Super Adventure Box

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Disambig icon.png This article is about the dungeon. For the release, see Super Adventure Box (release). For the festival, see Super Adventure Festival. For the raid boss sometimes shortened to "Sab", see Sabetha the Saboteur.

Super Adventure Box

Super Adventure Box map.jpg
Map of Super Adventure Box

Rata Sum
(Maguuma Jungle)
Connects to
Creator's Commons

Super Adventure Box loading screen.jpg
Loading screen

Super Adventure Box.jpg
Super Adventure Box

Lord Vanquish has kidnapped the Princess! You must save her!

— In-game description

Super Adventure Box, or SAB, is a special activity originally introduced during the eponymous release as part of April Fools' Day 2013. Originally accessed by talking to Moto in Creator's Commons, it is a "game within a game" with an 8-bit platformer theme, sharing some elements with jumping puzzles, and uses the same enter mechanism as dungeons and thus can be completed alone or with a group of up to five players. The activity is character-based: any items and upgrades obtained on one character do not carry over to other characters. While inside, players are able to earn Bauble Bubbles that can be exchanged with Moto for various items.

All players start off on equal ground: Players will be under a hidden transform effect, effectively making all skills inaccessible except for the ones given inside the box. Current equipment and traits will have no effect on the character. The player cannot change, equip, or remove equipment while in the box. All effects on the character will be removed upon entering the box, including those from boosts. The only elements that persist outside the box are items obtained in the box, such as baubles.

Getting there[edit]


Area Area objectives
Hub Waypoint (map icon).png Super Adventure Waypoint
World 1 House
Sunny Glade Destroy that Cage!
Dark Woods Destroy that Cage!
Kingdom of Fungus Defeat King Toad!
Cart Destroy the Cart!
World 2 House
Rapids Destroy that Cage!
Pain Cliffs Destroy that Cage!
Storm Top Defeat the Storm Wizard!
Robbers Defeat the Robbers!
Game Over room Choose if you want to continue (use a Continue Coin).


Super Adventure Box Hub

The Hub contains portal houses to four worlds and a gate back to Rata Sum. Players can start a world by entering a door and then selecting a difficulty level and zone. Players can only visit zones they have already completed. This acts as a level select mechanic for the platformer.

Worlds and zones[edit]

Super Adventure Box is divided in four worlds, each in turn divided in a total of three zones plus a bonus zone. Each zone is unlocked after completing the previous one, and all of them can be accessed and played individually without needing to complete the entire world in a go. The first and second zones have a Cage as the final boss, while the third zones have a unique and harder boss. The bonus zone requires completion of the third zone to be accessed each time.

Worlds three and four are not currently available, but might be available in the future.[1]

World Zone 1 Zone 2 Zone 3 Final boss Bonus
World 1 Sunny Glade Dark Woods Kingdom of Fungus King Toad Cart
World 2 Rapids Pain Cliffs Storm Top Storm Wizard Robbers
World 3 Sparkling Pools ? ? ? ?
World 4 ? ? ? ? ?


Difficulty Mode Mode Entry NPC Notes
Infantile Mode
Happy Cloud.jpg
Infantile Mode is the easiest difficulty, intended for players who wish to skip the platforming elements of the game. It features an army of Happy Clouds who will produce a rainbow bridge whenever the player approaches them, allowing swift passage through the level. Slain enemies will also drop food more frequently than in the other modes, but there are fewer rewards for completing each level, and digging spots will yield no baubles.

Due to its ease, this mode is ideal for completing achievements.

Normal Mode
Generous Man.jpg
Normal Mode is, as the name suggests, the standard version of Super Adventure Box. The player must navigate puzzles without help, but will also not be hindered by unfair hazards.
Tribulation Mode
Tribulation Cloud.jpg
Tribulation Mode is a grueling difficulty intended for hardcore gamers with a masochistic streak, featuring booby traps, path restrictions, and the possibility that anything, no matter how innocuous, will instantly kill the player. Torture platformers, such Cat Mario and I Wanna Be The Guy, have been cited as a direct inspiration for the mode.[2]

Greater rewards are available for the taking than in the other modes, including increased baubles from the end chest, a set of challenging achievements, and the ability to craft exclusive color-shifted versions of the Super Weapon skins: King Toad's weapons and Storm Wizard's Weapons. Players also have the option to listen to heavy-metal versions of the usual background music via the Shard of Duskk.


Super Adventure Box bar labelled.jpg
Energy bar

The yellow bar represents the character's endurance, or ability to dodge in order to evade attacks in the SAB (Super Adventure Box) similarly to the rest of the game. Any enemy attack can be evaded if timed correctly, excluding traps like the flytraps (note, however, that ending the dodge roll inside an enemy causes damage and knockback)[verification requested].

Health Vessel

The number of hearts displayed represents the player's health bar. All players start off with three hearts. Normal hits received use up one heart, while weaker hits (from poisonous water, for example) can use up half a heart. The number of hearts, the player's total health, can be increased by gaining Heart Vessels. A Heart Vessel is obtained by defeating the final boss of each world in any mode. Players can only obtain one Heart Vessel per world. If a player loses all their hearts, they lose a life and are moved back to the last known checkpoint with maximum hearts. Players can restore lost hearts by eating food which can drop from enemies or from breaking items in shops. Players can also heal themselves as usual, by using skill #6, which requires recharging by purchasing Health Refills from shopkeepers. The Health Potion healing skill can hold up to 9 charges. It is currently not possible to heal other players.

There is no falling damage, no matter how far down the player falls or jumps, provided they land on a solid surface. Falling into an abyss, however, sends the player back to the last known checkpoint with one heart less.

Players who die without any lives get sent to the Game Over room.

Players start off with two lives at the beginning of each zone, and more lives can be purchased from certain shopkeepers in each zone. When a player loses all their lives, they are moved to the Game Over room, surrounded by ticking bombs, rising lava, and spiked walls. However, Moto will be there to offer assistance, allowing players to either use a Continue Coin or purchase one for 50 Baubles, which will give them 5 lives (99 lives with an Infinite Continue Coin) and move them back to the last activated checkpoint. If the player has no continue coins and not enough baubles to buy one, or declines to buy one, they will be returned to the Hub and all progress on the zone they were on will be reset if they were either in Tribulation Mode or not in a party. Continue Coins are also available from Moto outside of the Super Adventure Box in Creator's Commons, at a cost of ten Baubles for one coin.

Bauble count

Baubles are used as currency, allowing various skills and items to be purchased from the shopkeepers in the various levels of the SAB, as well as from Moto. Initially, players can carry only 250 baubles, but this limit can be increased to 500 with the purchase of a Bauble Purse and further to 750 with a Bauble Tote Bag. Once the limit is reached, or before that, one can exit the SAB and convert their baubles to Bauble Bubbles from Moto at the rate of 250 baubles for 1 bubble. The number shown is that of the baubles that are in the player character's inventory, excluding any which may be in their vault or on other characters.

The colors used by the baubles which can be picked up in the SAB are aligned with the rarity paradigm used for equipment, with different colored baubles granting a different number of blue baubles (the base currency):

The baubles dropped by monsters will disappear if not picked up within a short time (around 10 sec).

Upgrades and skills[edit]

Primary article: List of Super Adventure Box upgrades and skills

Most upgrades and their corresponding skills, if any, are purchased from shopkeepers across each zone, or obtained as rewards. Skills and other purchased enhancements are character-bound (will only be available to that character which bought the skill). Being swallowed by certain enemies removes all skills except for a special skill which should be used to regain freedom.


Power-ups can be found inside of barrels in Super Adventure Box and grant the player specific buffs for a short time:


Primary article: List of Super Adventure Box NPCs


Along with Baubles, various skins have a chance to be earned in game from Glorious Chests, as well as items to create certain skins outside of the Super Adventure Box. There are currently five skin sets, each containing all 16 non-aquatic weapons and a backpack, and each set shares the same models and animations, but is colored in a different hue, their color following the Bauble value color scale.[3] Skins acquired as random drops from Glorious Chests can be traded, while skins from all other sources are account bound. Additionally, players can obtain Fancy Furniture Coins from hidden shops which can be used to create various guild decorations.

Glorious Chests

Glorious Chests are awarded for completing a zone in Normal Mode and Tribulation Mode. Each chest can only be acquired once a day per account for the zone and mode, making a total of 12 of these chests; one per zone in Normal Mode and one per zone in Tribulation Mode. The exception to this is the two bonus zones Cart and Robbers. They reward a single Bauble Bubble instead of a Glorious Chest of which can only be acquired once per day per account, regardless of difficulty. Each Glorious Chest contains:

There is a small chance for it to contain the following:

1 The drop rate was 2% in 2013[4], the current rate has not been confirmed.

Each completion of a zone will reward a Bonus Reward Chest that is awarded at the end of the timer for transition:

  • 5-50  Bauble.png Bauble (random amount, infantile mode does not give Bonus Reward Chest)

Additionally, upon completing the different zones in Tribulation mode, players will receive a trophy specific to that world and zone which can be used to craft various skins:

Achievements and Collections[edit]

Weapon Collections

Account unlocks[edit]


New Krytan rendered in 16-bit font


  • Occasionally, playing Tribulation mode before Normal mode will cause Glorious chests to not appear in Normal mode. To avoid this, it is recommended to complete Normal mode before Tribulation mode each day.
  • Progression in the Baby's First Super Adventure achievement (related to the infantile mode) is erroneously granted in the normal mode at certain locations.
  • If a player leaves during a boss fight, the camera will be locked in the same position, making it impossible to zoom in or zoom out. This can be avoided by waiting to move to the next area or moving outside of the boss arena in some way before leaving. To fix this, players can revisit any boss that zooms out the camera to force it to reset, like the bosses inside the Box itself. Logging out to the desktop and back in will also solve the issue. (In the King Frog area your camera is reset on the far right center corner on the 2 stacked rocks.)
  • Activating a rainbow path from an odd angle can hold you in place and stop you from moving. If this happens, try digging up a bunny so you could respawn to the last checkpoint. Alternative you can just write /gg in the chat.
  • Falling from a height onto a bouncy surface (e.g. a mushroom) and not jumping can make the player character appear to be lying face down for a few minutes, nothing changes apart from the appearance, you can play normally but will be jumping and attacking while only seeing yourself lying down.
  • Bonus Reward Chest are given at the end of the timer for zone transition.
  • Zones are only unlocked per character and are not account bound.


  • Excluding the purple baubles, each of bauble's color matches up with a Super Adventure Box weapon skin set: Blue Baubles/Super weapon skins, Green Baubles/King Toad weapon skins, Yellow Baubles/Storm Wizard's weapon skins, and Red Baubles/Crimson Assassin weapon skins.
  • The bottom of the Super Coin says "SAB ADMIT ONE". The coin machine was removed with the release of World 2.
  • Dialogue within the Super Adventure Box is displayed in New Krytan, but is also translated in the chat panel for the player's convenience.
  • The titles of the books in the shops are written in New Krytan. Some of them read:
    • Princess Miya is not Moto (Red books)
    • Why Moto is Great (Blue books)
    • Avoid the Genie! (Green books)
  • The open book on some tables seems to be the Red book, saying:
    • As you can see they are totally different people. This is clearly not Moto in a wig and dress.


The game pays tribute to the 8-bit genre especially to the Mario and Zelda series of games:

SAB feature/activity Reference
Enter the SAB by putting a coin in Moto's mouth Arcade machine have coin slots where players insert coins to play the games. Arcade games often involve instant deaths that require players to insert coins to continue playing, hence the Continue Coin.
Floating blocks effect in the hub The blocks resemble the basic Tetris blocks.
Super Race Announcer Sonic the Hedgehog, a platforming hedgehog obsessed with going fast.
Introduction: Lord Vanquish kidnaps the Princess Super Mario franchise where Bowser kidnapping the Princess Peach, notably Super Mario World and Donkey Kong.
Princess Miya and Moto There are many in-jokes and references about Shigeru Miyamoto, the creator of many iconic Nintendo games and characters.
Lord Vanquish brandishes two flaming swords, connected by a chain Sword-chucks from 8-bit Theater, a parody of Final Fantasy.
Sword coming down Introduction to The Legend of Zelda: A Link to the Past.
The player raising the stick Link obtaining the sword in The Legend of Zelda.
Audio and player animation played when obtaining an item upgrade Link obtaining a new item in The Legend of Zelda.
The sword and shield Master Sword and Hylian shield in the The Legend of Zelda franchise.
The stage map The overview of the various worlds in Castlevania with the final destination marked with a bat. The brief narration over a stage selection map is a reference to Golden Axe.
Worlds order on the map Similar to the worlds of Super Mario World, but World 3 and 5 are inverted: the forest (W1-Z3) arrives before the underground (W3-Z1).
After dying, the screen goes black except for an outline of Lord Vanquish's face and you hear a laugh. When the player dies in Super Mario 64, there's a black screen with Bowser's face and laugh.
The Game Over room players wind up in after losing all lives The continue screen in Final Fight, where the hero is tied to a chair with dynamite in front of him.
Bunnies The Legend of Zelda: A Link to the Past where killing chickens or "cuccos" is a bad idea.
Secret cave discovery sound A similar tune plays in the Legend of Zelda when the player opens a cave with a bomb.
Timed Magic coin adventures Timed Red coin challenges from New Super Mario Bros.
Destructible pots with baubles inside In the legend of Zelda, players can destroy all kinds of pots with the games currency inside.
Digging mechanic Like in The Legend of Zelda Oracle games the player has a random chance to dig up either currency or enemies. [verification requested]
Shortcuts In Kid Niki: Radical Ninja players can find several hidden shortcuts inside of levels, including a sea serpent who's guts can be travelled through and a bird that flies the player through the level.
Cannon travel in Secret of Mana players can jump into special cannons to travel across the map.
Crossing on crocodiles In Pitfall!, while swinging on vines is the more famous means of crossing over dangerous pools, sometimes you were forced to make use the alligators that lived there as stepping stones.
King Toad Wart, the main antagonist of Super Mario Bros. 2 who later also appeared in The Legend of Zelda: Link's Awakening as a friendly NPC.
Health Vessels Heart Containers from the The Legend of Zelda franchise that reward players with more max health after defeating a boss.
The mine cart bonus zone, after completing World 1 The bonus car stage in Street Fighter 2.
The Raft Ride The raft ride in Final Fantasy 6, which has enemies jumping up from the water to battle the party.
The river crossing section Frogger, a game where the players has to cross a rapid river by jumping on logs that float down the river.
The Raccoon Kingpin The Raccoon Kingpin is a raccoon in a suit. The Raccoon Suit is a power-up in Super Mario Bros. 3 that allows Mario to fly.
The Pain Cliffs zone This zone contains various references to Ninja Gaiden, including the music.
Red Assassins Goemon from the The Legend of the Mystical Ninja.
Glove of Wisdom A reference to The Legend of Zelda's Triforce of Wisdom. The next upgrade (not yet available) begins with a P and is likely the Glove of Power, which would mirror the Triforce of Power which is a counterpart to the Triforce of Wisdom. The glove itself is modeled on the Power Glove, an early controller for the Nintendo Entertainment System that was worn on the hand.
Obtaining the Glove of Wisdom from the Assassin Boss In Mega Man the player gains the abilities of enemy bosses by defeating them.
Flute Musical instruments often play an important in the Legend of Zelda franchise, being featured prominently in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Wind Waker. This also includes other early games such as Loom.
Wind Doors A reference to Gradius. The wind traps are actually the mouths of moai (Easter Island head statues).
The pyramid of alternating light panels in Storm Top In Q*bert, completing stages required lighting all panels on the pyramid playing field.
The Robbers bonus zone, after completing World 2 The Potion Thieves in Golden Axe. (Skritt Burglars are also a reference to this, by proxy of being a reference to Treasure Goblins in Diablo 3)
The Jumping Rocks encountered in Tribulation Mode A reference to Thwomp from Super Mario Bros. 3.


Super Adventure Box
Track Title Length Composer Download
1 Main Theme 1:53 Jeremy Soule SoundCloud
2 World Hub 2:09 Maclaine Diemer SoundCloud
3 Rescue The Princess 0:44 Maclaine Diemer SoundCloud
4 Sunny Glade 2:46 Lena Chappelle SoundCloud
5 Town Shop 1:24 Lena Chappelle SoundCloud
6 Dark Woods 1 1:23 Lena Chappelle SoundCloud
7 Dark Woods 2 1:45 Lena Chappelle SoundCloud
8 Warp Worm 1:18 Maclaine Diemer SoundCloud
9 Cave 0:46 Maclaine Diemer SoundCloud
10 Kingdom Of Fungus 2:35 Maclaine Diemer SoundCloud
11 Kingdom Of Fungus Version 2 2:34 Maclaine Diemer SoundCloud
12 King Toad Boss 1:16 Maclaine Diemer SoundCloud
13 Victory! 0:39 Lena Chappelle SoundCloud
14 Bonus Stage 1:00 Maclaine Diemer SoundCloud
15 River Rapids Preview 1:48 Maclaine Diemer SoundCloud
16 Moto's Continue Room Of Death 0:32 Maclaine Diemer SoundCloud
17 Rytlock's Critter Rampage 0:35 Maclaine Diemer SoundCloud
18 Commercial Music 0:44 Maclaine Diemer SoundCloud
19 Sub Hub 1:18 Maclaine Diemer SoundCloud
20 Hillbilly Hoedown 2:13 Maclaine Diemer SoundCloud
21 Pain Cliffs 1:43 Lena Chappelle SoundCloud
22 Shortcut Eagle 1:45 Keenan Sieg SoundCloud
23 Storm Top 1:29 Lena Chappelle SoundCloud
24 Wizard of Storms 1:50 Lena Chappelle SoundCloud
25 Super Adventure Run 1:53 Joseph Clark SoundCloud

See also[edit]

External links[edit]


  1. ^ Comment by Laevateinn, Guild Wars 2 Forum
  2. ^ Tribulation Mode - I am ready, Josh Foreman, Guild Wars 2 Forum
  3. ^ Finally dagger skins!, Josh Foreman, Guild Wars 2 Forum
  4. ^ Let's figure out some drop rates!, Josh Foreman, Guild Wars 2 Forum