Signet of the Ether

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Signet of the Ether.png

Signet of the Ether

Mesmer icon small.png Mesmer (skill list)
Training cost
2 Hero points
Game link
Signet of the Ether (overhead icon).png

Overhead activation icon

1 Activation time  30 Recharge time  
Signet of the Ether

Signet Passive: Heal yourself whenever you summon an illusion.
Signet Active: Heal yourself and reduce the recharge of phantasm skills.

Virtuoso: Passive triggers when stocking a blade.

Healing.png Healing: 5,560 (0.85)?

— In-game description


  • The passive effect heals the Mesmer each time a clone or phantasm is created. Clones that appear from phantasms will also trigger the heal.
    • Heals per illusion summoned, meaning summoning two at once will trigger this effect twice.
    • This means Chronophantasma Chronophantasma can cause a single phantasm to activate this skill 3 times.
    • Stacks with Illusionary Inspiration; so they both activate per illusion created, though Signet of the Ether will only heal you, not allies.
  • Does not recharge Lesser Phantasmal Defender.
  • Passive healing is not increased with healing infusions, likely due to the low healing coefficient.
Signet of the Ether.png Signet of the Ether will go on cooldown again shortly after finishing the cast.

Related traits[edit]

Chaos Chaos

Inspiration Inspiration


  • This skill previously reduced phantasm cooldowns before it went on cooldown itself. After the March 5, 2019 update, this is no longer the case.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
November 30, 2021
  • Added clarifying text stating that for Virtuoso, this skill's passive effect triggers when stocking a blade.
  • Fixed a bug preventing the passive heal effect of this signet from occurring when you stock a Blade.
May 25, 2021
  • Fixed an issue that caused the mesmer’s Signet of the Ether to behave incorrectly.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced illusion summon base heal from 350 to 297.
March 05, 2019
  • This skill's recharge time now begins at the same time as phantasm skills are recharged.
May 08, 2018
  • The cooldown of this skill is no longer split between game modes and will now use the lower 30-second cooldown in all modes.
April 24, 2018
  • This skill now reduces the recharge of phantasm skills by 50% rather than 100% in PvP and WvW.
March 27, 2018
  • Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW.
February 06, 2018
  • The passive effect no longer heals on interval or scales with the number of illusions. Instead, it now heals for a flat amount whenever an illusion is summoned.
August 08, 2017 Path of Fire pre-patch:
  • Increased the healing rate to once per second instead of once per 3 seconds. The healing per pulse has been reduced to preserve approximate healing per second.
January 26, 2016
  • Mental Defense: The cooldown on this trait is no longer affected by Signet of the Ether.
October 23, 2015 Heart of Thorns release:
  • Fixed a bug that could cause this signet to heal dead players.
September 29, 2015
  • Updated this skill to include an additional pulsing heal when no illusions are present.
December 10, 2013
  • Signet of the Ether has been added to the game.