.
Taimi: This stuff is too...fizzy. It tickles my nose.
Kasmeer Meade: (laugh) "It is a rather unusual concoction, isn't it? But the more I drink it, the more I like it!
Marjory Delaqua: I understand the hylek barkeep is using Zephyrite crystals to make it fizz.
Taimi: Really? Zephyrite magic? That changes everything. Here's to fizz in your nose!
Marjory Delaqua: Hmm. And a minute ago, you claimed not to know what a toast was. I guess asura really do learn fast.
Kasmeer Meade: So, I'm exhausted. Are we ready to turn in for the night?
Marjory Delaqua: Do you mean am I ready to have you all to myself? I'm ready for that every waking moment of the day.
Kasmeer Meade: Kiel said they've got a bungalow set up for us. It's ours for the duration of the festival.
Marjory Delaqua: That sounds great. Let's check it out and see how it compares to our digs back home.
Marjory Delaqua: I'm just asking if this is the best time for us to be wasting time.
Kasmeer Meade: We're not wasting time. We've earned a break. And we've had a formal request to be seen enjoying the festivities.
Marjory Delaqua: All this sunshine isn't good for my complexion.
Kasmeer Meade: A little sun won't kill you. Stop fretting.
Marjory Delaqua: I keep thinking about that roar we heard. We should be investigating what it means, not making public appearances.
Kasmeer Meade: You're making a statement. You're showing the world you've recovered and that Lion's Arch can do the same.
Marjory Delaqua: Fine. But I'll be thinking about more important matters while we're here.
Kasmeer Meade: I don't want to argue. I just want you to see that this is just as useful as investigating.
Kasmeer Meade: The world is full of danger. We need ways of dealing with it that don't put us at risk every time we go out.
Kasmeer Meade: When Scarlet struck you down, my heart stopped.
Marjory Delaqua: Oh, Kas. I'm sorry-
Kasmeer Meade: Shhh. Just follow my lead and try to enjoy yourself.
Marjory Delaqua: So, Kas. What did you think of the Zephyr Sanctum?
Kasmeer Meade: Amazing! And a little frightening. The subtle motion, the ground so far away. Good thing my hiccups are under control.
Kasmeer Meade: I've never been sea sick or had vertigo before, but I think I just had both at once.
Marjory Delaqua: Yes, I noticed you weren't looking down whenever we walked too close to the railings.
Kasmeer Meade: Ugh, please don't remind me. I prefer to keep my breakfast where it is.
Carden: Come on. Are you interested in what I've got, or not?
Lonan: What's your rush? Are you in some kind of trouble?
Carden: You know what? Never mind.
Lonan: No, wait. I haven't even seen what you have.
Carden: Do me a favor, Ok? Forget I was here.
Jess: I heard a Vigil officer asking around about you.
Parker Cole: Oh yeah? Look, we may need to get ourselves out of here if things get any warmer.
Jess: Aw, I don't wanna go back yet!
Parker Cole: OK, OK. I'll keep trying to make a sale. Keep an ear out for our Vigil friend, though.
Andile: What is it you have for me, my friend?
Carden: Valuable goods are what I have. The question is, what can you do for me?
Andile: Not to worry. I'm sure I can give you a fair price.
Carden: That's really the most you can give me? You're killing me.
Andile: My friend, I'm making you a very generous offer here.
Carden: You think I'm stupid? That I can't see you trying to take advantage of me?
Carden: You have no idea what I went through to get this stuff! Forget it. No sale, "my friend."
Parker Cole: You better get yourself back to the Arch. It's not safe to hang around with me anymore.
Jess: Can't you come with me? I don't wanna leave without you!
Parker Cole: I'm running out of time to find a buyer, and I don't want you swept up by the Vigil if they find me first.
Carden: What does it matter how I got this stuff? Do you want to buy it or not?
Penna: Let's not get ahead of ourselves. I need to look it over, think on it.
Carden: Think on what? I don't have time for this!
Penna: Anyone else here is going to want to appraise your wares. That's how this works
Carden: Why do I need you? I can just sell directly to them.
Penna: (chuckles) Oh, you can, can you?
Penna: I understand these people, how they think, what they want and need. Do you?
Carden: What do you mean? They're just people, like us.
Carden: Aren't they?
Carden: OK, you saw the stuff. Make me an offer.
Penna: I'm sorry, I can't buy that. I know where you got it, and I don't want any trouble with those people.
Carden: What? You're killing me here. You know that? You've killed me.
Kookoochoo: BooOOoogie!
Kookoochoo: (huff) Quaggan is allergic to exercise. (laugh)
Kookoochoo: Coo. You're going to like this.
Kookoochoo: Here's quaggan's impersonation of the hooman mating ritual.
Kookoochoo: Thank you. Thank yooou.
Kookoochoo: Quaggan will now perform a backflip!
Kookoochoo: Thank you!
Kookoochoo: This is quaggan's impersonation of the famous asuran genius Snaff in his last moments.
Kookoochoo: Doot doo dooo! Welcome to the show. Quaggan's assistant will make introductions.
Kookoochoo's Assistant: (clear throat) Gather around, ladies and lords, for the most fandoodling, caniboodling show you'll ever see.
Kookoochoo's Assistant: Give a big round of applause for the prince of portly prestidigitation, the baron of blundering bewitchment, the king of-
Kookoochoo: Ahem.
Kookoochoo's Assistant: Right. Ladies and laddies, allow me to introduce Kookoochoo the Incredible!
Kookoochoo: Incredulous.
Kookoochoo's Assistant: What?
Kookoochoo: It's Kookoochoo the Incredulous.
Kookoochoo's Assistant: Right. Kookoochoo the Incredulous!
Kookoochoo's Assistant: I don't think that means what he thinks it means.
Kookoochoo: How many of you have seen a dragon?
Kookoochoo: Quaggan is half dragon, on quaggan's mother's side, at least that's what quaggan's father used to say. (chuckle)
Kookoochoo: Apparently, quaggan's mother was also a witch and a... ooh. Little ears in the audience.
Kookoochoo: You there. What's your name?
Urchin: Rufus.
Kookoochoo: RooOOoofus. Are you a quaggan?
Urchin: (laugh) No. I'm a charr.
Kookoochoo: Ooh, phew. That explains the fur.
Kookoochoo: Rufus, quaggan has a job for you. Are you interested?
Urchin: Um, yeah. What is it?
Kookoochoo: See that backet? Quaggan's going to breathe fire again. If quaggan ignites anyone, you throw water on them. Ok?
Kookoochoo's Assistant: (laugh)
Urchin: Yeah, Ok.
Kookoochoo: (laugh) Gentlefolk, your lives are in Rufus's hands.
Kookoochoo: Prepare yourselves.
Kookoochoo's Assistant: Yeah! Make it burn, my chubby buddy!
Kookoochoo: WooOOooo! And that's just quaggan's morning breath!
Kookoochoo: Hey Rufus. Can quaggan ask you a personal question?
Urchin: I guess so.
Kookoochoo: Have you ever wished you were a dragon?
Urchin: I don't know.
Kookoochoo: What if quaggan could turn you into a dragon? What would you do?
Urchin: I guess I'd fly around an eat cows.
Kookoochoo: Charr... Beef... Quaggan shoulda seen that one coming.
Kookoochoo: All right, Rufus. Quaggan thinks you're ready to be a dragon. Quaggan's going to give you the secret.
Kookoochoo: Pssspssssppss pssssppsss. Got it?
Urchin: Got it!
Kookoochoo: Gracious audience, it takes a great deal of focus to release one's inner dragon. Let's encourage Rufus!
Kookoochoo's Assistant: Ru-fus! Ru-fus! Ru-fus!
Kookoochoo: Now do it like quaggan says.
Urchin: (big belch)
Kookoochoo: (laugh)
Kookoochoo: Okay, that was just the practive one. Let's try again, and this time, quaggan will do it with you, okay?
Urchin: Okay.
Kookoochoo: On three. One. Two...
Kookoochoo: Two and a half.
Urchin: (giggle)
Kookoochoo: Three!
Kookoochoo: WoooOOOoo! Not a hair was singed on little Rufus's head... or face... or body.
Kookoochoo: And now, quaggand must go. Quaggan's assistant will deliver a heartfelt good-bye.
Kookoochoo's Assistant: Kookoochoo the Incredulous will be her throught the bazaar! We welcome the sounds of clapping hands and jingling coins.
Kookoochoo's Assistant: Good day to you all!
Kookoochoo's Assistant: Wow! Now that's magic!
Zephyrite: Hi. Are you a charr?
Stranger: Yep. Sure am.
Zephyrite: I've never seen one before. The stories all say charr are super scary, but I don't think you're scary.
Stranger: Excuse me? I'm plenty scary!
Zephyrite: I dunno. I think you're beautiful. Your fur is pretty great!
Stranger: I am not beautiful! Though, my fur is pretty great, isn't it? (chuckle) See ya 'round, cub.
Stranger: I really must know. How exactly is it that your city floats? I don't see any turqoplasm or fizzarrays.
Zephyrite: It's magic. Magic of the most ancient kind.
Stranger: Uh, okay. But, what's your propulsion system? Do you use powered kineogyros or...
Zephyrite: We harness the wind to buoy us and the lightning to give us direction.
Zephyrite: Without wind, we'd fall. Without lightning, we'd stagnate. Without sunshine, we'd starve. All work in harmony.
Stranger: Ah yes, I finally see. It's the Eternal Alchemy! Only more primitive... er, I mean simplistic. Um... no offense.
Zephyrite: You... you remember when you were born?
Stranger: Why yes! We don't age as you humans do. We emerge fully grown from pods on our mother, the Pale Tree.
Zephyrite: Aspects bless! The world below grows stranger every day.
Stranger: I had no idea you Zephyrites were so beautiful. What is it about living in the sky that produces such loveliness?
Zephyrite: Careful, visitor. I was warned about how silver-tongued you land dwellers can be.
Stranger: You wound me! I only live to seek balance... and your favor.
Zephyrite: The first must be learned through study. The second, I'm afraid you'll have to live without. Aspects guide you!
Zephyrite (1): I have a shift in the growing room later today, but first I must do my stretches and practice sparring.
Zephyrite (2): Learn much.
Zephyrite (1): I feel it when we come down below the clouds. It's as if a part of my soul is cut off.
Zephyrite (2): You miss the sun. As do I. Don't forget that the sun's rays reach us even through the clouds.
Zephyrite (1): My daughter has begun her Wind lessons. She's taking to it like a little tornado.
Zephyrite (2): You must be very proud.
Zephyrite (1): I hear you passed your rank test. Congratulations.
Zephyrite (2): Thank you kindly. I finally conquered lightning bridges.
Zephyrite (1): And before they conquered you. Well done.
Zephyrite (1): The crystal growers report that they've ground a new load of dust.
Zephyrite (2): Wonderful. We'll wait until we're back on high before we seed the clouds.
Zephyrite: You'll find it disorienting. The land doesn't move the way our sanctum does.
Zephyrite (1): I look forward to experiencing it and all those strange people, smells, and sights in the bazaar.
Zephyrite (2): Dangerous people. Do not go alone, and remain as vigilant as the sun's rays while you're there.
Zephyrite: Did you hear the warning going around? The masters are concerned that we've attracted too much attention this time.
Zephyrite: I heard. They're worried about thieves. We all need to open our awareness while we're land-docked.
Zephyrite (1): I don't understand why we allow strangers to train in our disciplines.
Zephyrite (2): We learn as much from them as they do from us.
Zephyrite (1): True, but aren't we concerned they'll misuse the knowledge?
Zephyrite (2): I'd rather spread knowledge than hide it. Knowledge itself is neutral, but enough of it can change those who would misuse it.
Zephyrite (1): Are we expecting any summits or negotiations to stay with us while we're docked?
Zephyrite (2): Not to my knowledge. The masters didn't want our trading to interfere with anyone's diplomatic efforts.
Zephyrite (1): The dragons are not inherently evil, children. They're natural. They're forces of nature as are the wind, the sun, and the lightning.
Zephyrite (2): But they kill so many people. Doesn't that make them evil?
Zephyrite (1): Have you not known wind or sun or lightning to kill people?
Zephyrite (2): Well, yes.
Zephyrite (1): There you have your answer.
Zephyrite (1): Glint, my darlings, was the greatest dragon of all, though she was not one of the most powerful.
Zephyrite (2): She spoke to people with her mind.
Zephyrite (1): That's right. And because she could hear our thoughts, she came to know and love us.
Zephyrite (2): She wanted us to have peace.
Zephyrite (1): That's right. And because she could hear our thoughts, she came to know and love us.
Zephyrite (1): Yes, and she died trying to protect us from the forces of nature that would swallow us whole.
Zephyrite (2): Teacher, why do the dragons want to hurt us?
Zephyrite (1): The dragons are like the ocean tides. They don't think about the people who will be trapped and drowned as they rise.
Zephyrite (1): They only know that it's time to rise, so they do. If anything, they hungers for magic, the world's magic, which they consume.
Zephyrite (1): It makes them more powerful and dangerous. It's smart to not get caught in the wrong place when the tide is coming in. Right?
Zephyrite (2): Right!
Zephyrite (2): Who will protect us now that Glint's dead?
Zephyrite (1): You needn't worry. There are many great people out there who will continue the fight. You've heard of Eir Stegalkin?
Zephyrite (2): She's the great norn who fought beside Glint and nearly killed Kralkatorrik.
Zephyrite (1): Exactly. She lives still and walks the face of Tyria hunting the dragons. She's not alone, either. She has many allies.
Zephyrite (2): I wish I could meet her one day.
Zephyrite (1): I wish it for you.
Carden: Come on. Are you interested in what I've got, or not?
Lonan: What's your rush? Are you in some kind of trouble?
Carden: You know what? Never mind.
Lonan: No, wait. I haven't even seen what you have.
Carden: Do me a favor, Ok? Forget I was here.
Conversation between Carden and Andile
Andile: What is it you have for me, my friend?
Carden: Valuable goods are what I have. The question is, what can you do for me?
Andile: Not to worry. I'm sure I can give you a fair price.
Carden: That's really the most you can give me? You're killing me.
Andile: My friend, I'm making you a very generous offer here.
Carden: You think I'm stupid? That I can't see you trying to take advantage of me?
Carden: You have no idea what I went through to get this stuff! Forget it. No sale, "my friend."
Conversation between Carden and Penna
Carden: What does it matter how I got this stuff? Do you want to buy it or not?
Penna: Let's not get ahead of ourselves. I need to look it over, think on it.
Carden: Think on what? I don't have time for this!
Penna: Anyone else here is going to want to appraise your wares. That's how this works
Carden: Why do I need you? I can just sell directly to them.
Penna: (chuckles) Oh, you can, can you?
Penna: I understand these people, how they think, what they want and need. Do you?
Carden: What do you mean? They're just people, like us.
Carden: Aren't they?
Carden: OK, you saw the stuff. Make me an offer.
Penna: I'm sorry, I can't buy that. I know where you got it, and I don't want any trouble with those people.
Carden: What? You're killing me here. You know that? You've killed me.

Song of the Zephyrites[edit]

The summer sun shone bright once more, warmed wood and cloth of home.
We honored those who came before, and journeyed where they roamed.
Alas, alas, we've no more peace, no ally from on high.
We'll make our way to brighter day and into clearer skies.
No more to tame the wind and rain, the skies to swallow whole.
She flies no more in glinting beam and leaves a hollow hole.
Alas, her magic strewn in sand. Alas, her soul undone.
The clouds shed tears upon the land for the loss of our crystal sun.
No more to tame the wind and rain, the skies to swallow whole.
She flies no more in glinting beam and leaves a hollow hole.
Alas, alas, how time must pass. Ancient, magical friend.
So terrible, so dreadful that so treasured should so end.
No more to tame the wind and rain, the skies to swallow whole.
She flies no more in glinting beam and leaves a hollow hole.
Alas, alas, alas, alas...
Alas, and so we go...
We fly on high into the sky...
And cry, "Alas, alas, alas..."

— Song of the Zephyrites

Objects[edit]

Crafting resources[edit]

Resource nodes[edit]

Mine resource (map icon).png
Quartz Crystal Formation