Living World Season 2 content

Tracking the Aspect Masters

From Guild Wars 2 Wiki
Jump to navigationJump to search

Tracking the Aspect Masters

Tracking the Aspect Masters loading screen.jpg

Click to enlarge

Tracking the Aspect Masters is the second story episode in the Tangled Paths chapter of Living World Season 2.

Objectives[edit]

Follow the trail of the missing Aspect Masters.

  • The Aspect Masters were last seen heading out of the southwest gate from Camp Resolve.
  • Follow the trail of the Aspect Masters west.
  • Search for more clues the Aspect Masters may have left behind.
  • Look for clues around Red Rock Bastion.
  • Look for additional clues around Red Rock Bastion.

Track down the Aspect Masters.

  • Track the Aspect Masters through the cavern.
  • Talk to Caithe.
  • Venture farther into the cavern.
  • Take out the attacking Mordrem.
    Event bar.jpg
  • (Slay the rooted Mordrem leeching thrasher blocking the path.)
  • Rooted Mordrem Leeching Thrasher
    Event bar.jpgEvent boss (tango icon).png
  • Reach the Aspect Masters.
  • Mordrem Teragriff
    Event bar.jpgEvent boss (tango icon).png
  • Check on the Aspect Masters.
  • Speak with the Master of Lightning.
  • Confer with Caithe and Rox.

Rewards[edit]

Walkthrough[edit]

Use the South gate from Camp Resolve and follow the markers to the cavern entrance, interacting with the objects along the way.

Caithe and Rox meet you at the cavern entrance and after a short discussion, are ready move through the cavern. Consider backtracking for a few seconds to the start of the cave to retrieve the flamethrower - it deals high damage and kills the Mordrem in a matter of seconds - then return to your allies. Kill the vine tendrils and the malformed teragriffs as you go. They are not very dangerous, but can be rather annoying. To clear the blocking vines you will need to kill the Rooted Mordrem Leeching Thrasher. The Rooted Mordrem Leeching Thrasher acts like normal Mordrem Leeching Thrashers, except that it does not move and cannot be knocked back, launched, or pulled (it can, however, be interrupted using skills that do such). Rox and Caithe will generally be stuck fighting Malformed Mordrem Teragriffs or Grasping Jungle Tendrils, leaving them largely useless in fighting the thrasher.

After killing the Rooted Mordrem Leeching Thrasher, a cinematic will play depicting the Master of Sun's death as the Mordrem Teragriff enters the battle. The best tactic to use throughout the entire fight is to use ranged attacks (preferably with conditions), as the teragriff has a large number of melee-ranged launches and knock backs. The Teragriff boss's different attacks are each warned by either the Master of Wind or Master of Lightning. Unlike other fights throughout Season 2, the Masters are not useless in this fight and deal a decent amount of damage to their targets, so even if your participation is quite limited they can slowly kill the champion. The Master of Lightning will also always prioritize reviving players, in case one gets downed. Furthermore, if you die the boss does not reset as it is still aggro'd on the Aspect Masters.

When the champion reaches 50% health, the Master of Wind will be incapacitated, leaving just players and the Master of Lightning to fight; and at 25% health a number of Malformed Teragriffs spawn.

Once the boss is killed, it's just a matter of listening to dialogue. If the dialogue doesn't play, you approached the masters too soon - simply walk away and walk back.

Achievements[edit]

This achievement rewards items. Return to Tracking the Aspect Masters Return to Echoes of the Past and Tangled Paths 0Achievement points
Complete the mission Tracking the Aspect Masters in Living World Season 2 Episode 6.
Reward: Burning Ember.pngPile of Silky Sand (50)
Completed Tracking the Aspect Masters 0Achievement points
This achievement rewards items. Light 'Em Up Tangled Paths 5Achievement points
Find an alternative way to destroy the rooted Mordrem leeching thrasher blocking the pathway.Story Instance: Tracking the Aspect Masters
Reward: Destroyed Matrix Cube Key.pngBandit Skeleton Key (10)
Unblocked the Pathway 5Achievement points
  • This achievement happens before the boss fight. At the beginning of the instance, backtrack a little and find a small alcove where you'll find a corpse and a flamethrower. Use the flamethrower to kill the Grasping Jungle Tendrils and Rooted Mordrem Leeching Thrasher. Do not go down during the fight, as there will be no way to recover the flamethrower without restarting the instance.
  • If you are an Engineer, you can use the Flamethrower kit for this part and obtain the achievement. This also works if you start with the instance-provided flamethrower, use it, and then switch to your profession-provided one.
  • Achievement qualification may be tracked via the Achievement effect.png Achievement: Light 'Em Up effect.
This achievement rewards items. No Teragriff Pack Snack Tangled Paths 10Achievement points
Defeat the Mordrem teragriff without being hit by its malformed allies.Story Instance: Tracking the Aspect Masters
Reward: Extracted Mordrem Part.pngExtracted Mordrem Teragriff Part (3)
Avoided Damage from Malformed Mordrem Teragriffs 10Achievement points
  • This achievement is largely straightforward but can be a bit challenging. Malformed Teragriffs spawn when the champion runs in its circle tramping those in its path. The second point is when the champion reaches 25% health, here Malformed Teragriffs will spawn regardless of the champions' attacks. The Malformed Teragriffs will often aggro on the Masters so merely keep your distance and keep moving then.
  • Achievement qualification may be tracked via the Achievement effect.png Achievement: No Teragriff Pack Snack effect.
This achievement rewards items. Dancer in the Dark Tangled Paths 15Achievement points
Complete Tracking the Aspect Masters after speaking with the challenge mote and activating Challenge Mode.Story Instance: Tracking the Aspect Masters
Reward: Hero's Bag of Bandit Crests.pngHuge Bag of Bandit Crests
Completed the Challenge 15Achievement points
  • This achievement can not be obtained on the first play through of the story on a given character, and may only be obtained on subsequent visits on that character.
  • You need to interact with the challenge mote at the beginning of the instance for this one; the beginning section is unchanged. The changes to the fight are:
    • The room gets darker.
    • The teragriff's dive bomb attacks are increased in number (overlapping each other so there's no space between)
    • The teragriff's shout (used after 50% health) covers the whole room.
    • The Master of Lightning will no longer focus on reviving downed players.
    • In addition to spawning Malformed Mordrem Teragriffs when the boss's health is low, Grasping Jungle Tendrils are spawned.
    • If you die, the boss resets.
  • Achievement qualification may be tracked via the Achievement effect.png Achievement: Dancer in the Dark effect.

NPCs[edit]

Allies[edit]

Charr
Humans
Sylvari

Foes[edit]

Mordrem

Objects[edit]

Dialogue[edit]

Following the trail[edit]

Examining the Supplies
These supply bags are empty and covered in sand.
Talk end option tango.png They could have been left here by the Aspect Masters.
Examining the Scorch Marks
Scorch marks across the ground indicate a fight has taken place here.
Talk end option tango.png The trail of the Aspect Masters leads on.
Examining the Tattered Cloth
A piece of clothing was snagged by these branches. It looks to be Zephyrite made.
Talk end option tango.png The trail continues.
Examining the Mysterious Marking
This symbol looks like it was made by a Zephyrite.
Talk end option tango.png They must have gone through the passage ahead.

Inside the instance[edit]

Entering the cave
Rox: The Aspect Masters passed through here recently. We're close.
Caithe: A quick word?
Speaking with Rox
Even with their fancy Aspect skills, those masters can't be much further ahead.
Talk end option tango.png I agree.
Speaking with Caithe
Do you think your Zephyrite friends will tell us where their Master of Peace is taking Glint's egg?
Talk quest option tango.png Let me do the talking. I've given them every reason to trust me.
Interacting with the Flamethrower
This discarded flamethrower appear to be functional.
(If engineer)
Talk more option tango.png Tinker with it.
Talk more option tango.png Take the flamethrower. It's always good to have a spare.
Talk end option tango.png Leave.
(Otherwise)
Talk more option tango.png Take the flamethrower.
Talk end option tango.png Leave.
Encountering the first group of mordrem deeper in the cave
Caithe: Did you hear that?
Rox: Better check that out.
Caithe: Don't let them get close to you.
Rox: Were these things just sent to tangle us up here as long as possible?
Speaking to your allies after going deeper into the cave but before defeating thrasher
Rox: Sounds like the masters are in trouble.
Talk end option tango.png Sounds like it. Stay ready.
Caithe: I think we may be about to find out missing Aspect Masters.
Talk end option tango.png Sounds like it. Stay ready.
Defeating first wave of Mordrem
Rox: These things just won't quit. Focus on the thrasher!
Defeating the thrasher
Rox: We'll hold them off here. You go on ahead.
Speaking to your allies after defeating the thrasher
Rox: Help the Aspect Masters. We've got this area covered.
Talk end option tango.png I'm on it.
Caithe: Hurry, they need you up ahead.
Talk end option tango.png I'm on it.
When the Mordrem Teragriff lands, after the cutscene depicting the death of the Master of Sun
Master of Wind: No!
Master of Lightning: (scream)
During the first phase of the fight
Master of Wind: It's attacking from above!
Master of Wind: Stay out of its way and focus on its allies.
Master of Wind: It's charging. Get clear!
Master of Wind: Now's your moment to get in close!
After 50%, when the Master of Wind is taken out
Master of Wind: (scream)
Master of Lightning: Watch out!
Master of Lightning: Here it comes!
Master of Lightning: Get in close!
Master of Lightning: It's taken to the air.
After the fight
Master of Lightning: It's over. Are you all right?
Master of Wind: The Sun shines on you no more. May you be at peace, free of the sufferings of this world.
Master of Wind: May Glint find you in the darkness, and lead you into her perfect light. Until we meet again.
Master of Wind: I'm no good to our master like this. Please, see it through for me.
Master of Lightning: No. We've suffered enough losses. I'm taking you to the Pact camp.
Master of Wind: Please don't. Our master needs you. (groan)
Master of Lightning: Hopefully, we can trust our friend here to see to the master's safety.
Speaking with Master of Wind
I can't continue after the Master of Peace in this condition. If you're willing to help us see our mission through, speak to my fellow Aspect Master.
Talk more option tango.png I'm sorry about your friend.
She's taken one great, last leap from our world into the next. I'll miss her warmth and light. Thank you for your help here, and for your compassion.
Talk end option tango.png Take care and get well.
Talk end option tango.png Take care and get well.
Speaking with Master of Lightning
The Master of Peace left his mark where the path first split, but we took a wrong turn soon after. I'm sorry to ask this of you, my friend, but will you find and help our master?
Talk quest option tango.png Can you tell me, is the Master of Peace still carrying the egg?
It's not my place to speak of such things. If you can reach our master, he may be able to answer your questions. Please, if you're willing, I can show you how to find and help him.
Talk quest option tango.png I want to help. Please, share what you know.
Talk end option tango.png Don't worry, I will.
Master of Lightning: This is the mark of the Master of Peace. Follow it and you'll find him.
Master of Lightning: May Glint light your way forward.
Master of Lightning: Now, I must get my friend here to safety.
Regrouping
Caithe: What do you know about these Zephyrites?
Rox: They claim to be heirs of the Brotherhood of the Dragon. You know, keepers of Glint's legacy.
Caithe: We were with Glint when she fell in the Crystal Desert.
Caithe: Where do you think the Master of Peace is going?
Rox: I don't know, but a lot of Zephyrites gave their lives protecting the egg.
Speaking with your allies
Rox: So, what's the plan?
Talk quest option tango.png Let's split up and look for the Master of Peace's trail of symbols.
Makes sense to me.
Talk quest option tango.png Can you tell the others I set out ahead?
Braham, Kasmeer, and Marjory?
Talk quest option tango.png Yes. I don't think we have any time to lose.
No problem. We'll catch up with you soon, boss.
Talk quest option tango.png Thanks, Rox.
Talk end option tango.png I need a moment to think.
Caithe: If only we'd noticed those marks on our own, we might have caught up their Master of Peace by now.
Talk quest option tango.png All that matters is that we have a trail to follow. We'll find him.
I have no doubt we will. Ready to go as soon as you are.
Talk quest option tango.png Okay.
Talk end option tango.png Maybe so. It's hard to say.

My story[edit]

Tracking the Aspect Masters loading screen.jpg

On discovering that the Aspect Masters had left Camp Resolve, I picked up their trail and tracked them across the Maguuma Wastes to an underground passage.

Rox, Caithe, and I caught up with the Aspect Masters under the Maguuma Wastes, where they were fighting for their lives against Mordrem. We joined the fight, but too late to save the Master of Sun. Afterward, the Master of Lightning showed me a secret Zephyrite symbol I can follow to track down their missing Master of Peace.

My story

Notes[edit]

If you use a condition drawing skill such as "Save Yourselves!" or Gathering Plague near the Master of Wind when he is wounded by the Teragriff (after you bring it down to 50% health), you will receive his permanent Crippled effect for the remainder of the instance or until it is forcibly removed by another skill/trait.
If you die in challenge mode while the Teragriff is below 25% health it wil continually spawn Malformed Mordrem Teragriffs during the next fights.
The boss will show a CC breakbar, despite being completely immune to any CC skills.