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Skill
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Description
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1
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Sword of Wrath
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Chain. Slash your foe once.
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1
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 Sword Arc
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0.5½
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Chain. Slash your foe again.
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1
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 Sword Wave
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0.5½
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Send out waves of attacks that strike multiple targets.
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2
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Symbol of Blades
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10
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Symbol. Teleport to your target, and blind nearby foes. Create a symbol at your feet that damages nearby enemies and benefits allies.
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3
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Zealot's Defense
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0.5½
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15
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Block ranged attacks while casting magical projectiles.
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1
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Preparation Thrust
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0.5½
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Stab your foe with your sword, inflicting vulnerability.
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1
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 Brutal Blade
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0.75¾
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Slice foes, damaging them and inflicting vulnerability.
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1
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 Rift Slash
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0.5½
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Slash foes, creating a rift on them that explodes for additional damage after a short delay.
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2
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Chilling Isolation
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0.5½
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5
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Strike all nearby foes, then release a burst of mist energy that deals a second strike. The second strike deals bonus damage if it hits only one enemy.
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3
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Unrelenting Assault
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0.75¾
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12
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Shadowstep and unleash fierce attacks on nearby foes. Gain might each time you damage a foe.
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4
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Shackling Wave
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1
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15
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Slice through the air, sending a wave of energy from the Mists toward your foe and dealing rapid strikes. Immobilize duration is increased per target you strike.
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5
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Deathstrike
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0.5½
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15
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Shadowstep to your foe and deliver a quick attack, then deliver a second devastating blow if it hits.
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F1
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 Flurry
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0.5½
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8
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Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level.
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1
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Sever Artery
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0.5½
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Chain. Bleed your foe with a slash.
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1
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 Gash
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0.5½
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Chain. Bleed your foe with a gash.
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1
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 Hamstring
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0.25¼
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Cripple your foe with a precise slash.
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2
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Savage Leap
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0.75¾
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8
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Lunge at your foe and strike them with your sword.
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3
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Final Thrust
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0.75¾
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12
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Strike your foe with a final powerful thrust that does extra damage and inflicts bleeding against foes below the health threshold.
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4
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Impale
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0.5½
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15
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Throw your sword at your foe to impale them.
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4
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 Rip
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0.75¾
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1
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Rip your sword from your foe for extra damage.
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5
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Riposte
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20.25¼
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15
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Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
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5
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 Adrenaline Rush
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Stop blocking and gain adrenaline.
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F1
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 Flaming Flurry
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20.5½
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5
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Primal Burst. Lash out with a flurry of strikes that block missiles and shoot fireballs at foes in front of you.
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1
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Sun Edge
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0.5½
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Strike your foe and inflict vulnerability. This attack deals more damage based on your heat level.
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1
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 Sun Ripper
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0.5½
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Strike your foe again and inflict vulnerability. This attack deals more damage based on your heat level.
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1
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 Gleam Saber
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0.75¾
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Unleash a burst of stored energy with your sword and recharge your other sword skills. This attack deals more damage based on your heat level.
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2
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Refraction Cutter
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0.5½
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9
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Strike at foes in front of you and launch a blade of light at your target. Launch extra blades based on your heat level. Each blade inflicts conditions.
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3
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Radiant Arc
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0.75¾
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14
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Leap to your target and create an arc of light that strikes nearby foes. Gain quickness based on your heat level.
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1
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Slash
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0.5½
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Chain. Slash your foe.
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1
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 Crippling Thrust
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0.25¼
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Chain. Stab your foe, crippling them for a short time.
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1
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 Precision Swipe
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0.75¾
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Deliver a blow to your foe. Your pet gains might for each foe struck.
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2
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Monarch's Leap
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0.75¾
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8
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Leap to your target and cripple them. Can be followed up with Serpent's Strike.
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2
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 Serpent's Strike
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1
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Do an evasive roll around your target, striking and poisoning them.
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3
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Hornet Sting
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0.5½
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15
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Stab your foe, then evade backward. Recharge Monarch's Leap if this attack hits.
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1
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Slice
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Chain. Slice your foe.
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1
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 Slash
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0.5½
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Chain. Slash your foe again.
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1
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 Crippling Strike
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0.5½
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Cripple your foe with a final strike.
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1
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 Tactical Strike
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1
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Stealth Attack. Blind your foe by bashing them with your sword hilt. Daze them instead if you attack from behind. Applies vulnerability.
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2
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Infiltrator's Strike
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3
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Shadowstep to a foe and strike them. Use Shadow Return[sic] to shadowstep back and cure one condition.
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2
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 Infiltrator's Return
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0.25¼
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2
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Return to your original location. Cure one condition.
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3
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Stab (without offhand)
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0.5½
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4
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Stab your foe.
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3
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Flanking Strike (with offhand Dagger)
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0.5½
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4
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Dual Wield. Evade and stab your foe.
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3
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 Larcenous Strike (with offhand Dagger)
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0.5½
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2
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Dual Wield. Stab your foe and steal boons from them. Deals increased damage if it hits a foe with no boons.
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3
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Pistol Whip (with offhand Pistol)
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0.75¾
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5
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Dual Wield. Pistol-whip your foe, stunning them, then slash repeatedly with your sword.
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1
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 Malicious Tactical Strike
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1
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Stealth Attack. Blind your foe by bashing them with your sword hilt, or daze them if you attack from behind. Applies vulnerability. Consumes all malice when striking your mark to restore endurance based on the malice used.
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Fire Attunement
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1
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Fire Strike
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0.5½
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Build elemental flames into your sword and strike your enemies.
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1
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 Fire Swipe
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0.5½
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Heat your sword a second time and strike your enemies for increased damage.
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1
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 Searing Slash
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0.75¾
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Heat your sword a final time and use the full power of your flames to sear enemies and ignite them.
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2
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Flame Uprising
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0.75¾
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8
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Jump forward and deliver a fiery blast to the area.
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3
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Cauterizing Strike
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0.75¾
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15
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Stab your foe with full force, dealing bonus damage against burning enemies.
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Water Attunement
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1
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Seiche
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0.5½
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Imbue your blade with water, healing yourself for each target you strike.
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1
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 Clapotis
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0.5½
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Deliver a second strike that heals yourself for each target it hits.
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1
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 Breaking Wave
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0.75¾
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Strike your enemies and unleash a wave that heals allies.
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2
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Riptide
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1
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12
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Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.
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3
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Aqua Siphon
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0.75¾
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15
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Strike an enemy and draw water from them, causing them to deliver a healing burst to your allies.
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Air Attunement
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1
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Charged Strike
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0.5½
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Strike your foe with shocking force.
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1
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 Polaric Slash
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0.5½
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Deliver a second strike, gaining swiftness.
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1
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 Call Lightning
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0.75¾
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Deliver the final attack, calling lightning strikes onto enemies.
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2
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Polaric Leap
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0.5½
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15
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Shadowstep to your target and deliver a dazing strike. Gain superspeed if you interrupt an enemy.
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3
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Quantum Strike
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0.75¾
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16
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Strike your foe, charging them with static and causing lightning to strike repeatedly for a short period of time.
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Earth Attunement
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1
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Crystal Slash
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0.5½
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Strike your opponent with your serrated blade.
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1
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 Crystalline Strike
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0.5½
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Attack enemies with a second vicious attack.
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1
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 Crystalline Sunder
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0.75¾
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Unleash a final crushing blow.
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2
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Earthen Vortex
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0.75¾
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10
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Burrow into the ground, then erupt with earth-shattering force.
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3
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Rust Frenzy
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0.5½
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15
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Strike your enemies with deadly force.
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 Fire + Water
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3
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Twin Strike
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0.75¾
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10
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Dual Attack. Quickly strike enemies in front of you with the extreme nature of fire and water.
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 Fire + Air
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3
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Pyro Vortex
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0.5½
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12
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Dual Attack. Strike enemies in an arc in front of you, creating burning vortexes on enemies you hit.
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 Fire + Earth
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3
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Lava Skin
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0.25¼
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18
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Dual Attack. Cover yourself in an increasing barrier while dealing damage to nearby enemies.
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 Water + Air
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3
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Shearing Edge
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0.5½
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12
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Dual Attack. Form a frozen blade and spin it toward your enemies.
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 Water + Earth
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3
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Natural Frenzy
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0.5½
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10
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Dual Attack. Unleash a volley of ice and earth at your enemies.
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 Air + Earth
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3
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Gale Strike
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0.75¾
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20
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Dual Attack. Strike your enemies, lifting them and creating cyclones at their locations.
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1
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Mind Slash
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Chain. Slash your foe to make them vulnerable.
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1
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 Mind Gash
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0.5½
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Chain. Gash your foe to make them vulnerable.
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1
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 Mind Spike
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0.5½
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Stab your foe and rip a boon off of them. Does additional damage when the target has no boons.
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2
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Blurred Frenzy
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1
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10
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Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
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3
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Illusionary Leap
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0.5½
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12
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Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
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3
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 Swap
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Swap places with your clone. Immobilize nearby foes.
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4
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Illusionary Riposte
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20.25¼
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12
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Clone. Block your foe and create an illusion when attacked.
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4
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 Counter Blade
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0.75¾
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Shoot out a bolt that dazes foes in a line.
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5
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Phantasmal Swordsman
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1
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15
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Phantasm. Perform a sword strike and create an illusion that attacks your foe. If the sword strike hits, you gain might.
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1
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 Mirage Thrust
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0.75¾
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1
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Ambush. Lunge at your foe and strike them with your sword, briefly dazing them. Leave behind a clone at your original location.
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