Twilight Arbor (explorable)

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Disambig icon.png This article is about the explorable mode of Twilight Arbor dungeon. For story mode, see Twilight Arbor (story).
Map of Twilight Arbor, Root Level
Map of Twilight Arbor, Branch Level

Faolain has fled the Twilight Arbor, but the evil that infects this region remains. In her wake, other forces have now flooded in to take advantage of her foul magics to their own ends.

— In-game description

Faolain has fled from Twilight Arbor, and her former lieutenants are now racing against each other for control over the Arbor's most dangerous weapon, a Nightmare Tree, a source of power that grants whoever possesses it their darkest desires. Fueled by their own interests, the courtiers conspire and compete against each other, doing whatever is necessary to seize this tree. Players will have to chase them through the Arbor to stop them from spreading their evil all over Tyria.

Twilight Arbor features three paths:

Nightmare Court
  • Forward: in the forward path, players go after Vevina, Countess of Obedience. In her vanity, she seeks the power of the Nightmare Tree to mind-control everyone into worshipping her.
  • Up: in the up path, players go after Leurent, Count of Blood. Blinded by rage after failing his Wyld Hunt, he seeks the power of the Nightmare Tree to wage war and burn down all of Tyria.
  • No longer available Forward/Up: in this historical path players would go after Fyonna, Countess of Spiders. Longing for a family, she sought the power of the Nightmare Tree to grow her "family" of spiders to entangle and devour the world.

Level requirements: Nightmare Court paths: 55, Aetherblade path: 80


  • Event boss (tango icon).png Explore Twilight Arbor and find out what is transpiring.
    • Speak with Caithe.

Nightmare Court[edit]

  • Event boss (tango icon).png Explore Twilight Arbor and find out what is transpiring.
    • Talk to Morrigu about the Nightmare Court.
    • Speak with Morrigu.
  • Event boss (tango icon).png Explore Twilight Arbor and stop the Nightmare Court.
    • Find the missing valiants.
    • Defeat the Nightmare vines.
    • Nightmare Vines killed: x/6
    • Greater Nightmare Vine
    • Event bar.jpg Event boss (tango icon).png
Vevina's Path (forward)
  • Event boss (tango icon).png Explore Twilight Arbor and stop the Nightmare Court.
    • Defeat the ambushers.
    • Nightmare Ambushers killed: x/6
    • Find the missing valiants.
  • Event boss (tango icon).png Explore Twilight Arbor and stop the Nightmare Court.
    • Defeat Leurent's elite guard.
    • Elite Guards killed: x/4
    • Slay the Count of Blood.
    • Leurent
    • Event bar.jpg Event boss (tango icon).png
  • Event boss (tango icon).png Locate the Nightmare Tree.
    • Destroy the Nightmare Tree and Vevina.
    • Nightmare Tree
    • Event bar.jpg Event boss (tango icon).png
  • Event boss (tango icon).png Congratulations! The arbor is safe.
Leurent's Path (up)
  • Event boss (tango icon).png Explore Twilight Arbor and stop the Nightmare Court.
    • Kill Malrona
    • Malrona
    • Event bar.jpg Event boss (tango icon).png
    • Kill the Countess of Spiders
    • Fyonna
    • Event bar.jpg Event boss (tango icon).png
  • Event boss (tango icon).png Locate the Nightmare Tree.
    • Find the Nightmare Tree.
    • Destroy the Nightmare Tree and Leurent.
    • Nightmare Tree
    • Event bar.jpg Event boss (tango icon).png
  • Event boss (tango icon).png Congratulations! The arbor is safe.


  • Event boss (tango icon).png Explore Twilight Arbor and stop the Nightmare Court.
    • Press on further into the arbor.
    • Press through the razed forest.
    • Use oozes to open the way forward.
    • Gears moving
    • Event bar empty2.jpg
    • Defeat Slick and Sparki.
    • Proceed through Scarlet's factory.
      • Holopirate Generator
      • Event bar.jpg Event swords (tango icon).png
    • Proceed through Scarlet's factory.
      • Holopirate Generator
      • Event bar.jpg Event swords (tango icon).png
      • Holopirate Generator
      • Event bar.jpg Event swords (tango icon).png
    • Proceed through Scarlet's factory.
      • Defeat Aetherblade Foreman Spur
      • Event bar.jpg Event boss (tango icon).png
    • Proceed through Scarlet's factory.
    • Rendezvous with Caithe in the security room.
    • Stand on all four raised pillars to power the Hologram Projector.
      • Hologram Generator Power
      • Event bar empty2.jpg
    • Shut down Scarlet's security system.
    • Reach the power generator.
    • Shut down Scarlet's security system.
      • Generators Remaining: x/8
    • Clockheart
    • Event bar.jpg Event boss (tango icon).png
  • Event boss (tango icon).png Optional: Complete the additional Lionguard objectives.
    • Accompany Caithe to Scarlet's inner sanctum.
    • Stop the Aetherblade officer from escaping the facility.
    • Use EMP grenades on the Aetherblade airships.
    • Locate and open the five hidden Aether Chests.
    • Time limit: x/10:00


  • 70% experience towards the next character level
  • 26 Silver coin
  • Bonus Gold (once a day per account)
    • Up Path: 35 Silver coin
    • Forward/Forward Path: 35 Silver coin
    • Aetherpath: 66 Silver coin
  • 30  Empyreal Fragment.png Empyreal Fragments
  • 20 Deadly Blooms Deadly Blooms for the successful completion of a path
    • 80 Deadly Blooms Deadly Blooms as bonus for the first completion per path per day
Lionguard objectives

Unique Loot[edit]


Twilight Arbor's explorable mode is different from other dungeons. Players are first given the choice of stopping either the Aetherblades, which leads to the level 80 "Aetherpath", or the level 55 Nightmare Court paths. If players select the Nightmare Court option, they will, later on, have to choose between going "forward" (sometimes abbreviated as 'fwd'), Vevina's Path; or "up", Leurent's Path. The beginning of the dungeon is common to all paths. Players have to talk to Caithe and choose which enemies they want to deal with; the Aetherblades or the Nightmare Court.

General Tips
  • Volatile Blossoms are the main mechanic of this dungeon. It's important for players to know how to deal with Blossoms, and remain alert in areas that contain them.
    • Holding down the 'Show Enemy Names' key, (Left Ctrl by default), will reveal their health bars.
    • Killing a blossom will rally a downed player.
    • Blossoms respawn rather quickly after they've been killed, but always spawn in the same locations.
    • It might be wise to avoid fighting enemies in areas with a high concentration of blossoms, especially if they can Knockdown.png Knockdown, Knockback.png Knockback, or Fear.png Fear.
    • Parties should generally avoid running through fields of blossoms without destroying them first. While the player who activates the blossom may be able to out-run its Poisoned.png poisonous clouds, those following will be forced to take the brunt of the blossoms' damage. Simply using ranged auto-attacks while running is enough to clear a path.
    • Should a player accidentally trigger a blossom during a fight, they should remain calm and look around before moving. A panic dodge might cause that player to run into more blossoms.
  • Many foes have Knockdown.png Knockdowns, in groups they can keep a player, or an entire group that's standing too close together, disabled for long periods of time. Breaks stun.png Stun breaks, Blinded.png blinds, blocks, and evades are highly recommended.
  • Players are advised to use Strong, Potent, or Powerful Potion of Nightmare Court Slaying, according to their level.
  • As with all dungeons, Blinded.png blind can negate mobs' attacks, and Stealth.png Stealth can be employed to skip, running past mobs without fighting them.

Nightmare Court[edit]

Both Nightmare Court paths are led by Morrigu.

The dungeon starts in the Reception Hall, where players will be greeted by several Volatile Blossoms and four Nightmare Hounds. The hounds' basic attacks bleed and poison, and they are capable of knocking down players. Past the hounds are four Elite Nightmare Husks who are infamous for their knockdown and knockback attacks. The group can choose to fight these enemies, or simply run past them.

Afterwards, players will enter the Chamber of Envy.

Greater Nightmare Vine

The Chamber of Envy is a large room filled with Volatile Blossoms, and a mini-boss encounter. Once players reach the center of the room, an Elite Nightmare Vine spawns. Killing a Vine causes another Vine to spawn. After killing the fifth vine, the Greater Nightmare Vine will spawn in the center of the room.

All vines have the same two attacks. They spit projectiles that can't be reflected nor blocked that leave a puddle on the ground that deals damage. And they hit the ground with their head, Knockback.png knocking back nearby players.

At 75% and 50% health, the Greater Nightmare Vine will spawn an Elite Nightmare Vine, making it more difficult to find a safe place to stand as the fight goes on. Players can either choose to dispatch the elite vines as they spawn, or continue focusing the greater vine. Once the Greater Nightmare Vine is defeated, all the other vines will disappear.

After killing this mini-boss, the party has to decide whether to go forward and chase after Vevina or up and chase after Leurent.

Vevina's Path (forward)[edit]

Route of Vevina's Path through the Twilight Arbor

After Morrigu opens the gate, the group will enter a circular room guarded by six Elite Nightmare Court Archers, three on each side. The archers turn hostile once the group crosses the room. All six archers need to be defeated for Morrigu to open the next path. (Formerly, players had to choose at this point between Vevina's Path (forward) or the now removed Fyonna's Path (up))

After clearing the room, the group will swim through a small underground lake and enter the Lake of Fear, a large open area guarded by Volatile Blossoms, several groups of Nightmare Court, and some Nightmare Vines. In the center of the cave will spawn a Greater Nightmare Vine, albeit weaker than the first miniboss. The dungeon continues past the small bridge guarded by a Champion Nightmare Warder. All enemies in the cave are entirely optional.

Leurent's Elite Guard

Pass the bridge, players will enter a small room guarded by four Elite Nightmare Court Archers standing behind shield bubbles. The shields will reflect any projectile attacks, and touching them will instantly down the player. Ranged attacks that do not fire a projectile are able to bypass the shield, along with ground targeted skills.

To enter the bubbles players will have to cross the portals in the walls of the room, keeping in mind that the arrival destination changes every couple seconds as indicated by a small red cog or gear in the minimap. This gear points to the portar players will arrive at after using a portal. There are six portals, 2 are outside of any shielding bubble, to the north; and one behind each archer. Defeating an archer will destroy their shielding bubble.

It is also possible to cross the shields unharmed by using Aegis.png Aegis, Blocks, or invulnerability. Any summons, such as mesmer's illusions or necromancer minions or ranger pets, instantly die within the bubbles.

Path to Leurent

After this room, players enter The Arboretum, where five Elite Nightmare Hounds patrol. It is possible to avoid fighting them by following the right wall and waiting for them to walk past the group, or they can simply be killed. Past the hounds are four groups of Nightmare Court along the path.

It is possible to run past all four Nightmare Court groups. Swiftness.png Swiftness, Stability.png Stability, stun breaks, and/or Stealth.png Stealth will be useful. Players can rest shortly after the bridge to wait for cooldowns. Teleport skills can be used on the bridge directly from the ground where the Hounds patrol to skip the four Nightmare Court groups.

Pass the bridge is a small clearing with 2 groups of Nightmare Court and a few Volatile Blossoms. Afterwards, the group enters a narrow tunnel filled with Volatile Blossoms. Halfway through the tunnel, Nightmare Pups will run towards the group. It is possible to outrun them, or players may choose to kill them all. Once the group exits the tunnel they will encounter a group of archers guarding the ledge to the lower level. Once the group jumps, Leurent awaits them at The Nursery.


Leurent is joined by an Elite Nightmare Court Knight, an Elite Nightmare Court Sorcerer, and an Elite Nightmare Court Archer. Both Leurent and the knight have knockdown abilities which, when used together, can keep players knockdown for long periods of time. Stability.png Stability and Breaks stun.png Stun breaks are highly advised, the adds should be prioritised over Leurent.

After Leurent is defeated, the gate to the final boss will open.

Nightmare Tree[edit]

The final boss is the Nightmare Tree. In this path, it has been corrupted by Vevina and it will spawn phantasmal Veteran Oakhearts to defend itself. They have moderate damage, Knockdown.png Knockdown, and will root players. In this path, the Nightmare Tree deals less physical damage, but it will inflict damaging conditions with its attacks.

Leurent's Path (up)[edit]

Route of Leurent's Path through the Twilight Arbor

After Morrigu opens the door, players will be greeted by hordes of spiders. They should be killed in small groups to avoid a party wipe. The spiders in the main chamber can be aggroed and pulled to the previous corridor by hiding behind the rocks in the corridor to break line of sight and force the spiders to come to the group and stack, so they can be disposed of easier. Malrona awaits the group in the Orbweaver Gallery.


After killing all the spiders, the fight against Malrona starts.

Malrona only has two attacks: Venom Spray and Venom Blast.

  • Venom Spray: Malrona glows yellow and spits a green cloud of poison in a cone in front of her. Players hit are Poisoned.png Poisoned, those affected by this special type of poison deal greatly increased physical damage.
  • Venom Blast: Malrona glows yellow and fires 5 projectiles around her, dealing massive damage, the landing zone of the projectiles overlap, and they are likely to instantly down all nearby players that fail to dodge. The range is short, so it can be completely ignored by standing at range.

Malrona will alternate between these 2 attacks during the whole fight, making it very easy to know when she's going to cast the dangerous Venom Blast, so players can dodge, and when she's going to use Venom Spray, which players can get hit by on purpose to increase their outgoing physical damage.

Canyons to Fyonna

After killing Malrona, the group will encounter a group of Elite Undergrowth Stonetouch. Players should beware of these spiders and their ability to stun for a rather long time, since these stuns cannot be cleansed.

The road divides up ahead. To the right is a dead-end, a small beautiful garden. The dungeon continues to the left, with Nightmare Vines spawning on the way, followed by a large group of spiders capable of inflicting cripple.


Fyonna stands in the center of a large room filled with egg sacs. If the fight drags on too long, some spiders will spawn from them. If the group has low dps they can kill the eggs by walking over them, ideally during the dialogue before the fight.

Above 50% health, Fyona fights at range and tries to distance herself from nearby players.

Once she drops below 50% health, she will transform into a large spider. Her attacks will change from ranged to melee.

After defeating her, the group presses onwards into Boleshian Pit.

Cliffs and Wardens

The thins corridors lead into the lower level, but are guarded by Nightmare Court, including a group of archers with permanent stability near the cliff. Players can choose to kill them or just run and jump off the ledge.

After dropping down the final cliff, players will encounter one Elite Nightmare Warder and one Champion Nightmare Warder guarding a gate. Both are extremely dangerous as they deal significant damage and inflict knockdown very often. Stability and stun breaks are highly advised. Players should focus the elite warder first. After killing them, the gate to the final boss will open.

Nightmare Tree[edit]

The final boss is the Nightmare Tree. In this path, it has been corrupted by Leurent and it will repeatedly spawn mortar and healing turrets around itself. The healing turrets give it regeneration, which heal for very little. The mortar turrets fire projectiles that deal significant damage, but can be blocked or reflected.

The most dangerous attack is the boss' Root Eruption attack. Red circles will appear under each player and roots will pop out after a few seconds, dealing massive damage. Players should dodge to avoid receiving massive damage, especially since these attacks can overlap and potentially wipe the party.


Route of Aetherpath through the Twilight Arbor

The Aetherpath takes place on the leftmost side of the dungeon. Aetherblade pirates are only encountered after the minigame of escorting the oozes. Players must first fight their way through Volatile Blossoms, hounds, spiders, husks, and nightmare vines.

Escort the Oozes[edit]

Players must lure 2 Oozes across the room to the door to open it. To do this, two players have to interact with the nectar dispenser plant at the entrance to gain the Ooze Pheromone.png Ooze Pheromone effect, which makes Oozes follow those players. They need to lure two Oozes to the door while avoiding the fire. The other party members need to kill the Lava Elementals, who will attempt to kill the Oozes. Crowd Control and projectile blocks or reflection will also prevent the elementals from killing the Oozes.

The group must successfully escort the two Oozes to one of the two gears, one on each side of the locked door, within around 5 seconds of each other.

  • The elementals may be aggroed and pulled away from the Oozes before attempting to lure them, but it may be easier to simply kill them so long as no AoE damage is used as that can also kill the ooze. Elementals respawn shortly after being killed.
  • It is possible to escort both oozes down the same path. As long as one has above 70-80% health by the time they reach the gate, it can be lured across the fire at the end towards the other gear.
  • Knockbacks and pulls do not work on Oozes.
  • Oozes will stop moving and attempt to attack the luring players if they get too close. The luring players must stay at a distance from the Ooze, while still having control over which direction the Ooze goes.
  • A Revenant can solo this event by luring two oozes at once down one lane, using  Protective Solace.png Protective Solace to keep them safe, and either  Ancient Echo.png Ancient Echo or Replenishing Despair Replenishing Despair to maintain Energy. Then have the second Ooze cross the river of fire to the other gear.
Greasing the Gears Twilight Arbor Aetherpath 5Achievement points
Use the ooze to open the gate.The squeaky door gets the ooze. 1 Room Completed 5Achievement points
Stay Cool Twilight Arbor Aetherpath 2Achievement points
Complete the Ooze Font puzzle without getting hit by flames.Do not play with fire unless it's necessary. 1 Completed without Being Hit By Flames 2Achievement points

To qualify for the Stay Cool achievement, you as player, your minions, pet and/or miniature can't touch the fire.

The Stay Cool achievement is infamous for not being awarded sometimes when players have clearly not stepped in the fire.

Sparki and Slick[edit]

There are several mechanics at play during this fight, but it is often better to simply ignore them and kill the bosses quickly. Only if the party has extremely low damage should they consider doing the mechanics.

One player at random will get the Ooze Pheromone.png Ooze Pheromone effect for a few seconds, then it will be given to another random player, and so on throughout the fight. There is also a plant on the east side of the room that players can interact with to gain the pheromone effect.

Slick puts pools of oil on the ground, which damage and cripple players on them. For each pool of oil on the ground, the party will receive a stack of Corrosive Poison Cloud.png Toxic Fumes, a poison mist that deals approximately 200 damage per second, stacking in intensity. To reduce the stacks of poison mist affecting the party, a player with the Ooze Pheromone.png Ooze Pheromone effect needs to lure the Ooze to the pools of oil. The Ooze will absorb the oil, reducing the stacks of Toxic Fumes on the party.

Sparki deals high fire damage and causes burning. She will periodically spin, throwing many fire projectiles in all directions. Sparki also ignites the pools of oil put down by Slick, causing them to do more damage, and increasing the amount of Toxic Fumes stacks. Burning Oil Slicks may still be absorbed by the Ooze.

Once one of the bosses is dead, the other will become enraged. Slick will produce two pools of oil at a time and attack faster. Sparki will increase her damage output and her Spin Attack frequency.

It is always better to kill Sparki first. She does more damage, but also has less health.

  • Do not kill the Ooze. When it dies, the Toxic Fume stacks briefly increase by a large amount, dealing massive damage to everyone. It also does not respawn until the fight resets. If it dies, the party has to kill the bosses faster than the Toxic Fumes kill them.
  • The Ooze deals massive damage with his wind-up attack. Do not lure it to other players.
  • The party as a whole should stay close together and close to the boss. If they spread out, Slick will throw Oil all over the room, making it harder for the person with Ooze aggro to clean them up. The Ooze is able to clean several pools at once.
  • The Ooze regains health when it cleans an Oil Pool.
Fire and Oil Twilight Arbor Aetherpath 5Achievement points
Put Sparki and Slick in their place.Smells like something's burning. 1 Sparki and Slick Defeated 5Achievement points

Holopirate generators[edit]

The party will start encountering Holopirate Generators. These may only be damaged by killing Holopirates near them. Holopirates will explode upon death, dealing a small amount of damage and causing Confusion. They have a rather large radius, so it isn't necessary to kill them right on top of a generator.

Foreman Spur[edit]

The group then has to carefully drop down from the entrance to the bottom level. There they will encounter Foreman Spur, surrounded by several rows of Aetherblades with a Steam Watcher that patrols around them. The party can aggro Foreman Spur and then hide behind the big pipe in the floor to break line of sight and force Spur to walk to them. That way, the boss can be killed alone without having to worry about the adds.

Spur is mostly a melee fighter, using high-damage PBAoE attacks (Cyclone Axe and Whirling Axe) that are capable of hitting multiple times, dealing very high damage. He also likes to constrict the fighting area by creating a barrier that causes knockback and cripple when players try to cross it. He will throw out small AoEs that look like spinning gears if there are no players within melee range, which last for a long time, summoning more below 50% hp, so it's best to always stay in melee range. They may be reflected. His most disruptive ability is his Spinning attack: he will perform a slow wind-up and beginning spinning, pulling in foes and knocking them back. While performing this skill, he evades physical attacks and reflects projectile attacks.

Players should try their best to break Spur's defiance bar at the start of the fight, as he often starts the fight with this extremely deadly spinning attack, and stay in melee range so Spur doesn't throw gears, and dodge away if the starts to spin. Condition cleanses can be useful against the weakness, vulnerability, cripple, and bleed he applies. He often gives himself fury and swiftness, removing or corrupting the fury might help groups with low dps.

Afterwards, the party can dispatch the adds. The Watcher should be killed first, as it spawns additional Aetherblades every time it finishes its channelled attack, this attack can be interrupted.

Not in Charge Anymore Twilight Arbor Aetherpath 5Achievement points
Defeat Foreman Spur in the Twilight Assault dungeon.There's a sudden opening in the Aetherblade chain of command. 1 Foreman Defeated 5Achievement points
Who's in Charge Here? Twilight Arbor Aetherpath 10Achievement points
Kill Foreman Spur first—without disengaging or dying—and then finish off his entire crew.Forget the minions; talk to the manager. 1 Aetherblade Foreman Engaged 10Achievement points
Contrary to its description, players may still get the achievement even if they die or the encounter resets.

In order to get this achievement, the group must leave a few Aetherblades alive to be fought immediately after Foreman Spur is defeated. The party has to remain engaged in combat after Spur is killed to qualify for the achievement. Someone in the group can pull a few of the adds just before Foreman Spur dies.

Security Room[edit]

All players are locked into a small room with an electrified floor. Dying here does not damage armor, and dead players are automatically revived. The room is sealed and the puzzle begins once the NPCs' dialogue completes. The floor of the entrance area to the room is not electrified and is a safe location from which players solve the puzzle.

The first goal of this room is to activate the four plates near the corners of the room. The plates activate one at a time, elevating and being marked by a blue symbol hovering over it immediately before the floor is electrified. To activate them, a player has to jump and stand on them after they rise and the electrical pattern on the floor begins to move. Each time a plate is activated, that player has to remain on it for the duration of the puzzle. A player cannot activate a plate if it has not risen, such as by standing on it before the next phase of the puzzle begins. Players can stand on plates already occupied by another player to help them navigate the moving electrical pattern and get to the next platform.

Facing south (facing into the room from the entrance), the platforms activate in the following order:

  • Northwest (lower right)
  • Southwest (upper right)
  • Northeast (lower left)
  • Southeast (upper left)

The floor's electrical pattern follows a pattern that moves in one direction, changing after each platform is activated:

  • Before 1st Platform is activated: North to South
  • Before 2nd Platform is activated: West to East
  • Before 3rd Platform is activated: East to West
  • Before 4th Platform is activated: South to North
  • All 4 Platforms activated: West to East

Touching an electrified floor panel causes the player to gain Invoke Lightning.png Electromagnetic Repulsion, a debuff that knocks them back if they attempt to jump on an elevated plate. Stability denies the knockback, but the player still has to wait for the debuff to wear off, jump off the plate, then jump back on, to activate it. Skills that grant invulnerability or evade may be used to run across the electrified tiles without suffering from the debuff.

Once four players activate all four elevated plates, a hologram spawns. The second goal is to kill the hologram near the exit door. This can be done by the fifth remaining player or by the players already standing on the plates. The resulting explosion will disable the security system and allow the players to progress.

Hack Attack Twilight Arbor Aetherpath 5Achievement points
Disrupt the security panel in order to progress deeper into the Twilight Assault dungeon.No need to call for tech support. 1 Security Controls Overridden 5Achievement points
Grounded Twilight Arbor Aetherpath 10Achievement points
Don't get hit by the electric floors in the security room.There's nothing cute about electrocution. 1 Room Completed without Being Hit 10Achievement points

The easiest way to get this achievement is to teleport to an elevated plate from the safety of the non-electrified corridor, and stay there until the puzzle is completed. Skills that grant Invulnerability can prevent the floor from dealing damage to a player and thus disqualifying them from the achievement. It is also possible for the four people standing on the plates to complete the puzzle while the fifth just waits in the corridor.


Standing on electrified ground gives a stacking debuff that increases the damage that player takes from the electrified ground.

Phase 1

There are 8 generators that must be destroyed by killing holograms near them. The generators spawn the holograms, but they immediately run away, so players must either kill them very fast, or aggro them and have them walk again near the generator, so they damage the generator when they die and explode. This explosion also damages players, it might be better to kill the holograms from a distance.

At times, the floor will be electrified. Players can stand on the elevated platform to avoid the damage, or run to another section of the room that isn't electrified.

Phase 2

The center of the room is electrified, players will have to lure the boss away from electrified floor to be able to fight it more easily.

The most important mechanics of the fight are the cogs and the shield:

Players must stay in melee range of the boss, or it will throw cogs at them. These cogs stay on the ground for a long time, dealing massive damage, likely defeating players and making it impossible to revive them. The boss will always start the fight by throwing cogs. Players must dodge right after the cutscene ends.

Periodically, the Clockheart will put up Aetherized Shielding (Clockheart).png Aetherized Shielding, a shield which makes it invulnerable to all sources of damage. When shielded, it starts getting stacks of Aether Power Level.png Aether Power Level every second. Players should remove the shield, which also stops the boss from getting stacks of Aether Power, by killing an Aetherblade hologram, which spawn periodically around the room. The resulting explosion will remove the shield and cause the stacks of Aether Power Level to begin receding. If the boss fully stacks the Aether Power Level by reaching 30 stacks (which takes roughly 30 seconds), the shield explodes in 5 waves of massive AoE damage with a very long range. This attack can easily wipe the party as each wave deals very high damage and knocks down players. While the waves can be dodged, this is extremely difficult. The boss also electrifies a quarter of the room, making the fight trickier.

The boss has some special attacks. It can charge up for massive damage in front, so players are advised to stay behind it. It can also slam, doing low damage in a large AoE around it. It can also grab a player in front of it and throw them behind them. If that player lands in the electrified center of the room, that player can quickly become downed in a place where their allies cannot revive them. The electrified center does not damage downed players, only live ones, so it is possible to self-revive, as long as you aren't being attacked.

The boss's basic attacks are similar to Oakhearts in the open world. Basic punch attacks apply Weakness.png Weakness, so some condition cleanse is advised. It can also charge an attack that deals damage and Immobile.png roots in a circle around him.


Always stay in melee range and behind the boss to avoid its two most dangerous attacks. When the Clockheart is shielded, it is best for one player to aggro an Aetherblade hologram and pull it to the Clockheart. The person with the Clockheart's aggro should also move towards the hologram. Once the hologram reaches the Clockheart, all players attack and destroy it, removing the Clockheart's shield.

  • Making sure the Clockheart's back is against the wall can also prevent players from being thrown into the center of the room, since it always throws its targets behind itself.
  • With very good timing, players can break the boss defiance bar to interrupt the attack he uses to grant himself the shield. It raises its hands above its head similarly to its slam attack. A ringing bell noise mixed with clanging also signals the beginning of this attack.
  • It has very little health, making it possible to kill it before it can even shield itself.
  • Avoid being away from the Clockheart. The gears he throws at ranged players will stick around for over a minute, and will make luring holograms much harder.
Cleaned Your Clockheart Twilight Arbor Aetherpath 5Achievement points
Destroy the Aetherblade hideout power source.Let's see if the Aetherblades can work in the dark. 1 Clockheart Defeated 5Achievement points

Optional Objectives[edit]

When the dungeon ends, a short cutscene will play, and a new set of objectives will become available in parallel. Near the door between where you fought Foreman Spur and the Clockheart, you'll find Caithe and a box of EMP Grenades. The timer on completing all of the optional objectives stops once the chests have all been found and opened so, if you're worried about time, send 1 player to go open chests while the rest handles the other objectives.

Hold It Right There Twilight Arbor Aetherpath 2Achievement points
Prevent the Aetherblade officer from escaping the Twilight Assault dungeon.They can run, but not fast enough. 1 Aetherblade Officer Caught 2Achievement points
  • A Veteran Aetherblade Officer will begin running along the upper platform, from the Aetherblade Ships down towards the Clockheart's room. Have 1-2 people intercept and kill him for the Hold it Right There achievement.
What Does She Know? Twilight Arbor Aetherpath 1Achievement points
Quickly gain access to Scarlet's secret room.So close, yet so far. 1 Secret Room Successfully Entered 1Achievement points
Secrets in the Forest Twilight Arbor Aetherpath 1Achievement points
Speak with Caithe at the Twilight Assault dungeon.Learn why Caithe has come back to Twilight Arbor. 1 Spoke with Caithe 1Achievement points
Broken Clockwork Twilight Arbor Aetherpath 2Achievement points
Defeat the Clockwork Nightmare during the Twilight Assault.Time's up for this Scarlet minion. 1 Clockwork Horror Defeated 2Achievement points
  • Follow Caithe as she slowly walks down the path to a door and unlocks it. Entering the room and having the door close behind you will award you the What does she Know' achievement, and talking with Caithe the Secrets in the Forest achievement. If there are 5 people in the room, A Champion Twisted Nightmare will spawn, dropping a Champ bag. Lower amounts will spawn Elite or Veteran Nightmares. Killing the nightmare awards the Broken Clockwork achievement.
True Friend to Turma Twilight Arbor Aetherpath 2Achievement points
Prevent Turma from falling below 75% health.You don't have to be a guardian to be a guardian angel. 1 Completed 2Achievement points
Lionguard Justice Twilight Arbor Aetherpath 2Achievement points
Defeat the remaining Aetherblades without losing any Lionguards.Everyone goes home today...well, except the Aetherblades. 1 Completed 2Achievement points
  • Afterwards, have 2-3 players carefully drop down and kill the Aetherblades attacking the Lionguard. If you are worried any might die, or that Turma might lose too much health before you get down there, drop down as soon as the sub-objective section begins. (The Lionguard can take care of themselves for 1-2 waves before running into trouble.)
Unshippable Twilight Arbor Aetherpath 3Achievement points
Sabotage the Aetherblade ships during the Twilight Assault dungeon.The skies should be more friendly now. 1 Ship Sabotaged 1Achievement points
2 Ships Sabotaged 1Achievement points
3 Ships Sabotaged 1Achievement points
  • Afterwards, have 1-2 players run EMP Grenades from the box near when the final boss was, and throw the grenades at the 3 Aetherblade Airships docked in the air to complete Unshippable.
Aether Chest map
Pirate Booty Twilight Arbor Aetherpath 5Achievement points
Use Aether Keys to unlock 5 Aether Chests in the Twilight Assault dungeon.You are a true treasure hunter. 1 Aether Chest Discovered 1Achievement points
2 Aether Chests Discovered 1Achievement points
3 Aether Chests Discovered 1Achievement points
4 Aether Chests Discovered 1Achievement points
5 Aether Chests Discovered 1Achievement points

Finally, take 5  Completed Aetherkey.png Completed Aetherkeys and locate the 5 Aether Chests.

  • 1 & 2: To reach the area to begin looking, head to the short hallway after the electric room and turn right instead of continuing on towards the Clockheart's room. Take the ramp downwards and drop into the water. Careful as you swim as for the first couple feet, you will be downleveled to level 55, and the piranhas may one-shot you. There will be 2 chests hidden in hexagonal pipes along the wall (1 per pipe).
  • 3: Swim back and run up the ramp. Jump onto the pipe along the wall and then run along the upper grating. Take the left path when you reach a fork and follow the hallway. Jump across the pipes and you'll find another chest. (If you miss the jump, take the upwards path to find yourself back at the fork.)
  • 4: Drop down. To the left you'll see your way back up, to the right, you'll see a dark cave covered in moss. Run down the cave until you reach a fork. The left fork leads to one chest and dead-ends.
  • 5: The right fork leads to the final chest and places you above the Aetherblade skinny dippers.
Above and Beyond Twilight Arbor Aetherpath 10Achievement points
Help the Lionguard take the Aetherblade base by completing all optional events in one run.Consider yourself an honorary Lionguard. 1 Completed 10Achievement points
  • Qualify for Hold It Right There, Lionguard Justice, Pirate Booty, Unshippable, and What Does She Know?







Choosing your path[edit]

Upon entering dungeon:

Lionguard Turma: I'm sorry, but my orders are clear: the Lionguard is here to crush Scarlet's minions and derail their plans.
Lionguard Turma: The Nightmare Court holds part of this facility, but they're not our problem. Our objective is the Aetherblades.
Lionguard Turma: We've got a large strike force standing by, but this security system is damn near impenetrable.
Lionguard Turma: I need volunteers to go in and shut down the power so the full Lionguard continent can storm the facility. Interested?
Caithe: Possibly. I have personal business here that takes precedence, but if I can help you achieve your goals, I will.
Lionguard Turma: Good, you got my message. The Aetherblades are up to something in there, and I need to stop it.
Talk more option tango.png Why are you after the Aetherblades?
They killed Councillor Ashford and terrorized everyone in Lion's Arch during Dragon Bash. I will not let these poltroons have another free shot at my city.
Talk more option tango.png I'm with you. What can I do?
My troops are exellent face to face, but they aren't the Order of Whispers. I need a team to sneak inside and disable the security so my people can enter.
Talk more option tango.png I'm your team. What's next?
Talk to Caithe. She wants to access the base too, but for her own reasons. Maybe you two can help each other out, while opening the doors for the Lionguard.
Talk more option tango.png Why are you after the Aetherblades? (same as above)
Talk end option tango.png Got it.
Talk end option tango.png I'll pass.
Talk end option tango.png Good luck.
Talk more option tango.png What's my part? (same as "I'm with you. What can I do?")
Talk end option tango.png Another time.
Caithe: So many weeds for such small dirt patch. Scarlet's Aetherblades are massing beyond here, and the Nightmare Court is chasing a dark legacy nearby. Which do you want to stop?
Talk more option tango.png Tell me about the Aetherblade situation.
Scarlet's sky pirates carved out a space in this arbor for some nefarious purpose. The Lionguard is here to stop them, but they need help.
Talk back option tango.png I have more questions.
Talk more option tango.png Who's Scarlet?
She is chaos walking, bent on disrupting the world for her twisted enjoyment. She made a point of provoking me with my own secrets, so I'm here to find out how she knows what she knows.
Talk back option tango.png I have another question.
Talk more option tango.png What are the Aetherblades doing here? (same as "Tell me about the Aetherblade situation.")
Talk end option tango.png Good-bye.
Talk more option tango.png What are the Aetherblades doing here? (same as above)
Talk end option tango.png Good-bye.
Talk more option tango.png What's the Nightmare Court up to?
When we drove Faolain out of the arbor, she left behind a new horror: a Nightmare Tree. Some of her followers now seek it. Fortunately, a noble sylvari named Morrigu is standing by to stop them.
Talk back option tango.png Wait, I need to know something else.
Talk more option tango.png Who is Faolain?
She's a sylvari firstborn, like me. We were very close...until she fell into Nightmare. Now she seeks to corrupt the Dream as the Grand Duchess of the Nightmare Court.
Talk back option tango.png I have more questions.
Talk more option tango.png What's a Nightmare Tree?
A twisted mockery of our Pale Mother. It promises anyone who possesses it a way to manifest their darkest desires. It's waiting in the forest for it's new master to come claim the prize.
Talk back option tango.png I have more questions.
Talk more option tango.png Who's Faolain? (same as above.)
Talk end option tango.png Good-bye.
Talk end option tango.png Good-bye.
Talk more option tango.png What's a Nightmare Tree? (same as above)
Talk end option tango.png That's enough for now.
Talk ready option.png I know who I'm going to stop.
Will you aid the Lionguard in their assault against the Aetherblades, or help Morrigu stop the Nightmare Court?
Talk ready option.png I'll take down the Aetherblades. (Level 80)
Talk ready option.png The Nightmare Court must be stopped. (Level 55)
Talk end option tango.png I'm still deciding.
Talk end option tango.png I need to think about this.
Guard: This forest is dangerous. Watch your step. There's more than Nightmare Court to worry about beyond here.
Talk more option tango.png What do you mean?
The refugees talk about terrible beasts stalking the forest floor. Massive spiders, mindless husks, vicious hounds. All vicious, all hungry.
Talk end option tango.png I'll be careful. Thanks.
Talk end option tango.png Thanks for the warning.
Guard: Be careful. The Nightmare Court has caused a tremendous amount of suffering here. Stay armed, and stay aware.
Talk more option tango.png What happened here?
A group of heroes drove The[sic] Nightmare Court from here not long ago, but a handful of them have returned for some terrible purpose.
Talk more option tango.png Which is?
Speak with Morrigu. She'll be able to tell you more. I'm only here to keep these refugees safe.
Talk end option tango.png Good-bye.
Talk end option tango.png Thanks.
Lionguard: Don't give these Aetherblades any slack. They're tough, they're lethal, and their boss Scarlet is crazier than a blind rat in a barrel of snakes.
Talk end option tango.png Understood.

Choosing the Nightmare Court[edit]

Caithe: Good luck against the Nightmare Court. They have it in for me specifically, so it's best that you go without me.
Morrigu: Strange. You don't appear to be a refugee. Have you come to assist me in my fight against the Nightmare Court?
Talk ready option.png Your fight is my fight. Let's go.' (if "The Nightmare Court must be stopped. (Level 55)" was chosen)
Talk more option tango.png Morrigu, don't you recognize me? I aided your forces at Caer Verdant. (if done Shield of the Moon storyline)
<Character name>! Forgive me. That nasty business with Renvari seems so long ago. I'm grateful to see you again. I only wish it was under better circumstances.
Talk more option tango.png What happened?
It started with Leurent, the man I used to love. I followed his trail of blood and bodies here only to learn he was part of a Nightmare Court race to locate a dark, powerful tree.
Talk more option tango.png Tell me about all the Nightmare Court members here.
There are three: the mad Fyonna, the vain Vevina, and the blood-crazed Leurent. Each of them seek the Nightmare Tree. They cannot be allowed to find it.
Talk more option tango.png Tell me more about the Nightmare Tree.
Before Faolain was driven out, she was growing a dark tree, one that will amplify the darkest desires of the tree's owner. Now, three Nightmare courtiers vie to control it.
Talk more option tango.png Tell me more about the courtiers. (same as "Tell me about all the Nightmare Court members here.")
Talk back option tango.png Wait. I want to know about something else.
Talk end option tango.png Good-bye.
Talk more option tango.png Tell me more about Fyonna.
She..she's madness. I heard about her when she stole human children, waiting to claim them as her own. I joined a search party to find them. We only found bodies.
Talk more option tango.png What about Fyonna?
One survivor told us she started adopting spiders, swallowing eggs and letting them hatch inside her. She...she called them her children. And she had an army of them at her side.
Talk more option tango.png How did she end up here?
There were rumors she had come seeking sanctuary from Duchess Faolain after Fyonna stole those children. She must have heard about the Nightmare Tree from Faolain herself.
Talk more option tango.png What will happen if she gets the tree?
If I had to enter that mad chamber that's her head, I'd say she'd summon every spider in the world and control them as they entangle and devour Tyria.
Talk back option tango.png Wait. I want to know about something else.
There's little time to spare, but if you are going to fight the Nightmare Court, you have right to know everything.
Talk more option tango.png Tell me about the Nightmare Court members here. (same as "Tell me about all the Nightmare Court members here.")
Talk more option tango.png Tell me about the Nightmare Tree. (same as "Tell me more about the Nightmare Tree.")
Talk more option tango.png Tell me about the refugees here. (same as "You mentioned refugees earlier." below)
Talk end option tango.png Good-bye.
Talk more option tango.png Tell me more about Vevina.
I remember her, that vain weed. She once lived in the Grove, where she delighted in twisting people to her will. In time, she demanded obedience from the Blessed Mother herself.
Talk more option tango.png What happened?
The Blessed Mother humiliated Vevina in front of her followers. They drifted away from Vevina, which must have been a fate worse than death.
Talk more option tango.png How did she end up here?
She left the Grove, cursing us. I heard she joined the Nightmare Court, seeking new charms to enslave followers. No matter how many she had, she'd crave more.
Talk more option tango.png What will happen if Vevina gets the tree?
She'd use the tree to make everyone bend to her will, praising her until we die. We will all end up as her slaves.
Talk back option tango.png I need to know about something else.
Talk end option tango.png Good-bye.
Talk more option tango.png Tell me more about Leurent.
He was a good man once. A lover, an adventurer, even a hero. Now he craves only bloodshed and war.
Talk more option tango.png What happened?
It was his Wyld Hunt. He was called to save a village from Zhaitan's undead horde. When I heard that the village fell, I mourned Leurent.
Talk more option tango.png But he didn't die.
He returned, darker and different. He blamed me for his failure, saying his love for me weakened him. He left, pledging to bend the world to his order by use of force.
Talk more option tango.png What will happen if he gets the tree?
With the tree's power, he'll march his armies across Tyria, murdering all of his enemies. And we are all his enemy.
Talk back option tango.png I want to ask about something else.
Talk end option tango.png Sounds dangerous. Good-bye.
Talk end option tango.png That's all I need to know.
Talk more option tango.png Tell me about this tree. (same as "Tell me more about the Nightmare Tree.")
Talk more option tango.png I want to know more about Leurent. (same as "I want to know more about Leurent.")
Talk more option tango.png You mentioned refugees earlier.
These poor souls used to live in the arbor, but Nightmare Court members invaded and drove them out. A pair of valiants and I are trying to undo their violence.
Talk more option tango.png Tell me more about the valiants.
They were called here for a Wyld Hunt, seeking to stop the Nightmare Court. I joined them when I heard rumors of Leurent seeking a powerful weapon for his arsenal.
Talk more option tango.png What's the weapon? (same as "Tell me more about the Nightmare Tree.")
Talk more option tango.png I take it you know this Leurent.
Yes. I do know him. Knew, rather. He was once my love, but now he seeks warfare and blood. He must be stopped, and I[sic] have to put a blade to his throat, I shall.
Talk more option tango.png Tell me about this tree. (same as "Tell me more about the Nightmare Tree.")
Talk more option tango.png Tell me about the Nightmare Court here. (same as "Tell me about all the Nightmare Court members here.")
Talk more option tango.png These refugees. What happened here? (same as "You mentioned refugees earlier.")
Talk more option tango.png Tell me more about Leurent. (same as "I want to know more about Leurent.")
Talk end option tango.png Not interested.
Talk back option tango.png Wait. I want to know about something else.
Talk end option tango.png Another time.
Talk more option tango.png What's this about the Nightmare Court? (same as "Tell me more about the Nightmare Tree.")
Talk end option tango.png Good-bye.
Talk end option tango.png Good-bye.
Talk end option tango.png Another time, then.
Talk more option tango.png What's the Nightmare Court doing here? (same as "Tell me more about the Nightmare Tree.")
Talk more option tango.png Refugees? What happened here? (same as "You mentioned refugees earlier.")
Talk end option tango.png Just passing through.

Upon selecting "Your fight is my fight. Let's go." in above dialogue with Morrigu (cinematic):

Morrigu: Before she was driven away, Duchess Faolain of the Nightmare Court nurtured a terrible tree into existence.
Morrigu: Whomever possesses it will have their darkest desires granted. As I speak, three Nightmare Courtiers are seeking it out.
Morrigu: Leurent, the Count of Blood, will use the Nightmare Tree to wage war on all of Tyria.
Morrigu: Vevina, the Countess of Obedience, will use the tree to force us all to worship her without choice or question.
Morrigu: And Fyonna, the Countess of's too horrible to even speak of her schemes. She must be stopped.
Morrigu: Two valiants are already battling those courtiers, but we need more to defeat them.

At Reception Hall (repeats):

Elite Refugee (1): I can still feel it. I never knew so much pain could be inflicted.
Elite Refugee (1): I can still hear the voices in my head. All that whispering, like tiny teeth eating me from the inside out.
Elite Refugee (2): You are safe now. You'll never be in one of those conversion pods again.
Sylvari Warden: I caution you against departing again too soon.
Elite Refugee: Why? Will my nightmares hurt the Pale Tree?
Sylvari Warden: Not as such. Those experiences are already a part of the dream, but you've been through a terrible ordeal.
Sylvari Warden: Take some time to recuperate, and regain your strength before facing the outside world again.
Elite Refugee (1): Have you seen Salonna? She was behind me, but we were separated.
Elite Refugee (2): The scouts found...some of her. They believe the hounds got to her.

Talking to allies:

Elite Refugee: Please. Don't hurt me. I can't take any more suffering.
Talk more option tango.png Tell me what happened.
I thought it would be safe after Faolain was forced out, but it is worse. There are teams of them, flowing through the arbor in mad fury.
Talk more option tango.png What do you mean?
I saw three Nightmare courtiers searching for something. One had spiders at her side. Another marched in like an army. The last one drew minions to her ranks with just a few words and a gaze.
Talk end option tango.png Thanks. Stay here. You'll be safe.
Talk end option tango.png I'll keep an eye out for them.
Charisma You can trust me. I'm one of the good guys. What happened here?
Darkness invaded this place. A cruel, vile darkness. Factions of the Nightmare Court stormed this forest, killing anything that defied them. We fled, but not all of us made it.
Talk more option tango.png I'll take care of this. Just tell me what happened here. (Same as "What do you mean?")
Dignity Don't worry. I won't let anyone harm you anymore.
If only others had your kindness. But I fear you are too late. The Nightmare Court has returned to this forest in force. It is as if Faolain was never driven out.
Talk more option tango.png It's all right now. Tell me what you saw.
I saw three Nightmare courtiers searching for something. One had spiders at her side. Another marched in like an army. The last one drew minions to her ranks with just a few words and a gaze.
Talk end option tango.png I'll investigate this violence. Stay here. You'll be protected.
Ferocity Tell me what happened here before I show you what real suffering is.
You're just made of thorns. You're just like the cruel factions of the Nightmare Court who stormed through here, killing and laughing at once.
Talk more option tango.png Enough whining. Just tell me what happened.
I saw three Nightmare courtiers searching for something. One had spiders at her side. Another marched in like an army. The last one drew minions to her ranks with just a few words and a gaze.
Talk end option tango.png Sounds like bunch of pushovers. Just like you.
Talk end option tango.png Good-bye.
Elite Refugee: Please. You have to get rid of them. They killed my love.
Talk more option tango.png What happened here? Who are they?
Nightmare Court. I could tell by the coldness in their laughs and blades in their hands. They stormed through the forest chanting about "Faolain's gift."
Talk more option tango.png Do you know what they were talking about?
I heard something about a tree. Perhaps they meant the dark tree. Such a horrible thing. It would suit those...monsters.
Talk more option tango.png Tell me more about the dark tree.
It's far into the arbor, secluded in a cove. It's unlike any tree I've seen. It seems twisted, cruel, as if it was whittled out of hatred. I heard Faolain brought[sic] into being herself.
Talk end option tango.png Interesting. Thanks.
Talk end option tango.png Good-bye.
Talk more option tango.png What happened to your love?
I held Verran's hand as we ran from the dark armies that stormed the arbor. We tried to run, but...they grabbed him and cut him to pieces.
Talk end option tango.png Who did this? (Same as "What happened here? Who are they?")
Talk end option tango.png Good-bye.
Talk end option tango.png Good-bye.
Talk end option tango.png Good-bye.

Upon approaching the first Volatile Blossoms:

Morrigu: Be careful. Those volatile blossoms are dangerous.

Upon engaging Nightmare Vines:

Morrigu: Foul and hungry vines! Prune them back!

When Greater Nightmare Vine spawns:

Morrigu: Look out!

Upon defeating Nightmare Vines:

Morrigu: Oh, the horror. They've butchered him.
Morrigu: I promise you: your death will not be in vain.
Morrigu: There are two paths. Which one shall I open? (opens dialogue window)

After defeating Nightmare Vines:

Another set of doors. This brave valiant left us one explosive. Which door should I open?
Talk quest choice tango.png Let's keep moving forward.
Talk quest choice tango.png Let's go up.

Interacting with the body:

This valiant's body looks as if it had been bitten by thousands of tiny teeth. Some pieces of the corpse are missing, while others are covered in webbing.
Talk end option tango.png Leave.

Choosing Leurent's Path (Up)[edit]

Talking to Morrigu after choosing split:

Morrigu: Be quick. Leurent seeks the Nightmare Tree. I know that if he gains it, it will tear through Tyria like giant sword.
Talk end option tango.png Then let's stop him.

Upon reaching Malrona:

Morrigu: (shudders) It's Fyonna's horrid champion, Malrona.

Talking to Morrigu:

Morrigu: Kill everything. The spiders...all of them. Kill them!
Talk end option tango.png Hold on. I'll take care of this.

Upon reaching Fyonna:

Vevina: You treacherous monster. I will tear all of your spiders apart for turning on me.
Fyonna: Oh, your bluster is charming, my sweet. But you couldn't have believed I would rule alongside you.
Fyonna: My children deserve Faolain's gift, and with it I shall let them feast on the whole world.
Vevina: Your spiders are above me? I hope Leurent skewers you and leaves you to rot in the shade.
Fyonna: Oh, don't be like that, sweetie. You are rather special. After all, my children haven't eaten in a long time.

After defeating Fyonna (cinematic):

<Character name>: Two down, one to go. Leurent should be a pushover compared to those two.
Morrigu: Not hardly. I know what he's capable of.
<Character name>: Are you holding something back?
Morrigu: I loved him. I thought we would be entwined forever. But the bloodlust consumed him and took his mind.
Morrigu: Be ready for war-his true mistress. And if you're worried about me, don't be. I can face him. I moved on long ago.

Talking to Morrigu after defeating Fyonna:

Morrigu: There is nothing between us and Leurent's anger. Be ready for him, for he'll hunt and kill you for his enjoyment.
Talk end option tango.png He better be ready for me.

Upon locating the Nightmare Tree (cinematic):

Morrigu: Put away your rage, my lost love. Come with me, or you'll lose yourself to this twisted growth.
Leurent: I see you brought outsiders. Did they fall for your whining about love and mercy?
Morrigu: You were the only one I ever loved. But you chose blood over my tenderness.
Morrigu: I did not want to face you again, my darling. But I can't let you have this awful tree.
Morrigu: I know your rage. I know your hatred. If you give yourself to this tree, you will burn the world.
Leurent: Yes, yes I will. You will all bear witness to it. Especially you, my "love." Suffer, break, and burn!

Upon defeating the Nightmare Tree (cinematic):

Morrigu: The shock of Leurent's passing will be brief, but the wound will never fully heal.
Morrigu: Please, leave me to mourn. I must tend to the fallen and put my dear to rest.

Talking to Morrigu after defeating the Nightmare Tree:

Morrigu: Leurent. My broken friend, my ruined love. Rest and sleep in the peace you always pushed away from.
Talk more option tango.png What will you do now?
I'll mourn Leurent, but rage burned away all he used to be. At least I know he'll no longer harm anyone else.
Talk more option tango.png What about the Nightmare Tree?
Like Leurent, it is no more. It will have to be broken into pieces and burned, just to make sure no one can revive it for their vile purposes.
Talk more option tango.png What will you do now? (same as above)
Talk end option tango.png Good-bye.
Talk end option tango.png Good-bye.
Talk more option tango.png What about the Nightmare Tree? (same as above)
Talk more option tango.png I take it this Wyld Hunt is at an end for you?
This was not my Wyld Hunt. This was an act of mercy, for my lost love and for the people who he attacked. The kodan speak of balance. In a way, I suppose I was trying to right a wrong.
Talk more option tango.png What will you do now? (same as above)
Talk more option tango.png What about the Nightmare Tree? (same as above)
Talk end option tango.png Good-bye.
Talk end option tango.png Good-bye.

Choosing Vevina's Path (Forward)[edit]

Upon choosing the path:

Morrigu: I'm so sorry. I tried to get here as soon as I could.
Morrigu: I will sing of your bravery to the Pale Tree.

Interacting with the body:

What remains barely looks like a body. Limbs are broken, bark has been peeled away, and shards of steel have been shoved into this sylvari's face.
Talk end option tango.png Leave.

Upon reaching elite guards:

Morrigu: Leurent's elite guard. Be careful. They'll show no mercy.

Upon reaching Leurent:

Fyonna: You didn't have to massacre my children.
Leurent: The first lesson in war is to wipe out your enemy. And that includes generals and foot soldiers alike.
Fyonna: But we agreed to crush that vainglorious Vevina. Your soldiers won't last against her charms, you know.
Leurent: When the Nightmare Tree is mine, I'll use her as kindling to burn down the Grove.
Leurent: Pity you weren't more clever. Perhaps I would have found a better place for you in my ranks. Kill her!

After defeating Leurent:

Morrigu: Leurent. I loved him once, more than I loved anyone in this world.

Upon locating the Nightmare Tree (cinematic):

Vevina: Faolain! I have come for your prize. I have twisted the weak and pitted allies against one another.
Vevina: I have proved my worth, and with your prize I shall march into the Grove. I will make the Pale Tree bow to me!
Morrigu: Vevina! Stand away from that vile tree. We will not let you enslave anyone for your own vanity.
Vevina: How delightful! A crowd. You will be first to watch my glorious transformation.
Vevina: And you will be the first to bend your knees and serve me without question.

Upon defeating the Nightmare Tree (cinematic):

Morrigu: Vevina's mad chase for adoration is over. It shall not bring back my friends, but the Grove is safe.
Morrigu: I thank you for your bravery. Together, we have stood against darkness and prevailed.

Choosing the Aetherblades[edit]

Once the path has been selected:

(If sylvari)
Caithe: I'm glad to see the Lionguard putting its trust in you, but this is a sylvari problem, and we should handle it.
Caithe: I respect the Lionguard, but I have my own agenda. Luckily with you here we can all get what we want.
Caithe: I met Scarlet in the Grove, before she went on her academic pilgrimage. I was not overly impressed.
Caithe: Now she's sent me a direct challenge. She claims to know things...things I wouldn't want the world to know.
Caithe: It doesn't matter what she has on me, or thinks she has. I just want to find out how she's acquiring these secrets.
Caithe: I say we collaborate. You follow the Lionguard's plan. Confront the enemy head-on while I undermine them from the shadows.
Caithe: The Lionguard gets in, I access one of Scarlet's inner sanctums, and she suffers a double setback. See you inside, partner.
Caithe: I'll be with you every step of the way, but you won't see me until I want you to. And neither will Scarlet.
Caithe: We don't know Scarlet's defense system, but she doesn't know we're here. Maybe we can surprise her for a change.

Arriving at Ooze Font:

Scarlet Briar Hologram: You must be the intruders. Could it be my guest of honor got my invite and came out to play? Oh, happy day!
Scarlet Briar Hologram: Brrr... Is anyone else cold? I think it's time for another mass execution. Throw some more prisoners on the fire!
Caithe: I thought Scarlet was this great engineer with radical ideas. Pfft. All I see around here are the same old poison plants.

In Ooze Font:

Sparki: More mulch for the compost heap, eh? Prisoners! Listen up!
Sparki: It's time to make whatever spiritual mumblings you people make when death comes for you.
Slick: Because it has. Scarlet said, Catch and burn anyone who doesn't run fast enough. You should have run faster.
Caithe: ? oozes to it. That should loosen things up.
Caithe: The oozes seem drawn to that goo. Steer them past the flames and onto the door mechanism.
Caithe: Oozes are a tar elemental's favorite dish. Keep them away from each other or we'll never get through this door.

Once the gate it open:

Scarlet Briar[sic]: Today's mass executions have concluded, but we have plenty more scheduled tomorrow. And the next day, and the next...
Caithe: It's working: Scarlet's security system is focused on you, which allows me to move freely.
Caithe: I appreciate you taking most of the risk. If all goes well, it'll pay off for both of us and the Lionguard in the end.
Caithe: So let's keep moving. I'll scout an alternate route past the next obstacle and meet you on the other side.

Entering Ferndog Backwoods:

Caithe: Plenty of Scarlet holograms, but I wonder if she's actually here. I certainly hope so.
Caithe: Once I get my hands on her, it won't matter what she knows or how she knows it. See you soon.

In Ferndog Backwoods:

Scarlet Briar Hologram: Make me proud, my minions. Or at least make me laugh. Come on, kill something! Make it messy!
Scarlet Briar Hologram: Ah, team? Why aren't these intruders dead yet? Why do you think I pay you-slash-allow you to live?
Scarlet Briar Hologram: If I have to treat you guard dogs like actual dogs, so be it: Who's a cute little puppy? Kill, puppy, kill. Good dog!

Cutscene when entering The Clearcut:

Scarlet Briar Hologram: Have I mentioned how much I love unusual pairings? Because I do, and as such, I present Sparki and Slick!
Sparki: Prepare to be barbecued.
Slick: Let the boss talk, Spark. She spent a lot of time setting up these messages.
Scarlet Briar Hologram: They complement each other perfectly. Just like fire needs fuel and fuel needs ignition.
Scarlet Briar Hologram: But don't take my word for it. Sparki? Slick? Show 'em what you can do. And make it burn.

Fighting Sparki and Slick:

Sparki: I have no use for all this toxic horticulture. Die, stupid plants!
Slick: Jormag take these oozes! They're sucking up all my beautiful oil! (repeated several times during the fight)
Slick: Your armor sounds rusty. Let me oil that for you. (75% health)
Slick: You can't win. We will break you and burn you. (50% health)
Slick: That does it. Time to work harder, not smarter—wait, that's not right. (25% health)
Slick: Now I have to kill you, or Scarlet will kill me for taking so long. (when Sparki dies)
Sparki: How do you want to be buried? Well done or medium-rare? (75% health)
Sparki: Oh, you're very lucky. And you're about to be very dead. (50% health)
Sparki: So, you want to play rough? Here's a little game I like to call "Inferno." (25% health)
Sparki: Suit functions critical! If this keeps up, the whole thing will melt and I'll be fighting naked. (when Slick dies)

Entering Outlook of Woe:

Caithe: There's a large room ahead that's buzzing with activity. I can see the main power source.
Caithe: There's some sort of energy shield protecting it. We'll need to break through to let your Lionduard friends in.
Caithe: Let's move. Follow the power cables forward and I'll meet you at the next junction.

In Outlook of Woe:

Aetherblade Swashbuckler: I saw one of those holos that looked just like me. It was funny right up to the point it exploded.
Veteran Aetherblade Grenadier: This isn't going to be as easy as we thought. Finally, foes worth killing.
Aetherblade Thug: I like these holos. They don't eat or claim a share of the booty, and they take the enemy with them when they die.
Aetherblade Thug: Following Scarlet's lead is dangerous, but it's also profitable. Not to mention fun.
Aetherblade Grenadier: Clear the vegetation, build the ships, kill the intruders... There better be some serious coin at the end of this.
Scarlet Briar Hologram: Work. Work harder! You can't convert a dire cavern of dread and misery into an arms factory by wishing for it.
Scarlet Briar Hologram: I love my holorgamatic pirates. All the punch of the flesh and blood variety, with none of the strange odors.
Scarlet Briar Hologram: I'm still registering intruders, Aetherblades. Finish them off. And keep everyone clear of those generators.
Aetherblade Taskmaster: Stick together! Scarlet will flay us with rusty blades if we break!
Aetherblade Thug: Hold fast. Whatever they do to us Scarlet will do worse if we lose.

Cutscene when you enter Aetherblade Shipyard:

Aetherblade Foreman Spur: Incoming arrival! Clear the landing zone. Step lively!
Aetherblade Foreman Spur: If even one airship gets so much as scratched, I'll make belts and boots out of every last one of you.
Aetherblade Foreman Spur: We're already way behind schedule. If you lot want to get back to plundering full-time, pick up the pace.
Aetherblade Foreman Spur: Ships in, ships out. Scarlet want's an entire fleet in the air, and nobody rests until she gets it. Move!

After the cutscene:

Scarlet Briar Hologram: Ooh, is that Caithe sneaking around my facility? It must be—no one else could have gotten this far before being detected.
Scarlet Briar Hologram: You got my invitation! I was afraid you'd be all aloof and distant. You know, like you want people to think you are.
Scarlet Briar Hologram: But I know better. I know you. How nasty you fight, how you think...what you did. And what you did is soooo nasty.
Caithe: Are you even here? Stop hiding behind prerecorded nonsense. Come out and face me.
Scarlet Briar Hologram: Ooh, and I just realized: I know something about you even Faolain doesn't know.
Scarlet Briar Hologram: Does that mean we're dating? Should I start calling you dearheart?
Caithe: Keep babbling. When I find you, I'm going to shut your mouth for good.
Caithe: That vicious little—if Scarlet's here, I'm going to find her. And she'll wish I hadn't.
Caithe: Let's go. You follow the main cable forward. I'll meet you at the next junction, and we'll go through it together.
Caithe: And feel free to make as much noise as you like. The louder you are, the easier it is for me to clear a path for you.

Before aggroing Foreman Spur (ambient, not in chat):

Aetherblade Foreman Spur: Look alive, you mangy mutts. You know the drill. We've got a schedule to keep.
Aetherblade Foreman Spur: You slackers have a choice: face my wrath, or face Scarlet's. Either way, you lose.
Aetherblade Foreman Spur: Scarlet wants more ships, so we build ships. A pirate crew is only as dangerous as their vessel.

Fighting Foreman Spur:

Aetherblade Foreman Spur: All hands! Battle stations! Those uninvited guests we heard about are here.
Aetherblade Foreman Spur: Two days off for whoever cuts their throats. Three if you make them suffer first.

Entering the Security Room:

Caithe: Tread lightly. The defenses in this room aren't active, but I have no idea what triggers them.
Caithe: I can't do much from this side of the door, but I did get a good look at the layout. I think I can guide you through.
Caithe: The floor's supposed to be electrified. Those platforms figure into the control scheme somehow.
Caithe: Too bad we didn't bring one of those holo-generators. The blast they make would get through this door faster that I can.
Caithe: I think—never mind! They've found me! There's too many... Get in here as fast as you—
Aetherblade: Take her down. Hold her tight. Scarlet has plans for this one.
Aetherblade: We've got her. Okay, turn the system back on!

Once the gate is open:

Scarlet Briar: That Caithe... She's a panic, isn't she? One of the smartest, sneakiest sylvari alive, and I caught her. Easily.
Scarlet Briar: I wouldn't worry about Caithe if I were you. Whoever you are, you've got more serious problems.
Scarlet Briar: Yoo-hoo, Aetherblades? I got what I wanted. Fry the rest of the intruders and start digging another mass grave.

On the way to Clockheart Generator:

Caithe: Don't worry about me. This looks worse than it is.
Caithe: I don't mind being captured, but I can't stand another of Scarlet's drivel.
Scarlet Briar: I'll give the Nightmare Court your regards, Caithe. And won't they love to hear about your little indiscretion?
Scarlet Briar: I knew you'd want to see the heart of my new facility, Caithe. So tell me: how do you like it?
Scarlet Briar: What do you think the Pale tree will say when she finds out what you did? Or does she already know?
Scarlet Briar: Nice and comfy, Caithe? I only wish I was there to tuck you in.
Scarlet Briar: All hands to the main power core. This is not a drill—though I will use a drill on you if you fail.
Scarlet Briar: I know a secret, I know a secret... Caithe's secret, in fact. And soon, so will everybody else.
Scarlet Briar: Such lovely, juicy secrets, Caithe. It's just not fair to keep them all to yourself.

Entering Clockheart Generator:

Scarlet Briar: Red alert! Someone's trying to shut down my fun house!
Caithe: You have to shut that thing down! It's shielded, but you can handle that.

Cutscene when the Clockheart is defeated:

Scarlet Briar Hologram: This is a recorder message. The system is temporarily down. We apologize for the inconvenience.
Lionguard Turma: This is it, Lionguard! Time to make these sky pirates pay for Theo Ashford.
Lionguard Turma: Take down every Aetherblade you see. Wreck every piece of machinery you find.
Lionguard Turma: We're not leaving until this entire place is a dead, smoking hole in the ground.
Lionguard Turma: That'll send Scarlet the message: you can't hide from Lion's Arch justice.

After the cutscene:

Caithe: I fell for Scarlet's trap like a rank amateur. If you weren't here—let's just say I'm glad you were. I owe you one.

Optional objectives[edit]

Optional event starts:

Caithe: I'm still determined to find Scarlet's control room. I'll leave the rest to you and your Lionguard friends.
Caithe: They do seem motivated, don't they? I know how they feel. I owe Scarlet one, too.
Caithe: If I find her... when I find her, I'll be sure to let you know.
Caithe: You've earned the right to see her fall. And she will. I'll make sure of that. Until then.

Arriving at Scarlet's secret room:

Caithe: I don't need to know where she is, just where she plots.
Scarlet Briar Hologram: While the system is down, feel free to add any constructive feedback you have to the suggestion box.

Interacting with the Suggestion Box:

Scarlet Briar Hologram: You found me? Good for you, Caithe! Not that it'll do you any good. My secrets are still safe. Yours, however...

Once the door closes behind you:

Scarlet Briar Hologram: Well done, Caithe. You made it into my secret sanctum. Now the question is: what are you going to do here?
Scarlet Briar Hologram: What a shame: all that effort, and the only secret of mine you'll find here is one you already know.
Scarlet Briar Hologram: How do I know your secrets Caithe? Simple: I know everything worth knowing. And almost everything else too.

After defeating the Twisted Nightmare:

Scarlet Briar Hologram: You breached my inner sanctum, but surprise! The only secret I kept here was yours. Better luck next time.
Scarlet Briar Hologram: Aww, did you think this was over and you had triumphed? I'm far from beaten, hero. Soon you'll see just how far.
Caithe: Thanks again. Scarlet was clearly trying to snare me, but she didn't count on you watching my back.
Caithe: Please don't tell Rytlock about me getting captured. Or, Pale Mother forbid, Zojja. I'd never hear the end of it.
Caithe: I knew Scarlet was toying with me, but I didn't realize how far she'd go. I can almost feel her laughing. Go ahead and laugh, little weed. I will find you.
Talk more option tango.png What's so special about Scarlet?
She knows something she shouldn't, and I need to know how she found out. I don't like the idea of my past being some lunatic's plaything. Some secrets should never see the light of the day.
Talk more option tango.png What does she know?
Forgive me, but I can't share that yet. It's a dangerous thing to know. When I'm ready, you'll be among the first to hear it, but that's the point: It's my secret to tell, not hers.
Talk end option tango.png Okay, have your secrets.

After defending the Lionguard:

Lionguard Turma: I knew we could count on you. We'll take it from here.
Lionguard Turma: Of course, if you want to help, we're glad to let you in on the fun.
Lionguard Turma: We're going to cripple the sky ships they're building and break the machinery so they can't make more.
Lionguard Turma: Then we're going to round up the Aetherblade officers and mop up any grunts too stupid to surrender.
Lionguard Turma: If you're interested, don't wait for an invitation: jump in and start dishing out the payback.



Your Herald

An ongoing nightmare

I've heard that Faolain has been driven from the Twilight Arbor, but that in her absence three Nightmare Court supporters have stormed the forest, seeking to gain control of a secret lying somewhere among the trees.

I have no idea what this secret might be, but it appears to be worth killing over. I'm getting reports that terrified sylvari are streaming out of the arbor with stories of bloodshed and horror. There's a handful of sylvari who are caring for the refugees dislodged by the Nightmare Court invasion, but something more must be done.

I've already volunteered your assistance, so go and be a hero and end this brutality.

—Safe travels, Your Herald


The Aetherblade path's main objective is "Explore Twilight Arbor and stop the Nightmare Court" even though the story objective there is to defeat Scarlet and her Aetherblades, who are not a part of the Nightmare Court.

Twilight Arbor's explorable mode is now available. This time, the plants punch harder. (The story version must be completed first.)

— Level 55 rewards.


  • There is a male and female Aetherblade couple found bathing, without armor, in a side room after the Ooze Font of the Aetherpath. They fight back with standard weaponry.