This is a waypoint. Waypoints appear on your compass, which is in the lower-right corner of your screen. You can also see them on the world map, which you can access by pressing "M." Press "M" again to close the world map. To teleport to a waypoint, open your world map and click on the waypoint to which you want to travel.
Players can instantly travel to a waypoint by using the map. Before a character can use a particular waypoint for map travel, it must be discovered through exploration. Undiscovered waypoints will be displayed on the compass and map, and approaching the waypoint will unlock it for that character.
Map travel within a city is free (except for travel from the home instance), but traveling to waypoints in other parts of the world costs a fee in coin based on the distance between the character's current location and the destination waypoint, as well as the character's non-scaled level.
- If contested or defeated
During and after dynamic events, waypoints can become contested if the area is taken over by enemies. These waypoints will be unavailable for map travel until they have been liberated. Contested waypoints are not shown as contested when viewed from a different map; attempting to travel to a contested waypoint will take you to the nearest available one, for the original cost.
If a character has no unlocked waypoints in a map and becomes downed, they will automatically unlock the nearest waypoint. If the only waypoint(s) a character has unlocked in a map is contested and they become downed, they will automatically unlock the nearest uncontested waypoint.
Waypoints cannot be used while in combat (the message "you cannot map travel while in combat." appears in red text if you try to do so). Defeated players can choose to be revived at a waypoint for the same fee as regular map travel. If a character is defeated with no coin, they can be revived for free at the nearest waypoint.
- Chat links and UI
Along with points of interest,+ or + on a discovered waypoint on the compass or map adds a clickable link in chat. Double-clicking on a discovered waypoint allows to bypass the confirmation window.
|During the events of Season 2 of the Living Story, it is revealed that waypoints will only function if placed on a ley-line. If a waypoint was not placed on a ley-line, it would eventually fail, and the asura would remove it in order to ensure the waypoint network remained stable. Therefore, the asura have unknowingly mapped the location of ley-lines all over Tyria. This discovery by Scarlet Briar allowed her to locate the massive leyline hub under Lion's Arch, disrupt it, and awaken Mordremoth.
Shortly after, Mordremoth's vines started entangling waypoints, even destroying some like at Fort Marriner. Taimi deduced Mordremoth's vines were attracted to the waypoints' magical resonance and developed a machine that could tap into the waypoint network and retune waypoints to a different frequency that was less attractive to the Mordrem. There was some inconsistency in the Living Story as to what frequency would be less attractive to the Mordrem. In The Machine, Taimi says they needed a higher frequency, but in Recalibrating the Waypoints she says they needed to vibrate at a slower rate.
Taimi's machine was commandeered by Councillor Phlunt when it was found to work, and since then, vines have no longer been seen attacking waypoints. The implications of this machine are that the waypoint network can be "hacked", and that waypoints are somewhat programmable.
Each new character starts with one waypoint unlocked in each of the starter maps of the 5 races:
|Asura||Soren Draa Waypoint —|
|Charr||Smokestead Waypoint —|
|Human||Shaemoor Waypoint —|
|Norn||Horncall Waypoint —|
|Sylvari||Astorea Waypoint —|
This allows characters of different races to play together and explore each others' starter zones.
Players can use map to place a permanent marker called personal waypoint. It is visible to others in the party as a . The marker can be moved by repeating the above key-mouse combination in a new location or removed with a at the personal waypoint's current position.+ on the
- Despite the name, personal waypoint is just a marker, and cannot be used to teleport the character to another location.
- The marker will remain in its place until removed even between map changes or gaming sessions.
- Personal waypoints are character-based, and each character on an account may have a different one.
- When you mouseover another party member's personal waypoint, a popup displays that character's name and your distance to the waypoint.
Jade Bot: Personal Waypoint
Players with the Jade Tech Waypoint mastery from the End of Dragons mastery tracks can activate a personal single use waypoint at the current location of the character. It can be placed by using Jade Bot: Personal Waypoint skill and teleported to by double-clicking it on the map or compass. The skill can't be activated again for 10 minutes after using the waypoint.
- Skill use
The skill can be activated by one of the following methods:
- Clicking on its icon in the Mastery Skill pop-up menu.
- Using its own keybind "Set Jade Bot Waypoint" (unassigned in the Control Options by default).
- Using "Activate Mastery Skill" keybind ( by default) after setting "Jade Bot: Personal Waypoint" as the active skill by right-clicking it in the Mastery Skill menu.
- Jade Bot Waypoint is removed upon moving to another zone or changing instance within the same zone.
- Recharge timer is individual for each character and is paused while on a different character or logged out.
- The recharge of the skill starts after placing the waypoint, but also resets back to 10 minutes after teleporting to it.
- Adrenal Mushrooms reset the cooldown.
- Jade Bot Waypoint can't be set while on a Skiff or while swimming, both on the surface and underwater. However, it can be placed while mounted, either on land or over the surface of water while on a skimmer.
The total cost of traveling to a waypoint depends on the level (base fee) and the distance traveled , and can be determined as follows:
Waypoint cost = C1 * [ 0.78 + max(0, (0.0003 / 24) * (Distance - 14400)) ] + C2
There are two level dependent constants, C1 and C2, which are determined by a lookup table:
- C1 scales linearly between levels 0 and 80 from 4 to 50 .
- C2 is zero up to level 30, and scales linearly between levels 31 and 80 from 0 to 1 .
The distance for this equation is measured in standard game units (inches) which also appear when hovering over markers on the minimap or in skill ranges.
Reducing travel costs
- Primary article: Map navigation
There are several useful methods of lowering or avoiding waypoint costs, examples include:
- Guild Waypoint Discount Upgrade
- Teleportation devices
- Portal Scrolls
- Asura gates
- Custom methods of transportation unique to certain zones.
See Map navigation#Reducing travel costs for more details.
- There are 486 waypoints that count towards map completion.
- Adventure Guide: Volume One: Using Waypoints — Travel using a waypoint. Waypoints allow you to travel quickly around the world. They are unlocked by visiting them once. You can teleport to any unlocked waypoint for a small amount of coin. (0)
|28 January 2013||6||509|
|26 February 2013||2||511|
|26 March 2013||1||512|
|15 October 2013||1||513|
|18 November 2014||-29||484|
- The number of waypoints required for World completion achievement has changed over time, from 477 during the first Beta Weekend event to 503 when the game launched. Since then, other waypoints have been added, and the WvW waypoints, along with all WvW Vistas, POI's, and Hero Points have been removed from the map completion requirement. All of these ARE still available, and the WvW Hero Points are still added to the character's totals.
- In Season 1, when Captain Ellen Kiel was elected to the Lion's Arch Captain's Council, the fees for using a waypoint were reduced.
- Some waypoints were destroyed during Living World Season 2 story and have yet to be repaired. While they are still needed for map completion, and can be selected as travel destinations from the world map, they are shown in each map as permanently contested even if no foes are around.
- Asura gate
- Chat link format/0x04 codes
- Central Tyria Waypoint Unlock Cache
- Central Tyria Waypoint Unlock Package
- Expansion Waypoint Unlock Package
- Waypoint Unlock Box
- Emergency Waypoint
- Waypoint Research Material
- ^ Technician Penn
- Technician Penn: As you gad about, you'll encounter our magical matter-transportive devices, more commonly known as waypoints. They're mini-gates that — for a minimal fee — transport you across great distances. They're the second most convenient way to travel, next to our gates.
- ^ Scarlet's Secret Room
- Taimi: The most interesting thing of all! Scarlet theorized that our waypoint positioning coincides with the locations of the most powerful ley lines.
- ^ "Erosion and Waypoint Stability" by Technician Penn
- ^ Gitter | Lawton Campbell explains the waypoint costs equation