Glob Shot

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Glob Shot.png

Glob Shot

Engineer icon small.png Engineer (skill list)
Elixir Gun.png Elixir Gun
Weapon slot empty tango.pngWeapon slot filled tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.png
Game link
0.75¾ Activation time  8 Recharge time  
Glob Shot

Fire a bouncing glob that cripples foes and grants swiftness to you and your allies.

Damage.png Damage: 266 (0.75)?
Swiftness.png Swiftness (3s): +33% Movement Speed
Crippled.png Cripple (3s): -50% Movement Speed
Miscellaneous effect.png Number of Bounces: 3
Range.png Range: 900

— In-game description


  • Swiftness is only applied by bouncing projectiles, one cannot directly attack an ally with it.
  • Bounces target both allies or enemies (up to 3 of either) within 600 range from one another, prioritizing the ones in closest proximity.
  • The bouncing projectile despawns should the distance to the original target exceed 600 range.
  • Can hit same target multiple times in a row during movement skills. [verification requested]
Can't bounce to the same enemy twice if no ally is present. To clarify, it can't bounce from enenmy, to you, to enemy, but it will be able to bounce from enemy, to you, to ally, to enemy and will even prioritize this order, ignoring additional allies even if they are in closer proximity than the enemy. In short: It will always hit a single enemy twice if at least one ally is present.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
August 28, 2018
  • The velocity of this skill has been increased by 70%.
October 23, 2015 Heart of Thorns release:
  • (Undocumented) This skill has been renamed from Elixir F to Glob Shot.
August 20, 2013
  • Elixir F: Added a bouncing skill fact to the base skill when it is traited with Rifled Barrels.
August 28, 2012 Game release:
  • Elixir F has been added to the game.