Chilled
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“Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.
— In-game description
Chilled is a condition that makes characters appear blue tinted, move 66% slower and skills recharge ~40% slower. For every 1.66 seconds chilled, only 1 second of cooldown will have expired. Chilled deals defiance bar damage at a rate of 33 per second. Chilled has a maximum duration of 10 seconds.
Related skills[edit]
- See also: Condition#Related skills
Skills that chill[edit]
Weapon skills that chill
- Glacial Blow — Hammer
- Frigid Blitz — Axe
- Chilling Isolation — Sword
- Phase Smash — Hammer
- Abyssal Blot — Spear
- Abyssal Force — Spear
- Blitz Mines — Spear
- Frigid Discharge — Spear
- Mistsfire — Trident
- Portal Fire — Trident
- Reckoning Blast — Trident
- Rift of Pain — Trident
- Torrential Mists — Trident
- Arcing Mists — Greatsword
- Phantom's Onslaught — Greatsword
- Winter's Bite — Axe
- Twilight Combo — Scepter
- Frost Aura — Dagger, when attuned to water
- Frozen Burst — Dagger, when attuned to water
- Frozen Fusillade — Pistol, when attuned to water
- Shatterstone — Scepter, when attuned to water
- Freezing Gust — Focus, when attuned to water
- Frozen Ground — Staff, when attuned to water
- Ice Beam — Spear, when attuned to water
- Ice Wall — Trident, when attuned to water
- Katabatic Wind — Dagger, when attuned to water and air
- Frostfire Flurry — Pistol, when attuned to fire and water
- Fiery Frost — Scepter, when attuned to fire and water
- Glacial Drift — Scepter, when attuned to air and water
- Shearing Edge — Sword, when attuned to air and water
- Twin Strike — Sword, when attuned to fire and water
- Monsoon — Staff, when attuned to air and water
- Chilling Crack — Hammer, when attuned to water
- Rain of Blows — Hammer, when attuned to water
- Chaos Storm — Staff
- Deathly Enervation — Sword
- Gormandize — Sword
- Spinal Shivers — Focus
- Chillblains — Staff
- Isolate — Spear
- Sinister Stab — Spear
- Frozen Abyss — Trident
- Chilling Scythe — Greatsword
- Grasping Darkness — Greatsword
Bundle skills that chill
- Endothermic Shell — Elite Mortar Kit
- Freeze Grenade — Grenade Kit
- Freeze Grenade — Grenade Kit
- Deep Freeze — Frost Bow
- Frost Fan — Frost Bow
Transform skills that chill
Healing skills that chill
Utility skills that chill
- Banish Enchantment — Legendary Demon Stance
- Call to Anguish — Legendary Demon Stance
- Call to Anguish — Legendary Demon Stance
- Elemental Blast — Legendary Dragon Stance, Consume
- Icerazor's Ire — Legendary Renegade Stance
- Frost Trap — Trap
- Ice Drake Venom — Venom
- Glyph of Elemental Power — Glyph
- Glyph of Elemental Power — Glyph, when attuned to water
- Ice Storm — Glyph, when attuned to water
- Signet of Water — Signet
- "Flash-Freeze!" — Shout
- Primordial Stance — Stance
- Shattering Ice — Augment
- Well of Senility — Well
- Haunt
- Spectral Grasp — Spectral
- Well of Darkness — Well
- "Suffer!" — Shout
Elite skills that chill
Profession mechanic skills that chill
Pet skills that chill
- Chilling Howl — Juvenile Alpine Wolf
- Chilling Slash — Juvenile Owl
- Chilling Whirl — Juvenile Blue Jellyfish, Juvenile Rainbow Jellyfish
- Frost Breath — Juvenile Ice Drake
- Frost Nova — Juvenile Ice Drake
- Icy Bite — Juvenile Snow Leopard
- Icy Maul — Juvenile Polar Bear
- Icy Pounce — Juvenile Snow Leopard
- Icy Roar — Juvenile Polar Bear
Downed skills that chill
Skills that convert alacrity or resistance into chilled
- Primary article: Condition#Skills that convert boons into conditions
Combos that apply chilled
Racial skills that chill
Common skills that chill
- Bone-shattering Ice Shot — Cannon
- Debilitating Ice Shot — Cannon
- Deep Freeze — Frost Gun
- Eject Coolant — Experimental Weapon
- Encase — Failed Experimental Staff
- Fear Grenade — Lyan's Grenade Kit
- Frost Jet — Frost Gun
- Frost Spin — Power Suit (Dragon Response Mission)
- Frozen Burst
- Frozen Escape — Frost Gun
- Frozen Ground — Failed Experimental Staff
- Gift Smash — Presents
- Hammer Crush — Koda's Hammer (bundle), Kodan Icehammer
- Hammer Smash — Koda's Hammer (bundle), Kodan Icehammer
- Heavy Weight — Enchanted Armor
- Ice Blast
- Ice Grenade — Grenade Set
- Ice Rocket — Charrzooka (Dragon Response Mission)
- Ice Shard Stab — Icicle, Corrupted Ice Shard (bundle), Ice Shard (bundle)
- Ice Shock Wave — Koda's Hammer (bundle), Kodan Icehammer
- Ice Shock Wave — Koda's Hammer
- Ice Shot — Shadow Cannon
- Ice Shot — Cannon, Cannon (Dredge Assault)
- Ice Shot — Cannon, Cannon (Dredge Assault), Seraph Cannon
- Improved Ice Shot — Cannon
- Magic-Extinguishing Spray — Deionizing Arcanoduster
- Rally Missile 2.0 — Rocket Jump\Parachute 2.0
- Rocket Jump — Charrzooka (Dragon Response Mission)
- Throw — Ball of Ooze, Ball of Ooze (Researcher Tramma)
- Throw Gunk — Gunk (consumable), Ettin Gunk, Ball of Gunk, Gunk, Swamp Gunk
- Throw Keg — Frozen Keg
- Throw Snowball — Snowball (bundle)
- Throw Unstable Bloodstone Fragment — Unstable Bloodstone Fragment
- Unstable Magic Volley — Gliding
- Wall of Ice — Koda's Hammer (bundle), Kodan Icehammer
Skills that remove chilled[edit]
Weapon skills that remove chilled
- Charge — Warhorn
- Overcharged Shot — Rifle
- Vine Surge — Staff
- Aerial Agility — Pistol, when attuned to air
- Windborne Speed — Staff, when attuned to air
Healing skills that remove chilled
Utility skills that remove chilled
- Riposting Shadows — Legendary Assassin Stance
- Rocket Boots — Gadget
- Rocket Boots — Gadget
- Dolyak Stance — Stance
- Roll for Initiative — Trick
Profession mechanic skills that remove chilled
Pet skills that remove chilled
Common skills that remove chilled
Skills that ignore chilled[edit]
Bundle skills that ignore chilled
Elite skills that ignore chilled
Racial skills that ignore chilled
Common skills that ignore chilled
Related traits[edit]
- See also: Condition#Related traits
Traits that apply chilled
- Eclipse (Druid) — Your Celestial Avatar skills are offensively augmented.
- Chilling Darkness (Curses) — Blinding a target will also apply chill.
- Shivers of Dread (Reaper) — Whenever you inflict fear, you also chill.
Trait skills that apply chilled
- Call of the Dragon (Song of the Mists) — Strike enemies around you, inflicting multiple conditions.
- Imperial Impact (Vassals of the Empire) — Drop from above, delivering a powerful attack to enemies while granting boons to allies.
- Drop Gunk (Streamlined Kits) — Drop gunk at your location to inflict a random condition.
- Lesser Chaos Storm (Method of Madness) — Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes.
- Lesser Spinal Shivers (Chill of Death) — Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.
- Chilling Nova (Chilling Nova) — Create a nova at the target that damages and chills nearby foes.
Traits that improve chilled
- Glacial Heart (Virtues) — Mighty Blow becomes Glacial Blow. Heal when you disable, immobilize, or chill a foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Abyssal Chill (Corruption) — When you chill a foe, you also inflict torment on them.
- Leg Specialist (Tactics) — Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions.
- Predator's Onslaught (Marksmanship) — You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled.
- Elemental Pursuit (Weaver) — Gain superspeed when inflicting inhibiting conditions on enemies.
- Time Catches Up (Chronomancer) — Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
- Bitter Chill (Spite) — Chilling a foe inflicts vulnerability.
- Chilling Nova (Reaper) — Critical hits against chilled foes cause an explosion that chills adjacent foes.
- Chilling Victory (Reaper) — Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging.
- Cold Shoulder (Reaper) — Chill lasts longer, and chilled foes take increased strike damage from your attacks.
- Deathly Chill (Reaper) — Chill deals damage over time.
Traits that remove chilled
- Crystal Configuration: Zephyr (Holosmith) — Holo Leap removes movement-impairing conditions, grants superspeed instead of swiftness, and inflicts cripple.
- Unstoppable Union (Soulbeast) — Entering beastmode grants boons and removes movement-impairing conditions.
- Unhindered Combatant (Daredevil) — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
- Stop, Drop, and Roll (Water) — Dodging removes burning and chilled from nearby allies.
- Speed of Shadows (Soul Reaping) — Entering shroud grants swiftness and removes movement-impairing conditions.
Trait skills that remove chilled
- Dash (Unhindered Combatant) — Remove conditions and gain swiftness, then rush forward and evade attacks.
Traits that reduce the effects of chilled
- Dogged March (Defense) — Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
- Don't Stop (Acrobatics) — While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
- Earthen Blessing (Earth) — Decrease the duration of movement-impairing conditions applied to you. Restore endurance when you receive one of these conditions.
- Time Marches On (Chronomancer) — You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
- Relentless Pursuit (Reaper) — Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud.
Traits that benefit from chilled on self[edit]
- Dogged March (Defense) — Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Traits that convert alacrity or resistance into chilled[edit]
- Primary article: Condition#Traits that convert boons into conditions
Related equipment[edit]
- See also: Condition#Related equipment
Relics that apply chilled[edit]
- Relic of the Reaper — Chill nearby enemies after executing a shout skill.
- Relic of the Ice — After using an elite skill, launch icicles that inflict chilled at nearby enemies.
Relics that improve chilled[edit]
- Relic of the Sorcerer — When you inflict crippled, chilled, or immobile, you also inflict vulnerability.
Relics that remove immobilize[edit]
- Relic of Febe — When you use a healing skill, grant nearby allies swiftness and remove movement-impairing conditions from them.
Upgrade components that apply chilled[edit]
- Superior Sigil of Ice (on performing a flanking strike)
- Superior Sigil of Hydromancy (on weapon swap)
Upgrade components that affect chilled on foes[edit]
- Superior Rune of Svanir (rank 2 & 4 - increases duration)
- Superior Rune of the Ice (rank 2 & 4 - increases duration)
- Superior Rune of Grenth (rank 2, 4, & 6 - increases duration)
- Superior Rune of the Weaver (rank 4 - increase duration)
- Sigils
- Superior Sigil of Chilling (increases duration)
Upgrade components that affect chilled on yourself[edit]
- Runes
- Superior Rune of Svanir (rank 6 - reduces duration)
- Superior Rune of the Stars (rank 4 & 6 - reduce duration)
Related consumables[edit]
- See also: Condition#Related consumables
Consumables that apply chilled[edit]
- Stuffed Zucchini - (24% chance on critical during the night)
- Bowl of Hummus - (28% chance on critical during the night)
- Roasted Artichoke - (36% chance on critical during the night)
- Ghost Pepper Popper - (40% chance on critical during the night)
Consumables that increase duration[edit]
- White Cake - +3% chill duration.
- Chocolate Cake - +5% chill duration.
- Chocolate Cherry Cake - +7% chill duration.
- Orange Cake - +10% chill duration.
- Orange Coconut Cake - +10% chill duration.
- Chocolate Raspberry Cake - +12% chill duration.
- Chocolate Omnomberry Cake - +15% chill duration.
Player chatter[edit]
- When chilled is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race | Gender | |
---|---|---|
Male | Female | |
Asura | Body heat... diminished... | Going hypothermic! |
Charr | So cold... | Too cold! |
Human | So cold... | F-Freezing... |
Norn | Cold... | So... cold... |
Sylvari | F-Freezing... | F-Freezing! |
Notes[edit]
- Generally, if Chilled slows down a recharge time, then Alacrity will speed it up.
Version history[edit]
Patch | Changes |
---|---|
May 11, 2021 |
|
February 06, 2018 |
|
July 07, 2015 |
|
June 23, 2015 | Specialization update:
|
October 15, 2013 |
|
August 28, 2012 | Game release:
|
Trivia[edit]
- This condition was previously known as "frozen".
- This condition was limited to a maximum of 5 stacks on July 7, 2015. When capped, new longer stacks will replace shorter ones.
- Skill cooldown = original cooldown + 0.66/1.66 * chill duration, if the chill expires before the cooldown.
- Skill cooldown = original cooldown * 1.66, if the cooldown expires before the chill.
- Three seconds of Chilled is applied upon reaching any of the mountainpeaks for the achievement Shiver at the Peaks as an indication that you're in the right place.