Experience (also exp and XP) is rewarded for performing and completing different objectives in game. As you gain experience you gain levels, increasing your basic abilities. After level 80, experience is put towards available Mastery tracks. If no tracks are available or selected, leveling past 80 will award 1 Spirit Shard.
Experience is awarded for completing different actions in the game. These activities are:
- Participating in a Dynamic event
- Slaying creatures
- Bonus exploration experience is granted depending on how long a creature has been alive in the world.
- Experience is granted to all players who participated in slaying the creature.
- Progressing your personal story or living story
- Gathering from material nodes such as wood, ore, or plant nodes.
- Completing Adventures, which awards bonus experience the first time reaching requisite ranks and then standard experience afterwards. Once daily per account.
- Participating in instanced Dungeons
- Participating in instanced Fractals
- Map completion objectives, including:
- Reviving players and NPCs
- Completing Achievements
There are several ways to increase the amount of experience earned from kills.
|Black Lion Boost||Black Lion Booster||50%||Available from Black Lion Chests|
|50% Experience Bonus||Experience Booster (fine)
Communal Boost Bonfire
Enchanted Reward Boost
|50%||Not available for purchase anymore, except for the Enchanted Reward Boost|
|Killstreak Experience Booster||Killstreak Experience Booster
Enchanted Reward Boost
|0-100%||Requires killing foes to gain stacks of Active Kill Streak!|
The Active Kill Streak! effect does not stack with the Active Kill Streak! of the Experience Booster (see notes)
Active Kill Streak!
Experience Booster (masterwork)
|50-150%||50% is the default bonus experience, the remaining 100% requires killing foes to gain stacks of Active Kill Streak!|
The Active Kill Streak! effect does not stack with the Active Kill Streak! of the Killstreak Experience Booster (see notes)
|Celebration Bonus||Birthday Booster
|Winter's Blessing||Winter's Blessing
|Nourishment||Food consumables||10-15%||Ascended feasts provide 5% all experience gained|
|New Year's Gift||Lunar New Year fireworks such as Lucky Draketail||5%|
|Blessings of the New Year||Lucky Firecracker||10%||Bonus to all sources not just kills|
|Guild Experience Bonus||Guild Exp Banner||5%||Does not stack with other experience bonuses from guild banners|
|Guild Experience Banner Bonus||Guild Karma and Experience Banner
Guild Heroes Banner
|15%||Does not stack with other experience bonuses from guild banners|
|Bloodstone Empowerment||Bought from Natto||10%-30%||Only works in Bloodstone Fen|
|Perseverance||Completing Ember Bay renown hearts.||10%-50%||Only works in Ember Bay|
|Seraph Morale||Completing Lake Doric events||1%-10%||Only works in Lake Doric|
|Draconis Mons Empowerment||Bought from Supplymaster Hanjo||10%-30%||Only works in Draconis Mons|
|Explorer's Respite||Bonfire (Priory Historian Elisa)||5%||Gained from standing near Priory Historian Elisa's bonfire after Gather wood for the fire for an Experience boost (80) has been completed. Removed when you leave the instance.|
|Boon of the Wishing Well||Wishing Well||3%||Chance to gain one stack when offering coins to the Wishing Well in the Domain of Vabbi, up to 5 stacks. Removed when you leave the instance.|
|Empowerment||Bought from Nalar, Ethall, Alaleh, Trader Hyacinth, Kynon and Mist Warden Quartermaster
Earned from the achievement In a Grain of Sand
|10%-30%||Only works in Living World Season 4 maps|
|Bonus Weekend Event||Automatic||100%||Experience earned in open world and World vs. World maps is doubled (excluding instances, dungeons, and activities).|
|Extra Life Bonus||Automatic||3%||7 stacks applied account-wide after the conclusion of the 2018 Extra Life event.|
|Extra Life Bonus||Automatic||5%||10 stacks applied account-wide after the conclusion of the 2019 Extra Life event.|
|Event Bonus||Automatic||50%||Given to all characters during the Welcome Back event.|
|Guild XP Gain||Guild bonus||3%-10%|
|Experienced Enrichment||Experienced Infusion||20%||Bonus active while equipped|
|XP Gain||Achievement rewards||3% per 2,500||Permanent account bonus based on total achievement points earned|
|Total||+450%||This total does not include the account bonus, time-specific bonuses or zone-specific bonuses.|
Retired items that are not available anymore, can still be used to further increase the total amount of bonus experience if the player still has the item.
|30% Experience Bonus||Laureate Experience Booster||30%||Replaced with Experience Booster (masterwork)|
- Theoretically, the maximum possible amount of bonus experience is currently +530% (account modifiers excluded). This includes the bonuses from Ember Bay Perseverance and retired consumables.
- If both the Killstreak Experience Booster and the Experience Booster are used at the same time, the Active Kill Streak! stacks gained per killed foe is doubled, but it's still capped at a total of 10 stacks.
- While the Experience Booster (fine) and the Experience Booster both grant 50% bonus experience and have the same icon, they are treated separately and can be used at the same time to get a combined bonus of 100%.
Experience gains are based upon percentages of the amount of experience to the next level. For example, a level 16 player completing a level 16 event with a gold reward gives 616 XP out of the 8,790 XP needed to reach level 17 or roughly 7%. Likewise, a level 26 player completing a level 26 event with a gold reward gives 1043 of the 14,900 XP needed to reach 27 which is also 7%. Thus as long as you are playing content designed for your level, leveling will progress at a somewhat constant rate. However, this is modified for the first fifteen levels. The actual experience required is less than the amount used in equations, with the difference starting large and gradually decreasing until it is completely phased out after level 15. The effect is to produce the leveling curve as described in the ArenaNet blog.
Experience gained is modified by the difference in the content level and your character level. This modifier begins with a base of 50% and scales linearly as the difficulty decreases. For example, a level 50 character completing a level 25 event will receive 52,500 * 0.07 * 0.75 = 2757 XP. This does mean a high level character will receive more experience for the same content as a low-level character, but the percentage of a level gained is higher for the lower level character. For example, a level 25 character completing the same event will receive 14,100 * 0.07 = 987 XP. While this is almost one third that of the level 50 character, it is 7% towards the next level compared to the 5.25% the level 50 receives.
The following are percentages used for various activities. Area levels are not stated directly but can be determined by the creatures, hearts, and events in the area, or subtracting one from the player's dynamic level.
|Success (gold)||7% of the event level|
|Success (silver)||85% of the gold reward|
|Success (bronze)||75% of the gold reward|
|Failure||Half of event success|
|Storyline||27% of the storyline level|
|Dungeon (storyline)||35% of the character level|
|Dungeon (explorable)||70% of the character level|
|Fractal (via Writ of Tyrian Mastery)||20-120% of the character level depending on scale and masteries|
|Uncovering a new area||1.04% of area level|
|Waypoint||2.61% of area level|
|Point of Interest||1.56% of area level|
|Vista||3.75% of area level|
|City completion chest||10% of character level|
|Explorable completion chest||10% of character level|
|Harvesting||0.5% of the area level|
|Logging||0.15% of the area level per swing|
|Mining||0.15% of the area level per swing|
|Standard||0.125% of the foe's level + bonus|
|Veteran (bronze frame) & Elite (silver frame)||0.25% of the foe's level + bonus|
|Champion (gold frame)||~0.45% of the foe's level + bonus[verification requested]|
|Per Crafting Level (1-125)||1% of the character level|
|Per Crafting Level (126-250)||2% of the character level|
|Per Crafting Level (251-375)||3% of the character level|
|Per Crafting Level (376-500)||4% of the character level|
|Reviving a Player or NPC||0.25% of the area level|
|Writ of Experience||5% of the character level|
|Writ of Tyrian Mastery||10% of the character level|
|Tome of Knowledge||100% of the character level|
The following is the table of experience needed to level up. At level 80, your character ceases to level.
|Level||Experience to next level||Cumulative experience required|
for the next level
As the maximum level is 80, gaining experience when at level 80 will not provide further levels. Gaining 254,000 experience will instead grant a Spirit Shard.
When calculating experience rewards for the first fifteen levels, the following table is used instead. This is due to changes made in the September 9, 2014 game update, where the total experience required to level up was reduced, but the rewards were kept as percentage of the previous experience required, such that the rate of leveling was accelerated.
|Level||Effective experience required|
for level reward calculations