Stability
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Jump to navigationJump to search“Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
— In-game description
Stability is a boon that protects against control effects (full list above in description). Unlike stun break, stability does not remove effects already in place. However, many skills which grant stability also evoke the stun break effect. Stability stacks in intensity up to 25 times, and each incoming control effect removes a stack. In contrast, boon removal skills (boon strip/boon steal/boon corrupt) void all stacks of stability at once.
Stability does not trigger from or protect against movement impairing effects including Crippled, Immobile, Chilled, and Slow.
Related skills[edit]
- See also: Boon#Related skills
Weapon skills that grant stability
Grinding Stones — Dagger, when attuned to air and earth
Glacial Drift — Scepter, when attuned to air and water
Lava Skin — Sword, when attuned to fire and earth
Lahar — Staff, when attuned to water and earth
Molten Burst — Trident, when attuned to fire and earth
Bundle skills that grant stability
Transform skills that grant stability
Natural Convergence — Celestial Avatar
Natural Convergence — Celestial Avatar
Infusing Terror — Reaper's Shroud
Healing skills that grant stability
Utility skills that grant stability
Hallowed Ground — Consecration
"Stand Your Ground!" — Shout
Fragments of Faith — Trap
Inspiring Reinforcement — Legendary Dwarf Stance
Inspiring Reinforcement — Legendary Dwarf Stance
Darkrazor's Daring — Legendary Renegade Stance
Stomp — Physical
Dolyak Signet — Signet
Balanced Stance — Stance
Shattering Blow — Rage
Elixir U — Elixir
Dolyak Stance — Stance
Blinding Powder — Deception
Armor of Earth — Cantrip
Stone Resonance — Stance
Mantra of Concentration — Mantra
Power Break
Signet of Inspiration — Signet
Well of Precognition — Well
Well of Power — Well
Trail of Anguish — Punishment
Elite skills that grant stability
Portent of Freedom — Mantra
Unhindered Delivery — Final Charge
Rampage — Physical
Plague
"Strength of the Pack!" — Command
Tornado — Cantrip
Whirlpool — Cantrip
Charge
Lich Form — Spectral
"Chilled to the Bone!" — Shout
Profession mechanic skills that grant stability
True Nature — Legendary Dragon Stance, Consume
Full Counter — Burst
Rumble — Tool belt
Toss Elixir B — Elixir, Tool belt
Defense Field — Tool belt
Consume Plasma — Stolen skill
Detonate Plasma — Stolen skill
Throw Enchanted Ice — Stolen skill
Overload Earth — Overload, when attuned to earth
Skills that convert fear into stability
- Primary article: Boon#Skills that convert conditions into boons
Racial skills that grant stability
Common skills that grant stability
- Bastion
- Bomb Shell — Turtle Banner
- Channeled Agony
- Consume Plasma — Plasma
- Force Dome — Shield Generator
- Force Dome — Shield Generator
- Force Dome — Shield Generator
- Force Dome — Shield Generator
- Force Dome — Shield Generator
- Panic Button — Invigorator Rifle Prototype
- Spirit Centaur — Centaur Banner
Related traits[edit]
- See also: Boon#Related traits
Traits that grant stability[edit]
Indomitable Courage (Virtues) — The active effect of Virtue skill 3 breaks stun and grants stability to nearby allies. Its passive effect gains a shorter interval.
Heavy Light (Dragonhunter) — Gain stability when disabling an enemy. Deal increased damage to disabled foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Glaring Resolve (Invocation) — Gain stability and heal yourself when you break stuns.
Spirit Boon (Invocation) — Invoking a legend grants boons to nearby allies based on the legend that was invoked.
Brave Stride (Strength) — Movement skills grant stability when used.
Eternal Champion (Berserker) — Gain toughness while in berserk mode. Gain stability and might when breaking stuns.
Juggernaut (Firearms) — Gain might and stability while wielding a flamethrower. Might applied to you gains increased duration.
Purity of Purpose (Alchemy) — When you would cleanse a condition from an ally, convert it into a boon instead.
Mass Momentum (Scrapper) — Gain might while you have stability. Your Function Gyro applies stability to allies when cast.
Kinetic Stabilizers (Scrapper) — Gain stability and superspeed when disabling an enemy. Outgoing stun and daze durations increased. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Fortifying Bond (Nature Magic) — When you gain a boon, it is shared with your pet.
Nature's Vengeance (Nature Magic) — Reduces health loss when spirits apply boons to allies. Spirit-activated skills affect a larger area and apply boons to allies.
Fresh Reinforcement (Soulbeast) — Entering beastmode grants you the boons affecting your pet.
Rock Solid (Earth) — Grant stability to nearby allies when attuning to earth. Note: This effect will not trigger when attuning to the same element.
Harmonious Conduit (Tempest) — Gain stability and swiftness when starting an overload.
Bountiful Disillusionment (Chaos) — Gain stability when you use a Shatter skill. Gain an additional boon based on which Shatter is used.
Feed from Corruption (Scourge) — When you remove or corrupt a boon from an enemy, gain that boon.
Trait skills that grant stability[edit]
Shards of Faith (Hunter's Determination) — Trap. Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis.
Lesser Balanced Stance (Last Stand) — Stance. Gain stability and swiftness on an interval. Become immune to critical hits.
Armor of Earth (Earth's Embrace) — Cantrip. Protect yourself with earth armor and gain protection and stability.
Sand Shards (Dune Cloak) — Strike nearby foes, removing a boon from them. Gain a copy of any boon removed.
Traits that improve stability[edit]
Stalwart Speed (Firebrand) — When you grant aegis or stability, grant quickness. This can affect multiple targets simultaneously.
Mass Momentum (Scrapper) — Gain might while you have stability. Your Function Gyro applies stability to allies when cast.
Traits that specifically remove stability[edit]
Brutality (Devastation) — Gain quickness when you swap weapons. While you have quickness, your strikes remove stability. This removal effect can only occur once per interval on each target.
Head Butt — Rage. Stun your target and stun yourself. Gain adrenaline and extend berserk duration if you hit. This skill removes all stability and deals increased damage if stability was removed.
Traits that convert fear to stability[edit]
- Primary article: Conditions#Traits that convert conditions into boons
Related equipment[edit]
- See also: Boon#Related equipment
See also[edit]
Notes[edit]
- Only one stack of Stability can be removed every .75 seconds.
- The final stack removed does not provide a .75 second window of immunity to control skills and the target will still be affected by all incoming control attacks.
- Stability does not prevent the activation of traits that trigger when disabled, such as Autodefense Bomb Dispenser, even though the character is not disabled. This may not be true for all traits of this kind[verification requested].
Version history[edit]
Patch | Changes |
---|---|
April 19, 2016 |
|
July 07, 2015 |
|
March 16, 2015 |
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May 20, 2014 |
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October 22, 2012 |
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August 28, 2012 | Game release:
|
Trivia[edit]
- Prior to the October 22 2012 update, stability had effect monitor icon of retaliation, while retaliation had its own icon.
- Stability has changed from duration to intensity stacking with March 16 2015 update, while many skills have been updated to reflect this change.