Though the Energy Probes' purpose was to locate ley lines, they had the side-effect of disturbing subterranean life and awoke the ancient great three-headed wurm in Bloodtide Coast. Eventually, an energy probe in the depths of Sanctum Harbor located a hub of ley lines, which led to Scarlet Briar's attack on Lion's Arch that devastated the city.
- Diessa Plateau
- Fields of Ruin
- Blazeridge Steppes
- Iron Marches
- Fireheart Rise
- Kessex Hills
- Gendarran Fields
- Harathi Hinterlands
- Bloodtide Coast
- Southsun Cove
- Brisban Wildlands
- Sparkfly Fen
- Mount Maelstrom
- Straits of Devastation
- Malchor's Leap
- Cursed Shore
- Snowden Drifts
- Lornar's Pass
- Dredgehaunt Cliffs
- Timberline Falls
- Frostgorge Sound
- This probe appears to have self-destructed.
Before The Origins of Madness
- On knockback interaction
- What part of "DO NOT TOUCH" was unclear?
- On defeated interaction
- Tsk, tsk. Let that be a lesson to mind your own beeswax.
- The Origins of Madness: Energy Probe Defender Slayer — Defeat 1 energy-probe defender. (8 ) (Historical)
- The Origins of Madness: Energy Probe Dismantler — Destroy energy probes in x different maps. (5 ) (Historical)
- Originally added with the Fractured release, with the name DO NOT TOUCH.
- Upon interaction, characters would be launched back and dialogue would appear. Upon the tenth interaction, players would be defeated with a different dialogue pop up.
- During A Very Merry Wintersday 2013 release, they were renamed to Mysterious Probe.
- During The Origins of Madness release, they were renamed to Energy Probe and became destructible objects. They were defended by various members of Scarlet's Alliance and would drop 1-3 Power Core Components after their destruction.
- They had a 10 minute respawn timer after being destroyed.
- Slowly over time from The Edge of the Mists until Escape from Lion's Arch release, the various Energy Probes self-destructed, until all of them had been destroyed (their current state).