Stealth
Stealth, also known as cloaking or invisibility, is an effect which allows the stealthed character to be invisible to enemy players and avoid being detected by hostile NPCs.“Currently invisible. Ends if you deal damage.
— In-game description
A stealthed player character will appear as a transparent outline to allies. Hostile NPCs will stop attacking if their target goes in stealth, although they will not lose their accumulated aggro towards the target and the stealthed character won't immediately break away from combat. When thieves enter stealth, their first weapon skill changes to a Stealth Attack, which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by attacks and take damage without breaking stealth.
Hitting a foe with an attack breaks stealth for the attacker; if the attack was made out of range, misses, was blocked, or was evaded, they will not break stealth. Abilities that do not deal direct damage (like Caltrops) will not break stealth, even though they apply damaging conditions. When a character breaks stealth, they gain the Revealed effect which prevents the user from re-entering stealth for several seconds, regardless of the skill used. The Revealed effect is not applied if the stealth ends normally.
Contents
- 1 Related skills
- 1.1 Weapon skills that grant stealth
- 1.2 Healing skills that grant stealth
- 1.3 Utility skills that grant stealth
- 1.4 Elite skills that grant stealth
- 1.5 Skills with special conditions that grant stealth
- 1.6 Downed skills that grant stealth
- 1.7 Drowning skills that grant stealth
- 1.8 Combos that grant stealth
- 1.9 Bundle and activity skills that grant Stealth
- 2 Related traits
- 3 Related equipment
- 4 Notes
- 5 Version history
- 6 Trivia
Related skills[edit]

Weapon skills that grant stealth[edit]
Healing skills that grant stealth[edit]
Utility skills that grant stealth[edit]
Elite skills that grant stealth[edit]
Skills with special conditions that grant stealth[edit]
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Toss Elixir S (tool belt skill for Elixir S)
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Detonate Elixir S (Underwater sequence skill for Toss Elixir S)
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Stalk (Jaguar pet skill)
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Blinding Tuft (stolen from Thieves)
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Throw Feathers (stolen)
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Shadow Portal (after entering the portal)
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Prowl (with Become the Snow Leopard)
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Blinding Tuft (
foraged)
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Throw Feathers (
foraged)
Downed skills that grant stealth[edit]
Drowning skills that grant stealth[edit]
Combos that grant stealth[edit]
Bundle and activity skills that grant Stealth[edit]
Related traits[edit]
Traits that apply stealth[edit]
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Concealing Restoration - Gain stealth when you use a healing skill.
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Hidden Thief - Stealing grants you stealth. Deception skills gain reduced recharge.
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Merciful Ambush - When you apply stealth to an ally, they heal and revive over a short duration. Stealth yourself and your target when reviving an ally.
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Silent Scope - Gain precision. Gain additional precision while wielding a rifle. Enter stealth when you dodge roll with a rifle equipped.
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Celestial Shadow - Grants superspeed and stealth to nearby allies when leaving celestial avatar form.
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Desperate Decoy - Cloak and leave a clone of yourself behind if you take damage while below the health threshold.
Traits that affect stealth[edit]
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Meld with Shadows - Stealth lasts longer when it's granted by your skills. Gain increased movement speed while stealthed.
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Prismatic Understanding - Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
Traits that benefit from stealth on self[edit]
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Cloaked in Shadow - Gaining stealth blinds nearby foes. Blinding foes siphons health from them.
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Hidden Killer - Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed.
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Leeching Venoms - Venom skills siphon life from struck foes. Gain stacks of Spider Venom while stealthed. Siphoning can only occur once per strike.
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Shadow's Embrace - Remove conditions periodically while in stealth.
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Shadow's Rejuvenation - Regenerate health and initiative while in stealth.
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Rending Shade - Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes.
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Malicious Intent - Marking a target or striking your mark with a stealth attack will immediately grant malice.
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Prismatic Understanding - Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
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Escape Artist - Create a clone when you gain stealth.
Related equipment[edit]
Upgrade components that grant stealth[edit]
Runes[edit]
Upgrade components that trigger on stealth[edit]
Runes[edit]
Notes[edit]
- The revealed effect lasts 1 second longer in sPvP.
- There are 2 similar effects to stealth, these are:
- Camouflage - An effect provided by Ash Legion Spy Kits that is lost when movement occurs.
- Hide in Shadows (effect) - An effect identical to stealth created by some mesmer skills.
- These other 2 effects do not stack with stealth, and don't trigger traits or skills affecting stealth.
- If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.
- Striking an opponent with a channeled melee skill such as Whirling Wrath or Hundred Blades immediately before and after the target enters stealth will often times cancel the cast of the skill, even if the skill requires no target to execute.
- Reflecting a projectile while stealthed will break stealth.
- Stealth is able to be stacked up to 5 times. When capped, new stacks with a longer duration will be able to replace current stacks with a shorter duration. However the current active stack cannot be replaced.
- Stealth does not work on Miniatures.
Version history[edit]
Patch | Changes |
---|---|
August 25, 2015 |
|
May 05, 2015 |
|
March 31, 2015 |
|
February 26, 2013 |
|
August 28, 2012 | Game release:
|
Trivia[edit]
- Prior to the February 26 2013 update, going stealth would reset aggro of enemies.