Charge (necromancer skill)

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Disambig icon.png This article is about the necromancer sequence skill for Summon Flesh Golem. For other uses, see Charge.

Charge (necromancer skill).png


Necromancer icon small.png Necromancer (skill list)
Summon Flesh Golem.png → 
Charge (necromancer skill).png
Game link
0.75¾ Activation time  
40 Recharge time
30 Recharge time

Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.

Damage.png Damage: 193 (0.1)?
Damage.png Damage: 3 (0.01)?
Damage.png Final Strike Damage: 1,444 (0.75)?
Chilled.png Condition Effect Ignored
Crippled.png Condition Effect Ignored
Stability.png3 Stability (15s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Immobile.png Condition Removed
Launch.png Launch: 400
Knockdown.png Knockdown: 1 second
Evade.png Defiance Break: 332[sic]
Miscellaneous effect.png Number of Hits: 10
Range.png Range: 1,200

— In-game description


The Defiance Break sums up 232 from launch and 100 from knockdown while the actual knockdown duration is 2 seconds and thus deals 200 defiance bar damage.
Unlike other sequence skills, Charge does not display its parent skill's tooltip in addition to its own when being hovered over while out of combat.
  • Enemies at the absolute edge of the flesh golem's hitbox will be launched away from the flesh golem, while enemies closer to the flesh golem's hitbox will be knocked down.
    • An enemy with a defiance bar can be hit multiple times by the launch as the golem travels through the hitbox.
    • Will still trigger knockdown when the golem hits the target.
  • Actual knockdown duration is 2 seconds.
  • Does not trigger the effect of the Insidious Disruption trait to inflict torment to the launched or knocked down enemy.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 28, 2022 End of Dragons release:
  • (Undocumented) Added tooltip fact Defiance Break.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced power coefficient to 0.01. Reduced cooldown from 40 seconds to 30 seconds.
July 26, 2016
  • Increased the stability stacks from 1 to 3. Usage of this skill now clears immobilize from the golem as well.
June 23, 2015 Specialization update:
  • Movement-speed adjustments no longer affect the intended travel distance.
September 30, 2014
  • Fixed a bug that caused this skill to behave inconsistently when used under high latency.
September 09, 2014
  • Reduced dash speed by approximately 25%.
  • Adjusted number of hits during the charge.
  • This skill no longer deals damage if the golem's position does not change significantly (for example, running against a wall).
  • This skill now ignores the movement penalties from chilled and crippled conditions.
  • Updated skill facts to more accurately show the damage of this skill.
July 01, 2014
  • Corrected the knockback skill fact to the knockdown skill fact.
May 20, 2014
  • Updated the damage skill facts to scale with Training of the Master.
August 28, 2012 Game release:
  • Charge has been added to the game.