Cleansing Burst

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Cleansing Burst.png

Cleansing Burst

Not available underwater  

Engineer tango icon 20px.png Engineer (skill list)
Parent skill
Healing Turret.png
 Healing Turret
Game link
External links

Overcharge your healing turret to cure conditions and grant a burst of healing.

 Healing.png Healing: 2,520 (0.5)?
 Regeneration.png Regen (5s): 650 Heal
 Miscellaneous effect.png Conditions Removed: 2
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 480
 Combo.png Combo Field: Water

— In-game description [?]


  • Deploys a 3 second water field, which disappears when the turret is picked up, but stays intact when blown up.
  • Like the other turret overcharge abilities, this skill modifies the turret's operation rather than being instant. It will take effect the next time the turret releases its healing mist - causing it to spray fluid in all directions instead of the usual mist. The Healing Turret activates every 3 seconds.
  • The healing done by this skill is equal to (120 + Level^2 * 0.375 + Healing Power * 0.5).

Version history[edit]

For a detailed skill history, see here.

Patch Changes
December 11, 2018
  • This skill's description has been updated to clarify that it removes conditions before it heals.
May 16, 2017
  • Turrets no longer need to be overcharged. Summoning a turret will automatically overcharge it once.
  • Detonate Turret: This skill has been moved off of the Tool Belt skill. It is now the flip skill for the associated turret.
October 23, 2015 Heart of Thorns release:
  • Fixed a bug that was preventing Automated Medical Response from affecting this ability.
September 29, 2015
  • Updated this skill to be affected by the Automated Medical Response trait.
  • Fixed a bug to allow this skill to scale based on 50% of your healing power.
July 29, 2014
  • Added a skill fact for conditions removed: 2.
June 03, 2014
  • Fixed a bug that caused this skill to be incorrectly displayed as "Rifle Turret" in the combat log.
April 30, 2013
  • Reduced Healing Turret overcharge skill recharge from 60 seconds to 15 seconds
  • Now heals as much as deploying does.
  • Healing range is now 2520-3270.
  • Now applies 5 seconds of regeneration.
  • Removes 2 conditions when activated.
  • Now deploys a 5-second water field.
  • Normalized the ranges of all aspects to 480 (previously 240, 360, or 480).
August 28, 2012 Game release:
  • Cleansing Burst has been added to the game.