Goemm's Lab

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Goemm's Lab

Goemm's Lab map.jpg
Map of Goemm's Lab

Goemm's Lab.jpg
Goemm's Lab

Goemm's Lab is a jumping puzzle located in the skies above Metrica Province. At the end there is a veteran Goemm the Mad and a Magnificent Chest and a gate back to the Cuatl Morass.

Locations and objectives[edit]

Event boss (tango icon).png
Defeat Goemm the Mad (13)

Getting there[edit]

The entrance is a rock cut between
Waypoint (tango icon).png
 Cuatl Waypoint and the hero challenge to the south. Go south from waypoint and follow the rock formation on your left. About halfway to the hero challenge, you'll find a path partially obscured by greenery. The path to the entrance platform has two sets of floating jump stairs and 3 sets of horizontal platform jumps; the last featuring small platforms and long jumps (and a fall that will likely kill the character). At the end you are on the entrance platform with a portal that will bring you to the jumping puzzle. Note that there is a chest you can open to the right of the portal.


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Level 1 : Windy Station & Stormy Station
Level 2 : Chilly Station & Goemm's Lab






  • If you die during the puzzle, instead of just falling, you will have to be resurrected by an ally. If you are in combat when you fall, you might suffer falling damage instead of being teleported back to the first station.
  • The puzzle previously included an Aetherblade Cache, introduced with the Sky Pirates of Tyria update. It is now removed.
  • At some point, the Cave Bat guarding the first attunement device was downgraded from a veteran to a normal rank.
  • If you have completed the Buried Archives jumping puzzle in the same server reset period, you will be unable to loot the chest at Goemm's Lab.
  • On occasion, attempting to return to the Stormy Station, the Golem Assistant will transport you to an unsafe location, causing you to fall immediately after you spawn and forcing you to restart the puzzle. To prevent this, take a step or two closer to the NPC before accepting the transportation offer.
  • A few players have reported that, after falling from certain spots, they are transported back to the inquest complex in the northeast corner of Metrica Province. This removes any existing attunement, so that you would have to restart the puzzle.

Related achievements[edit]

  • Legendary Weapons (achievements).png Legendary Weapons: Bolt III: ZapBrilliance strikes like a bolt from the blue, and that electric shock of imagination applies to both wielding and crafting the mightiest of weapons. Gather the energies of Tyria to infuse them into a superior weapon in your journey to craft the legendary precursor Zap. (3Achievement pointsChest of EnergyThis is a hidden achievement.)
  • Legendary Weapons (achievements).png Legendary Weapons: HOPE III: PrototypeAs the hylek are masters of alchemy, so too are the asura the wizards of technomagical research. They understand the forces in play in their Eternal Alchemy and how to apply them to the greater world. Uncover their secrets in your work to attain Prototype, the next step in your legendary for attaining HOPE. (3Achievement pointsChest of AnomalyThis is a hidden achievement.)
  • Legendary Weapons (achievements).png Legendary Weapons: Incinerator III: SparkNatural materials are the foundations of understanding, but creative alchemy requires creations unlike those found in the natural world. Gather these unnatural materials in your efforts to forge the legendary precursor Spark. (3Achievement pointsChest of ChemistryThis is a hidden achievement.)


  • Goemm, the boss at the end of the jumping puzzle, is the asura featured using Mirror Images on the Guild Wars 2 official Mesmer Page.