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Effect type
Max. duration
10 seconds
Game link

Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.

— In-game description

Chilled is a condition that makes characters appear blue tinted, move 66% slower and skills recharge ~40% slower. For every 1.66 seconds chilled, only 1 second of cooldown will have expired. Chilled deals defiance bar damage at a rate of 33 per second. Chilled has a maximum duration of 10 seconds.

Related skills[edit]

See also: Condition#Related skills

Skills that chill[edit]

Weapon skills that chill

Bundle skills that chill

Transform skills that chill

Healing skills that chill

Utility skills that chill

Elite skills that chill

Profession mechanic skills that chill

Pet skills that chill

Downed skills that chill

Racial skills that chill

Common skills that chill

Skills that remove chilled[edit]

See also: Boon#Skills that convert conditions into boonsCondition#Skills that remove conditions

Weapon skills that remove chilled

Healing skills that remove chilled

Utility skills that remove chilled

Profession mechanic skills that remove chilled

Pet skills that remove chilled

Common skills that remove chilled

Skills that ignore chilled[edit]

Bundle skills that ignore chilled

Elite skills that ignore chilled

Racial skills that ignore chilled

Common skills that ignore chilled

Related traits[edit]

See also: Condition#Related traits

Traits that apply chilled

Trait skills that apply chilled

Traits that improve chilled

Traits that remove chilled

Trait skills that remove chilled

Traits that reduce the effects of chilled

Traits that benefit from chilled on self[edit]

Traits that convert alacrity or resistance into chilled[edit]

Primary article: Condition#Traits that convert boons into conditions

Related equipment[edit]

See also: Condition#Related equipment

Relics that apply chilled[edit]

Relics that improve chilled[edit]

Upgrade components that apply chilled[edit]


Upgrade components that affect chilled on foes[edit]


Upgrade components that affect chilled on yourself[edit]


Related consumables[edit]

See also: Condition#Related consumables

Consumables that apply chilled[edit]

Consumables that increase duration[edit]

Player chatter[edit]

  • When chilled is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura Body heat... diminished... Going hypothermic!
Charr tango icon 20px.png Charr So cold... Too cold!
Human tango icon 20px.png Human So cold... F-Freezing...
Norn tango icon 20px.png Norn Cold... So... cold...
Sylvari tango icon 20px.png Sylvari F-Freezing... F-Freezing!


  • Generally, if Chilled slows down a recharge time, then Alacrity will speed it up.

Version history[edit]

Patch Changes
May 11, 2021
  • Duration-stacking boons and conditions now behave consistently. They directly stack durations added from all sources, do not have hidden stack limits, and generally have shorter maximum durations. With most nondamaging condition durations stacking to a maximum of 10 seconds, we aim to reduce situations in which players can become stuck in combat because of a long-duration condition, preventing them from using their mount.
February 06, 2018
  • Chill now converts to 3 seconds of alacrity.
July 07, 2015
  • Chill condition now stacks to a maximum of 5.
June 23, 2015 Specialization update:
  • Boon to Condition Conversion: Resistance converts to chilled for 3 seconds.
  • Condition to Boon Conversion: Chilled converts to resistance for 2 seconds.
October 15, 2013
  • Skill recharges will now appear in teal while affected by this condition.
August 28, 2012 Game release:
  • Chilled has been added to the game.


  • This condition was previously known as "frozen".
  • This condition was limited to a maximum of 5 stacks on July 7, 2015. When capped, new longer stacks will replace shorter ones.
  • Skill cooldown = original cooldown + 0.66/1.66 * chill duration, if the chill expires before the cooldown.
  • Skill cooldown = original cooldown * 1.66, if the cooldown expires before the chill.
  • Three seconds of Chilled is applied upon reaching any of the mountainpeaks for the achievement Shiver at the Peaks as an indication that you're in the right place.