Battle Standard

From Guild Wars 2 Wiki
Jump to navigationJump to search

Battle Standard.png

Battle Standard

Warrior icon small.png Warrior (skill list)
Battle Standard
Training cost
9 Hero points
Game link
2 Activation time  120 Recharge time  
Battle Standard

Banner. Place a battle standard that revives fallen allies and finishes downed foes. Once placed, the banner periodically grants boons to allies.

Damage.png Damage: 1,064 (4.0)?
Damage.png Damage: 399 (1.5)?
Miscellaneous effect.png Revive Targets: 5
Might.png2 Might (12s): 60 Condition Damage, 60 Power
Fury.png Fury (6s): +25% Critical Chance
Fury.png Fury (6s): +20% Critical Chance
Swiftness.png Swiftness (12s): +33% Movement Speed
Interval.png Boon Application Interval: 3 seconds
Number of targets.png Number of Targets: 5
Number of targets.png Number of Allied Targets: 5
Duration.png Duration: 15 seconds
Radius.png Effective Radius: 360
Radius.png Finisher Radius: 180
Radius.png Revival Radius: 360
Combo.png Combo Finisher: Blast
Range.png Range: 600

— In-game description

Related traits[edit]

Strength Strength

Arms Arms

Defense Defense

Tactics Tactics

Discipline Discipline


  • When used underwater, the Battle Standard appears at the caster's position rather than being ground targeted.
  • After the first second of casting this skill, and before the banner has appeared, the player will gain Fury for 6 seconds along with Swiftness and two stacks of Might for 12 seconds.
    • The banner will continuously apply these boons to allies near it every 3 seconds for its entire duration.
  • The banner only revives when it is first summoned. Players can be revived from the Downed state only.
  • The banner will revive players for 100% of their total down state health and 100% of their normal health.
    • Through debuffs (such as Poisoned and/or Agony), the banner's revival capabilities can be negated to the point that the affected player will not revive at all, and only regain a portion of their downed health.
    • This is a common issue in fractals, as higher level fractals can cause players to have multiple stacks of agony, thus nullifying the effects completely.
  • The banner doesn't finish foes who are in a downed state if they are invisible.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
September 13, 2022
  • Fixed an issue that prevented banner effects from prioritizing the warrior who placed them and their party or squad over other allies.
August 02, 2022
  • Light combo field radius reduced from 600 to 360. Combo field duration reduced to from 5 seconds to 3 seconds.
  • Pulsing boon radius reduced to 360.
  • Once placed, banners last for 15 seconds and can no longer be picked up.
  • Banners no longer grant quickness on placement by default (except for Banner of Tactics in PvE only).
  • All banner skills (except for Battle Standard) have been reworked. They now grant different boons when placed, depending on the banner:
    • Battle Standard: Damage multiplier has been increased from 1.5 to 4.0 in PvE only. This skill no longer creates a light combo field but acts as a blast finisher instead.
  • Pulsing boons have changed to the following:
    • Battle Standard: Fury (6 seconds), swiftness (12 seconds), and might (12 seconds, two stacks)
June 28, 2022
  • Fury: Critical chance bonus increased from 20% to 25% in PvE only.
  • Recharge time reduced from 180 seconds to 120 seconds. Reduced base duration of pulsing boons applied by this banner as follows:
    • Might: Reduced from 10 seconds to 5 seconds.
    • Fury: Reduced from 3 seconds to 1 second.
    • Swiftness: Reduced from 3 seconds to 1 second.
May 11, 2021
  • Reduced the number of allied targets affected from 10 to 5. The Discipline trait Doubled Standards now increases the number of allied targets from 5 to 10.
  • Banners no longer cause blast finishers. They now create a light combo field that persists for 5 seconds after the banner is summoned.
November 19, 2019
  • A 1-second delay before banners can be picked up has been added.
April 23, 2019
  • Fixed a bug that caused this skill to have a shorter casting time while underwater than on land. Adjusted the timing of the visual effects so that the attack lines up properly with the banner's arrival.
  • Banners: Adjusted timing for skill warm-up visual effects.
March 05, 2019
  • Banners:
    • Banners no longer have skills and are instead destroyed when they're picked up.
    • Banners can now only be picked up by the warrior who summoned them.
    • Picking up a banner now reduces the recharge time of that banner by 60 seconds.
    • Banners now follow the same rules as spirits and turrets. Banners are now destroyed when the owner enters certain states, such as mounted or defeated.
  • Resynced the time at which a banner appears to properly line up with the effect. When planted in the ground, this banner skill now deals damage to foes within a radius of 180. Foes who are in a downed state are now finished when damaged by Battle Standard. This skill's targeting reticle will now display the radius for effects that finish foes who are in a downed state and effects that revive allies.
May 08, 2018
  • The cooldown of this skill is no longer split between game modes and will now use the lower 180-second cooldown in all modes.
March 27, 2018
  • Fixed a bug that caused banner effects to display at a selected enemy's location rather than the player's location when using a banner underwater.
  • Reduced the cooldown from 240 seconds to 180 seconds in PvP and WvW.
April 15, 2014
  • Renamed the Warbanner this skill summons to Battle Standard in order to keep it consistent with the skill's name and description.
October 15, 2013
  • This skill no longer applies boons until the end of the cast to prevent unintended behavior when canceling it.
August 20, 2013
  • Updated this skill to properly display their duration.
  • Battle Standard now displays the casting range of the skill.
June 25, 2013
  • This skill has had its underwater aftercast reduced by 1.1 seconds.
May 28, 2013
  • Warrior banners now apply their buffs immediately.
  • No longer initially applies stability and then transitions over to swiftness.
  • It now applies swiftness with stability coming from the active skill on the banner.
October 22, 2012
  • This skill no longer goes on full recharge if it's interrupted while being activated.
August 28, 2012 Game release:
  • Battle Standard has been added to the game.