Invulnerability

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Disambig icon.png "Invincibility" redirects here. For the Super Adventure Box power-up, see Invincibility (Super Adventure Box).
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Determined.png

Invulnerability

Effect type
Effect
Stacking
No
Game link

Immune to conditions and damage.

— In-game description

Invulnerability is an effect that prevents the target from taking damage, suffering conditions, or receiving control effects. Invulnerability also stops existing conditions from dealing damage while active. It does not prevent fall damage or environmental traps. A target with Invulnerability is marked by an "Invulnerable" message whenever Invulnerability prevents an attack or effect. Invulnerability triggers from certain player profession skills and is also briefly applied to every player as they fall into downed state or recover with rally. The game also applies Invulnerability to important NPC targets during key story transitions and events, as well as to disallow exploits. Determined is a similar effect going by a different name, but it and Invulnerability are essentially the same.

Invulnerable targets destroy all projectiles they touch, including projectiles with Pierce and nondamaging utility projectiles (e.g. Infiltrator's Arrow).

Certain NPC foes (but not all) may gain invulnerability protection if a player aggroes them and then moves to a position where the enemy cannot attack or approach. The foe may then reset itself, quickly regenerating health and eventually moving back to its original location. This mechanic prevents players from using terrain to attack from a position where enemies cannot reach them. Note that this mechanic is not universal, as a foe can be invulnerable to one player and still take damage from other sources.

Related effects[edit]

  • Determined.png Determined — Determined to survive and immune to damage.
  • Brilliance.png Righteous Indignation — Cannot be killed and deals more damage.
  • Distortion.png Distortion — Evade all attacks.
    [sic]
  • Renewed Focus.png Renewed Focus — Immune to conditions and damage.
  • Determined.png Resurrection — You're invulnerable.
  • Nutrient.png Nutrient — You have consumed nutrient and have gained some of the great jungle wurm's power! Absorbs one instance of drool.

Effects that prevent damage as part of a specific encounter:

Profession skills[edit]

Damage prevention skills[edit]

These skills prevent damage but not conditions or control effects:

  • Ranger tango icon 20px.png
    Signet of Stone.png
     Signet of Stone — Signet Passive: Improves toughness for you and your pet.
    Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.
  • Warrior tango icon 20px.png
    Endure Pain.png
     Endure Pain — Take no damage from attacks. You are still susceptible to conditions and crowd control effects.

Note: Though damage prevention skills nullify all damage done, enemy attacks still technically hit their target and apply on-hit or on-crit effects (unlike with actual invulnerability).

Racial skills[edit]

  • Sylvari tango icon 20px.png
    Take Root.png
     Take Root — Take root at your current location, becoming immobile, but causing several turrets to grow nearby.

Bundle skills[edit]

Version history[edit]

Patch Changes
July 10, 2018
  • Invulnerability effects will now stop conditions from applying damage.
December 03, 2012
  • Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
October 01, 2012
  • Surfacing while downed underwater no longer grants invulnerability. This change was made to stop players from exploiting the surface of the water to maintain permanent invulnerability.
August 28, 2012 Game release:
  • Invulnerability has been added to the game.

Trivia[edit]

  • The common symbol of Determined.png Determined resembles an ankh, the egyptian hieroglyph for eternal life.

See also[edit]