Portal to Tyria (Thousand Seas Pavilion)

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Asura gate (map icon).png

Portal to Tyria

Portal to Tyria (Armistice Bastion).jpg

Location
Thousand Seas Pavilion
(Cantha)
Interact
Yes
Destructible
No
Other images

The Mysterious Gate.jpg

The Mysterious Gate

Two Portals to Tyria allows players to exit the Thousand Seas Pavilion.

Location[edit]

Cantha

Dialogue[edit]

In the main area
The portal is unstable and flickers with visions from across the world. It could take you to several different locations, if you time it right.
Tick green.png Return to my previous map.
Tick green.png Travel to Arborstone. (Only accessible with End of Dragons)
Tick green.png Travel to the Eye of the North.
Tick green.png Travel to Lion's Arch.
Tick green.png Travel to the Lion's Arch Aerodrome.
Talk more option tango.png View destinations among other capital cities.
The portal is unstable and flickers with visions from across the world. It could take you to several different cities, if you time it right.
Tick green.png Travel to Divinity's Reach.
Tick green.png Travel to Hoelbrak.
Tick green.png Travel to the Grove.
Tick green.png Travel to Rata Sum.
Tick green.png Travel to the Black Citadel.
Talk back option tango.png Back.
Talk end option tango.png Remain here.
The Mysterious Gate in the water
The portal is unstable and flickers with visions from across the world of Tyria. It could take you to many different fishing locations, if you time it right.
Talk more option tango.png View destinations within the continent of Tyria.
The portal is unstable and flickers with visions from across the continent of Tyria. It could take you to several different fishing locations, if you time it right.
Talk more option tango.png View destinations within Kryta.
The portal is unstable and flickers with visions from across Kryta. It could take you to several different fishing locations, if you time it right.
Tick green.png Travel to a freshwater pool in Queensdale.
Tick green.png Travel to a polluted freshwater lake in Kessex Hills.
Tick green.png Travel to a saltwater inlet in Bloodtide Coast.
Tick green.png Travel to a saltwater bay in Southsun Cove.
Talk back option tango.png Back.
Talk more option tango.png View destinations within Ascalon.
The portal is unstable and flickers with visions from across Ascalon. It could take you to several different fishing locations, if you time it right.
Tick green.png Travel to a freshwater pier in Plains of Ashford.
Tick green.png Travel to a freshwater shoreline in Diessa Plateau.
Tick green.png Travel to a noxious freshwater pool in Fields of Ruin.
Tick green.png Travel to a noxious freshwater lake in Iron Marches.
Talk back option tango.png Back.
Talk more option tango.png View destinations within the Maguuma Jungle.
The portal is unstable and flickers with visions from across the Maguuma Jungle. It could take you to several different fishing locations, if you time it right.
Tick green.png Travel to a freshwater sandbar in Caledon Forest.
Tick green.png Travel to a freshwater river in Metrica Province.
Tick green.png Travel to a saltwater sea in Mount Maelstrom.
Tick green.png Travel to a saltwater shoreline in Sparkfly Fen.
Talk back option tango.png Back.
Talk more option tango.png View destinations within the Shiverpeak Mountains.
The portal is unstable and flickers with visions from across the Shiverpeak Mountains. It could take you to several different fishing locations, if you time it right.
Tick green.png Travel to a freshwater lake in Timberline Falls.
Tick green.png Travel to a freshwater pond in Lornar's Pass.
Tick green.png Travel to a freshwater glacier in Frostgorge Sound.
Tick green.png Travel to a freshwater ice floe in Thunderhead Peaks. (require episode 5 from Living World Season 4)
Talk back option tango.png Back.
Talk more option tango.png View destinations within the Ruins of Orr.
The portal is unstable and flickers with visions from across the Ruins of Orr. It could take you to several different fishing locations, if you time it right.
Tick green.png Travel to a saltwater port in the Straits of Devastation.
Tick green.png Travel to a saltwater shoreline in Malchor's Leap.
Tick green.png Travel to a saltwater beach in Cursed Shore.
Tick green.png Travel to a saltwater jetty in Siren's Landing. (require episode 6 from Living World Season 3)
Talk back option tango.png Back.
Talk more option tango.png View destinations within the Ring of Fire Islands.
The portal is unstable and flickers with visions from across the Ring of Fire. It could take you to several different fishing locations, if you time it right.
Tick green.png Travel to a saltwater coast in Ember Bay. (require episode 2 from Living World Season 3)
Tick green.png Travel to a boiling shoreline in Draconis Mons. (require episode 5 from Living World Season 3)
Talk back option tango.png Back.
Talk back option tango.png Back.
Talk more option tango.png View destinations within the continent of Elona. (require Guild Wars 2: Path of Fire)
The portal is unstable and flickers with visions from across the continent of Elona. It could take you to several different fishing locations, if you time it right.
Tick green.png Travel to a freshwater pool in Elon Riverlands.
Tick green.png Travel to a freshwater garden in the Domain of Vabbi.
Tick green.png Travel to a saltwater dock in the Domain of Istan.
Tick green.png Travel to a saltwater pier in the Sandswept Isles.
Talk back option tango.png Back.
Talk more option tango.png View destinations within the continent of Cantha. (require Guild Wars 2: End of Dragons)
The portal is unstable and flickers with visions from across the continent of Cantha. It could take you to several different fishing locations, if you time it right.
Tick green.png Travel to a freshwater pier in Dragon's End.
Tick green.png Travel to a freshwater lake grotto in the Echovald Wilds.
Tick green.png Travel to a saltwater beach in Seitung Province.
Tick green.png Travel to a saltwater channel in New Kaineng City.
Talk back option tango.png Back.
Tick green.png Return to my previous map.
Talk end option tango.png Remain here.

Notes[edit]

  • Selecting "Return to my previous map." will teleport you to your exact previous location, for example, at the end of a jumping puzzle.
  • You cannot teleport to maps from an expansion or Living World Seasons you don't own.
  • All fishing locations teleport you to land, regardless of whether you were in a skiff.
Selecting "Travel to a noxious freshwater pool in Fields of Ruin." will send you to an island surrounded by Lake Fish holes and not Noxious Water Fish ones.