Level 1 : Windy Station & Stormy Station
Level 2 : Chilly Station & Goemm's Lab
To reach Goemm and his lab, you will use a series of asura portals to transfer between "stations," each gate requiring you to become tuned first by interacting with an Attuner Device. The effect lasts 20 minutes and persists if you fall; it only expires if you log out or die. Without the proper attunement, the portal will transport you to the previous station rather than next one. The second and third Attuner Devices are each guarded by a veteran, so you might find it faster to run past the foe rather than slug it out. Once you reach the lab, you will trigger an event to defeat Goemm. If you fall along the way, any Golem Assistant can teleport you to any of the stations you have previously reached, so at worst, you only have to retrace your steps in the current station.
Windy Station
In this station, the you need to avoid gusts of wind that blow you back.
- Jump across the series of horizontal arrowhead-shaped platforms to a series of grass-covered rocks.
- Jump from rock to rock, stopping at the fifth one for the path to the Attuner Device. (1)
- Look below the right side of the rock for the path to the southeast. Drop carefully down to each of the next three platforms (it may be easier to back off the rock), then make three routine jumps to the platform with the Cave Bat.
- Avoid or kill the Cave Bat, use the Attuner Device, and then enter the nearby portal.
- After arriving on the large platform, look for the vine bridge on the west side. From this point forward, all the vine bridges have strong gusts of wind blowing across them.
- This bridge has two gust channels: the first has less frequent, longer-lasting gusts while the second has more frequent, shorter gusts. These gusts are periodic and will repeat the same pattern after awhile. There is a safe spot between the two channels; however, it is easier to time it correctly than it is to run all the way across in one motion. You can also use a
Stability skill to not get knocked down while crossing.
- The next bridge has gust channels along the entire length of the bridge which blow at the same time. Cross after the one long gust or the two short gusts. Jump off the bridge onto the landing on the far side.
- Head west and make a long jump down to the lower platform on the next island.
- Hop up to the main portion of the platform then head north to the Asura Gate. Avoid or kill the bats before jumping across.
- Take the gate to Stormy Station.
(1) Down and right for Attunement. Straight and left to continue.
Stormy Station
In this station, you get hit by lightning bolts. This will cause you to be in combat, slowing your movement speed and making it more difficult to jump.
- Jump horizontally across the series of six floating rocks and stop on the last one. Move as quickly as possible to avoid the lightning that will strike on the first five. All these jumps are possible in combat without a swiftness buff.
- There will be a giant tree root on the right. Jump down onto it. Walk down the branch until it splits. (2)
- For Attunement, head down the smaller branch on the right.
- Fall down to the floating rock, jump to the next floating rock, tree branch and one last rock followed by the platform with a gate.
- There will be a Veteran Air Elemental in front of the gate. You can fight it or run past it and grab the attunement on the left. Once you are attuned, head through the gate.
- Jump across the arrow platforms back to the giant root.
- Continue across the series of rocks to the series of roots. Between the roots is a gust of wind, wait for it to finish blowing before attempting the jump.
- Historically, the root between the first root and the gust of wind was reachable. That is no longer the case after an update, and old recordings show an impossible jump as result.
- From the last root, go across the 3 arrow platforms quickly, once again trying to avoid the lightning strikes.
- Head through the gate to the Chilly Station.
- Shortcut route
- To the right of the lightning rocks, jump down to the platform below and in front of the starting one.
- From there, move past the leaves in the way and jump down onto the big tree root.
- For Attunement head down the smaller branch on the left.
- Fall down to the floating rock, jump to the next floating rock, tree branch and one last rock followed by the platform with a gate.
- There will be a Veteran Air Elemental in front of the gate. You can fight it or run past it and grab the attunement on the left. Once you are attuned, head through the gate.
- Jump across the arrow platforms back to the giant root.
- Now fall on purpose so that you are back on the Stormy Station starting platform.
- Again, jump down to the platform to the right of the lighting rocks.
- To the right on the other side from the tree root jump down to the platform with the Asura gate.
- Go through the gate to the Chilly Station.
(2) Down and right for Attunement. Left and across to continue.
Chilly Station
- Jump down the series of rocks to the other side. There will be gusts of wind coming from below you. Try to move through quickly to avoid them. If you get chilled, cleanse it or wait for it to pass before making the next jump.
- As you run across the next area, there will be a small gap with a gust of wind. Wait for the wind to stop blowing then jump across. (3)
- The next area is on your left. After you jump across, there will be an ice elemental. Defeat it or avoid it and jump across and down to the sloping rock below.
- To get the attunement turn around and jump across the small series of rocks and roots.
- Run through the next area, defeating or avoiding the vampire bat.
- Jump down and across the series of floating rocks to the next area.
- Jump up the rocks on the left.
- There will be a Veteran Ice Elemental here. Defeat or avoid it and hit the attunement device on the left. Head through the gate.
- Jump across the 2 arrow platforms
- At this point you can jump down onto the large rock and kill the ice elemental here or avoid the area altogether by jumping down to the next set of four arrow platforms on your left; you can get chilled here, too. Even if you avoid the elemental, it will still attack you, putting you into combat and perhaps chilling you, which will make subsequent jumping more difficult.
- Jump across the 4 arrows behind the ice elemental.
- Continue across the series of floating rocks to the gate.
- Head through the gate to Goemm's Lab.
(3) Avoid the wind trap and circle around following the green arrow. Down and right for attunement. Left and upwards to continue.
Goemm's Lab
- Jump from each stepping stone to the center area.
- Pick up the Aetherblade Cache
- Once you reach the center, an event will trigger to defeat Goemm the Mad (13) who will be waiting for you to enter the building.
- After defeating Goemm, continue across to the horizontal arrow-shaped platforms. Cross these to reach the final platform.
- This completes the Goemm's Lab Puzzle Achievement. There should be a Magnificent Chest sitting in front of the gate. The Lost Skyscale will also be here, if applicable.
- Exit through the gate and jump down the platforms to reach the ground.
Tips
- If you fall, you will be transported back to the starting platform.
- Stability allows you to walk through the gusts.
- Speed boosts can help you jump farther and pass obstacles quicker; they can also throw off your timing if you are not used to them.
- Getting hit by lightning puts you in combat mode, preventing you from jumping as far. You can avoid this using blocking skills or avoiding the lightning; you can counter the slower speed by using swiftness.
- If you are about to die, it might be better to leap off and restart. Dying removes attunements and requires waiting for someone to resurrect you, whereas falling merely takes you back to the first station.
- Goemm casts a magic ability that will jump between all nearby players, dealing damage every hit. Stay spread out, if you can.
Shortcut
There is a shortcut to the end of this jumping puzzle, with the following requirements:
- Gliding unlocked.
- One of the following mounts:
Start from Desider Atum Waypoint — and head northeast across the bridge, into the asuran settlement there. Your goal is the roof of the tallest structure in the settlement, the one containing Tralx and Crut. A simple path is to jump onto the triangular archway above the local Banker, then jump north onto the roof.
From the southeast corner of the grass-covered roof, jump east towards the cluster of big leaves on the mountain. You're aiming for the tip of the lowest leaf closest to you: it's just close enough to reach with a Springer leap while moving forwards constantly.
Once you're on the leaf, the goal is to gain height for gliding, dismount, and then immediately deploy your glider. The way to achieve this depends on your mount:
- If you're on a Springer, jump east as high and far as you can (You'll be dismounted due to
Mounts Disabled).
- If you're on a Skyscale, fly directly up, as high as you can, and then dismount at the top.
Either way, deploy your glider immediately and continue east, steering around the large invisible collider on the mountain. You want to land on the rock ledge on the south and east side of the mountain: don't glide too far or you'll fall to your death in the no-fly zone.
Follow the ledge around the mountain east and then north, staying close to the cliff. Jump down a short way north towards the asura gate. Walk through the gate to collect the Magnificent Chest and receive credit for the jumping puzzle.
An overview of the shortcut route. Yellow: mounts, cyan: gliding, green: walking.
A map of the shortcut path from Desider Atum Waypoint to the exit portal.
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