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- Mesmer (skill list)
- Profession mechanic
- Game link
Destroy all your clones and create a rift in the space-time continuum. When it expires, you will revert back to your original point with your previous health, endurance, and skill recharges. Duration increases with each illusion shattered.
This skill's recharge cannot be reset by other mesmer skills.
- Number of Targets: 1
- 0 Clones: 1 ½ seconds
- 1 Clone: 3 seconds
- 2 Clones: 4 ½ seconds
- 3 Clones: 6 seconds
- 0 Clones: 1 second
- 1 Clone: 2 seconds
- 2 Clones: 3 seconds
- 3 Clones: 4 seconds
- Radius: 240
- Prevents Capture-Point Contribution
- Range: 1,200
— In-game description
- Rending Shatter — Shatter skills inflict vulnerability on hit.
- Shattered Concentration — Shatter skills also remove a boon on hit.
- Bountiful Disillusionment — Gain stability when you use a Shatter skill. Gain an additional boon based on which Shatter is used.
- Restorative Illusions — Heal yourself and lose conditions when you use a Shatter skill.
- Maim the Disillusioned — Shatter skills inflict torment on hit.
- Master of Misdirection — Shatter skills gain recharge reduction.
- Master of Fragmentation — Your Shatter skills are improved.
- Time Catches Up — Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
- Flow of Time — Gain alacrity for each clone you shatter.
- Illusionary Reversion — Shatter skills generate a clone if you have enough clones present.
- Seize the Moment — You and nearby allies gain quickness for each clone you shatter. Tides of Time now also applies quickness in an area when cast.
- This skill creates a Continuum Rift on the mesmer's location when used. Should this rift be destroyed, the mesmer loses the ability to go back and prevents used skills from being refreshed. This rift has around 3k hp per illusion shattered, or around 9k maximum, and is considered a structure, thereby making it not susceptible to critical strikes.
- This skill applies the Time Anchored effect to the player's skill bar.
- If the chronomancer receives a lethal blow while being in the continuum rift, they will immediately revert back in time.
- If that same lethal attack also hits and destroys the Continuum Rift, the mesmer will not revert back in time, and will instead enter downed state.
- Any skill used inside Continuum Split will have its recharge reset at the end of the Split, this includes trait cooldowns like Medic's Feedback and racial skills.
- Like all shatters, Continuum Split has no cast time and can be used in the middle of other actions. For this reason, Continuum Split is best used at the end of the casting time of a skill.
- Skills must fully finish their casting animation inside Continuum Split in order to have their cooldown reset at the end of the Split. Several skills have relatively long aftercast delay after they have already been cast, like Timewarp or Blurred Frenzy, but don't start recharging until after that animation finishes, which can make it harder to fit them inside a Continuum Split. Casting any other skill right after, such as an auto attack, will interrupt that long animation lock, effectively shortening the casting time for those skills and making it easier to fit them inside Continuum Split. This is commonly known as animation cancelling.
For a detailed skill history, see here.
|November 29, 2022||
|October 05, 2022||
|October 04, 2022||
|July 07, 2020||
|August 13, 2019||
|July 16, 2019||
|December 11, 2018||
|May 08, 2018||
|February 06, 2018||
|August 08, 2017||Path of Fire pre-patch:
|May 16, 2017||
|February 24, 2017||
|February 22, 2017||
|October 23, 2015||Heart of Thorns release: