Daze
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— In-game description
Daze is an effect caused by some skills which interrupts and prevents the target from using skills for a period of time. NPCs who become dazed are forced to remain still for its duration.
Contents
- 1 Related skills
- 1.1 Weapon skills that daze
- 1.2 Bundle skills that daze
- 1.3 Transform skills that daze
- 1.4 Utility skills that daze
- 1.5 Elite skills that daze
- 1.6 Profession mechanic skills that daze
- 1.7 Pet skills that daze
- 1.8 Downed skills that daze
- 1.9 Drowning skills that daze
- 1.10 Combos that daze
- 1.11 Racial skills that daze
- 1.12 Common skills that daze
- 2 Related traits
- 3 Related equipment
- 4 Version history
Related skills[edit]
Weapon skills that daze
Pommel Bash — Mace
Disrupting Stab — Dagger
Throw Shield — Shield
Hilt Bash — Greatsword
Concussion Shot — Short bow
Head Shot — Pistol
Tactical Strike — Sword
Choking Gas — Short bow
Malicious Tactical Strike — Sword
Comet — Focus, when attuned to water
Electrocute — Trident, when attuned to air
Katabatic Wind — Dagger, when attuned to air and water
Polaric Leap — Sword, when attuned to air
Pile Driver — Staff, when attuned to air and earth
Magic Bullet — Pistol
Counter Blade — Sword
Phantasmal Mage — Torch
Chaos Storm — Staff
Mirage Thrust — Sword
Wail of Doom — Warhorn
Bundle skills that daze
Transform skills that daze
Utility skills that daze
Darkrazor's Daring — Legendary Renegade Stance
Call Lightning — Spirit
Glyph of Equality — Glyph
Distracting Daggers — Physical
Power Lock
Elite skills that daze
Profession mechanic skills that daze
Gun Flame — Rifle, Primal Burst
Rupturing Smash — Hammer, Primal Burst
Skull Grinder — Mace, Primal Burst
Full Counter — Burst
Launch Personal Battering Ram — Tool belt
Spare Capacitor — Tool belt
Charge
Mace Head Crack — Stolen skill
Throw Rock — Stolen skill
Diversion — Shatter
Time Sink — Shatter
Pet skills that daze
Downed skills that daze
Drowning skills that daze
Combos that daze
Racial skills that daze
Common skills that daze
- Bash — Rusty Mace
- Detonate — Inquest Golem Arm, Inquest Golem Arm (bundle)
- Detonate — Power Matrix, Power Matrix (bundle)
- Detonate — Inquest Golem Arm (bundle)
- Detonate E.M.P. — E.M.P.
- Distraction
- Dragon Kick
- Electromagnetic Pulse
- Gift Smash — Presents
- Headbutt
- Hilt Bash — Jotun Greatsword (bundle)
- Jumpkick — Drysdan Transformation (Rabbit)
- Mace Head Crack — Mace (bundle)
- Pommel Bash — "The Fixer" Wrench
- Pumpkin Smash — Pumpkin (Lunatic Inquisition)
- Punch
- Screech — Drysdan Transformation (Moa)
- Screech — Moa Form (My Parrot)
- Sonic Blast — Overminer's Boomstick
- Sonic Blast — Dredge Sonic Rifle
- Sonic Shout — Dredge Suit
- Throw — Empty Bottle, Ascalonian Wine Bottle, Bottle, Elixir Bottle, Bottles, Captain's Elixir, Bottle of Dwayna's Draft
- Throw Gear — Steam Creature Transformation
- Throw Rock — Rock (bundle)
- Throw Rock — Loose Ore, Rock (bundle), Slimy Rock
- Thrown Dagger — Old Ascalonian Dagger
Related traits[edit]
- See also: Traits related to disable (Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.)
Traits that daze
Unrelenting Criticism (Firebrand) — Axe skills gain a chance to inflict bleeding. Symbol of Vengeance now dazes on its initial strike.
Flashbang (Explosives) — Explosive Entrance inflicts blindness when it hits. Additionally it dazes foes above the health threshold.
System Shocker (Scrapper) — Disabling a foe grants you barrier. Your function gyro dazes foes when cast. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Primal Echoes (Druid) — Reduces recharge of staff skills. Daze nearby foes when you swap to staff.
Sleight of Hand (Trickery) — Stealing also dazes the target. Reduces the recharge of Steal.
Chronophantasma (Chronomancer) — The first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original's damage. (Resummoned phantasms are briefly dazed.)
Trait skills that daze
Lesser Chaos Storm (Method of Madness) — Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes.
Traits that improve daze
No Escape (Spellbreaker) — Dazes and stuns inflict immobilize.
Dispelling Force (Spellbreaker) — Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
Expert Examination (Scrapper) — Stunning or dazing a foe applies vulnerability and weakness to them.
Kinetic Stabilizers (Scrapper) — Gain stability and superspeed when disabling an enemy. Outgoing stun and daze durations increased. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Moment of Clarity (Marksmanship) — Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval.
Ancient Seeds (Druid) — Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.
Dazzling (Domination) — Dazing or stunning a foe also applies vulnerability.
Traits that improve daze from certain weapons[edit]
Sundering Mace (Defense) — Stuns, dazes, and knock downs applied by mace skills last longer. Mace skills gain reduced recharge.
Related equipment[edit]
Upgrade components that improve daze[edit]
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The Guild Wars Wiki has an article on Daze. |
Runes[edit]
- Superior Rune of the Mesmer (rank 6 – +33% duration increase)
Sigils[edit]
- Superior Sigil of Paralyzation (+30% increased duration)
- Major Sigil of Paralyzation (+20% increased duration)
- Minor Sigil of Paralyzation (+10% increased duration)
Version history[edit]
Patch | Changes |
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April 14, 2020 |
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September 02, 2015 |
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October 15, 2013 |
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August 28, 2012 | Game release:
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