Combustive Shot
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Combustive Shot
“Burst. Ignite target area, burning nearby foes. Effect increases with adrenaline level.
- Damage (2x): 386 (1.0)?
- Burning (5s): 1,310 Damage
2- Number of Targets: 5
- Duration: 3 seconds
- Radius: 360
- Combo Field: Fire
- Range: 1,200
— In-game description
Related traits[edit]
Strength
- Building Momentum — Burst skills restore endurance on hit.
- Berserker's Power — Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline.
Arms
- Sundering Burst — Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills.
- Burst Precision — Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent.
Defense
- Cull the Weak — Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
- Adrenal Health — Gain health based on adrenaline spent.
- Cleansing Ire — Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent.
Tactics
- Marching Orders — Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies.
Discipline
- Versatile Power — Gain might on weapon swap. Burst skills gain reduced recharge.
- Heightened Focus — Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Gain increased outgoing healing when you strike with a Burst skill, based on adrenaline spent.
- Burst Mastery — Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
Berserker
- Heat the Soul — Grant boons to nearby allies when you use a Burst skill.
Spellbreaker
- Attacker's Insight — Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
- Magebane Tether — Hitting with a burst skill casts Magebane Tether on your target if they are within range.
Notes[edit]
- The information displayed on this wiki page and the game link code are for the level 1 version of this skill. There are more pulses of burning and damage (every 3 seconds) and increased durations at higher adrenaline levels.
- Level 1: 2 pulses, 3 seconds
- Level 2: 3 pulses, 6 seconds
- Level 3: 4 pulses, 9 seconds
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
November 07, 2023 |
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September 26, 2023 |
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September 28, 2017 |
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August 08, 2017 | Path of Fire pre-patch:
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February 22, 2017 |
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October 23, 2015 | Heart of Thorns release:
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June 23, 2015 | Specialization update:
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January 13, 2015 |
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September 09, 2014 |
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July 29, 2014 |
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December 10, 2013 |
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October 15, 2013 |
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May 28, 2013 |
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December 14, 2012 |
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August 28, 2012 | Game release:
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Trivia[edit]
- Contrary to how other burst skills scale with adrenaline, Combustive Shot is the only burst skill that increases its damage upon reaching 10 strikes of adrenaline (1 bar). Usually level 1 is 0-19 strikes, level 2 is 20-29 and level 3 is a full 30, but Combustive Shot has 4 different levels. The damage difference between 0-9 and 10-19 strikes is smaller than the others and the burn duration is unaffected by this completely and follows the usual 3 level buildup though.