Experience

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Experience Experience.png (also exp and XP) is rewarded for performing and completing different objectives in game. As you gain experience you gain levels, increasing your basic abilities. After level 80, experience is put towards available Mastery tracks. If no tracks are available or selected, leveling past 80 will award 1 Spirit Shard.

Gaining experience[edit]

Experience is awarded for completing different actions in the game. These activities are:

Open World[edit]

  • Participating in a Dynamic event
  • Slaying creatures
    • Bonus exploration experience is granted depending on how long a creature has been alive in the world.
    • Experience is granted to all players who participated in slaying the creature.
  • Progressing your Storyline (interface).png personal story or living story
  • Gathering from material nodes such as Wood resource (map icon).png wood, Mine resource (map icon).png ore, or Plant resource (map icon).png plant nodes.
  • Completing Adventure (map icon).png Adventures, which awards bonus experience the first time reaching requisite ranks and then standard experience afterwards. Once daily per account.

Instanced Content[edit]

Other[edit]

Experience modifiers[edit]

There are several ways to increase the amount of experience earned from kills.

Effect Source Bonus experience Notes
Consumables
Black Lion Booster.png Black Lion Boost Black Lion Booster 50% Available from Black Lion Chests
Experience Bonus (fifty percent).png 50% Experience Bonus Experience Booster (fine)
Communal Boost Bonfire
Kite Fortune
Enchanted Reward Boost
50% Not available for purchase anymore, except for the Enchanted Reward Boost
Killstreak Experience Booster (effect).png Killstreak Experience Booster Killstreak Experience Booster
Enchanted Reward Boost
0-100% Requires killing foes to gain stacks of Active Kill Streak!
The Active Kill Streak! effect does not stack with the Active Kill Streak! of the Experience Booster (see notes)
Experience Bonus (fifty percent).png Experience Booster
Active Kill Streak!.png Active Kill Streak!
Experience Booster
Experience Booster (masterwork)
Heroic Booster
50-150% 50% is the default bonus experience, the remaining 100% requires killing foes to gain stacks of Active Kill Streak!
The Active Kill Streak! effect does not stack with the Active Kill Streak! of the Killstreak Experience Booster (see notes)
Celebration Bonus.png Celebration Bonus Birthday Booster
Celebration Booster
100%
Winter's Blessing.png Winter's Blessing Winter's Blessing
10%
Nourishment food.png Nourishment Food consumables 10-15% Ascended feasts provide 5% all experience gained
Nourishment utility.png Enhancement Utility consumables 10-15%
Experience (thirty percent).png New Year's Gift Lunar New Year fireworks such as Lucky Draketail 5%
Experience (thirty percent).png Blessings of the New Year Lucky Firecracker 10% Bonus to all sources not just kills
Banners
5 Exp Public Banner.png Guild Experience Bonus Guild Exp Banner 5% Does not stack with other experience bonuses from guild banners
5 Exp Public Banner.png Guild Experience Banner Bonus Guild Karma and Experience Banner
Guild Heroes Banner
15% Does not stack with other experience bonuses from guild banners
Zone-specific bonus
Bloodstone Empowerment.png Bloodstone Empowerment Bought from Natto 10%-30% Only works in Bloodstone Fen
Perseverance.png Perseverance Completing Ember Bay renown hearts. 10%-50% Only works in Ember Bay
Seraph Morale 10.png Seraph Morale Completing Lake Doric events 1%-10% Only works in Lake Doric
Bloodstone Empowerment.png Draconis Mons Empowerment Bought from Supplymaster Hanjo 10%-30% Only works in Draconis Mons
Experience Bonus (fifty percent).png Explorer's Respite Bonfire (Priory Historian Elisa) 5% Gained from standing near Priory Historian Elisa's bonfire after Event collect (tango icon).png Gather wood for the fire for an Experience boost (80) has been completed. Removed when you leave the instance.
Nourishment food.png Boon of the Wishing Well Wishing Well 3% Chance to gain one stack when offering coins to the Wishing Well in the Domain of Vabbi, up to 5 stacks. Removed when you leave the instance.
Bloodstone Empowerment.png Empowerment Bought from Nalar, Ethall, Alaleh, Trader Hyacinth, Kynon and Mist Warden Quartermaster
Earned from the achievement In a Grain of Sand
10%-30% Only works in Living World Season 4 maps
Time-specific bonus
Celebration Bonus.png Bonus Weekend Event Automatic 100% Experience earned in open world and World vs. World maps is doubled (excluding instances, dungeons, and activities).
Ace Racer.png Extra Life Bonus Automatic 3% 7 stacks applied account-wide after the conclusion of the 2018 Extra Life event.
Ace Racer.png Extra Life Bonus Automatic 5% 10 stacks applied account-wide after the conclusion of the 2019 Extra Life event.
Ace Racer.png Event Bonus Automatic 50% Given to all characters during the Welcome Back event.
Miscellaneous
Endless Gift Dolyak Tonic.png Guild XP Gain Guild bonus 3%-10%
Experienced Infusion.png Experienced Enrichment Experienced Infusion 20% Bonus active while equipped
XP Gain.png XP Gain Achievement rewards 3% per 2,500Achievement points Permanent account bonus based on total achievement points earned
Total +450% This total does not include the account bonus, time-specific bonuses or zone-specific bonuses.

Retired consumables[edit]

Retired items that are not available anymore, can still be used to further increase the total amount of bonus experience if the player still has the item.

Effect Source Bonus experience Notes
Experience (thirty percent).png 30% Experience Bonus Laureate Experience Booster 30% Replaced with Experience Booster (masterwork)

Notes[edit]

Mechanics[edit]

Experience gains are based upon percentages of the amount of experience to the next level. For example, a level 16 player completing a level 16 event with a gold reward gives 616 XP out of the 8,790 XP needed to reach level 17 or roughly 7%. Likewise, a level 26 player completing a level 26 event with a gold reward gives 1043 of the 14,900 XP needed to reach 27 which is also 7%. Thus as long as you are playing content designed for your level, leveling will progress at a somewhat constant rate. However, this is modified for the first fifteen levels. The actual experience required is less than the amount used in equations, with the difference starting large and gradually decreasing until it is completely phased out after level 15. The effect is to produce the leveling curve as described in the ArenaNet blog.

Experience gained is modified by the difference in the content level and your character level. This modifier begins with a base of 50% and scales linearly as the difficulty decreases. For example, a level 50 character completing a level 25 event will receive 52,500 * 0.07 * 0.75 = 2757 XP. This does mean a high level character will receive more experience for the same content as a low-level character, but the percentage of a level gained is higher for the lower level character. For example, a level 25 character completing the same event will receive 14,100 * 0.07 = 987 XP. While this is almost one third that of the level 50 character, it is 7% towards the next level compared to the 5.25% the level 50 receives.

The following are percentages used for various activities. Area levels are not stated directly but can be determined by the creatures, hearts, and events in the area, or subtracting one from the player's dynamic level.

Activity Percentage
Dynamic events
Success (gold) 7% of the event level
Success (silver) 85% of the gold reward
Success (bronze) 75% of the gold reward
Failure Half of event success
Completing instances
Storyline 27% of the storyline level
Dungeon (storyline) 35% of the character level
Dungeon (explorable) 70% of the character level
Fractal (via Writ of Tyrian Mastery) 20-120% of the character level depending on scale and masteries
Map completion
Uncovering a new area 1.04% of area level
Renown Heart Varies
Hero challenge Varies
Waypoint 2.61% of area level
Point of Interest 1.56% of area level
Vista 3.75% of area level
City completion chest 10% of character level
Explorable completion chest 10% of character level
Gathering
Harvesting 0.5% of the area level
Logging 0.15% of the area level per swing
Mining 0.15% of the area level per swing
Defeating foes
Standard 0.125% of the foe's level + bonus
Veteran (bronze frame) & Elite (silver frame) 0.25% of the foe's level + bonus
Champion (gold frame) ~0.45% of the foe's level + bonus[verification requested]
Crafting
Per Crafting Level (1-125) 1% of the character level
Per Crafting Level (126-250) 2% of the character level
Per Crafting Level (251-375) 3% of the character level
Per Crafting Level (376-500) 4% of the character level
Miscellaneous
Reviving a Player or NPC 0.25% of the area level
Writ of Experience 5% of the character level
Writ of Tyrian Mastery 10% of the character level
Tome of Knowledge 100% of the character level

Leveling table[edit]

Experience Graph Per Level

The following is the table of experience needed to level up. At level 80, your character ceases to level.

Level Experience to next level Cumulative experience required
for the next level
1 2,000 2,000
2 2,110 4,110
3 2,379 6,489
4 2,674 9,163
5 2,999 12,162
6 3,343 15,505
7 3,719 19,224
8 4,129 23,353
9 4,567 27,920
10 5,044 32,964
11 5,553 38,517
12 6,111 44,628
13 6,705 51,333
14 7,354 58,687
15 8,042 66,729
16 8,790 75,519
17 9,270 84,789
18 9,770 94,559
19 10,300 104,859
20 10,900 115,759
21 11,400 127,159
22 12,100 139,259
23 12,700 151,959
24 13,400 165,359
25 14,100 179,459
26 14,900 194,359
27 15,700 210,059
28 16,500 226,559
29 17,400 243,959
30 18,300 262,259
31 19,300 281,559
32 20,400 301,959
33 21,500 323,459
34 22,600 346,059
35 23,900 369,959
36 25,100 395,059
37 26,500 421,559
38 27,900 449,459
39 29,400 478,859
40 31,000 509,859
41 32,700 542,559
42 34,500 577,059
43 36,300 613,359
44 38,300 651,659
45 40,300 691,959
46 42,500 734,459
47 44,800 779,259
48 47,200 826,459
49 49,800 876,259
50 52,500 928,759
51 55,300 984,059
52 58,300 1,042,359
53 61,400 1,103,759
54 64,700 1,168,459
55 68,200 1,236,659
56 71,900 1,308,559
57 75,800 1,384,359
58 79,800 1,464,159
59 84,100 1,548,259
60 88,700 1,636,959
61 93,500 1,730,459
62 98,500 1,828,959
63 104,000 1,932,959
64 109,000 2,041,959
65 115,000 2,156,959
66 122,000 2,278,959
67 128,000 2,406,959
68 135,000 2,541,959
69 142,000 2,683,959
70 150,000 2,833,959
71 158,000 2,991,959
72 167,000 3,158,959
73 176,000 3,334,959
74 185,000 3,519,959
75 195,000 3,714,959
76 205,000 3,919,959
77 217,000 4,136,959
78 228,000 4,364,959
79 241,000 4,605,959
80 254,000 *

As the maximum level is 80, gaining experience when at level 80 will not provide further levels. Gaining 254,000 experience will instead grant a Spirit Shard.

Notes[edit]

When calculating experience rewards for the first fifteen levels, the following table is used instead. This is due to changes made in the September 9, 2014 game update, where the total experience required to level up was reduced, but the rewards were kept as percentage of the previous experience required, such that the rate of leveling was accelerated.

Level Effective experience required
for level reward calculations
1 4,000
2 4,220
3 4,440
4 4,680
5 4,940
6 5,200
7 5,480
8 5,780
9 6,090
10 6,420
11 6,760
12 7,130
13 7,510
14 7,920
15 8,340