Guild Wars 2: Heart of Thorns content

Continuum Split

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Continuum Split.png

Continuum Split

Mesmer icon small.png Mesmer (skill list)
Chronomancer icon small.png Chronomancer
Profession mechanic
Weapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot filled tango.png
Continuum Split.png
 → Continuum Shift.png
Game link
105 Recharge time  
Continuum Split

Destroy all your clones and create a rift in the space-time continuum. When it expires, you will revert back to your original point with your previous health, endurance, and skill recharges. Duration increases with each illusion shattered.
This skill's recharge cannot be reset by other mesmer skills.

Number of targets.png Number of Targets: 1
Duration.png 0 Clones: 10.5½ seconds
Duration.png 1 Clone: 3 seconds
Duration.png 2 Clones: 40.5½ seconds
Duration.png 3 Clones: 6 seconds
Duration.png 0 Clones: 1 second
Duration.png 1 Clone: 2 seconds
Duration.png 2 Clones: 3 seconds
Duration.png 3 Clones: 4 seconds
Radius.png Radius: 240
Miscellaneous effect.png Prevents Capture-Point Contribution
Range.png Range: 1,200

— In-game description

Related traits[edit]

Domination Domination

Chaos Chaos

Inspiration Inspiration

Illusions Illusions

Chronomancer Chronomancer


  • In some instances of Continuum Rift being created and entering downstate at the same time, the rift ending will reset your health in down state to the amount just before entering.
  • Skills that are on cooldown before entering  Continuum Split.png Continuum Split but come off cooldown and are cast inside can cancel if  Continuum Split.png Continuum Split ends during the cast.
  • This skill creates a Continuum Rift on the mesmer's location when used. Should this rift be destroyed, the mesmer loses the ability to go back and prevents used skills from being refreshed. This rift has around 3k hp per illusion shattered, or around 9k maximum, and is considered a structure, thereby making it not susceptible to critical strikes.
  • This skill applies the Continuum Split.png Time Anchored effect to the player's skill bar.
  • If the chronomancer receives a lethal blow while being in the continuum rift, they will immediately revert back in time.
    • If that same lethal attack also hits and destroys the Continuum Rift, the mesmer will not revert back in time, and will instead enter downed state.
  • Any skill used inside Continuum Split will have its recharge reset at the end of the Split, this includes trait cooldowns like Medic's Feedback and racial skills.
  • Like all shatters, Continuum Split has no cast time and can be used in the middle of other actions. For this reason, Continuum Split is best used at the end of the casting time of a skill.
  • Skills must fully finish their casting animation inside Continuum Split in order to have their cooldown reset at the end of the Split. Several skills have relatively long aftercast delay after they have already been cast, like Timewarp or Blurred Frenzy, but don't start recharging until after that animation finishes, which can make it harder to fit them inside a Continuum Split. Casting any other skill right after, such as an auto attack, will interrupt that long animation lock, effectively shortening the casting time for those skills and making it easier to fit them inside Continuum Split. This is commonly known as animation cancelling.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
November 29, 2022
  • Reduced duration from 1.5/3/4.5/6 to 1/2/3/4 in PvP only.
October 05, 2022
  • Fixed an issue in which this skill would not switch to Continuum Shift.
October 04, 2022
  • This skill has been moved to slot 5 of the profession mechanic bar. Distortion is now accessible in slot 4.
July 07, 2020
  • Chronomancer shatter skills can now be activated without clones, and the shatter effect also occurs at the mesmer's location.
  • This skill has a 1.5-second duration with no clones. 1.5 seconds is added per clone shattered. This skill no longer grants distortion.
August 13, 2019
  • Fixed an issue that could cause a small delay between activating this skill and its effects occurring.
July 16, 2019
  • This skill now replaces distortion in the F4 slot instead of taking the F5 slot. Additionally, it applies 1 second of distortion when cast. Duration has been rescaled based on the number of clones to 3/4.5/6 seconds. This skill now specifies that it cannot be reset by other mesmer skills.
December 11, 2018
  • Fixed a bug in which the rift object that is created by this skill could fail to be destroyed when the the "resign" command (/resign, /gg, /surrender, /forfeit/, /qq, /ff) was used.
May 08, 2018
  • The cooldown of this skill is no longer split between game modes and will now use the higher 105-second cooldown in all modes.
February 06, 2018
  • Shatter Skills: These skills now only shatter clones. Descriptions have been updated to reflect their new functionality.
August 08, 2017 Path of Fire pre-patch:
  • Fixed a bug that could cause this skill to go on a longer-than-expected recharge when traited with Master of Misdirection.
May 16, 2017
  • The cooldown of this skill has been increased from 90 seconds to 105 seconds in PvP only.
February 24, 2017
  • Fixed a bug that caused Continuum Rift to not be properly destroyed when using Continuum Shift.
February 22, 2017
  • This ability will now have the correct cooldown when expiring naturally.
October 23, 2015 Heart of Thorns release:
  • Continuum Split has been added to the game.