Power

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Power.png Power is an offensive attribute that increases any direct damage linearly. At level 80, all professions have a base amount of 1000 power. Adding an additional 1000 power would double a character's damage. In almost all cases, raising power is the most efficient way to increase direct damage. A character's power can be increased by applying the Might boon (which increases both power and Condition Damage).

Related skills[edit]

Utility skills that increase power[edit]

Elite skills that increase power[edit]

Related traits[edit]

Traits that increase power[edit]

Traits that benefit from power[edit]

Related equipment[edit]

Equipment prefixes that increase power[edit]

This table lists prefixes that have Power as their major attribute. For other prefixes that affect Power, see the full listing at item nomenclature.

Prefix Major attribute(s) Minor attribute(s)
Berserker Power.png Power Precision.png Precision
Ferocity.png Ferocity
Zealot Power.png Power Precision.png Precision
Healing Power.png Healing Power
Soldier Power.png Power Toughness.png Toughness
Vitality.png Vitality
Valkyrie Power.png Power Vitality.png Vitality
Ferocity.png Ferocity
Commander Power.png Power
Precision.png Precision
Toughness.png Toughness
Boon Duration.png Concentration
Marauder Power.png Power
Precision.png Precision
Vitality.png Vitality
Ferocity.png Ferocity
Crusader Power.png Power
Toughness.png Toughness
Ferocity.png Ferocity
Healing Power.png Healing Power
Vigilant Power.png Power
Toughness.png Toughness
Boon Duration.png Concentration
Condition Duration.png Expertise
Wanderer Power.png Power
Vitality.png Vitality
Toughness.png Toughness
Boon Duration.png Concentration
Viper Power.png Power
Condition Damage.png Condition Damage
Precision.png Precision
Condition Duration.png Expertise
  • For trinkets and jewels, Berserker is equivalent to Ruby, Zealot is equivalent to Watchwork, and Valkyrie is equivalent to Beryl. Commander is equivalent to Burl, Marauder is equivalent to Ebony, Crusader is equivalent to Agate, Vigilant is equivalent to Flax Blossom, Wanderer is equivalent to Moonstone, and Viper is equivalent to Black Diamond.

Upgrade components that increase power[edit]

See also: list of runes that increase power
See also: Universal upgrade
See also: Gemstone

Related consumables[edit]

Food items that increase Power[edit]

Req. Level Name Power.png Power Duration (Minutes) Other Effect(s)
5 Eda's Apple Pie.png Eda's Apple Pie 20 60 +10 experience from kills
10 Spicy Flank Steak.png Spicy Flank Steak 10 30 +10 experience from kills
Seared Beef Steak.png Grilled Steak 20 15 +10 experience from kills
15 Roasted Meaty Sandwich.png Roasted Meaty Sandwich 20 30 +10 experience from kills
Rice Ball.png Rice Ball 20 10 +10 experience from kills
5 Apple Pie.png Slice of Eda's Apple Pie 20 while health > 90% 10 +10 experience from kills
10 Spicy Meat Kabob.png Spicy Meat Kabob 40 for 30 seconds after killing an enemy 30 +10 experience from kills
50 Bowl of Avocado Stirfry.png Bowl of Avocado Stirfry 50 30 60% chance to gain might on a kill, +10 experience from kills
17 Egg.png Griffon Egg 60 for 30 seconds after killing an enemy 10 +10 experience from kills
47 Eggs Beetletun.png Griffon Egg Omelet 60 60 +50 Precision, +10 experience from kills
65 Plate of Steak and Asparagus.png Plate of Steak and Asparagus 80 30 +60 Precision, +10 experience from kills
70 Spicier Flank Steak.png Spicier Flank Steak 80 30 +60 Condition, +10% experience from kills
75 Plate of Roast Meat with Braised Leeks.png Plate of Roast Meat with Braised Leeks 80 30 +60 Vitality, +10 experience from kills
80 Prickly Pear Stuffed Nopal.png Prickly Pear Stuffed Nopal 70 30 +20% Condition duration, +10 experience from kills
80 Plate of Orrian Steak Frittes.png Plate of Orrian Steak Frittes 100 30 +70 Vitality, +10 experience from kills
80 Plate of Truffle Steak.png Plate of Truffle Steak 100 30 +70 Precision, +10 experience from kills
80 Steak with Winterberry Sauce.png Steak with Winterberry Sauce 100 45 +70 Precision, +10 experience from kills, +30 Magic Find
80 Poached Salmon Filet.png Icy Fish Snack 160 when health < 50% 10 Gain Vitality equal to 5% of your Toughness, +10 experience from kills
80 Bowl of Sweet and Spicy Butternut Squash Soup.png Bowl of Sweet and Spicy Butternut Squash Soup 100 60 +70 Ferocity, +10 experience from kills

Utility items that increase Power[edit]

Item +Power Other Effects Duration
Rough Sharpening Stone.png Rough Sharpening Stone Gain Power equal to 1% of Your Precision +10% Experience from kills. 30 minutes
Simple Sharpening Stone.png Simple Sharpening Stone Gain Power equal to 2% of Your Precision +10% Experience from kills. 30 minutes
Standard Sharpening Stone.png Standard Sharpening Stone Gain Power Equal to 1% of Your Precision Gain Power Equal to 3% of Your Ferocity
+10% Experience from kills.
30 minutes
Quality Sharpening Stone.png Quality Sharpening Stone Gain Power Equal to 2% of Your Precision Gain Power Equal to 2% of Your Ferocity
+10% Experience from kills.
30 minutes
Hardened Sharpening Stone.png Hardened Sharpening Stone Gain Power Equal to 2% of Your Precision Gain Power Equal to 4% of Your Ferocity
+10% Experience from kills.
30 minutes
Superior Sharpening Stone.png Superior Sharpening Stone Gain Power equal to 3% of Your Precision Gain power equal to 6% of Your Ferocity
+10% Experience from kills.
30 minutes
Superior Sharpening Stone.png Potent Superior Sharpening Stone Gain Power equal to 3% of Your Precision Gain power equal to 6% of Your Ferocity
+10% Experience from kills.
60 minutes
Tin of Fruitcake.png Tin of Fruitcake Gain Power equal to 3% of Your Precision Gain power equal to 6% of Your Ferocity
+10% Experience from kills.
+10% Karma from kills.
30 minutes
Superior Sharpening Stone.png Ogre Sharpening Stone Gain Power equal to 3% of Your Precision Gain power equal to 6% of Your Ferocity
+10% Experience from kills.
45 minutes
Superior Sharpening Stone.png Bountiful Sharpening Stone Gain Power Equal to 6% of Your Healing Power Gain Power Equal to 8% of Your Concentration
+10% Experience from kills.
30 minutes
Superior Sharpening Stone.png Furious Sharpening Stone Gain Power Equal to 3% of Your Precision Gain Ferocity Equal to 3% of Your Precision
+10% Experience from kills.
30 minutes
Toxic Sharpening Stone.png Toxic Sharpening Stone Gain Power Equal to 6% of Your Condition Damage Gain Power Equal to 8% of Your Expertise
+10% Experience from kills.
30 minutes
Magnanimous Sharpening Stone.png Magnanimous Sharpening Stone Gain Power Equal to 3% of Your Vitality Gain Power Equal to 3% of Your Toughness
+10% Experience from kills.
30 minutes
Flask of Pumpkin Oil.png Flask of Pumpkin Oil +100 Power on reviving an ally +100 Toughness, Vitality
+10% Experience from kills.
30 minutes
Sharpening Skull.png Sharpening Skull +75 Power on reviving an ally +75 Toughness, Precision, Vitality,
Healing Power, Ferocity, and Condition Damage
+10% Experience from kills.
30 minutes
Writ of Basic Strength.png Writ of Basic Strength Gain 40 power when health above 90% +10% Experience from kills. 30 minutes
Writ of Strength.png Writ of Strength Gain 60 power when health above 90% +10% Experience from kills. 30 minutes
Writ of Studied Strength.png Writ of Studied Strength Gain 100 power when health above 90% +10% Experience from kills. 30 minutes
Writ of Calculated Strength.png Writ of Calculated Strength Gain 120 power when health above 90% +10% Experience from kills. 30 minutes
Writ of Calculated Strength.png Writ of Learned Strength Gain 160 power when health above 90% +10% Experience from kills. 30 minutes
Writ of Masterful Strength.png Writ of Masterful Strength Gain 200 power when health above 90% +10% Experience from kills. 30 minutes

History[edit]

Prior to the beta, Power was broken up into three separate attributes, Agility, Intelligence, and Strength. Agility increased damage with ranged weapons, Intelligence increased damage with magic spells and Strength increased damage with melee attacks. Strength was later used as a Warrior trait line. Agility became a Thief trait line, which was later renamed to Critical Strikes. Intelligence was used as the Elementalist profession-specific attribute to reduce Attunement swap cooldown, and was later renamed Attunement Recharge Rate.