As dragons continue stirring in the land of Tyria, guardians have been honing their light into a physical nature, sharp and deadly enough to pierce scales. The dragonhunter specialization will look to viciously purge the lands of dragons and their ilk, with longbow and traps now at hand. As their prowess with light has increased, they are able to physically manifest their virtues into the world.
— Dragonhunter release notes
- Dragonhunter is an elite specialization for the guardian that focuses on trap skills and grants upgraded versions of virtues. It also allows the guardian to use a longbow.
List of dragonhunter skills
- See also: List of guardian skills
|F1||Spear of Justice||¾||20||Virtue: Burn foes every few attacks.|
Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically.
|F1||Hunter's Verdict||½||40||Pull all enemies tethered by the Spear of Justice to you, breaking the link. This ability's recharge is separate from that of Spear of Justice.|
|F2||Wings of Resolve||1||30||Virtue: Regenerates health.|
Activate: Leap to a target area, healing allies in the area.
|F3||Shield of Courage||60||Virtue: Grants aegis periodically.|
Activate: Grant aegis to nearby allies and create a shield in front of you that blocks attacks. You are vulnerable from the sides and behind while this shield is active.
|1||Puncture Shot||¾||Fire an arrow which can bounce to the enemies behind your target. If an arrow hits a second target, all enemies struck are crippled.|
|2||True Shot||¾||4||Charge up energy, creating a powerful attack that pierces through enemies.|
|3||Deflecting Shot||¼||10||Fire a missile that knocks back enemies and blocks missiles.|
|4||Symbol of Energy||¾||15||Symbol. Fire a slow, arcing arrow that explodes on impact to burn targets and sear a symbol of energy into the ground.|
|5||Hunter's Ward||2¾||40||Form your arrows into a barrier, and deal damage at the location.|
|Purification||¾||30||Trap. Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal.|
|Fragments of Faith||45||Trap. Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis.|
|Light's Judgment||½||30||Trap. Lay down a trap that creates an area of pure light that reveals enemies and pierces their armor.|
|Test of Faith||30||Trap. Lay a trap that creates a ring of weapons that punishes enemies that attempt to cross their threshold.|
|Procession of Blades||½||25||Trap. Set a trap that whirls around and damages enemies when activated.|
|Dragon's Maw||½||75||Trap. Lay a trap that pulls enemies and creates a barrier that holds them in.|
List of dragonhunter traits
- See also: List of guardian traits
|Minor Proficiency||Longbow Proficiency||You can wield the longbow weapon.|
|Minor Adept||Virtuous Action||The guardian's resolve has further increased, allowing virtues to be manifested as physical aspects.|
|Major Adept||Piercing Light||Traps gain reduced recharge and slow enemies.|
|Major Adept||Dulled Senses||Cripple enemies that you disable. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.|
|Major Adept||Soaring Devastation||Wings of Resolve delivers an attack upon landing. Movement speed is increased when Wings of Resolve is not on cooldown.|
|Minor Master||Defender's Dogma||3||Blocking an attack causes Justice to reach its maximum charge and reduces the cooldown of Spear of Justice.|
|Major Master||Hunter's Determination||Gain aegis and cast Shards of Faith when disabled.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
|Major Master||Zealot's Aggression||Deal extra damage to crippled enemies. Justice's passive effect cripples enemies.|
|Major Master||Bulwark||Shield of Courage gains increased radius and duration.|
|Minor Grandmaster||Pure of Sight||Deal bonus damage based on your distance to the enemy.|
|Major Grandmaster||Hunter's Fortification||1||Remove conditions when blocking attacks. Receive less damage when you have no conditions on you.|
|Major Grandmaster||Heavy Light||10||Gain stability when disabling an enemy. Deal increased damage to disabled foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.|
|Major Grandmaster||Big Game Hunter||Striking an enemy tethered by your Spear of Justice inflicts vulnerability and increases damage dealt. Tether duration is increased.|
- Specializations: Adept Dragonhunter — Begin training the guardian's dragonhunter elite specialization. (5)
- Specializations: Master Dragonhunter — Completely train the guardian's dragonhunter elite specialization. (10)
- Specialization Collections: Ydalir — Collect these 14 items and skins to receive the dragonhunter's longbow, Ydalir. (3)
- The Dragonhunter name was inspired by medieval witch hunters. Guardians consider themselves protectors of the innocent, and the dragonhunter faction believes justice is the eradication of dragons and their minions.
- Until the Dragonhunter specialization began, Guardians were unable to use longbows, but curiously, they already had the longbow as a spirit weapon skill.