Stability
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“Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
— In-game description
Stability is a boon that protects against control effects (full list above in description) that would otherwise interrupt or disable the character. Unlike stun break, stability does not remove effects already in place. However, many skills which grant stability also evoke the stun break effect. Stability stacks in intensity up to 25 times, and each incoming control effect removes a stack. In contrast, boon removal skills (boon strip/boon steal/boon corrupt) void all stacks of stability at once. Stability does not negate movement impairing conditions including Crippled, Immobile, Chilled, and Slow.
Mechanics[edit]
- Only one stack of Stability can be removed every .75 seconds.
- The final stack removed does not provide a .75 second window of immunity to control skills and the target will still be affected by all incoming control attacks.
- Stability does not prevent the activation of traits that trigger when disabled, such as Autodefense Bomb Dispenser, even though the character is not disabled. This may not be true for all traits of this kind[verification requested].
- Stability does not prevent the translocation of a character such as via slippery floor effects or special skills like wrenching gaze from an Incarnation of Judgement, gravity field from Sorrow, or deadly sandstorm from Awakened Hierarchs as these effects do not technically interrupt or otherwise disable the target.
Related skills[edit]
- See also: Boon#Related skills
Weapon skills that grant stability
Thistleguard — Mace
Relentless Whirl — Hammer
Etching: Haboob — Spear (on land), when attuned to earth
Transmute Earth — Staff, when attuned to earth
Flowing Finesse — Pistol, when attuned to air and water
Glacial Drift — Scepter, when attuned to air and water
Grinding Stones — Dagger, when attuned to air and earth
Lahar — Staff, when attuned to water and earth
Lava Skin — Sword, when attuned to fire and earth
Molten Burst — Trident, when attuned to fire and earth
Bundle skills that grant stability
Transform skills that grant stability
Natural Convergence — Celestial Avatar
Natural Convergence — Celestial Avatar
Mind Shock — Enter Shadow Shroud
Infusing Terror — Reaper's Shroud
Healing skills that grant stability
Utility skills that grant stability
Hallowed Ground — Consecration
"Stand Your Ground!" — Shout
Fragments of Faith — Trap
Valorous Stance — Stance
Inspiring Reinforcement — Legendary Dwarf Stance
Inspiring Reinforcement — Legendary Dwarf Stance
Darkrazor's Daring — Legendary Renegade Stance
Awakening — Legendary Alliance Stance, Kurzick
Reaver's Rage — Legendary Alliance Stance, Luxon
Balanced Stance — Stance
Banner of Tactics — Banner
Dolyak Signet — Signet
Stomp — Physical
Shattering Blow — Rage
Elixir U — Elixir
Spectrum Shield — Exceed
Solid State — Stance
Glyph of Equality — Glyph
Glyph of Equality — Glyph
Dolyak Stance — Stance
Well of Bounty — Well
Armor of Earth — Cantrip
"Eye of the Storm!" — Shout
Stone Resonance — Stance
Mantra of Concentration — Mantra
Power Break —
Signet of Inspiration — Signet
Well of Precognition — Well
Tale of the Valiant Marshal — Tale
Well of Power — Well
Trail of Anguish — Punishment
Elite skills that grant stability
Signet of Courage — Signet
Portent of Freedom —
Unhindered Delivery — Final Charge
Twin Moon Sweep — Legendary Entity Stance
Rampage — Physical
Plague —
"Strength of the Pack!" — Command
Glyph of the Stars — Glyph
Glyph of the Stars — Glyph
Forest's Fortification — Cantrip
Tornado — Cantrip
Whirlpool — Cantrip
"Rebound!" — Shout
Charge —
Lich Form — Spectral
"Chilled to the Bone!" — Shout
Elixir of Ambition — Elixir
Xinrae's Weapon — Weapon spell
Profession mechanic skills that grant stability
Crashing Courage — Virtue
True Nature — Legendary Dragon Stance, Consume
Full Counter — Burst
Chant of Freedom — Burst, Chant
Rumble — Tool belt, Thumper Turret
Toss Elixir B — Elixir, Tool belt, Elixir B
Defense Field — Tool belt, Bulwark Gyro
Defense Field — Tool belt, Bulwark Gyro
Crisis Zone — Tool belt, Mech Command
Offensive Protocol: Demolish — Morph
Consume Plasma — Stolen skill
Detonate Plasma — Stolen skill
Throw Enchanted Ice — Stolen skill
Overload Earth — Overload, when attuned to earth
Innervate Preservation —
Skills that convert fear or taunt into stability
- Primary article: Boon#Skills that convert conditions into boons
Racial skills that grant stability
Related traits[edit]
- See also: Boon#Related traits
Traits that grant stability
Indomitable Courage (Virtues) — The active effect of Virtue skill 3 breaks stun and grants stability to nearby allies. Its passive effect gains a shorter interval.
Heavy Light (Dragonhunter) — Gain stability when disabling an enemy. Deal increased strike damage to disabled, exposed, or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Glaring Resolve (Invocation) — Gain stability and heal yourself when you break stuns.
Spirit Boon (Invocation) — Invoking a legend grants boons to nearby allies based on the legend that was invoked.
Found Purpose (Conduit) — Trigger the active portion of Numinous Gift when you invoke a legend while in combat.
Triggering Numinous Gift grants boons to allies in an area around you, depending on which legends you have equipped.
Numinous Gift (Conduit) — The third minor traits of other specializations you equip have improved effectiveness. Gain might and additional boons when you use Cosmic Wisdom, depending on which legends you have equipped.
Shared Wisdom (Conduit) — Grant boons to allies whenever you use a Legendary Entity Skill, depending on which skill was used.
Brave Stride (Strength) — Movement skills grant boons and adrenaline when used.
Martial Cadence (Tactics) — Soldier's Focus grants boons to affected allies and removes conditions from them. Refresh Soldier's Focus when you swap weapons.
Stalwart Strength (Defense) — Gain stability when you disable a foe. Deal increased strike damage while you have stability.
Eternal Champion (Berserker) — Gain stability and endurance when entering berserk mode. Traits that trigger when entering berserk mode also trigger when exiting berserk mode. You can now exit berserk mode early.
Dragonscale Defense (Bladesworn) — Gain boons when entering Dragon Trigger.
Equal and Opposite Reaction (Alchemy) — Gain quickness and stability when you disable an enemy.
Gadgeteer (Tools) — Gadget skills are more powerful.
Juggernaut (Firearms) — Gain might while wielding a flamethrower. Might applied to you gains increased duration. Napalm grants you stability and a fire aura.
Applied Force (Scrapper) — Gain stability when you gain might at or above the threshold. Might grants bonus power.
Mass Momentum (Scrapper) — Gain might while you have stability. Your Function Gyro applies stability to allies when cast.
New Genes (Amalgam) — Morph skills grants boons to allies. Grant an additional boon based on which morph skill was used.
Fortifying Bond (Nature Magic) — When you gain a boon, it is shared with your pet.
Fresh Reinforcement (Soulbeast) — Entering beastmode grants you the boons affecting your pet.
Enhancing Impact (Untamed) — Disabling a foe grants you boons based on your current state. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Arcane Lightning (Arcane) — Arcane skills grant increased ferocity and have additional effects.
Rock Solid (Earth) — Grant stability to nearby allies when attuning to earth. Note: This effect will not trigger when attuning to the same element.
Soothing Disruption (Water) — Cantrips grant boons.
Harmonious Conduit (Tempest) — Gain stability and swiftness when starting an overload.
Elemental Synergy (Catalyst) — Gain a bonus effect when you finish a combo. Bonuses can trigger once per attunement per interval.
Altruistic Aspect (Evoker) — Meditation skills grant boons to allies.
Bountiful Disillusionment (Chaos) — Gain stability when you use a Shatter skill. Grant an additional boon to nearby allies based on which Shatter is used.
Transfusion (Blood Magic) — Marks can be triggered by allies to heal them and provide them with additional benefits. Create Lesser Chilblains at your location when you use your fourth shroud skill.
Implacable Foe (Harbinger) — Gain stability and damage reduction when entering Harbinger Shroud. Gain ferocity based on your vitality.
Traits that improve stability
Stalwart Speed (Firebrand) — When you grant aegis or stability, grant quickness. This can affect multiple targets simultaneously.
Stalwart Strength (Defense) — Gain stability when you disable a foe. Deal increased strike damage while you have stability.
Mass Momentum (Scrapper) — Gain might while you have stability. Your Function Gyro applies stability to allies when cast.
Object in Motion (Scrapper) — Deal increased strike damage while you have stability, swiftness, or superspeed. This damage increase compounds for each boon you have.
Traits that convert fear or taunt into stability[edit]
- Primary article: Boons#Traits that convert conditions into boons
Related equipment[edit]
- See also: Boon#Related equipment
Relics that grant Stability[edit]
- Relic of the Centaur — Gain stability when you use a healing skill.
See also[edit]
Version history[edit]
| Patch | Changes |
|---|---|
| April 19, 2016 |
|
| July 07, 2015 |
|
| March 16, 2015 |
|
| May 20, 2014 |
|
| October 22, 2012 |
|
| August 28, 2012 | Game release:
|
Trivia[edit]
- Prior to the October 22 2012 update, stability had effect monitor icon of retaliation, while retaliation had its own icon.
- Stability has changed from duration to intensity stacking with March 16 2015 update, while many skills have been updated to reflect this change.
